I'm sorry, what now, why and how?The chaos dwarves regularly sail submarines up and down the Reik, loaded with hobgoblin assassins.
Edit: If they regulalry deploy in the Empire itself, how can their existence be a secret?
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I'm sorry, what now, why and how?The chaos dwarves regularly sail submarines up and down the Reik, loaded with hobgoblin assassins.
I'm sorry, what now, why and how?
Edit: If they regulalry deploy in the Empire itself, how can their existence be a secret?
Lady Magister Grey is the closest thing the Colleges have to an expert on the Chaos Dwarves, who earned quite a bit of their enmity by exploding one of their very few Hellcannon foundries. For the rest of her career, Hobgoblin assassins would manage to find her in the most unlikely of places, and though she defeated all of them and gained quite a bit of renown with the level of information on Hobgoblin anatomy she published, they only needed to get lucky once to settle the score. After it became clear that the Chaos Dwarves were using some sort of bizarre underwater vessel to deliver Hobgoblin assassins throughout the Empire with impunity, she retired to Altdorf, where between the First Imperial Fleet and the defences of the Colleges, she was reasonably safe. Even so, Hobgoblin corpses are often found bobbing down the river after having been fatally mugged by Altdorf's oddly patriotic criminal underworld, which is completely unaffiliated with the Grey College.
Lady Magister Grey blew up one of their Hellcannon foundries.I'm sorry, what now, why and how?
Edit: If they regulalry deploy in the Empire itself, how can their existence be a secret?
They're trying to assassinate Lady Magister Grey because she destroyed one of the few factories that makes hell canons.I'm sorry, what now, why and how?
Edit: If they regulalry deploy in the Empire itself, how can their existence be a secret?
I don't think it would. Not with less than a human generation and real, hard assurances. The Empire is notoriously flakey to the elder races.
They aren't giving out strategically usable information if they can help it.
Hey I got a question. I remember at some point we heard that Eonir trade wasn't happening -despite interest on the both sides- because Eonir didn't want to put a road on that one swamp I can't pronounce the name of. If we were to solve that road issue would Eonir be interested in paying that back?
Like I am thinking that Rite of Way enchanted bridge across the swamp that Eonir can control from their end and in return -I don't know something like- they can send some magic researchers/Sarvoi to lecture and exchange ideas in the Collages for a couple years?
It would start the trade and and benefit everybody I am thinking.
That's a plausible way of solving the trade issue, and it's not unlikely they'd be willing to do something in exchange.
They're trying to assassinate Lady Magister Grey because she destroyed one of the few factories that makes hell canons.
Édit: btw, I wonder how they managed to hound her everywhere she went. Chorfs aren't known for their divination.
Shouldn't they be called Sorcerer-Pyromancers, then?Sorcerer-prophets are probably capable to prophecy. Probably literal pyromancy, divination by looking into and interpreting flames.
Captured Tzeentch daemons?They're trying to assassinate Lady Magister Grey because she destroyed one of the few factories that makes hell canons.
Édit: btw, I wonder how they managed to hound her everywhere she went. Chorfs aren't known for their divination.
We've actually used those diplomatic channels before—when spreading news of the Skaven civil war. And whilst, from what I remember, the Bretonnian campaign was fine, there actually was a disaster as a consequence of our information—in Nuln. Thankfully, that was attributed to the Elector's poor leadership than to us, because he didn't bother to properly scout the enemy and instead just charged in assuming all will be well.
So even if the information we give is flawed, we're still protected from blowback, because it'll always be framed as "our agents have discovered this information whilst investigating a mutual foe. Do with it what you wish." And honestly, that's on Bretonnia if they don't do their due diligence and confirm the information themselves, and end up walking into a trap. And they do have the resources to follow up on anything we give them.
And if it does blowback on to us, oh no a spy has made an intelligence blunder. That's a risk of the job, and it'll be compared to our so-far spotless record, and we'll be able to jump down the throats of the Druchii diplomats and tell them to eat shit and die.
And honestly, that plan is a little too 5d chess, even for the dark elves: "we'll pretend to want to trade with the Empire (claiming we want to weaken the Asur's influence), and give them the false co-ordinates of a fleet belong to a political rival, so our rival can ambush a neighboring country's navy and get rich, burning all the fake goodwill we were pretending to accumulate for the purpose of spiting the Asur." The Druchii we spoke to don't even profit from this plan, because all the wealth goes to their rivals and it burns bridges between them and the Empire.
1) it's Anoqeyån—lots of people speak it. Sarvoi has his students trawling through dictionaries as we speak trying to find phrases that might be Waystone commands.
2) you're right, we don't know how many commands there are—but we can assume that they only programmed in commands for what they expected the Waystones to be used for. Turning them on and off, adding new lines, reversing direction, splitting nexus' into two new paths etc... An overload or detonate command shouldn't be something they anticipated needing. And if inputting a certain sequence of commands does result in it overloading, that's a bug, not a feature, and I expect it to have been accounted for by the original designers.
3) nothing to add here
4) Caledor is a genius mage who's been living inside the system for thousands of years. You're right, he's not perfect—theres a lot of destroyed Waystones that indicate that. But he's clearly able to notice when we're playing silly buggers with the Waystones, and tell us to cut it out. Next time we use Waystone commands—whether we get them from the Asur, the Druchii, or we figure them out ourselves, we're going to be very careful not to piss of Caledor with our experimenting. And that means being 100% sure we know what the commands do before we use them.
I'm pretty sure they're prophets in the sense that they speak the word of Hashut.Pyromancy is a technique used to produce prophecies. Their name is focusing on the ends rather than the means.
We don't know how they create their prophecies, just that it's an important enough part of their role for it to be part of their title.
(I'd imagine the implication of that bit is 'this is what happens to the magically-capable male Bretonnians', and I'm not sure if 'destined never to grow old' means that they just don't age, or if they're killed off before they get old)
I'm aware, I've read it.The WD story ''The Court Beneath'' actually does directly examine the issue of whats happening to bretonnias magical boys, and without spoiling if you want to find it on it's own it's an entirely different and separate crime against humanity.
IC.
Thank you, I will go edit that.
That is a shame… won't hold it against them too hard, though. The blockade not being dwarf-proof is not for lack of effort.
Uzkulak has beings travelling across oceans and continents to trade there because the Chaos Dwarves have thousands of years of never compromising on keeping the trade flowing and enforcing the policy that all enmities end at the gates. No matter how much loot they could get from nabbing Mathilde, they'd lose more from trade deciding to go elsewhere. They'd absolutely kill or capture her in a heartbeat if they found her anywhere else, but not inside Uzkulak.
I'm aware, I've read it.
But that story was written for Hammer and Bolter 7 years and two editions later, I don't see a reason to think they had it in mind when they wrote that in 6th edition.
Even if such is very rarely to our advantage, frankly, Delenda Est Chaos Dwarf as well.The Chaos Dwarves are very careful about maintaining neutrality in their main connection to the outside world, no matter how the rest of their civilization acts.
Bretonnia has been around for 1500 years.Indeed neither do I think they intended it at the time. In fact, it's the fact that it's more recent and no contradicted that gives it heavier weight (as canon) in my mind as likely to be the answer.
That said potentially both options could be happening at the same time or at different times in the universe, I mean bretonnias been grinding on for how many centuries now....*checks* huh only about 1,200 years. Younger than recalled.
Still long enough to birth a lot of magical boys.
I think we may have misunderstood each other intents and purposes.
"We knew that you'd received some instruction from the usurpers, but hadn't realized you'd developed upon it yourselves in such a bold way."
"Your Orders should have learned that impulsive generosity is so very fleeting when your princeling abandoned you. That my mistress would speak to you as one scholar to another is a kindness, because that is a relationship you can rely upon to last, and one you will know you have earned."
She grins in a way that is difficult to describe as unpleasant, even though it is thick with smug savagery.
She waves her fingers in farewell and pivots with an undoubtedly deliberate swing of her hips and swish of her skirts to delve back into the crowd.
I'm probably a bit behind, but I'd like to address the idea of "playing Naggaroth and Ulthuan off against each other", and/or flirting with Naggaroth so that Ulthuan starts actually offering more direct benefits for staying friendly. Specifically, I'd like to point out that while this could work, it could also backfire massively and get us thoroughly mauled... by the Asur.
The analogy I saw was playing a second-world country in the Cold War, trying to get bennies from both the USA and the USSR. And what happened to a lot of those countries was that one of the Great Powers got annoyed and orchestrated a regime change, because they're not blind, they can see what the little guy is doing, and they don't appreciate being played.
The Asur are proud. And if you risk injuring that pride by trying to bait them via the Druchii, they might well decide to simply Make An Example. Back in 2354, when Marienburg was still an Imperial holding, a pirate who'd just attacked an Asur colony made port there. A short time later, Lothern Sea Guard were storming the port under the cover of magical fog, massacring everyone between them and the pirate in question, without so much as a word of explanation to the local authorities whose people were bleeding and dying in the streets.
When Aislinn got back to Ulthuan, a lot of courtiers chided him for being "overly harsh" - not, you'll note, committing an act of war against a sovereign power, but being a bit heavy handed in doing some law enforcement - but Phoenix King Finubar believed that having such a ruthless admiral in his fleet was an asset to be protected and cultivated.
If Ulthuan gets word that parts of the Empire are considering building stronger ties with Naggaroth, they might come with smiles and bribes and reasons to choose them. Or they might sent a team of shadow warriors to murder the entire negotiating team and leave their flayed skins hanging from the trees. Without an effective voice or representative in the Court of the Phoenix King, we have no way of knowing which outcome is more likely.
Geopolitically, Ulthuan have only recently returned to the Old World and most of the influence they've developed has been in Marienburg, and the relationship between the Empire and Marienburg is already extremely strained, so they don't really have any levers to influence the Empire with. Even if they start rattling sabers there's not really a whole lot they can actually do, short of razing a few fishing villages and failed trading towns on the coasts of Nordland and Ostland that the Norscans already raze every other decade anyway. They don't really have any way to escalate things beyond that short of sailing up the Reik and besieging Altdorf, which would kick off War of the Beard 2 plus Crusades 2 at the same time and Marienburg would probably balk at and refuse to allow in the first place, or sailing up the Schaukel and besieging Tor Lithanel, which is something the Dwarves of the Golden Age couldn't manage.
So if they can't bring their sticks to bear, all they have is carrots. And even Mathilde wouldn't consider something like "we're pulling the plug on the Waystone thing because Ulthuan gave us back Elf Wizard Dad" a failure state.
I'm probably a bit behind, but I'd like to address the idea of "playing Naggaroth and Ulthuan off against each other", and/or flirting with Naggaroth so that Ulthuan starts actually offering more direct benefits for staying friendly. Specifically, I'd like to point out that while this could work, it could also backfire massively and get us thoroughly mauled... by the Asur.
The analogy I saw was playing a second-world country in the Cold War, trying to get bennies from both the USA and the USSR. And what happened to a lot of those countries was that one of the Great Powers got annoyed and orchestrated a regime change, because they're not blind, they can see what the little guy is doing, and they don't appreciate being played.
The Asur are proud. And if you risk injuring that pride by trying to bait them via the Druchii, they might well decide to simply Make An Example. Back in 2354, when Marienburg was still an Imperial holding, a pirate who'd just attacked an Asur colony made port there. A short time later, Lothern Sea Guard were storming the port under the cover of magical fog, massacring everyone between them and the pirate in question, without so much as a word of explanation to the local authorities whose people were bleeding and dying in the streets.
When Aislinn got back to Ulthuan, a lot of courtiers chided him for being "overly harsh" - not, you'll note, committing an act of war against a sovereign power, but being a bit heavy handed in doing some law enforcement - but Phoenix King Finubar believed that having such a ruthless admiral in his fleet was an asset to be protected and cultivated.
If Ulthuan gets word that parts of the Empire are considering building stronger ties with Naggaroth, they might come with smiles and bribes and reasons to choose them. Or they might sent a team of shadow warriors to murder the entire negotiating team and leave their flayed skins hanging from the trees. Without an effective voice or representative in the Court of the Phoenix King, we have no way of knowing which outcome is more likely.
Geopolitically, Ulthuan have only recently returned to the Old World and most of the influence they've developed has been in Marienburg, and the relationship between the Empire and Marienburg is already extremely strained, so they don't really have any levers to influence the Empire with. Even if they start rattling sabers there's not really a whole lot they can actually do, short of razing a few fishing villages and failed trading towns on the coasts of Nordland and Ostland that the Norscans already raze every other decade anyway. They don't really have any way to escalate things beyond that short of sailing up the Reik and besieging Altdorf, which would kick off War of the Beard 2 plus Crusades 2 at the same time and Marienburg would probably balk at and refuse to allow in the first place, or sailing up the Schaukel and besieging Tor Lithanel, which is something the Dwarves of the Golden Age couldn't manage.
So if they can't bring their sticks to bear, all they have is carrots. And even Mathilde wouldn't consider something like "we're pulling the plug on the Waystone thing because Ulthuan gave us back Elf Wizard Dad" a failure state.