Voted best in category in the Users' Choice awards.
However, I wouldn't be against the pegasus herd for flying knight purposes.

What other purpose did you think it would have? Honestly curious here.

Nah, we can just drop 10 favours and get a Grandmaster from Zhufbar to give it their best shot.

Not what I was referring to; I'm all for getting the Steam Tanks looked at, but it doesn't sound like Gotri will be free to even think about Steam Tanks for years to come, given how much he's juggling keeping the air force flying, setting up a new guild (or reestablishing an old one rather) and whatever other council duties he's been managing. Now if we wanted to check on him again in, say, three or four years that might be a different story.

Or we can just... not.

Spending our favours on upgrading the College's magical infrastructure is one thing. It's expensive, but it's within Mathilde's scope of expertise. Randomly involving ourselves in steam tank maintenance is not.

Something I would like to do is spend the ten favour to get the best ranger we can to train Mathilde in ranger-ing. Getting advanced training in various dwarven lores would also be useful, I think. I'd like to learn dwarven mathematics. If we can, I'm also tempted to learn dwarven architecture, if we want to carry on our career as a tower builder. General lore about supernatural phenomena, flora, and fauna that the dwarves have encountered down the millennia might also be very interesting and useful. Think of what we've learned from the various supernatural objects we've discovered. Even second hand records could be very informative, and might be very useful to give inspiration or ideas for material sources for enchanting.

On top of, of course, Arcane Dwarf.

Yes, these will cost AP, but it should be very usefully spent AP. Knowing more about the world makes us a better wizard.

The steam tank project strengthens the Empire, and may yield goodies for us to play with in a few years time.

I'm certainly not opposed to those other things you listed, and would encourage the Ranger training to happen before the elfcation (and now I'm vaguely hoping that we get a trait like 'Towering Reputation - bonus to building magical towers' or something like that) but "we can help you rebuild those very useful but temperamental and irreplaceable artifacts of the Engineering College that are crucial to the Imperial war machine" is a shot in the Empire's arm when it's already stretched covering its existing obligations. I get that you don't want to spend the favor on things that don't directly benefit Mathilde or her immediate obligtions, but if not us, then who else would be sufficiently well-placed to put this forward that doesn't have a hundred more pressing obligations on their plate?

What's arcane dwarf?

It's a dwarf that's speaking particularly cryptically. /joke

My timeline-lore is not strong, but isn't Albion essentially completely cut off by magical mists of confusion that lead sailors astray, or something like that?

Probably. That said, I'm guessing that's something we'd be in a better position than most to navigate, given our talents.

you know, next turn might be the right time to play some mischief in Sylvania. those towns will be a lot easier to take if all the doors are open, or the wall falls down to a weird, sword shape cannonball, or all the swords in the armouries disappear etc etc. just before the army arrives.

I'm generally up for stirring the Sylvanian pot.

Full research turn, Jyn! Remember the full research turn!
...now I'm going to go back to sleep. See ya.

What full research turn?
 
So, do people feel like buying a War Trained Pegasus (13 CF with a handler to train us), a Gyrocarrige that we could further tinker with (16 DF), or perhaps a Griffon (1 Great Deed)?

Personally I see a lot of promise on a custom Gyrocarriage. Add an Illusion so it's invisible and silent, Aqshy stuff on the boiler for increased range and power, use @Andres110 extensive research on guns and enchantments to add something cool to the clatter gun (something Azyr, perhaps? A flying machine should trivially recharge it).

And then we can have Gotri do some Radical stuff on it, too.
Shadow Knives to ignore armour and get supernatural accuracy and a third more range if you want something cheap at 5 CF, or free if enchanting the gyrocarriage is a thing that requires our attention as a whole. If you want something expensive, Urannon's Thunderbolt for the Strength 6 at 10 CF or Banishment for the same price if you want to specialise against undead and don't care about firing stealthily. If you want to go all out, boosted Shem's Burning Gaze at 15 CF.

Why bother when we have unlimited access to the Karaz Ankor's gyrocopter network? It seems like a solution in search of a problem, when we have a better solution to the same problem already.
Talking specifically about the gyrocarriage, it's so that we can throw up enchantments on it and get greater utility than just a gyrocarriage. Belegar is unwilling to let us enchant one of his own, so in order to slather one in magic, we need to order one for ourselves from Zhufbar.

I was against getting enchanted/runed guns. Mathilde's already got her own spellcasting for firepower, and if that fails her guns already serve the very-important role as back-up weapons. Making her guns magical means they could be vulnerable to whatever shuts down Mathilde's spellcasting; essentially trading reliability for firepower when we most need the former.
1. Her repeater pistols aren't back up weapons. They serve a proper role as ranged weapons and come in handy a whole bunch of time where Branulhune and our spells aren't the best choice. Enchanting a gun enhances one of the proper weapons she makes fairly regular use of.
2. The exact magic we want to put on the guns aren't things that Mathilde's magic is good at. Three Runes of Fire give Mathilde greater anti-horde capability than her spells and sword, and Shem's Burning Gaze is a very significant overall improvement to ranged combat compared to Shadow Knives.
3. Mathilde doesn't have Battle Magic and even if she did, casting it is dangerous. Enchanting a pistol with Battle Magic gives Mathilde its power without its risk.
4. If something were to shut down Mathilde's magic (which wouldn't affect the dwarf flamethrower gun but let's say it does), then what Mathilde's left with are...the same two ordinary repeater pistols you value. Putting magic on the guns won't muck up their reliability, just give them greater utility. (I mean, while magic items can be broken, they're immune to combat wear and tear damage, so technically our repeater pistols would be more reliable than they are now if they were magic, but that's a little beside the point.)
 
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Bolded part is iiiiiinteresting. Anything stopping us from taking every single journeyman as an Apprentice, or the entirety of the Colleges, or the whole Empire?

I am certain something is stopping us, but my mind canot help, whe it sees a loophole. it has to act.
They'll all be Apprentice Mathildes. None of the respect, but all of the expectations of success, and if they don't live up to them then it's on our reputation for training them shoddy. Churning out ten or twenty apprentices wouldn't be too bad if they visibly improved a bunch, (Thorek isn't getting blasted into the ground for it), but not even our reputation could handle taking responsibility for every single journeymanling that ever was.
 
Bolded part is iiiiiinteresting. Anything stopping us from taking every single journeyman as an Apprentice, or the entirety of the Colleges, or the whole Empire?

I am certain something is stopping us, but my mind canot help, whe it sees a loophole. it has to act.

I mean, we're not dealing with robots that strictly obey the most asinine letter of the law, the Dwarfs are entirely capable of getting pissed because Mathilde is playing silly buggers with their most sacred oaths. So yeah, don't declare the entire Empire your apprentice unless you want a capital G Grudge.
 
Would our position allow us to simply pay the Dwarves to rediscover the lost secrets of the Empire and teach certain things to the Imperial Engineers?
Skaven-proof sewers would be wonderful.
Recovering all the engineering wonders discovered then lost by the man would be nice too.
 
@BoneyM, the description of Illusion in Realms of Sorcery says that if you cast a spell while maintaining Illusion, the illusion disappears. If a gun had Illusion to suppress the bang and flash, would the illusion fail if at the same time it shot a bullet enhanced by magic?
 
I mean, we're not dealing with robots that strictly obey the most asinine letter of the law, the Dwarfs are entirely capable of getting pissed because Mathilde is playing silly buggers with their most sacred oaths. So yeah, don't declare the entire Empire your apprentice unless you want a capital G Grudge.
I mean, there are certain circumstances where you actually can pull off something similar, as far as 'I care about these people and set up their entire society, so they really are all my subordinates, please treat them well' goes, but going off of the prior example those circumstances end with you ascending to become a literal god of the friendship between humans and dwarves (an actual domain of Sigmar), so it's not exactly feasible. (See how the Empire is already in a fairly special position as far as dwarf friends go, even though Sigmar himself was a couple thousand years ago).
 
I'm gonna lobby to get a gyrocarriage this turn. An invisible gyrocarriage would be of substantial use to us by letting us travel anywhere stealthily. Furthermore, if it were to have Shadow Knives-enhanced guns, it'd be great at giving us or allied armies fire support. Finally, it's an opportunity to finally get something out of that useless, trait-stealing Windherder by loading up the gyrocarriage with Enchant Item and a boiler improvement, letting us write a paper on how great and special we are.
 
The thing is, I don't think anyone but the Albion truthsayers and maybe elves know that Albion language is closely connected to Old Ones Tongue.

that's kind of funny actually, the empires wizards have spent untold amounts of time and energy on developing a magic language and a Albion pig farmer is fluent in one just shy of being the perfect human magic tongue
The chart is according to Mathilde's best knowledge so that's not a concern. What apparently is a concern is that Mathilde probably doesn't believe Albion actually exists, apparently.

Wutroth:
Dwarves have been trying and failing to restore their Wutroth groves for millennia. Panoramia might have an advantage, but the trees grow extremely slow and part of their growth cycle is having their outer bark worn smooth by high-altitude winds, so it can't be accelerated. So it would take her entire life to try once.
I suppose trying to grow the tree without that erosion kills the tree? If we were a Jade wizard I'd suggest doing it anyway and just trying to force the tree to stay alive until it made seeds, as a method of multiplying the seeds, but it's not really our area of expertise. Or basic competency.
 
I'm gonna lobby to get a gyrocarriage this turn. An invisible gyrocarriage would be of substantial use to us by letting us travel anywhere stealthily. Furthermore, if it were to have Shadow Knives-enhanced guns, it'd be great at giving us or allied armies fire support. Finally, it's an opportunity to finally get something out of that useless, trait-stealing Windherder by loading up the gyrocarriage with Enchant Item and a boiler improvement, letting us write a paper on how great and special we are.
fair hunting to you.

I'm going to lobby for a flying magical pony, as 1) its more wizardry, 2) not stretching what is in character for her like the steam tank, 3) she has all but said she wants a flying magical pony in the imperial zoo turn and I want to give it to her!
 
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fair hunting to you.

I'm going to lobby for a flying magical pony, as 1) its more wizardry, 2) not stretching what is in character for her like the steam tank, 3) she has all but said she wants a flying magical pony in the imperial zoo turn and I want to give it to her!
A pegasus is 13 CF for a trained one that's useful in combat, can't be magically enhanced, and Mathilde would have to learn to ride it too. A gyrocarriage costs just 3 CF more, is even more useful in combat, can carry more people and cargo, can be magically enhanced, she can pay someone to fly it for her, and people besides her can use it while she herself isn't using it.
 
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I'm gonna lobby to get a gyrocarriage this turn. An invisible gyrocarriage would be of substantial use to us by letting us travel anywhere stealthily. Furthermore, if it were to have Shadow Knives-enhanced guns, it'd be great at giving us or allied armies fire support. Finally, it's an opportunity to finally get something out of that useless, trait-stealing Windherder by loading up the gyrocarriage with Enchant Item and a boiler improvement, letting us write a paper on how great and special we are.
If I have to choose between an invisible, inaudible hovercraft and a flying pony (who, to be fair, we could also make invisible and inaudible), I want the hovercraft. It's just so out of left field that nobody would ever see it coming.

Also, we know that we can make permanent versions of spell enchantments, and there is a simple gold spell to keep a fire going without fuel, so, as long as the machinery doesn't jam (a good bet with dwarven machinery), an enchanted gyrocarriage could theoretically hover indefinitely.

It might not be a flying Dreadnought, but I'd take the Batcopter.
 
While I like the idea of cramming magic and runes into a sweet ride, don't we already travel by gyrocopter?
A gyrocopter is a lot smaller than a gyrocarriage. A Gyrocarriage is a Gyrobomber with the delivery mechanisms stripped out; think the difference between a four seater and a military model. (Also it's a company vehicle, so we're not allowed to do cool things to it).
 
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A pegasus is 13 CF for a trained one that's useful in combat, can't be magically enhanced, and Mathilde would have to learn to ride it too. A gyrocarriage costs just 3 CF more, is even more useful in combat, can be magically enhanced, she can pay someone to fly it for her, and people besides her can use it while she herself isn't using it.
You can give it enchantments like a horse saddle of invisibility or horseshoes amour inaudible

I am not sure about the 'more useful in combat' pegasus are hard to hit in a way that Gyrocarriages aren't, and in a magic dual not getting hit is more important then taking a hit.

plus, Mathy cant hit the other guy with her sword in a gyrocarriage.

and mathy is one hell of a flying hero killer with her sword.
 
You can give it enchantments like a horse saddle of invisibility or horseshoes amour inaudible

I am not sure about the 'more useful in combat' pegasus are hard to hit in a way that Gyrocarriages aren't, and in a magic dual not getting hit is more important then taking a hit.

plus, Mathy cant hit the other guy with her sword in a gyrocarriage.

and mathy is one hell of a flying hero killer with her sword.
I mean, on the one hand, all of those are good points.

On the other, Pegasi don't come with enchantable clatterguns, so that is a bit of a design flaw. (Imagine if they did, though).
 
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I am not sure about the 'more useful in combat' pegasus are hard to hit in a way that Gyrocarriages aren't, and in a magic dual not getting hit is more important then taking a hit.

plus, Mathy cant hit the other guy with her sword in a gyrocarriage.

and mathy is one hell of a flying hero killer with her sword.
In magical combat, armour and durability does matter. As does shooting the wizard with a machine gun. A gyrocarriage also lets you bring a bunch of guys with guns with you who can shoot the wizard, as well as take more of the wizard's loot with you after you kill them and loot their College of Necromancy for all it's worth.

Maybe a bit gauche to give this as an example, but Thorgrim did give us an example of how it could be done over in Dynasty of Dynamic Alcoholism. Not that I consider this an important point at all.
 
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Mathilde + Pegasus = Valkyrie.
"And it is said in legends that at that moment each skaven and green skin felt a shiver down its spine.



(if someone could answer the question of if we could pay the dwarves to rediscover the engineering secrets that humanity has lost)
 
That comes standard with any Runesmithing-related knowledge, yeah.
Well, in that case I'd only be interested in learning it if we are willing to bend that rule, either by only writing about insights that the Dwarves can't easily trace back to what they taught us ad using obtuse College jargon to do so, or by letting it be classified to hell and back for the next two centuries or so.
Steam Tanks:
If you do get a Runesmith to reverse engineer them, this will not involve passing on the Dwarven understanding of steam engines to humans, and thus building more will require Dwarf-made parts.
Huh? What relation do Runesmiths have to steam tanks? Shouldn't it be Dawi engineers?
 
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