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@Boney for futures sake, how would we go about making the deals with that are one the table with the dark elves? It's kind of hard to do when it's not easy to see in an update (honestly forgot them until just now.)

Something like

Lovely Laurelorn
[] Negotiate for Navel information on Karond Kar raiders from Dreadlord Ylrishen of Hag Graef

[] Negotiate for the offered role on the ship of Captain Maktig of Clar Karond

[] Negotiate the trade of Magical Mysteries, Books and Samples with Sorceress Myrielh of Ghrond

I know it's not necessary in that other options and get the same result, but I find if something isn't an pick if it's own, it's not tempting/easy to add to a plan.
 
'Might be funny' doesn't sound like you yourself are all that convinced.

Here are alternate less-ambitious suggestions while I am bored:

I wasn't convinced that we'd be allowed to do it. I'm all-in now that Boney's confirmed it's acceptable.

I don't really want to go for "less-ambitious" with Windherding. We've already done a basic Windherding action (admittedly, where we messed up and got an arcane mark) and we've done more Windherding offscreen since then with the Pancollegiate Facis:

Mathilde didn't make a big deal out of it, but it is Windherding. It's making use of the effect the Winds have on each other to create a very elegant gating mechanism without any of the Winds having to actually touch each other. Normal enchantment wouldn't be able to achieve that because there's normally no conventional way to get enchantments of different Winds to 'talk' to each other.

Enough is enough, I want to actually use the cool trait we've picked up to do some cool things.
 
If you're really worried about Eike in Lothern, take Max along. I'm sure we can give him a useful task to do in Ulthuan, and he's an adult wizard Eike can go to if she feels like she's in over her head.
I don't think, 8-dip, prone to tantrums Max is a great pick of 'adult in the room'

I honestly think easy going and quite Eike would be lot safer in a place like Lothern without the guy prone to picking fights.
 
I don't really want to go for "less-ambitious" with Windherding. We've already done a basic Windherding action (admittedly, where we messed up and got an arcane mark) and we've done more Windherding offscreen since then with the Pancollegiate Facis:

Enough is enough, I want to actually use the cool trait we've picked up to do some cool things.
Could we just not go for a Battle Magic level effect when experimenting with our twice-as-dangerous enchanting technique? Please? There's nothing stopping us from getting another Arcane Mark or an even worse miscast here, especially with trying for such a powerful enchantment. We don't get to just "do some cool things "in a frictionless environment here, a bad failure with this level of magic could give Mathilde anything from a cripplingly bad Arcane Mark up to outright killing her. Magic isn't a toy!
 
Talking about Ranald... Would it be possible to being the Cult of Ranald to the Waystone project?
Sure. There's a recruitment action right there that can be pointed at Cults and magical orders, and Ranaldite Tributaries are an already-available research option that they could help with.
They'd probably ask for something in return just as every other group has, and we'd need to keep finding them things to do going forwards. But if you judge that the juice is worth the squeeze, go for it.
 
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The most prominent tale involves Asuryan burning a significant portion of Hoeth's library for one reason or another - usually for Hoeth's teaching of the Elves in aggregate, but sometimes for one specific piece of knowledge. Sometimes that piece is the knowledge that made the Great Vortex possible, which gives Asuryan a more direct motive in this punishment, as He is no longer as able to corporeally intervene in a world that is no longer awash in magical energies. Perhaps all this is merely a mythologization of the destruction of the Library of Caledor or Saphethion, but that doesn't seem entirely convincing to you, as the blame for both of these can be laid directly at the feet of Malekith. Unless - you frown and leaf back through the pages - are the actions of Malekith being blamed on Asuryan here? From a Hoethian point of view, is the Sundering the result of a divine mishandling on the part of the Emperor of the Heavens? That would be a particularly spicy take.

Spiciest take: Malekith is the Chosen of Asuryan confirmed.

Really though, it is interesting to see a more removed perspective on the situation than what comes up in Asur and Druchii fields of thought.
 
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I want to practise Windherding, because it seems likely to be at least somewhat relevant to our later studies with the Waystone Foundation.

That being the case, I'd like to try making something that's legitimately useful and impressive when we do so - Waystones deal with a lot of energy, so high-energy Windherding with powerful enchantments seems like the right tack to take.

... would people be willing to go for a compromise where we put the Gambler on Windherding the Speculum? It would mitigate the risks of death or arcane mark, and could help give Mathilde a breakthrough which could then be applied to the Foundation action. Thoughts?
 
And I'm really not interested in repeating that irresponsiblility. She's an apprentice, not a journeyman. We should not be sending her or on her own.

And I think we absolutely should be sending her off alone, and it's the height of irresponsibility not to do so. It makes no sense to me that the first time letting her fly solo is when we send her out journeying.

I don't think you are taking the possibility of our apprentice getting killed off screen at all seriously. It would take like two guys with some militia training and knives. So call me overprotective if you want, but I'm going to be crowing 'I told you so' if this gets pushed through and goes badly.

She might get mugged and die yes, she could get mugged in any city or town in existence though. And if the level of risk you assign that merits Mathilde looking over her shoulder is that she might get jumped somewhere. Then she can never go anywhere alone basically.

If Eike was some 10 year with 5 martial I would treat the situation differently. But she's not, she is in fact excellently equipped to deal with danger.
 
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Could we just not go for a Battle Magic level effect when experimenting with our twice-as-dangerous enchanting technique? Please? There's nothing stopping us from getting another Arcane Mark or an even worse miscast here, especially with trying for such a powerful enchantment. We don't get to just "do some cool things "in a frictionless environment here, a bad failure with this level of magic could give Mathilde anything from a cripplingly bad Arcane Mark up to outright killing her. Magic isn't a toy!
I feel the urge to point out that the Ulgu effect Redshirt is basing this on isn't Battle Magic level:
Notably, there exists an Ulgu cataclysm spell in the 8th ed. Tome of Battle called "Ranald's Mischief", which... well. "With the aid of a small silvered mirror, the wizard imbues his allies with the abilities of his foes."
It's Cataclysm level.

(That said, the fact that Boney said yes when asked if we could try this implies that we are not actually throwing around Cataclysm spell level energies, but rather something within her abilities to manage, which only goes up to Fiendishly Complex. If it were Cataclysm level, or even Battle Magic level, we couldn't do it at all. I'm just being my cheekily pedantic self.)
 
Sure. There's a recruitment action right there that can be pointed at Cults and magical orders, and Ranaldite Tributaries are an already-available research option that they could help with.
They'd probably ask for something in return just as every other group has, and we'd need to keep finding them things to do going forwards. But if you judge that the juice is worth the squeeze, go for it.

Honestly I am not sure what could the Cult of Ranald bring to the table, in fact, I am not sure what could any Cult bring the table (except political support I guess).

Although I feel like adding Ranald could advance his interests by helping legalize (? Whatever Heidi wanted to do with Ranald in the Empire) Him.
 
Mathilde's Mirror of Ability Pilfering. Mathilde's MAP for short.
While it would be Hilarious, it's not nice to hog the spotlight if it's a windherding project with Van Horstmann.

Hmm... maybe we could have two equally annoying names? One that references Horstmann and the Mathilde, so people also get confused about which is which? (in addition to the MAP confusion)
 
[-] Plan Redshirt v3.14159
-[-] MAX: Study: Books and rubbings from an Asur explorer of Lustria and the Southlands
-[-] JOHANN: Hunt an apparition (Whispering Darkness)
-[-] EGRIMM: Windherding (Stat-Swapping Mirror)
--[-] COIN: The Gambler

-[-] Waystone: Foundation (Thorek, Hatalath, Sarvoi, Niedzwenka, Egrimm, Elrisse, Tochter, Zlata)
-[-] Tributary: International (Kislev) (Zlata, Niedzwenka, Aksel, Cadaeth, Tochter)

-[-] Attempt to create a liminal realm

-[-] SERENITY: Write a paper: Windfall Observations, with Egrimm as Primary Author
-[-] EIC: Negotiate and plan a magical route through the Schadensumpf to allow for easier trade with the Eonir without compromising their defences.
-[-] KAU: Begin copying the full corpus of a Partner Library. (Grand University of Nuln)

-[-] Eike Actions: Lustrian Rubbings, Windherding, Windfall Paper
-[-] Eike Study: Enchanting class at the Grey College (1 CF)

Reasoning:
-The more I think about it, the more I like putting the Gambler on Windherding. There's a lot of ways that it can proc.
--If things go wrong, it can keep Mathilde safe.
--If things go right, it can help provide insights that can be applicable to the Waystone Foundation and/or project as a whole.
--It can also just generally improve the quality of the enchantment made, or help Eike grasp more of what's going on.
 
@Boney for futures sake, how would we go about making the deals with that are one the table with the dark elves? It's kind of hard to do when it's not easy to see in an update (honestly forgot them until just now.)

Something like

Lovely Laurelorn
[] Negotiate for Navel information on Karond Kar raiders from Dreadlord Ylrishen of Hag Graef

[] Negotiate for the offered role on the ship of Captain Maktig of Clar Karond

[] Negotiate the trade of Magical Mysteries, Books and Samples with Sorceress Myrielh of Ghrond

I know it's not necessary in that other options and get the same result, but I find if something isn't an pick if it's own, it's not tempting/easy to add to a plan.

Added:
[ ] Enter into negotiations with the Druchii delegation to Laurelorn
The Druchii have proffered magical knowledge and advance information on Karond Kar corsair movements in exchange for information on and samples of interesting creatures and phenomena of the Old World, but all kinds of other deals could be negotiated.
 
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