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[ ] SUPERAWESOME TOWER OF COOLNESS - Lens Cantrips for days making telescopes.

@BoneyM I'm trying to describe an image in my head, so forgive me if this becomes repetitive in the description. (And of course this is just a suggestion, my mind just exploded into engineering mode)

Top of tower: Lens cantrip enchantments, the lenses are mobile and adjustable. The light is sent down to the bottom of the tower by mirrors/lenses so one does not have to climb all the way up.

Bottom of tower - control and viewing room - move the lenses above at will, and observe the incoming light/information (like a periscope) - this will involve much maths to design. Nerd joy for days.


The control room should be enchanted in such a way the stuff in here can be replaced with another periscope bit that directs the incoming light to a possible future MMAPP room, and the control bit set up beside that MMAPP room.

Also the tower is placed so that full above ground coverage can be achieved in the future with three or four more of them, even if it has less coverage on it's own.

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Now I'm thinking of internal (K8P scale) communication pipes that can show written pages for fast (and detailed) information - a solution to the low amounts of data that was transferred during the battle of the caldera

I'm not seeing how this differs from the existing option:

[ ] [TOWER] Far Sight
Filled to the brim with refraction cantrips, this tower would allow anyone in it to see in detail any point within line of sight. 2 College Favours.

@BoneyM, we can't buy Kislevite books, can we?

I was thinking they might know the Steppes and Wastes better than anyone else in the Old World.

You could pick some up while you're passing through, but Mathilde doesn't speak Kislevarin.
 
Only limit on how far it can scale is the amount of Ulgu you have to create and maintain it, so you could do it, I'm just struggling to see a why apart from selling Bloodweiser and Big Moot Sandwiches.
Well depends on how long it can run but getting it to print weather forecasts or big battlemaps(created manually or magically)was an idea. Or I suppose scrying on specific locations to put them on the Big Screen

Maybe after we have something to display.
 
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Im more interested in other applications of the Shadow Realm, incluing in improving the teleport tower. My dream is to have a inconspicuous tunnel connect K8P and Altdorf, without fanfare and casting, you just walk it and suddely you are somewhere else. It would be awesome to have it on the Research Institute, thought I imagine security would be an issue.

That sounds ridiculously OP. Next thing after we build that is Thorgrimm comissioning us to create "Shadow Tunnels" connecting Karaz-Az-Karak to every surviving Dwarf Hold in the world. I don't think we're getting that without huge limitations.
 
I don't think the Colleges would have books on the process of daemonsmithing, what little information they do have is probably in general Chaos Dwarf books.

Well, our fellow Lady Magister may have seen enough when scouting out the Hellcannon foundry to write at least an introductory book on the subject.

There's also a fair chance that some madlad Gold Wizard has used Tale of Metal on a chaos dwarf item with a daemon bound to it.
 
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1. Four topics for the four Gods, same as non-Chaos Gods. Daemons, Marauders, Beastmen and Aethyr cover everything that isn't God-specific.
2. The Old World would only really help for the part of the journey that Mathilde won't be there for.
3. Mathilde shouldn't need to interact with logistics at all, but if she really wants to know what's going on out of pure nosiness she can invest in those books.
Neat, thank you.

I'm currently unsure of whether it's worth forking out the dosh for books on the Chaos Gods specifically. It's a lot of money, but, well, we've got a lot of money. Maybe I'll make two plans, a regular plan and a big spender plan?

The only other topic listed here that we aren't already flush with is Beastmen, and Boney earlier mentioned this:
Say, @BoneyM, are there Beastmen up north? Enough to warrant getting books on Beastmen?
Sort of, but only as mutated members of human tribes, not as independent polities. So books on Marauders would fit better than Beastmen.
So I definitely don't think getting books on Beastmen is worth it.
I think we should go for Antiquarian Chaos Sorcery Imperial while we have the chance and the justification.
I really don't want to spend College Favour on this when we've got relatively little knocking around at the moment and this is just background reading before the expedition: we won't be able to consult our books on the trip, this is just to flesh out our understanding as best we can ahead of time. Narrative stuff, not bonuses to dice rolls.

That said, I am considering shelling out for Dwarf Esoteric Chaos Dwarves, because it's only 50gc+2DF more, and we're loaded with DF.

We're at Extensive/Extensive on that already.
 
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Was the intent to sell the idea of a sword spell? Mostly it adds to my thoughts of not needing it. Sure its a neat spell to offer the colleges but I dont think its worth the AP.

Im more interested in other applications of the Shadow Realm, incluing in improving the teleport tower. My dream is to have a inconspicuous tunnel connect K8P and Altdorf, without fanfare and casting, you just walk it and suddely you are somewhere else. It would be awesome to have it on the Research Institute, thought I imagine security would be an issue.
To sell it to the thread? Nope, not at all. I think it's a cool idea, but Branhulme is much, much better (except maybe for the weight, (and even then that's situational - flicker to being high up, and gravity assists you) and depending on the limits of the rune vs limits of the spell: flicker frequency).


I was just theory crafting for the fun - hence why I said distant future, as in "15+ turns" future. The spell would absolutely be for the College. Help them, and a bit of a feather in one of our many hats (a useful, new, teachable spell is a big deal).

The fact that you want to try to make that spell less after my post speaks to the fact that you agree with my perspective on the idea, and are therefore Obectivly Correct. ;)

Added, thanks for the reminder. By the sound of it the Far Sight tower seems popular, but other suggestions are welcome if anyone has any in mind.
I dunno if you should assume that the Far Sight tower is a shoe-in...
<.<
>.>

Might just be a vocal minority.


I'm not seeing how this differs from the existing option:

[ ] [TOWER] Far Sight
Filled to the brim with refraction cantrips, this tower would allow anyone in it to see in detail any point within line of sight. 2 College Favours.
It doesn't differ at all, I just dived wayyy below the level of abstraction. For some reason the 'how' of this one thing has grabbed me. I'll stop going on about it - I've laid out the details of what I hope for now, and how I hope it might be expanded in the future.
Edit: Well, it lets someone use periscopes to direct the lenses and view while being away from the tower. Cut down on the information lag that is caused by "sending runners"
 
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That said, I am considering shelling out for Dwarf Esoteric Chaos Dwarves, because it's only 50gc+2DF more, and we're loaded with DF.

Maybe grab Daemons books up to Extensive Imperial and Dwarfen, so gold only.

And as I edited in, there's also a fair chance that some madlad Gold Wizard has used Tale of Metal on a chaos dwarf item with a daemon bound to it.

The odds of one trying are there I'll grant, the odds of them remaining sane and not possessed less so. and even if they do get lucky with that I imagine the colleges would have something to say bout their methods if they tried to publish.
 
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Only limit on how far it can scale is the amount of Ulgu you have to create and maintain it, so you could do it, I'm just struggling to see a why apart from selling Bloodweiser and Big Moot Sandwiches.
It weeds out any dwarves insufficiently radical for Karak Eight Peaks by freaking them out so much that they keel over. Or just leave. Either way, radicality ensured. :V
 
I have to wonder if that's the reason that by the time the RPG is set in the Golds developed a mental health spell, as their best and brightest kept breaking their minds.

It might be. In the current time period, anyone that wants to learn Tale of Metal or Breach the Unknown has to spend six months assisting at the Frederheim sanatorium so they take the warnings about them seriously.
 
I'm now more positive towards Socializing with Hluodwica, since it combos well with Panoramia, and also she seems to be someone who cam give us the insight needed to quickly gauge the base state of the people in K8P. She's basically already a spymistress, what with everyone needing food, and them providing delicious sustenance.
 
Would taking a tiny bit of Aethyric Vitae in a vial specifically to measure how north could AV exist and what it'd turn into once it crosses that limit be viable?

No, it'd take a lot of testing to determine whether it was the line or local conditions. And you already know what it'll turn to, it'll separate into the Winds.

As for other towers...maybe a greenhouse up top for botanical experiments. Definitely not for dates.

Added:

[ ] [TOWER] Greenhouse
A tower infused with the Jade Wind and temperature controls to allow for horticultural experimentation and fresh fruit year-round. 50gc, 2 College Favours, 2 Dwarf Favours.
 
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Maybe, I would be down for some daemon books before that, at least the levels we can buy with gold alone, we have gold coming our of our ears.
We've already got those, so we're set on that front.

Current thinking: a relatively restrained plan for just Chaos Dwarves and Chaos Sorcery, and another plan that buys Extensive Imperial books on the Four. I decided to go for Esoteric Dwarf on Chaos Dwarves, because any background reading Mathilde can squeeze in before the expedition on that subject might be very useful if Karag Dum has gone super rogue or been the subject of a reclamation effort launched by the Dawi Zharr.

[ ] [LIBRARY] Chaos Dwarves: Extensive Imperial + Extensive and Esoteric Dwarven (300gc + 4DF), Chaos Sorcery: Extensive Imperial + Extensive Dwarven (200gc)
Total out-of-pocket: 200gc + 2DF.

[ ] [LIBRARY] Chaos Dwarves: Extensive Imperial + Extensive and Esoteric Dwarven (300gc + 4DF), Chaos Sorcery: Extensive Imperial + Extensive Dwarven (200gc), The Plotter: Extensive Imperial (100gc), The Excessive: Extensive Imperial (100gc), The Diseased: Extensive Imperial (100gc), The Violent: Extensive Imperial (100gc)
Total out-of-pocket: 600gc + 2DF. I listed the Four by the names Mathilde used in her anti-Chaos training, because I suspect that's how she'd list them within her library's internal filing system and engaging with the fiction of the setting makes me happy.


Update from the future:

[ ] [LIBRARY] Chaos Dwarves: Extensive Imperial + Extensive and Esoteric Dwarven (300gc + 4DF), Chaos Sorcery: Extensive Imperial + Extensive Dwarven (200gc), Hobgoblin Khanates: Extensive Imperial + Extensive Dwarven (200gc)
Total out-of-pocket cost: 400gc + 2DF.
 
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