A thing that I wanted to ask @Boney if we actually get concession out of bretonnia... Can we still do the iron ork thing? It's just a really cool thing that I want to do...
Sure.
A thing that I wanted to ask @Boney if we actually get concession out of bretonnia... Can we still do the iron ork thing? It's just a really cool thing that I want to do...
Can we please check up on the Salamanders at the Amber College this turn?
Huh. That suggests that the White Tower either embraced swording after the Eonir split from Ulthuan, or that the tradition does not come from Hoeth at all.
Which is odd, because by all accounts Verena has had Her sword since the Coming of Chaos.
Honestly I'm down for something like that. It's an easy w with a useful spell and some freebies.
Someone please edit that meme of a chief sprinkling cheese so it's Mathilde sprinkling silver coins, please and thank you
She would be as helpless as perhaps the top 5-10% in terms on how capable of dealing with trouble a slice of the population would be?
Also, this isn't Pigbarter or something, I'm not sure why people are thinking she needs additional capabilities beyond what she already has to deal with a well policed port like Lothern.
On the contrary, she has Aethyric Armour, which is literally the first spell we ever did any enchanting actions with way back in Stirland. So she's clearly capable of enchanting, assuming she rolls well enough in class to learn it.
Um. I *really* don't think a foreign port where one doesn't know the laws, doesn't have a safehouse, and can't even reliablely identify who is an actual authority and who is pretending is a very good place for an apprentice solo adventure.
Ranald seems to have an easier time putting his thumb on the scale for larger-scale actions where he can nudge more random factors to go in our favor; I certainly believe that it's possible for it to apply to combat, but everything we've seen points to it not being particularly likely compared to other things it might influence.
I once again reiterate that this is not Pigbarter? I'm a bit baffled that you think the elves running this place just leave it in such anarchy that it's not trivial to find out who the authorities are, what the laws are, and where the inns are.
Because we have literally no in universe information on its civil order or lack thereof, so I'm using Marienburg as my closest comparable, and no: I'm not willing to let Eike go on a solo adventure in Marienburg, because it's too dangerous imho. Doesn't need to be pigbarter to get a young girl killed or kidnapped.
There's not an Apprenticeship in the Empire that's 'safe'. Apprentice woodcutters are given something extremely sharp on day one. Apprentice bakers and weavers lose limbs to contraptions attached to waterwheels regularly. Apprentice engineers and miners can get particularly grim. And the less said about those that seek a military career and have a place on the battlefield as powder monkeys or messengers or drummer boys or squires, the better. All beginning at the tender age of ten. This is a brutal time period in a brutal world, and every career track has an attrition rate. Prioritizing the safety of an Apprentice at the expense of their opportunities to learn and grow would be seen as failing them.
It's a thesis I agree with - and to which I'd add that Red Riders by comparison don't do well in the situations where Mathilde has had the most trouble, namely those where her mobility is shut down. Cavalry can't do shit if it's already in the tarpit.- I really think Whispering Darkness is the way to go when it comes to Apparitions. It's literally an apparition that lives in shadows, becomes a dark fog, and fucks over Dhar users. That's an enormous pile of potential synergies with Mathilde's skillset - Shadow Arcane Mark, Fog Arcane Mark, Warrior of Fog, Staff of Mistery, Dhar Insight. The things we can do with this beastie are gonna be fuckin' legendary.
This on the other hand...-[-] JOHANN: Hunt an apparition (Whispering Darkness)
-[-] EGRIMM: Windherding (Stat-Swapping Mirror)
-[-] Waystone: Foundation (Thorek, Hatalath, Sarvoi, Niedzwenka, Egrimm, Elrisse, Tochter, Zlata)
--[-] COIN: The Gambler
but it seems more lame than Boney would put up with for those things to not stack,
Roads are bidirectional just like wires are bidirectional for electrical power. I think It would be a difficult engineering problem to solve, but is not impossible to handle.Bigger issue imo is that roads are bidirectional. As such, any magic put into them will likewise go both directions as well. That makes it a rather niche application.
Others have pointed out that many of the effects of a Whispering Darkness are things our existing spells can do - but it seems more lame than Boney would put up with for those things to not stack, and being that it's an apparition rather than a spell it can do the business while we're doing something else at the same time on top. Combined with our build synergies, I feel it's a clear pick for our next adventure which is why I think we should pick it for our first apparition.
That's a bit disingenuous, the remaining AV actions have been waiting for MUCH shorter of a time than elfcation.
...That's the worst place to put the Gambler. The Gamber influences random chance. Not dice rolls. In-universe randomness.
I thought it might be funny if in this timeline, the Speculum was the product of a windherding Ulgu/Hysh collaboration, and Boney okayed it.
Just last turn she was swanning around in Erengard. Which I would rate as quite likely to be worse than lothern. We also had no idea she was there.
I think this level of concern about her hanging about in a well maintained city is extraordinarily overprotective and a great way to cripple her future prospects if that's the standard of risk we hold her to.
Roads are bidirectional just like wires are bidirectional for electrical power. I think It would be a difficult engineering problem to solve, but is not impossible to handle.
There was a lot of pushback to writing the first half of the book with the research unfinished, because depending on what we find in the second AV action, we might need to rewrite a bunch, which would impose a penalty.If Windherding just isn't your jam, we can also do the paper-writing with Egrimm's WEBMAT slot and use Serenity to instead do the first half of the AV book this turn, immediately after the Liminal Realms action. This would have the advantage of being able to drop the finished thing off next turn alongside the orbs without having to use a personal action (or giving us some leeway in case of a terrible roll on one of the two halves necessitating a re-write)
If she comes back from the Enchanting class without success, then OK, whatever, she doesn't have to be an enchanter, we don't need to push her on it. But it seems obvious that Mathilde should try to pass on her unique skill in Windherding to her Apprentice: that's part of the point of Apprenticeship, to make sure that a wizard's unique insights from their paradigm and skills are preserved rather than lost.I remember that the first AP we spent was several mindnumbing months of staring at a pebble in a dark basement until we finally got it turn slightly translucent.
I got the impression from it that even if you have the talent, enchantment is the sort of process that can burn you out on spellcasting. I don't really want to put Eike through that. It seems like a lot of work to try and make her a bit more of a mini me, and I think there are lots of more interesting and more fun things to do.
I think it could apply to a bunch of places! The question is where what Ranald can do for us matches up with what we most want done, and I think the Apparitions (does Mathilde happen to find a monster fast enough to be able to experiment with it at her leisure?) and the liminal realm research (does Mathilde happen to pick a day to do it where there aren't any daemons around and she can observe the process more carefully?) seem like the frontrunners to me.In this case wouldn't the actions in which the coin would have more influence be Kislev tributaries and the EIC fog path (and maybe the Foundation action)?
Wait, how do you figure? The Apprenticeship usually lasts about ten years in total; she spent 2.5-3 years as a Junior Apprentice depending on how you count and the precise months involved, so we should expect to have her for around seven years. Her Journey is likely to begin ca. T54, not T46-49.By that point, Eike will be sixteen years old or so and just a year or two from her Journey.
I'm mostly going by "When will she be ready"? It's an entirely subjective judgement.Wait, how do you figure? The Apprenticeship usually lasts about ten years in total; she spent 2.5-3 years as a Junior Apprentice depending on how you count and the precise months involved, so we should expect to have her for around seven years. Her Journey is likely to begin ca. T54, not T46-49.
For calibration, we went into the College at ten and emerged a Journeywoman at twenty. Eike went in at eleven and is currently fifteenish.
I quite like Redshirt's plan, especially due to the stat swap mirror and whispering darkness, but I do agree that putting gambler on waystone research is just sub-optimal, especially compared to, say, liminal research or apparition hunting. In liminal research, applications are straightforward: nothing distracts us, Ranald has our back on the other side. On apapritiona hunting, it is about opportunities lining up just so for us. Meanwhile, Waystone resewrch is mostly dependant on knowledge of participants, which does not depend on luck.