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Well sort of..
Not unless you feel the need to thank someone or think their point needs more boosting or elaboration or is confusing, none of which inherently require disagreement to draw out.
Sometimes purposefully mysterious posts can bring about even more engagement via speculation.
Although, it is true that you brought about my reply through disagreement that does not make it the only really good way to bring about engagement.

That said, again, further discussion of this is probably best suited to the creative writing sub-forum, heck I'd be surprised if there were not multiple threads about engagement there already.
I've made 7000 (closer to 8000 actually) posts in this forum. The number of people who positively interact with my posts and provide engagement are much, much, much less than the people who disagree with my posts. Sometimes I feel like the only way I get engagement is if someone disagrees with me.

Boney is the only one I know who consistently engages with me on a positive level.
 
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Hmm... that is true, but if we use those channels and get it wrong we have now embarrassed the Empire as a whole because the Embassy is to the king not random nobles.

We've actually used those diplomatic channels before—when spreading news of the Skaven civil war. And whilst, from what I remember, the Bretonnian campaign was fine, there actually was a disaster as a consequence of our information—in Nuln. Thankfully, that was attributed to the Elector's poor leadership than to us, because he didn't bother to properly scout the enemy and instead just charged in assuming all will be well.

So even if the information we give is flawed, we're still protected from blowback, because it'll always be framed as "our agents have discovered this information whilst investigating a mutual foe. Do with it what you wish." And honestly, that's on Bretonnia if they don't do their due diligence and confirm the information themselves, and end up walking into a trap. And they do have the resources to follow up on anything we give them.

And if it does blowback on to us, oh no a spy has made an intelligence blunder. That's a risk of the job, and it'll be compared to our so-far spotless record, and we'll be able to jump down the throats of the Druchii diplomats and tell them to eat shit and die.

And honestly, that plan is a little too 5d chess, even for the dark elves: "we'll pretend to want to trade with the Empire (claiming we want to weaken the Asur's influence), and give them the false co-ordinates of a fleet belong to a political rival, so our rival can ambush a neighboring country's navy and get rich, burning all the fake goodwill we were pretending to accumulate for the purpose of spiting the Asur." The Druchii we spoke to don't even profit from this plan, because all the wealth goes to their rivals and it burns bridges between them and the Empire.

  1. We have no idea what we are entering, no one speaks that language consistently outside the White Tower, or I don't know Morathi's bedroom if she is feeling adventurous
  2. We have no idea how many commands there are, we are like a nineteenth civilization in the face of a nuclear reactor for the most part. Of course the memory of the system is limited, the Analytical Engine only has so balls
  3. Sure I'll give you that
  4. That does not mean its attention span is limitless or that it can impact all aspects of the system, while it, or more precisely he if he's Calendor stopped when we introduced the same commands multiple times. We do not know if he would be able to catch a subtly flawed command or how much of the system might automated, a lot of unknown unknowns about

1) it's Anoqeyån—lots of people speak it. Sarvoi has his students trawling through dictionaries as we speak trying to find phrases that might be Waystone commands.
2) you're right, we don't know how many commands there are—but we can assume that they only programmed in commands for what they expected the Waystones to be used for. Turning them on and off, adding new lines, reversing direction, splitting nexus' into two new paths etc... An overload or detonate command shouldn't be something they anticipated needing. And if inputting a certain sequence of commands does result in it overloading, that's a bug, not a feature, and I expect it to have been accounted for by the original designers.
3) nothing to add here
4) Caledor is a genius mage who's been living inside the system for thousands of years. You're right, he's not perfect—theres a lot of destroyed Waystones that indicate that. But he's clearly able to notice when we're playing silly buggers with the Waystones, and tell us to cut it out. Next time we use Waystone commands—whether we get them from the Asur, the Druchii, or we figure them out ourselves, we're going to be very careful not to piss of Caledor with our experimenting. And that means being 100% sure we know what the commands do before we use them.

On a very vaguely related note, I don't think the Druuchi literally have 6 cities only, which would be silly.
Barring their garrisons, outposts and Shade holdouts scattered about their sub-continent for military/ cultural reasons, they also have over a dozen other cities to live in, and they're called Black Arks.
This, although the dark elf land cities are likely the most prosperous and at the political apex, I strongly doubt that even half of all total Dark Elves actually live there, instead of a semi-nomadic life at sea or quietly huddled in the snow and the woods keeping an eye for Chaos raiders, what with the Druuchi are a military peer to Ulthuan, who can match them elf for elf, but is *much* bigger than even 6 Very Large Elven metropolises .

The question occasionally turns up here, and I figured it worth noting for posterity.

The Black Arks are not cities, they are floating castles. They have thousands of warriors aboard them, not self sufficient communities. On the wiki, it has a list of notable arks. The Palace of Joyous Oblivion was sank by an Asur Dragonship. I doubt a single Dragonship could destroy a city—but a glorified fortress? Yeah, sure. Still impressive, but not implausible.

I agree that they have settlements outside of the six main cities, but those would be smaller, semi-rural towns that provide agriculture to the bulk of the population. I imagine the population in these places would be majority slaves.
 
The Black Arks are not cities, they are floating castles. They have thousands of warriors aboard them, not self sufficient communities. On the wiki, it has a list of notable arks. The Palace of Joyous Oblivion was sank by an Asur Dragonship. I doubt a single Dragonship could destroy a city—but a glorified fortress? Yeah, sure. Still impressive, but not implausible.

I agree that they have settlements outside of the six main cities, but those would be smaller, semi-rural towns that provide agriculture to the bulk of the population. I imagine the population in these places would be majority slaves.

Not exactly, according to this post by Boney, some of the black Arks are floating cities and none of the originals have ever being sunk. Only the new ones if I am reading the post below correctly. Meaning there are floating cities which likely contain large communities, as for how self sufficient they are, I am unsure but suspect they are capable to supply themselves in some basic capacity.

I think 'Black Ark' is a term that has a huge amount of variance, going from 'an entire city torn free of Nagarythe five thousand years ago' to 'a particularly large sea beastie that the Druchii bewitched and built a tower on top of last Tuesday' and everything in between. In the Manowar game the 'Black Arks' were just very large ships with a few towers on top. The Barak Varr Navy have very likely sunk at least a few of the 'newer' Black Arks over the years, but probably not any of the Nagarythe originals.
 
I've made 7000 (closer to 8000 actually) posts in this forum. The number of people who positively interact with my posts and provide engagement are much, much, much less than the people who disagree with my posts. Sometimes I feel like the only way I get engagement is if someone disagrees with me.

Boney is the only one I know who consistently engages with me on a positive level.

I mean, you feel the way you feel, but your posts (due to their quality) garner a lot of likes/emoticons, which is also a form of engagement.

As you said yourself, people are far less likely to type an entire comment just to express their agreement with something.
 
Not exactly, according to this post by Boney, some of the black Arks are floating cities and none of the originals have ever being sunk. Only the new ones if I am reading the post below correctly. Meaning there are floating cities which likely contain large communities, as for how self sufficient they are, I am unsure but suspect they are capable to supply themselves in some basic capacity.


I see, I had forgotten that Boney post. Thanks for bringing it up.
 
I mean, you feel the way you feel, but your posts (due to their quality) garner a lot of likes/emoticons, which is also a form of engagement.

As you said yourself, people are far less likely to type an entire comment just to express their agreement with something.
Yeah I know. But there's a different feel to engagement through comments and engagement through likes. I was specifically talking about comments. After all, I was referring to 42 pages since the update. That's comments, not likes.
 
I've made 7000 (closer to 8000 actually) posts in this forum. The number of people who positively interact with my posts and provide engagement are much, much, much less than the people who disagree with my posts. Sometimes I feel like the only way I get engagement is if someone disagrees with me.

Boney is the only one I know who consistently engages with me on a positive level.
I am sorry about that. I would like to actually be one of those people because I think your posts are usually great or at least encouraging and are often helpful.

I think the problem is that we are often enough in separate threads.
I honestly should probably be embarrassed about the number of posts I've made on the Mallus Compliance for example.

None of which I would think you'd have had any reason to see...
although if you do some day go there see anything blatantly wrong with the info posts I've made about WHF please let me know, I trust you with your sources even if I'm sometimes shocked by them.

The point being the lack isn't out of any dislike for you at all if it helps! It also doesn't help that I find myself coming here looking for setting information more than reading the story. I do love the story as well and the stuff you contribute to this thread and others!

Sorry If I am being redundant!
 
I am sorry about that. I would like to actually be one of those people because I think your posts are usually great or at least encouraging and are often helpful.

I think the problem is that we are often enough in separate threads.
I honestly should probably be embarrassed about the number of posts I've made on the Mallus Compliance for example.

None of which I would think you'd have had any reason to see...
although if you do some day go there see anything blatantly wrong with the info posts I've made about WHF please let me know, I trust you with your sources even if I'm sometimes shocked by them.

The point being the lack isn't out of any dislike for you at all if it helps! It also doesn't help that I find myself coming here looking for setting information more than reading the story. I do love the story as well and the stuff you contribute to this thread and others!

Sorry If I am being redundant!
I'm not complaining. I don't want people to get the wrong idea. I myself fall under this issue of usually not responding positively to other people's posts. Which is why I make it a rule to thank Boney after every update and show him all the appreciation he deserves for his hard work. I don't think there's any feeling greater than someone engaging with your work so thoroughly, so I try to offer it to others when I can.

Most people only have time to dedicate themselves to one quest, at least thoroughly. I've given up on engaging with anything else. I practically live here at this point, and I have my own thread!
 
Also quick note while I agree that say recreational torture is not something you are likely to see from random DE civilians, you will see slavery among them because it is fundamental to their economy. It is not present in High Elf or either variety of Wood Elf culture
Well, depending on your source.

Novels like Sword of Caledor and Giantslayer say there is slavery on Ulthuan (SoC says that slaves are traded and used for menial labor in Lothern, not sure Giantslayer says anything beyond just saying it exists), and the 6th edition WE army book (page 5) says "Boy children taken from the lands around the forest, destined never to grow old, joyfully serve their elven masters".

(I'd imagine the implication of that bit is 'this is what happens to the magically-capable male Bretonnians', and I'm not sure if 'destined never to grow old' means that they just don't age, or if they're killed off before they get old)

(Sorry for pinging you, Boney.)
If Boney didn't turn off 'ping on quote' ages ago when he'd have started getting hundreds of pings per day, then he's way more patient than I am.
 
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I see, I had forgotten that Boney post. Thanks for bringing it up.

It is no problem. There is a lot of information to go through for things like these both in the past and recent. Each of which has large implications, an example of this I found which has potential implications on the narrative in this update is another post on how to make the Druchii make sense along with how population dynamics work for them to lead to them having healthy birthrates compared to the Asur and how politics works in the lower to upper levels of Druchii society by Boney here.

I think the simplest way to make the Druchii make sense is to posit that the canon materials make the classic error when studying their society by focusing entirely on the ruling classes without paying any attention to the teeming masses. If you make a play for genuine power you're entering into a Thunderdome of treachery and murder, but if you keep your head down and do your job and remember that Death Night isn't the best time to pop down to the corner shop for a carton of milk, you'll be pretty safe. There'd probably be the trappings of backstabbing and ambition in day to day life, but it would be like IRL ritual endemic warfare - conflict resolution and a bonding exercise where everyone gets a thrill but usually only results in minor injuries that result in cool scars. With Naggaroth framed by mountains to the west, ocean to the east, a chain of heavily-garrisoned watch towers to the north, and a perpetually besieged Ulthuan colony to the south, it would be one of the safest places for a civilian population in the world, especially with all the dangerous jobs being done by slaves. Throw in a general societal appreciation for boinking and it starts to make sense that they'd have a healthy birthrate.
 
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More proof, if proof was needed, that the most effective interrogator isn't the sinister man in the blank-walled room (thumbscrews or no thumbscrews,) but the gregarious guy who builds a rapport with you out at the bar or the park.
Indeed.
While how little we got out of him is in fact kind of concerning, I do think it's also worth mentioning that the first half of what we told him was pretty heavily edited and presumably included a bunch of intentional misdirection and the second half of Mathilde's storytime was literally her making shit up about the times she fought the perfidious stone dwarves.
Basically, we did tell him a lot, yes, but a lot of what we told him was intentional lies told by an Intrigue 27 character to a person she is deeply suspicious and distrustful of and whom she doesn't want to have actionable intelligence on her.
We concealed a great deal of operational intelligence about the motives and specific events, but in turn he got a lot of Mathilde's personality and capabilities out of the shenanigans, even leaving out the confidential parts.

As a result he has a better read on Mathilde than Mathilde does on him, having considered conflict with a dwarven vessel at sea in a positive light reveals very little of what he is.


The biggest stumbling block with Myrielh offer is that it's all worthless Dhar based magic.

And if Mathilde wants to become the second coming of Nagash we have better ways.
I will point to the Matrix being based on worthless Dhar based magic. And Mathilde's ability to dispel Dhar(even without the Secret). And Windherding. And funerary rites and knowledge.

Just because the techniques are oriented around a Wind we can't use doesn't mean we learn nothing.
We've been scraping useful data off Dhar since we were a Journeyman.
We have much better options with the Eonir who are both more trustworthy and know the better techniques.

The Empire is not in the same position as Nagash where getting magic info out of a small group of DEs was absolutely the only possible way forward; the Colleges have a solid basis of Asur magic and Mathilde has a special in with the Eonir who can double check the Asur teachings and also sell knowledge of higher magic.
I would remind everyone debating that the Eonir are not interested in sharing said techniques. Except in a game of one-upsmanship with a near peer, in which case their ego can't stand it and they elaborating even if they never intended to.
 
I would remind everyone debating that the Eonir are not interested in sharing said techniques. Except in a game of one-upsmanship with a near peer, in which case their ego can't stand it and they elaborating even if they never intended to.

While this is true, we also know the reason for this: that the Eonir don't yet have confidence that the Empire won't turn around and use the magical lore they teach against them.

Fortunately, we've also recently had it confirmed that we can do something, open a trade route using RoW enchantments, that is likely to change that - and may also lead to them sharing secrets in the course of creating the enchantments if we play out cards right.

It would cost some AAP, but I can't help but think that seriously dealing with the Druichi would cost as much or more in the long run.
 
He's indicated that he's familiar with the ferocity of dwarves at sea. That means we can learn more about him by consulting the Barak Varr Dammaz Kron.
That assumes that they escaped. And that he was in charge. And pinned for the problem. For all we know it'll be a series of "X ship lost to pirates" or "X ship lost to Elven pirates" which means that finding events he specifically was involved in is not a given.

Maybe I shouldn't have bought enough miniatures to field armies from six different factions...
GW says that you're right. You should have bought enough for 7 instead.
 
It's almost like they workshopped the most creepy description they could possibly make.

"Games Workshop tries not to be weird challenge (impossible)".

Reminds me of one anecdote from my gaming days about a concerned parent asking what an "Emperor's Children Defiler" was. That model was very quickly removed from the window. (For those who don't know 40k very well, the Emperor's Children are a faction of Chaos Space Marines, and the Defiler is a type of tank).
 
While this is true, we also know the reason for this: that the Eonir don't yet have confidence that the Empire won't turn around and use the magical lore they teach against them.

Fortunately, we've also recently had it confirmed that we can do something, open a trade route using RoW enchantments, that is likely to change that - and may also lead to them sharing secrets in the course of creating the enchantments if we play out cards right.

It would cost some AAP, but I can't help but think that seriously dealing with the Druichi would cost as much or more in the long run.
I don't think it would. Not with less than a human generation and real, hard assurances. The Empire is notoriously flakey to the elder races.

They aren't giving out strategically usable information if they can help it.
 
I would remind everyone debating that the Eonir are not interested in sharing said techniques. Except in a game of one-upsmanship with a near peer, in which case their ego can't stand it and they elaborating even if they never intended to.

We haven't actually explored how much the Eonir are willing to release and under what conditions. They won't do it for free but then no elf will - however we have managed to open communication channels.

Maybe the Grey Lords are going to be tickled by the prospect of a gallon of AV. Maybe they're going to want Runework and Mathilde will act as the mediator between them and Runesmiths.

They're not going to give everything and the kitchen sink but then Morathi isn't giving the good stuff to her own subordinates. We can trade and to a certain extent exert some quality control over what we get from the Eonir whilst in regards to the Druchi we have a lot less levers.
 
We haven't actually explored how much the Eonir are willing to release and under what conditions. They won't do it for free but then no elf will - however we have managed to open communication channels.

Maybe the Grey Lords are going to be tickled by the prospect of a gallon of AV. Maybe they're going to want Runework and Mathilde will act as the mediator between them and Runesmiths.

They're not going to give everything and the kitchen sink but then Morathi isn't giving the good stuff to her own subordinates. We can trade and to a certain extent exert some quality control over what we get from the Eonir whilst in regards to the Druchi we have a lot less levers.
Yes, the point being that changing the formula from "Humans get permanent threat boost for temporary benefit" to "Humans will get it from us or the Drucchi, the only question is whether we get anything at all" is very useful
 
The HE sailing and fighting everywhere is probably also why they are going extinct, which is an immense tragedy. The DE, who started with a smaller population as a rebel faction, who live in a frozen hellhole besieged by chaos marauders, have a society that regularly explodes in internal conflict, and once had Malekith slaughter a statistically significant proportion of all DE because the City stood up to him do not have a population issue. If the HE stopped trying to fight so many things at once and just went home, they would probably not be a dieing race- the issue does not seem to be some genetically low fertility like the Dwarves in Divided Loyalty. Rather, the issue actually seems to be some kind of racial depression like the Dwarves in DoDA, but in this case it's less depression and more a wildly overdeveloped sense of arrogance and responsibility.

They're not, because the HE are eternally blockading them according to Plaguefleet. However, they could be, because AFAIK there is, if not for the eternal blockade, nothing stopping their Ironclads from ranging all across the Old World and the New World. Hence, if not for the endless HE suppression they, too, would have global capabilities (Although not as much as the sea elves).

And frankly, nobody wants that, because sod the evil Dwarves.

It is a possibility for why they are having the replacement rate being lower than the deathrate due to the many forces that fight along the wildly overdeveloped sense of arrogance and responsibility as you noted. There are some pieces of information which I found from Boney which indicates the level of influence Ulthuan has the seas and the extent to which it reaches. Along with that your statement of them containing the Chaos dwarves from having global capabilities seem to be inaccurate in this case. Particularly speaking they are contained in areas which are heavy in HE influence from most conventional paths which are easy to access. In areas such as the Dread sea with the Southlands and Ind which are far from their influence Chaos Dwarves present is high along with the fact they can still access the Great Ocean through particularly tedious paths. Here is the post below, hope it is informative.


Despite their claims, Ulthuan's prominence does not quite reach all the seas. They have the home field advantage in the Great Ocean, but even there they can't quite suppress the Norscans, Sartosans, Corsairs and Zombie Pirates. In the Dread Sea between the Southlands and Ind, the Chaos Dwarves are the most dominant presence and almost constantly on the search for slaves and wealth, with Ulthuan seemingly content to focus on containment, blocking their access to other seas with the Fortress of Dawn in the west and the Gates of Calith in the east - though this quarantine is largely symbolic ever since the tunnel to Uzkulak gave the Chaos Dwarves access to the the Great Ocean via the seas north of Norsca. The final ocean is the Far Sea, which is either that of the far east or the far west depending on your perspective, lying between the New World and Cathay. Though the fleets of Cathay and Nippon largely control their coasts, the majority of the waters are dominated by Naggarothi fleets who sail via an underground ocean beneath their continent and into the Far Sea. With Ulthuan's ships having to sail all the way around Lustria just to reach Naggaroth's backyard, the Dark Elves are largely free to reave as they wish.

To better understand, here is an image of the world map of Warhammer to understand the context. Hope this is helpful.

 
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Along with that your statement of them containing the Chaos dwarves from having global capabilities seem to be inaccurate in this case. Particularly speaking they are contained in areas which are heavy in HE influence from most conventional paths which are easy to access. In areas such as the Dread sea with the Southlands and Ind which are far from their influence Chaos Dwarves present is high along with the fact they can still access the Great Ocean through particularly tedious paths. Here is the post below, hope it is informative.
IC.
Thank you, I will go edit that.
That is a shame… won't hold it against them too hard, though. The blockade not being dwarf-proof is not for lack of effort.
 
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