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She laughs. "Embarrassing, in the end. I had fretted so much about never getting it, then when it pulsed in such a way that it was undeniable I realized it'd been there for years. I didn't realize that most people can't feel the rhythm of the seasons or the slow-soul of a tree."

"You've got tactile Magesight?"

"Most Jades do, that or emotive. What's it like for you?"
It's not really something that can be measured, because there's no meaningful way to tell if someone is able to see more or less because of their Windsight being more or less acute, or because of an advantage or disadvantage to their type of Windsight. Sight 'seems' the best to us because we're already used to using sight as our primary sense.

Most of the Magesight stuff is made from scratch because I found the idea that Witchsight always manifested as an identical sense boring. Panoramia has tactile, most Jades have either tactile or emotive Windsight.
You could answer with strict honesty, and say that you have no way of knowing how her relationship with a specific Wind would evolve. Every Wizard's relationship with a Wind is deeply personal, and even beyond that, your own Windsight is visual and hers is either emotive or intuitive.
Panoramia has Tactile Windsight, not Emotive. Eike has either Intuitive or Emotive Windsight, she's likely to have narrowed it down in her studies.
 
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Does anyone know where we learnt about Eike's windsight?

From when she visited K8P:

Time passes in silence as you watch the dancing of energies, and with the part of your mind that's not entranced you note that Eike is showing admirable patience while watching what must to her be just a woman standing immobile in an empty field.

"Is she finished?" Eike asks as the magic begins to die down.

"Nearly," you say, then frown. "What made you ask just now?"

"I don't know. She just seems finished."

You turn your full attention to Eike, and consider a number of questions before rejecting all of them. Without doing anything to draw her attention, you summon what Ulgu you can while standing in the middle of a sunlit field, focusing to prevent the usual visible signs of extended channelling, and you hold back a sigh as Eike begins to give you sidelong looks and fidgeting nervously.

"Is something wrong?" you ask her in as normal a voice as you can.

"No, Dame Weber," she replies quickly. You let the Ulgu leak out of you, sinking into the soil and darting towards nearby shadows, and she relaxes once more.

"You're sure?"

"Yes, it's just for a moment- it's nothing, Dame Weber."

"You felt something?" She nods. "It's okay. Describe it."

"I don't know." You open your mouth to ask again, but she continues. "I mean, I felt like what it feels like when you're supposed to know something but you don't."

Magesight. It's more common than most people think, but for most people who have it it's just hunches and instinct. Someone with just a touch of it might be able to recognize that Panoramia was doing something, but not the moment she began to wind down. They might be able to recognize a Wizard next to them performing magic, but not just them holding onto their Wind. For her to react so strongly and so quickly...
 
Mathilde is not quite sure if that manifestation is emotive or intuitive if I remember correctly. For ease of comparison, because I get confused with the specifics of words at times.

Intuitive definition: "using or based on what one feels to be true even without conscious reasoning; instinctive."

Emotive definition: "expressing a person's feelings rather than being neutrally descriptive."

Eike generally describes the different Winds as feelings, but it's not so simple. She says Hysh feels like "a complicated thing made simple", and she says that Chamon makes her remember the sums and tables she struggled to grapple with. Others like Aqshy giving a sense of escalation, Ghur causing claustrophobia and Azyr providing anticipation could reasonably be construed as emotive. I'm not sure if Chamon makes her remember her feelings when she's grappling with numbers or if it's just reminding her of numbers. Hysh I can't say feels like an Emotive description, although that may be the result of Eike attempting to interpret her Windsight's findings without having the proper vocabulary to express it.

I'll be honest, even with the definitions being right there, I'm struggling to define the boundaries between Intuitive and Emotive. Instincts are almost inextricably connected to emotions, and it feels like both of them employ the same "I feel" sensation as each other, with only subtle differences in nature.
 
Lol imagine if Eike comes to associate chamon with the Chamon wizards she is exposed to (like she did Panoramia)

Chamon is the wind of buff dudes :V

Edit: the true reason Balthasar Gelt gilded himself so fast
Balthasar Gelt: i am master of Chamon.
Eike: meeeh, you don't look like it, with those noodle arms. Lemme see your abs!
 
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Anyone, off the top of their head, know what happened in 10th century Europe?

The line went down
THE LINE WENT DOWN!
Oh, won't somebody please think of the book stonks!?
Citations? Citations:.
Using other people's accounts is against the rules.
An arbitrator should know better!

(I jest. You, Codex, are also best civ :), and thank you for retriving those cites)
 
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Lol imagine if Eike comes to associate chamon with the Chamon wizards she is exposed to (like she did Panoramia)

Chamon is the wind of buff dudes :V

Edit:
Balthasar Gelt: i am master of Chamon.
Eike: meeeh, you don't look like it, with those noodle arms. Lemme see your abs!
Imagine if Hubert becomes what she sees Azyr as.
 
I think I'm a fan of using the Gambler on bookmining.

I think Gambler tends to be the most valuable on actions that either have severe potential consequences for failure, and/or actions that have staggeringly high potential benefits.

I think bookmining is both of those things, plus it may be very relevant for the Project, cuz the Vampires might have Waystone lore. Having that extra luck to increase the odds any Waystone lore will both be intact and discoverable by us would be very valuable.

The other things I'd contemplate using the Coin would be Gambler for apparitions or windherding enchantment(if we're doing either of those), because those are also potentially risky. Using it on Windherding enchantment in particular would have immediate knock-on effects in improving the safety of bookmining.

Right now, my conception of a plan I might want to propose next turn:

[] Plan Lessons & Book-Mining
-[] WEB-MAT: Windherd Dammerlichtreiter Thurible
-[] WEB-MAT: Waystone thing
-[] WEB-MAT: Flex choice(more waystones? apparition capture?)
-[] Powerstone creation lessons
-[] Teaching lessons
-[] Swording
-[] Flex choice(Laurelorn diplo? The Nut? Arcane Mark? Somethingsomething Waystones?)

-[] [Library] Book-mining
--[] COIN: Gambler

I think it'd also be viable to double up on WEB-MAT actions(probably by excluding the flex choice and powerstone creation lessons), or to prioritize the scribe army now to do book-mining next turn(we'd then be able to use the coin on something we're doing this turn while still using it on book-mining, and potentially skip out on windherding for this turn)
 
:V

i just want to become an even bigger potential threat.

If the gambler makes it more likely that Mathilde will find books that make her an even better damocles-necromancer, I'm in.

Plus, those books might contain more Arcane techniques we could launder.
 
I'm against the Dammerlichtreiter Thurible as a short-term Windherder project on the grounds of how complicated it is. We tried a frigging Relatively Simple/Relatively Simple Windherder enchantment and fell on our face. The Dammerlichtreiter Thurible, while cool as shit, is the marriage of a Moderately Complicated Amethyst spell with a custom enchantment based on our Arcane Mark*. This feels to me like we didn't manage to take a stroll through the park, so for our next act we are proposing doing a sick wheelie down a crowded street.

Don't get me wrong: I am not against sick wheelies. I am, in fact, emphatically for sick wheelies. But not while we are learning how legs work. I would like to get any fully successful Windherder actions under our belt so that Mathilde can learn how the skill actually works: we Tried It already, yes, but our penalty for failure was that, while we got the item, we didn't Find Out.
Still, the fact that there's no leakage between the two and no disruption of either effect proves that there's merit to what you're attempting, you're confident that if you manage to contribute at least basic competence to a future enchantment you'd be capable of even better things.

*EDIT: As Parabola points out in a later post, an unmastered Arcane Mark, no less.
 
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Agreed. I don't get the sudden fixation on the Thurible being essential to bookmining. We could just finish up our non-stretch-goal sword practice, and that'd likely be enough, especially since we're going in with Dwarven backup. (And even that isn't essential, just a good idea to have)
 
2 waystone actions w/ WEB-MAT
1 Free waystone action w/WEB-MAT
1 diplo action
1 windherd action
1 AV action
1 free library bookmining action
1 free EIC action
1 free writing action

Five actions, four free actions, with three waystone actions and two bookmining actions
I feel like we should wrap up Branulhune's training before going book-mining. I hardly think there's going to be less buried or hidden books from one turn to the next.

picklepikki's also right that we're underestimating the difficulty of making the Thurible. I mean, we haven't even mastered the Mantle of Mist arcane mark.

For me it'd be...

-Apprentice training (Mathilde's all but guaranteed victory)
-Personal waystone action
-2 Waystone Web-Mat actions
-Extra Web-Mat action: windherding something simple with Egrimm
-Finish up Branulhune's training

-EIC: I don't know, I guess looking into what sort of trade goods the Eonir might want to buy?
-Serenity: Finish up the windsoak book
-KAU: Get scribes

Then maybe next turn we do some actual book-mining, maybe bring in an Amethyst wizard along the ride instead of for making the Thurible.
 
Good criticisms.

How about something like this, if we want to go for Thurible + Bookmining next turn?

[] Plan Prepare For Thurible
-[] WEB-MAT: Waystone thing
-[] WEB-MAT: Waystone thing
-[] WEB-MAT: Windherd something simple
--[] COIN: Gambler
-[] Powerstone creation lessons
-[] Teaching lessons
-[] Swording
-[] Master Mantle of Mist

-[] [Library] Scribes

It also gets a number of actions we want to do anyway but Eike can't meaningfully learn from/contribute to out of the way.

EDIT: One of the reasons I'm interested in Thurible for Bookmining is because I think the Windherd enchantments are far more interesting when we're actually going to see use come out of them. It's far less exciting to just make a Windherd enchantment and then immediately donate it, never to be seen again.
 
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I'm opposed to putting off the bookmining again we already put it off for 6 months, now we're going to put it off for a year and next turn there'll be another reason to put it off again. I especially don't think we should put it off purely for the thurible. The thurible is as I understand it an item for use against masses of weak undead which makes it not super useful here. I trust dwarven miners and Mathilde to handle unearthing small pockets of weaker undead easily, large pockets will be constrained by the tunnel so won't be able to bring those numbers to bear and strong undead would just overpower the effect anyway.

If we could use it easily then great I'd be for it, but I am completely against putting off bookmining for something of low potential benefit.
 
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How about something like this, if we want to go for Thurible + Bookmining next turn?

[] Plan Prepare For Thurible
-[] WEB-MAT: Waystone thing
-[] WEB-MAT: Waystone thing
-[] WEB-MAT: Windherd something simple
--[] COIN: Gambler
-[] Powerstone creation lessons
-[] Teaching lessons
-[] Swording
-[] Master Mantle of Mist

-[] [Library] Scribes
You'd need overwork for this plan, but otherwise i could kinda see it. It'd hurt a bit to do only two waystone actions, though.
 
I trust dwarven miners and Mathilde to handle unearthing small pockets of weaker undead easily, large pockets will be constrained by the tunnel so won't be able to bring those numbers to bear and strong undead would just overpower the effect anyway.
I agree. The biggest obstacle we're likely to face during Bookmining would be unearthing a buried vampire or other strong undead creature. Against which the proposed thurible would likely only have a small effect, if any at all. (And we'll have three wizards and our sword for those anyways.)

I'm not opposed to the thurible in general, but it just doesn't seem an appropriate preparation for this action, plus as Pickle pointed out we're not ready to make such a complicated windherded enchantment to begin with. It'll be much better to simply try to finish the sword style instead.
-[] [Library] Book-mining
--[] COIN: Gambler
I believe we have to specify ahead of time that we want to hire someone to help with an action. Maybe something like:

-[] [Library] Book-mining
--[] Hire a Celestial Magister to help (-5 College Favors)
--[] COIN: Gambler
 
Probably the worst thing we could dig up would be a Varghulf?

Which would definitely be a pain to deal with, but there's no way around that.
 
Probably the worst thing we could dig up would be a Varghulf?

Which would definitely be a pain to deal with, but there's no way around that.
The worst thing we could dig up is Countess Von Carstein, since the Castle dropped on her and we never found the body. I expect it takes some time to regenerate if we manage to unearth her, so a fast enough response could deal with it unless she's secretly a Strigoi with Horrible Regeneration or whatever.
 
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