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@BoneyM, can't remember if this was suggested as a spell idea before, but would a low-lying fog that identifies formations of enemy soldiers and puts that info onto a battle map made of fog like our MAP be a valid spell from Warrior of Fog? While on low levels of power it might be useful for tunnel or skirmish fighting with higher levels it could be an real time tactical map of a battle.
 
@BoneyM, can't remember if this was suggested as a spell idea before, but would a low-lying fog that identifies formations of enemy soldiers and puts that info onto a battle map made of fog like our MAP be a valid spell from Warrior of Fog? While on low levels of power it might be useful for tunnel or skirmish fighting with higher levels it could be an real time tactical map of a battle.

Seems pretty similar to the existing 'Ulgu Radar' idea, except with fog thrown in. It operating through that medium would make it vulnerable to missing troops on elevated terrain.
 
Neither. This "grudge" is an attempt to reconcile the prejudice of the old-guard with the contradiction Mathilde represents. She's a magic wielding sneak who has used surprise whenever she could, and makes it work. But for dwarfs, magic=unreliable and human=shoddy, but she's also done more for the dwarfs than just about any other dwarf. She is reliable and she is not shoddy. So the answer is to say that she could be these things because she was a dwarf soul all along! But that requires someone to steal a dwarf soul, so they look at her god of tricksters and thieves and blame him. But actually grudging a non-proscribed god and pissing off the worshipper (who you owe) is bad. So a fiction about judging the benefit from the theft and presto, a square peg goes into a round hole.
I already understood what your saying, but the bolded part I'm not sure about. I don't know if the logic went:
This human is doing to well to be possibly human-> so they must actually be a dwarf-> but how does a dwarf soul get in a human body?
(the human god with the thieving) or (the god that she is devoted to and has worked through took a dwarf soul for his own purposes)
Because the first option is just them choosing an obvious option for their legal fiction, and the second is them potentially actually having beef with him and promulgating an announcement based on our worshiping him(which is theoretically information we want to keep secret)

Put another way: whether their choice of Ranald was based on their knowledge of the Empire's pantheon or their knowledge of Mathilde herself.
 
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Ah. Concealing, not facilitating.

Well, less ambitious idea thrown in at the bottom of the post as an afterthought it is, then.
(For a less ambitious idea: 'A spell to cast on people, steeds, chariots, carriages, to make them leave no passage or trace.' Not sure what spell it would build off of though, whereas this one is "Add a carriage to Shadowsteed/Shadowrider? And make it conceal troop movement?". Also, I wanted a transport spell rather than a stealth spell, so I came up with the "Shadowsteed except a carriage" instead. Because I want a transport spell. And the recent mention of no hoofprints made me wonder "Wait, what if we tried to make a spell that actually left little to no passage? And which transported troops?")
We could probably make vehicles and squads of infantry more stealthy and hard to notice then.


I wonder what sorts of real-time battlefield mapping and fog-of-war-removing spells we can think up though? Being able to uncover troop movements in the middle of battle would be great, but the spells... All the ideas for that, that come to me, are along the lines of "Reveal or scry stuff" and Ulgu doesn't really have spells like that so -- but on the other hand, it's what the trait says, so...

It would be really great if we could make some kind of spell to fight off the fog of war of a battlefield, but... It's a daunting process!

It feels like we've got a trait that would let us do wondrous things, things that our spellbook doesn't usually have spells for, but in order to do them we'd have to come up with a spell from scratch! And that's, again, daunting. But wonderful. It's both awe-inspiring and daunting!

... Maybe we'll get a trait focusing on the presence of "uncertainty and chance on a battlefield" or something too. (I'm reminded of a post that talked about how people saw chance and luck and uncertainty in history as it applied to warfare. And how it differs from the way we see chance in warfare now. So. Building on that whole thing. Maybe something that brings that take towards war and/or magic?) Or some other spell trait. Maybe for logistics or movement.
Or maybe about revealing -- or obscuring -- things other than just troop movements. That would be good. We uncovered Karak Vlag, we dispelled an illusion, we used a miscast to do it... ... Eh.
Nevermind, sorry. I drifted off into a whole 'nother direction here. Nevermind. It'd be cool if it happened, but, eh, who knows.
I guess when I'm excited or energized I babble a lot.
 
Do all of the Expedition Engineers understand the difficulties involved in whipping together some Battle Magic in a year and a half, and then spending half of our waking ours casting it? Because we definitely acted to defend people from the terrain of the Wastes with Rite of Way.
If the Engineers were made aware that their work and the lives of every dwarf riding on it were dependent on the good functioning of a spell completed literally a few months before the expedition set off, with a bare minimum of testing, several kinks not even worked out, and that Mathilde herself was dependent on a unique and equally untested artifact (Staff of Mistery) to avoid having her soul unexpectedly explode into mist and shadow when casting it, their reaction probably would not be "Wow, that's amazing!" but "Why in the name of the ancestors are you using it then?!"
 
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I think we might not even use DF anymore. Pretty sure that's for non-dwarfs only.
Although this hasn't been confirmed by Boney, dwarves can buy runic gear with money instead of favours, so if Mathilde is a dawi then she probably no longer has to use favours for those purchases. There's no reason why she can't keep doing so though, and frankly we already don't know how we'd spend all our DF as is, so spending money - which is more of a finite resource for Mathilde - will probably be possible, but rarely if ever used.

Honestly, depending on how much DF we get out of this I'd consider if there's any other big infrastructure upgrades we can give the Colleges like we did the Rooms of Calamity. Maybe some Rooms of Utter Neutrality? We probably don't need to bother with an Amber one for that, though again if we're swimming in DF maybe we just spend the extra 5 DF to avoid accidentally snubbing them, in case they do care.
 
Generally speaking, voting on Venerated souls and, I assume, maybe other subjects.



Lolno.

Sigmar saved the Karaz Ankor. We saved 2 Holds, and maybe the Karaz Ankor, but its ambiguous and nobody knows.

Sigmar destroyed one of the biggest Waaaghs in history. We destroyed a pretty big Waaagh.

Sigmar killed an Everchosen. We lost against a Khorne champion (not even a chosen)

Sigmar defeated Nagash. We defeated Alphabetsoup.

Our achievements are very respectable and bigger than any dawifriend currently alive, and consist of making the world much better and safer and of saving people in the tens of thousands. Sigmar's achievements consist of saving the Karaz Ankor once and the Old World world at least twice, if not more times.

Its not like we are bad or not good enough or anything, we are genuinely a hero and a pretty decently sized fish in the ocean, its just that there is always a bigger fish.
Whoops. I forgot about most of that stuff entirely...somehow. My bad. Especially about the Everchosen.
 
I mean we are still rolling d100s. I would not call a 15 point swing out of anyone's league. Hell with enough luck Roswita could kill that daemon of Slaanesh, she has the runefang to bite though its defenses.
There is still the fact that boney use the stats for narrative, mostly to prevent what you just described.
So a success to a lower martial score will only happen if it for something other then straight fighting, for example holding for rescue.
Even then the results will be die horribly if failed or barely survive, maybe even cause some minor inconvenience wound on a high enough margain.
 
There is still the fact that boney use the stats for narrative, mostly to prevent what you just described.
So a success to a lower martial score will only happen if it for something other then straight fighting, for example holding for rescue.
Even then the results will be die horribly if failed or barely survive, maybe even cause some minor inconvenience wound on a high enough margain.

I'm pretty sure equipment counts. If you get hit with a runefang you will feel it, be you even the Everchosen of Chaos.
 
Absolutely vital question: If Mathilde leads an army of Undead Dwarves and Skaven (its possible :V ) against and army of Dwarven skaven and undead (it really isn't) while executing an ambush, riding atop her Shadowsteed, using information warfare, all to hold a narrow pass- does she have a martial of 73? :thonk:

(Base 23+5 (shadowsteed) + 10 (Master swords) +15 (leading skaven, undead, dwarves) +15 (fighting skaven, undead, dwarves)+ 10 (moving unseen/info warfare) + 5 (surprise attack))

(I also love that Mathilde has an actual mechanical reason to pull a You Shall Not Pass.)

((More seriously: People talk a lot about how everyone else's stats aren't representative because they might have bonuses, but that's true for Mathilde as well. Even 'just' getting master swords active gives her a Martial of 33.))

(((Yes, I know the answer is 'no' because those bonuses affect different kinds of Martial- its a consequence of having one stat decide both 'strategy good' and 'fight good'. And also other reasons.)))
 
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I'm pretty sure equipment counts. If you get hit with a runefang you will feel it, be you even the Everchosen of Chaos.
Was mostly replying to the d100 part and that 15 point diff might not be that impressive for the roll, it matter much more for the narrative and battle structure that boney will write.
Rosie might have a small shot, but there will be plenty of other modifier stacked on top of the diff.
Also there is quite literally a narrative character bonuses, hence Mathy getting a roll more often when other characters will get the boot by default instead.
 
Here's something I'm a little unclear on.

Are the Steppes more filled with Dhar and Chaos Energy then the area immediately preceding it (northern Kislev, Noraca, and Northern Darklands) or less because the winds for the most part are high in the sky and so don't mix into Dhar as often as further south, and they just have an increased number of chaos worshippers?

Not talking about the full on Wastes, just the regular steppes. If the answer is different for regular Dhar and Chaos Energy ... that's also giod to know.
 
Here's something I'm a little unclear on.

Are the Steppes more filled with Dhar and Chaos Energy then the area immediately preceding it (northern Kislev, Noraca, and Northern Darklands) or less because the winds for the most part are high in the sky and so don't mix into Dhar as often as further south, and they just have an increased number of chaos worshippers?

Not talking about the full on Wastes, just the regular steppes. If the answer is different for regular Dhar and Chaos Energy ... that's also giod to know.

In a vacuum the Steppes would have less ambient energy, including Dhar, than the places south of the Windfall. But the existence of the Waystone network tips the balance back the other way. 'Chaos energy' is not a thing in this context.
 
(((Yes, I know the answer is 'no' because those bonuses affect different kinds of Martial- its a consequence of having one stat decide both 'strategy good' and 'fight good'. And also other reasons.)))
It does lead to oddities such as Mathilde apparently being a much better general when sitting on a magic horse even if she's just giving orders and not actually fighting. Apparently Shadowsteed is her thinking horse.
 
A question if i may, from back then if you are already here.
So, a question to those that know, to spare the boney one from an unneeded ping.

Something i been curious about after discussing wind senses with the light choir duckling is the different methods of sensing the wind.
Sight easily sound the best, being the primary sense of a human, but we also get plenty of examples through Mathilde so i am rather biased, how do the others compare to that?

I don't think there is a strict change in utility, otherwise all the orders would have tried to train in a specific sense, but are there any advantages and disadvantages to each?

The best source i can think of for this is realm of sorcery, but i only see a mention in witch-sight, all other sense might fall under Aethyric Attunement, which kind of imply they are weaker.
and well... this imply it stand on the same level of windsight, lumping it all under the catchphrase of magesight.
"How does your Magesight manifest?" you ask curiously.

"Visual, which is actually not that common in the Light Order - we initiate early so most don't have a chance to develop their own before they're shaped by the Choruses. Citharus has auditory like most, Timpania has olfactory, and Barbitus has... what was it?"

"Visceral, Magister," he says, not looking up from rooting through his rucksack.

"And how is all this manifesting for you?"

Barbitus frowns. "Hard to say, but it's doing a lot of it. I think I'll be skipping lunch."

Does the boney one use any other source i am not aware of?

Also, a virtual cookie for whoever can remember what the wind sense of Pan, i can't quite recall it now.
 
Absolutely vital question: If Mathilde leads an army of Undead Dwarves and Skaven (its possible :V ) against and army of Dwarven skaven and undead (it really isn't) while executing an ambush, riding atop her Shadowsteed, using information warfare, all to hold a narrow pass- does she have a martial of 73? :thonk:

(Base 23+5 (shadowsteed) + 10 (Master swords) +15 (leading skaven, undead, dwarves) +15 (fighting skaven, undead, dwarves)+ 10 (moving unseen/info warfare) + 5 (surprise attack))

(I also love that Mathilde has an actual mechanical reason to pull a You Shall Not Pass.)

((More seriously: People talk a lot about how everyone else's stats aren't representative because they might have bonuses, but that's true for Mathilde as well. Even 'just' getting master swords active gives her a Martial of 33.))

(((Yes, I know the answer is 'no' because those bonuses affect different kinds of Martial- its a consequence of having one stat decide both 'strategy good' and 'fight good'. And also other reasons.)))
Honestly, I think that if either we or the dice somehow managed to contrive that incredibly specific situation Boney would probably just let it ride for that one encounter and only look into fixing it if we did annoying things to try to force every encounter into that mould.
 
In a vacuum the Steppes would have less ambient energy, including Dhar, than the places south of the Windfall. But the existence of the Waystone network tips the balance back the other way. 'Chaos energy' is not a thing in this context.

Cool, good to know.

It does lead to oddities such as Mathilde apparently being a much better general when sitting on a magic horse even if she's just giving orders and not actually fighting. Apparently Shadowsteed is her thinking horse.
The extra height allows her to see the battlefield better over everyone surrounding her, and feeling tall makes her more confident in herself and allows her to act more decisively.
 
It does lead to oddities such as Mathilde apparently being a much better general when sitting on a magic horse even if she's just giving orders and not actually fighting. Apparently Shadowsteed is her thinking horse.
"Belegar, would did you add a Zuf-horse to your warcouncil?"
"I didn't, I asked Mathilde for the role and she insisted this horse would do a better job than her. I've learned to just roll with it"
 
Honestly, I think that if either we or the dice somehow managed to contrive that incredibly specific situation Boney would probably just let it ride for that one encounter and only look into fixing it if we did annoying things to try to force every encounter into that mould.

It doesn't actually need fixing. That was their point in the spoiler, we've seen rolls for stuff like reading the battlefield when mounted on the shadow-steed, and it doesn't apply.
 
A question if i may, from back then if you are already here.

It's not really something that can be measured, because there's no meaningful way to tell if someone is able to see more or less because of their Windsight being more or less acute, or because of an advantage or disadvantage to their type of Windsight. Sight 'seems' the best to us because we're already used to using sight as our primary sense.

Most of the Magesight stuff is made from scratch because I found the idea that Witchsight always manifested as an identical sense boring. Panoramia has tactile, most Jades have either tactile or emotive Windsight.
 
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