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It might be about Marienburg if you think about it. Marienburg did try to get Steam Tanks but engineer they contacted couldn't do it and instead build land ships for them. We build new Steam Tanks now and it can be a show of force when Empire needs it.
That doesn't happen for another few decades, though. Not much of a reason for her to do it.
 
Hey Belegar... the Empire has a handful of these armored landships festooned with cannons and other stuff enemies find very unpleasant. They don't know how to make them anymore... but you have engineers and all the money. It's not really up my alley ... but do you want to get yourself some of that?

You're suggesting that dwaves make copies of umgi artifice?

It might be about Marienburg if you think about it. Marienburg did try to get Steam Tanks but engineer they contacted couldn't do it and instead build land ships for them. We build new Steam Tanks now and it can be a show of force when Empire needs it.

Marienberg would laugh and laugh if the Empire sent their steamtanks to sink in the Cursed Marshes.

That comes standard with any Runesmithing-related knowledge, yeah.

Hmm, so if Mathilde, say, improved her own enchanting techniques to play nicer with runes as a result, she couldn't teach her own skills to anyone else, even if we she could do so without revealing anything about arcane dwarf?

That does make it less attractive. We should probably make runesmiths swear similar oaths about ever mentioning AV or anything derived from it without explicit permission.

I still suspect that it may be worth it for personal projects and to get a better understanding of the world, but the payoff is much lower.
 
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The knight company on shadow horses seems like something that would bottleneck at their ability to get said shadow horses, and unless there's more to that idea I'm seeing it doesn't really add more than 'is a company of mounted knights'.

The shadowhorse knights have been a personal goal of mine for a while, ever since trying to write Soizic's feelings on horses. Also, tying back to the really old idea for a group of knights formed to seek out wizarding candidates, and deliver them safely to the colleges. I thought it would be really cool to cement the dammerlichter's reputation. (The dwarves know her as Azrildrekked, the wizards with clearance as Magister Grey or Magister Webber, the heir to the throne knows her as Godmother, but to the hinterlands of the empire (ie, Stirland and Sylvania) she is still the Dammerlichter.)

But these days, it would be more a unit of far-ranging heavy cavalry, knights built to reach and break raids on caravans that the gyrocopter scouts report. Maybe a hundred bridles, enchanted with shadowhorse and capable of going from dawn to dusk, perhaps keyed off if one master bridle that distributed the spell to all the others. Ie, a unit item rather than a hundred individual-use items. Maybe set them up so they'd grow into the individual use items over tine as use and repetition ground the spell into them, until they could trigger on their own?

That would set it up nicely to transition from a purely K8P unit to a legacy order of knights scouring the border princedoms for any magically talented young, bringing them back to the U-K8P branch of the Imperial Magic Colleges. Secure Mathilde's legacy by giving others a chance to be saved as she was was by the watchman, give K8P a source of magical talent to support their new doctrines and culture, give a purpose to a branch college way out here in the boonies: to scoop up and utilize for the empire's benefit all the border princedom's potential mages.

And it all starts from giving Soizic and 99 of her best magical horses.

Heck, that sort of 'outfit a unit with gear' is the province of runelords, usually, so the dwarves might even be impressed.
 
Maybe a hundred bridles, enchanted with shadowhorse and capable of going from dawn to dusk, perhaps keyed off if one master bridle that distributed the spell to all the others. Ie, a unit item rather than a hundred individual-use items. Maybe set them up so they'd grow into the individual use items over tine as use and repetition ground the spell into them, until they could trigger on their own?
IIRC, spells that cast other spells or enchantments that create other enchantments are Tzeentch-bait.
 
IIRC, spells that cast other spells or enchantments that create other enchantments are Tzeentch-bait.
Obviously we just have to infest them with our own daemons first.

In fact, why stop at the saddles? Just fill the knights with shadow daemons directly and we'll get much more impressive results. They'd be a bit rowdy, but as long as we took them on trips to get it out of their system I don't see why it'd be a problem. Some sort of Primal Pursuit. A Savage Search?
 
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Hmm, so if Mathilde, say, improved her own enchanting techniques to play nicer with runes as a result, she couldn't teach her own skills to anyone else, even if we she could do so without revealing anything about arcane dwarf?
playing semantics with dwarf secrets is already a hazardous undertaking, and runesmiths are a different level.

smart workarounds and wording aren't going to protect against a rune enchanted Kragg hammer to the face.
 
playing semantics with dwarf secrets is already a hazardous undertaking, and runesmiths are a different level.

smart workarounds and wording aren't going to protect against a rune enchanted Kragg hammer to the face.

This is more about the respect due to Mathilde as a (grand)master of her own craft. This isn't playing semantics. If she subsequently invents a better way of enchanting, what business is it of someone from another guild to have an opinion about the mechanics of how she improved her own craft?

Or does learning arcane dwarf mean she's not allowed to ever teach anyone anything about magic again? It's not as if a runelord would have the ability to tell whether she was inspired by arcane dwarf or whether it was something she'd have invented anyway it many cases, given what we've been told of it's lack of direct applicability to Wind magic.
 
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This is more about the respect due to Mathilde as a (grand)master of her own craft. This isn't playing semantics. If she subsequently invents a better way of enchanting that works better with dwarf runes, what business is it of someone from another guild to have an opinion about the mechanics of how she improved her own craft?
If she could only manage it using another guild's secrets? All of their business.
An excellent note. I have stolen it shamelessly.
 
If she could only manage it using another guild's secrets? All of their business.

How would they know either way? They're not Wizards. How would she know either way, for that matter, whether or not she'd have had a subsequent insight anyway or not?

We've been told that dwarven knowledge isn't directly applicable to Wind magic, so any inspiration she gets will be indirect anyway.

We should also probably get into the habit of applying symmetrical oaths and restrictions when sharing things like AV, so that we can trade the loosening of restrictions.

Even if we are restricted from sharing, I think this would still be worth learning. The Waystone project is coming up, and the Old World's Waystones seem like a joint archmage-runesmith project. Learning arcane dwarf seems sensible for both that and Bok.
 
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(The dwarves know her as Azrildrekked, the wizards with clearance as Magister Grey or Magister Webber, the heir to the throne knows her as Godmother, but to the hinterlands of the empire (ie, Stirland and Sylvania) she is still the Dammerlichter.)
Mathilde took a typically... idiosyncratic approach to Regimands' instruction to 'cultivate multiple regional identities for later use', didn't she.

"If you meant secret identities I really feel you should have specified."
 
IIRC, spells that cast other spells or enchantments that create other enchantments are Tzeentch-bait.

Yeah, but single spells that equip entire units are definitely a thing, and overcasting shadowhorse to produce a hundred mounts might be done. Make it easier by having one central spell-container and 99 subsidiary ones, to be driven by the same effect.
 

Would the Albion language help with learning magic the same way other languages that descend directly from the Old Ones Tongue does? It seems like it should be just as good as Runelord Khazalid for the magic insight that everyone wants.

If so ... any chance there's anyone in the Empire who knows it, such as Albion mercenaries in the Old World that exist, or even, you know, books?
 
Would the Albion language help with learning magic the same way other languages that descend directly from the Old Ones Tongue does? It seems like it should be just as good as Runelord Khazalid for the magic insight that everyone wants.

If so ... any chance there's anyone in the Empire who knows it, such as Albion mercenaries in the Old World that exist, or even, you know, books?
The thing is, I don't think anyone but the Albion truthsayers and maybe elves know that Albion language is closely connected to Old Ones Tongue.

that's kind of funny actually, the empires wizards have spent untold amounts of time and energy on developing a magic language and a Albion pig farmer is fluent in one just shy of being the perfect human magic tongue
 
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