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If I'm certain of anything about Mathilde from the quest's beginning up until now, it's that she's definitely the type to give the gift of "More Towers" - especially if it's liable to lure Panoramia up to spend time in their her home more often.

Though on that note... it occurs to me I don't actually know where the other wizards live? We advised (quite sensibly) that every Duckling should make their own cool wizard-towers a while back, but I vaguely recall only Gretel took us up on it. I'm not sure where in the Karak our various Ducklings live and what their accommodation is like.

For all we know Johann literally lives in the Dwarven workshops? And have we ever actually seen Max outside our study writing papers, maybe he just quietly lives in there behind the mounds of rejected paper drafts?

[X] [TOWER] Greenhouse

[X] [LIBRARY] Chaos Dwarves: Extensive Imperial + Extensive and Esoteric Dwarven (300gc + 4DF), Chaos Sorcery: Extensive Imperial + Extensive Dwarven (200gc), Hobgoblin Khanates: Extensive Imperial + Extensive Dwarven (200gc)
 
Oh boy, we got Lady Magister? Excellent! Now that we've made it into the highest echelons of power of the Colleges, it is time to enact our secret plan: to... um... hold up, we don't have a secret plan? What kind of Grey Wizard are we?
We do have a secret plan. It's to pretend we have a secret plan. See, this way no one will ever know what we're planning! Mwahahahaha!
 
Gnomes are all masters of Ulgu due to their meta-uncertainty. :V
Not sure if you know or not but gnomes are in fact masters of Ulgu. They have a special affinity for the stuff, being able to work with it a lot easier than human wizards can and all gnomes are at least a little magical. Source is WFRP 4e: Rough Nights and Hard Days.
Much as the legends suggest, Gnomes are inherently magical, and share a close relationship with Ulgu, the magical wind of shadows, illusions, and deceit.
 
There is Fat of the Land, putting that in and altar would likely cost more favor than we have.
Why? It's a "Relatively Simple" spell; and I have no reference for what goes in to making an altar. There are other options than an altar too.

Even just like, an item with charges of it that recharges a few times a day or something would lessen the logistical burden. Using it on the big mounts would make the most impact I think.

Or even just having a way to ensure that Mathilde will never personally be in danger of starvation... seems useful. Especially if she gets separated, or has to guide back an under equipped band of survivors or something.
 
Why? It's a "Relatively Simple" spell; and I have no reference for what goes in to making an altar. There are other options than an altar too.

Even just like, an item with charges of it that recharges a few times a day or something would lessen the logistical burden. Using it on the big mounts would make the most impact I think.

Or even just having a way to ensure that Mathilde will never personally be in danger of starvation... seems useful. Especially if she gets separated, or has to guide back an under equipped band of survivors or something.

Scaling it up enough to feed the whole expedition, that was the question.
 
Though on that note... it occurs to me I don't actually know where the other wizards live? We advised (quite sensibly) that every Duckling should make their own cool wizard-towers a while back, but I vaguely recall only Gretel took us up on it. I'm not sure where in the Karak our various Ducklings live and what their accommodation is like.

For all we know Johann literally lives in the Dwarven workshops? And have we ever actually seen Max outside our study writing papers, maybe he just quietly lives in there behind the mounds of rejected paper drafts?

There's Wizard Quarters in Karag Nar, and plenty of cheap real estate around for anyone who wants something of their own. Gretel is just the only one to have something impressive.
 
@BoneyM : What does Mathikde see with her hindsight when she watches a dwarven rune in action? Does it absorb wind, spit wind out? Is the rune's effect windy?
 
Oh gods that's another omake idea for the pile:

Cribs: K8P Edition.

See Kragg's bachelor pad/workshop on the secondary peak of Lhune! See Gretel's rehab of the citadel tower! Be one of the only human pairs of eyes ever to receive a tour of a Dwarf-King's private quarters! And then there is the Lady Magister's Magical Mountaintop Palace of towers and dungeons!
 
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Book wise, I'm curious, Would there be any benefit to books on the Road of Skulls that we don't already get from our books on the Dark Lands and the Great Steppes?

What about some amount of Aethyric Vitae though? Either for personal use, for Wizard use, or for Dwarf use or for pouring on some Runes. Well, probably not necessary given all the strong blowing Winds in the north... then again, those Winds don't settle, and are problematic. Then again, it's Dwarfs. Hm. Then again, they'd be under as many Runes of Valaya -- and probably stealth-based runes too -- as possible, and so Runes further inside probably won't be getting winds, and maybe pouring some Vitae on a Rune might be useful. ... Or, more interestingly, perhaps the Karag Dum Dwarfs would recognize Aethyric Vitae? Would be familiar with it already? If so, it might be neat to bring some!
As a point when it comes to the Runemasters of Karag Dum having possible experience in Aetheric Vitae, rather than bringing AV there, I wonder if we could instead offer any survivors a home in Karak Eight Peaks. Assuming the situation is such that they exist and the hold requires evacuation both, of course. (Which, while uncertain, seems plausible.)

Not just for that either. I feel like it would be a fitting twist for Angrund and the other clans of Karak Eight Peaks, once proudly holding to their origins even scattered and long after their home had fallen, to offer that same hospitality to the clans of Karag Dum.
 
Book wise, I'm curious, Would there be any benefit to books on the Road of Skulls that we don't already get from our books on the Dark Lands and the Great Steppes?
Nope, checked about this months ago because of who I am as a person:
On an unrelated note: I'm trying to plan out library purchases for the next few turns, and I would like to know what topic heading information on the Skull Road and the Western Great Steppes would be under. Dark Lands for both, or are the Steppes a category of their own?
Western Great Steppes falls under Great Steppes, which is its own category on account of being mind-bogglingly enormous. Bigger than the Old World, Dark Lands, and Badlands combined. Skull Road between High Pass and the Great Steppes is Dark Lands.
By the way, @BoneyM, after this vote, are we going straight into planning for the next turn, or is the big send-off for the Okrul/celebration of the successful reclamation of K8P happening before that?
 
I find the implication that Teclis set up the Colleges with competition, secrecy, and less than stellar cooperation already in mind. I mean he literally placed the Grey College in a hidden dimension that at the very least the first Grey Patriarch must have known about, but his otherwise colored personal Human students specifically weren't told. And he did similar things for some but not all other Colleges. So the first exclusive secrets that didn't come from older traditions were handed out by Teclis to people that used to sit side by side at his feet.

Alternatively maybe he was so absent minded and ignorant about politics that he simply set this stuff up and told people things in passing that had to then be further discovered by the students themselves. I.e. that the first Grey Patriarch literally had no clue where his base of operations even is until he started tentatively scratching at the walls.


On to the subject of doing research in this dimension, I'd recommend not just bringing AV here without first discussing it with the experts. We have no idea how concentrated amounts of free flowing Winds react to being in a realm of nearly pure Ulgu and lots of Dhar is the first thing that comes to mind.

Also, this realm, its implications and its possibilities are bound to have been explored to some extent by literally every Grey LM before us.
@BoneyM Is there an action equivalent to taking a class or private tutoring that gets us up to speed on the already known information and research results of the Ulgu membrane? Something that, after we take it, allows you to more freely answer OOC questions on what definitely is possible, what isn't possible as far as our LM colleagues know and what is in the 'try and find out' category?

We didn't make that.
Algard did though.

The Glimmering Realm is one of the sacred secrets of the Cult of Gazul. She might be referring to it but unless she somehow knows we've been told of it's nature then even alluding to it is sharing Dwarven secrets which is generally considered a Bad Idea. It's possible that she's referring to some other artificial plane.
She is a fellow Magister of the Grey College. Alluding to secrets isn't much of a risk here.
role will we be fulfilling in the college hierarchy? We're not a department head, but still, a Lord Magistership cannot come without its own duties to the colleges. We'll probably have to pay more attention to Altdorf and college goings-on.
A fitting duty would be Dwarf liaison, with more requests of facilitation and expertise coming our way.

@BoneyM Given how the College Favor market works, has Mathilde ever been part of it through mail asking for introductions and such off screen? Or did she ever get low priority requests for basic info on Dawi stuff that she could and did answer without much thought and without you bothering to mention it on screen?
No wonder Branulhune is so perfectly suited to Mathilde. When Kragg decides to base a sword on something to show everyone How It Ought To Be Done, he does not mess around.
@BoneyM Where was Branulhune while we went into the In Between?
I wonder, if the Grey College isn't underneath the Imperial Mint what is? Is that where Algard's paperwork dimension leads to, not out of reality but back into it?
It's interesting that Algard's pocket dimension works just fine even though his office is itself inside the dimension in question. Does that mean that such an office would be impossible to set up in the material realm or does it mean that space and location are really wonky here and that you can loop around and double up space both towards it and within it?
Thane is one notch below Lord, which is one notch below King.
What kind of title is Lord outside of Runelords? What does it mean from a pure Karaz Ankor politics standpoint?

And that once again concludes my pre-chapter commentary.
 
Hmm. "Lord Magister of the Grey Order" would be "Dalmhornokrulaki", right? "Grandmaster Shadow-Crafter".
Yep.
would it be Dalmhornokrulaki for grandmaster shadow something?
I won't say it rolls off the tongue, but it's got a weight to it that should be fun to trot out to Karag Dum survivors. "Wait, the Umgi have Grandmaster shadow-crafters? Wait, the Grandmaster shadow-crafters can introduce themselves properly?"
 
That sounds ridiculously OP. Next thing after we build that is Thorgrimm comissioning us to create "Shadow Tunnels" connecting Karaz-Az-Karak to every surviving Dwarf Hold in the world. I don't think we're getting that without huge limitations.

Of course it is, thats why its a dream, written on update high. On a more sober note we do have a Tower for teleportation, it got limited range but its a good start.

My though of long term project is to reaserch ways to construct hidden "nodes" under the Tower Range to expand it. Even if a chain all the way to the Empire is impossible, if we succeed in establishing a small network in the badlands with an Anchor (K8P), we could reproduce it on the Empire with the College as Anchor. If we manage to the allow teleportion from the nodes to the anchor we could build something similar to the Sorcerers Gate room in Dr. Strange comics.

It would be limited to grey wizards, but the possibility to make the information network travel almost instant is amazing. Not to say creating rumors of the Grey Order being omnipresent.



With that in mind

[X] [TOWER] Smoke and Mirrors

[X] [DWARF] No purchase.

[X] [PURCHASE] No purchase.
 
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So anyways, a Lord Magister, a Dragon, a hundred demi-gryph knighs and a band of dwarves in steam wagons walk into a Karak. The Kugan say "What the hell was the background roll behind that?"
 
The utility to Panoramia is less about the Ghyran and more about the greenhouse. Can't do druid stuff if all the plants are sleeping.

Isn't our latitude such that we're in a place with sufficiently low seasonal variation that even during what passes for winter plants are still happily growing?

We're a long way south of the Empire. You don't need greenhouses to grow crops in winter in Egypt, for example.
 
Obviously this is counting our chickens a bit early, since we don't even know what the situation will be if/when we come back from the Chaos Wastes, but in general once we're back I'd like to:

• Complete Advanced Colleges of Magic diplomacy, so we can meet with other LMs without embarrassing ourselves.

• If possible, spend some actions getting up to speed on the Shadow Realm. Obviously it's the sort of place you can spend a lifetime investigating, but I'd like to get a handle on the basics the other LMs have worked out.

• Swear those oaths to Gazul and get that juicy Glittering Realm lore from Gunnars, since it seems more relevant to our interests than ever.

• Sit in on that Old World diplomacy class to get Bretonnia/Kislev diplomacy to 2/2 completion.

• Finish Branarhune.

• Go on the elfcation.
 
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'Favouritism' isn't really the right word for it. Some people get jewellery for their sweethearts, maybe Mathilde is more the sort to get towers.

I don't know if the thread will vote for the greenhouse tower this round, but Mathilde is absolutely the type to get towers for people.

Just wait until she gets Panoramia an engagement tower!

And as a reply to one of the criticisms that's popped up in the thread, even in Panoramia doesn't want to use it for work in the listless winter months I think there's plenty of value in having a green garden space to relax in.

[x] [TOWER] Greenhouse
A tower infused with the Jade Wind and temperature controls to allow for horticultural experimentation and fresh fruit year-round. 50gc, 2 College Favours, 2 Dwarf Favours.
[x] [LIBRARY] Chaos Dwarves: Extensive Imperial + Extensive and Esoteric Dwarven (300gc + 4DF), Chaos Sorcery: Extensive Imperial + Extensive Dwarven (200gc), Hobgoblin Khanates: Extensive Imperial + Extensive Dwarven (200gc)
Total out-of-pocket cost: 400gc + 2DF.
 
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