Voted best in category in the Users' Choice awards.
Sorry for an offtopic post, but I am not sure where to ask: if I were to make a vote and an effort post in a quest which had no responces for 40 days, would it be a violation of the rules? Keep in mind that the QM had already had those month+ long periods of absense before coming back earlier in the thread?
There's a banner that warns you about thread necro. if it's not there, it's fine.
In case of an effort post, and just 40 days, i wouldn't consider it necro.

Also, take my advice with a pinch of salt: I'm not a moderator
 
On the whole milk and eggs problem, nowadays we're leaving so much garbage that unless situation changes, future humanologists will have no problem identifying what was what.
 
Sorry for an offtopic post, but I am not sure where to ask: if I were to make a vote and an effort post in a quest which had no responces for 40 days, would it be a violation of the rules? Keep in mind that the QM had already had those month+ long periods of absense before coming back earlier in the thread?
There are no rules against posting in old threads, only against posting things that don't add significantly to the discussion.

If you're making an effort-post you're definitely adding significantly to the discussion, so it should be fine.

Especially as there's still an open vote, and every chance it will continue at some point.
 
There are no rules against posting in old threads, only against posting things that don't add significantly to the discussion.

If you're making an effort-post you're definitely adding significantly to the discussion, so it should be fine.

Especially as there's still an open vote, and every chance it will continue at some point.
Thanks for the response!
 
Speaking of effort-posts, I've been reworking parts of my Lady post (it's now closer to 3000 words) and one problem that I'm dealing with is that there is a lot of canon material on The Lady but I don't know a lot of it and I don't know how much of it is quest canon. Halétha was easy because there's barely anything about her in canon and something like a third of the arguments for her were quest original, but with The Lady that's not really the case.

I think I'm going to end up posting it with a few references to the wiki and leave it to the thread to add more evidence for and against the theory from canon sources, but I kind of worry that this won't end up happening as thread interest in the daughters has peaked close to the Faith update and seems to have steeply declined since. So if any of you care about the daughters and have something from canon that proves The Lady [might be/definitely isn't] one of them please let me know.
 
Speaking of effort-posts, I've been reworking parts of my Lady post (it's now closer to 3000 words) and one problem that I'm dealing with is that there is a lot of canon material on The Lady but I don't know a lot of it and I don't know how much of it is quest canon. Halétha was easy because there's barely anything about her in canon and something like a third of the arguments for her were quest original, but with The Lady that's not really the case.

I think I'm going to end up posting it with a few references to the wiki and leave it to the thread to add more evidence for and against the theory from canon sources, but I kind of worry that this won't end up happening as thread interest in the daughters has peaked close to the Faith update and seems to have steeply declined since. So if any of you care about the daughters and have something from canon that proves The Lady [might be/definitely isn't] one of them please let me know.
I'm familiar with 6th Edition Bretonnia Army Book and 2nd Edition WFRP Knights of the Grail as well as the Mousillon supplement, but despite those being within strike range of the areas that Boney draws from in regards to canon material, Bretonnia is in a weird spot. I have posted plenty of material about canonical Bretonnia in the thread and Boney has not enjoyed any of it. It's too grimdark to maintain SOD for most of the thread. I can poke at your eventual post in regards to canon material but I don't know how much it would help. I read canon material, I don't read Boney's mind to tell how he'll eventually decide to portray the Lady.

For example, the Lady is the only Goddess I know of with different strictures for men and women, and it deliberately reinforces the gender roles of Bretonnia and the sexism inherent in that society. Will Boney include that? I don't know. A big shrug is what I got on Bretonnia at this point.
 
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on a separate note, apparently? or at least there is a bronze age (we think) Irish myth that is essentially the ancestor to 'dude wheres my car, boat edition' where they all but state that they sailed to a kingdom on what we know as Sicily. (or maybe Greece itself, not totally clear as you know, not actually called that by that point.)

while drunk.

The Mammoth Book of Celtic Myths and Legends by Peter Berresford Ellis: to prove that I'm not bullshitting.

And going the other way, there's some speculation that the Isle of Circe that Odysseus travelled to might have been one of the Scottish isles.

At the very least, we know there was a lot of tin mining activity in Cornwall during the bronze age, and the people they were most likely selling it to were probably the Minoans and other Mediterranean states.
 
And whether a Battle Magic spell is actually 'true' Battle Magic or just an inefficiently codified spell that has sub-BM level effects is always open to debate.
I can already see the collegiate debate forming:
-Utilitarian - If it has relevant effects on a large scale battlefield in a single casting, it is Battle Magic. Have to bonk a wiseass annually for bringing up Burning Shadows with megastructures.

-Qualitative - If it makes use of the unique properties of the Winds at extreme concentrations, it is Battle Magic. Battle Magic of this nature cannot be optimized down regardless of effort.

-Quantitative - If it uses Battle Magic levels of magical energy, regardless of anything else, it is Battle Magic. If you optimize a spell enough it can stop being Battle Magic and enter general circulation.

But for practical purposes, probably Quantitative is the gate, since that is the main danger level.
 
-Quantitative - If it uses Battle Magic levels of magical energy, regardless of anything else, it is Battle Magic. If you optimize a spell enough it can stop being Battle Magic and enter general circulation.
This is the case for several spells that I poined out have both regular variants and Battle Magic variants across the Lores. Fireball and Flaming Sword of Rhuin being the biggest examples of this, but there are others. Especially if you take older spell lists into account.

In fact, you could even make the argument that "Older Spell Lists" from older editions were examples of spells that used to be considered Battle Magic, but have since then been streamlined and reduced in difficulty so they no longer count as Battle Magic.

A perfect example of this is the Lore of Metal spell Law of Gold. In 6th and 7th Edition Law of Gold was a Battle Magic spell that negated a single magic item. It had a 50% chance to negate the item for a single turn, and a 50% chance of negating the item for the rest of the game. It was such a suboptimal spell that they straight up removed it in 8th Edition, but a way that you could reconcile Doylist reasoning with Watsonian reasoning is that the Colleges figured out that it was so horribly inefficient so they downgraded its effect and made it a Fiendishly Complex spell, and it remains there in their spell list to this day.

Another example could possibly be Fiery Blast. Fiery Blast was in 6th and 7th Edition, but it was replaced in 8th by Piercing Bolts of Burning. From an in-universe perspective, maybe they figured out a more efficient way of doing Fiery Blast so they downgraded it to Fiendishly Complex where it stays today, and Piercing Bolts took its place.
Law of Gold: Temporarily suppresses the abilities of a magical item.
Fiery Blast: Fire Ball Mk. 2. More balls, more damage per ball.
 
I just thought of something that suprised me concerning Johann, last turn we voted for him to "Train with and study the freshly-attached golden arm" and while that section was fun I'm sort of incredulous he did not cast Breach the Unknown on it.

We know from previous studies that Breach the Unknown tends to be Johann's bread and butter when it comes to researching artifacts or materials and we also know he isnt afraid to cast it, the madman used it on silver flakes to have a vision of the Ancestor Gods after all.

It's really suprising he never used it on the arm since it could have shown him how previous owners wielded it and clarified who built it.
 
I just thought of something that suprised me concerning Johann, last turn we voted for him to "Train with and study the freshly-attached golden arm" and while that section was fun I'm sort of incredulous he did not cast Breach the Unknown on it.

We know from previous studies that Breach the Unknown tends to be Johann's bread and butter when it comes to researching artifacts or materials and we also know he isnt afraid to cast it, the madman used it on silver flakes to have a vision of the Ancestor Gods after all.

It's really suprising he never used it on the arm since it could have shown him how previous owners wielded it and clarified who built it.
It's an active magical item. Using Breach the Unknown risks producing Dhar, which would then get pumped straight into his brain.
 
Also, maybe it's simply not possible. Maybe the spell simply returns a "No Data" when used because it can't take ahold of the metal:
Over time the twitches become more pronounced and his fingers begin to flex slightly when he isn't paying attention, but your own observations are more taken with how the tendril of Hysh that seems to be healing and examining the socket it has been implanted into withdraws quite obligingly whenever Johann channels Chamon, allowing him to perform his spells without trouble, and the few times he's unthinkingly tried to send magic through his left arm out of habit the magic has simply rebounded off the metal, indicating either some sort of advanced insulation worked into the metal or a very high density of stored Hysh.
 
I just thought of something that suprised me concerning Johann, last turn we voted for him to "Train with and study the freshly-attached golden arm" and while that section was fun I'm sort of incredulous he did not cast Breach the Unknown on it.

We know from previous studies that Breach the Unknown tends to be Johann's bread and butter when it comes to researching artifacts or materials and we also know he isnt afraid to cast it, the madman used it on silver flakes to have a vision of the Ancestor Gods after all.

It's really suprising he never used it on the arm since it could have shown him how previous owners wielded it and clarified who built it.
He didn't expect that doing Breach the Unknown/Tale of Metal on flakes would get him a glimpse of the Ancestor Gods, and certainly not what he got. Instant conversion is a rather extreme response to seeing them, so I imagine it taught him a very valuable lesson on Breach the Unknown/Tale of Metal. He knew what the flakes were and who had brought them out of the ground, in this case he doesn't even know who made it. He just knows it's an unbelievably complex magical artifact with abilities out of the reach of all the College's teachings.

Also, Breach the Unknown gives all the details of a particular object. Tale of Metal is what gets you a vision of its creation. Either spell might have literally melted his brain if it included an Old One in the process. That's the worst case scenario and possibly unlikely, but I'd slap him atop the head if he thought it was a good idea to analyse the Arm even only with IC information. If a prosthetic arm can let a Gold Wizard cast a Battle Magic spell from a different lore, you know that there's a possibility it could melt your brain. The Ancestor God thing gives him a better reason to not do it, rather than being evidence that he would have done it.
 
I was rereading an older update in preparation for my Laurelorn post to get all the details right, and I decided to reread even the less relevant sections. When I came across this quote again, I had a thought:
"My honour is my life and without it I am nothing," King Belegar says softly.
This phrase had a certain cadence to it, like it was a practiced phrase. I wondered whether Boney was inspired by any particular work of fiction because I thought it sounded vaguely familiar. I found something sort of similar in Shakespeare's King Richard Act 1 Scene 1 Page 7 from Thomas Mowbray. I think I did King Richard in school, but I certainly don't remember the context:

"Yes, but you won't take away the stain of these charges. If you'll clear my name, I'll give up my glove. My dear, dear lord, the greatest treasure in our earthly lives is to have a good reputation. Without that, men are nothing. To have a brave spirit is as valuable as a well-guarded jewel. My honor is my life. One is inseparable from the other. Take my honor, and my life is over. So, my lord, let me prove my honor, since I live for it and I will die for it."

BTW, this is translated into Modern English. You can probably tell. For those who want the actual literal words:

Yea, but not change his spots: take but my shame.
And I resign my gage. My dear dear lord,
The purest treasure mortal times afford
Is spotless reputation: that away,
Men are but gilded loam or painted clay.
A jewel in a ten-times-barr'd-up chest
Is a bold spirit in a loyal breast.
Mine honour is my life; both grow in one:
Take honour from me, and my life is done:
Then, dear my liege, mine honour let me try;
In that I live and for that will I die.
 
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Continuing my dive, which is becoming more and more of a reread as I develop a greater perspective over things I suppose:
Ten minutes later, you return to the balcony with your teaching aid. "This," you say brightly, "is Little Franz, the Cooper. Say hi, Franz."

"Hello," the lad says nervously.

"Tell the nice Wizards about yourself," you nudge.

"Um, I'm from Merfeld, between Hochsleben and Karaz Angazhar. I was doing my apprenticeship under Da when some Axedwarves came through on the way to join the Expedition, and I joined them."

"How many battles have you been in, Franz?"

"Um, been at seven battles, but I only actually fought at two of them. Me and my friend Big Franz got two Orcs together at the Battle of the Citadel, and I got this," he pulls on the collar of his tunic to reveal a nasty burn covering his upper chest, "at the Battle of Kvinn-Wyr."
First things first, because this is very important. I thought Little Franz was a Dwarf. Not really sure why. But that is never mentioned and he participated in the Battle of Kvinn Wyr, which if I remember correctly only the Undumgi went in there. So I've decided to update his profile. I've also added Dromgar Angrund in the K8P section for what it's worth. Lots of question marks on that one:
Little Franz, the Cooper: Young lad Mathilde used as a teaching aid to get the ducklings to treat themselves better. He's from Merfeld, between Hochsleben and Karak Angazhar. Was under the apprenticeship of his dad before he got pulled over into the expedition. He's been in seven battles but only participated in two, one in the Battle of the Citadel where he and his friend Big Franz took down two orcs. Another in which he got a nasty chest burn scar from a troll in the Battle of Kvinn Wyr. Participating in the Battle of Kvinn Wyr makes it likely he's an Undumgi.
You're kept waiting for a few minutes in the hall of the Temple of Ulric, and find yourself facing the flame on the altar, which had been quite laboriously and carefully carried all the way from the Sacred Flame of Ulric at Middenheim, which the Winter Wolves were once charged with guarding. It is said that the Sacred Flame will not harm a true follower of Ulric, and history tells of Magnus the Pious striding into the flame unharmed to win an alliance with the Ulricans. In modern times, this practice is discouraged, which strikes you as inconvenient. Having someone able to prove they hold Ulric's stamp of approval would simplify matters a great deal. You take the opportunity to give the flame careful scrutiny under Magesight, and though at first you think it's entirely mundane, the fact that you feel colder the closer you get to it and that Wolf has perked up and is staring confusedly through your eyes definitely indicates that something is up.
This passage is more significant with the latest update. Mathilde looks into the Sacred Flame of Ulric and feels its divine cold, but beyond that, Wolf perks up at Mathilde looking at the flames and feels confused. It's later mentioned by the Ar-Ulric that Wolf will not die of Ulric, implying Ranald laid a claim on him, but that doesn't mean Ulric's wolf domain disappeared. As long as Wolf remains a wolf, he's going to feel an odd connection to Ulric. Albeit a confused one, because his soul is already spoken for.

That connection is probably what Ulric exploited to get a hold on Mathilde. Taal can affect Mathilde because she's in his Holy City, and Ranald clearly can and has boosted her before because of their connection. Ulric needed a little more than just howling to get a hold on her. I guess that's where Wolf comes in.
"It will only respond to you or Mandred," you assure her, "and it's completely safe, there's less magic in it than a dandelion."

Heidi stares thoughtfully at the horse, and you can faintly feel the reflected radiance of divine attention turning her way. "Do you have a chisel?" she asks, and you summon one. "Carve your Order's sigil onto it, there's a possibility of an irritating misunderstanding about this in six months that it would neatly bypass."
I interpret "reflected radiance" here to refer to Heidi specifically casting a spell or activating some sort of divine power here. This is interesting in that none of the canon spells have an effect like this, but it has intriguing implications. My interpretation of this is that she cast something that gave her some sort of idea for the probability of something going wrong. I imagine it's the kind of spell that she'd cast before taking a risky gamble in order to find if the odds favor her. If not, then she'll tilt the odds in her favor. Seems like a Gambler Spell.
"Interesting," he says at last, turning his gaze from the cocked head of a slightly uncomfortable Wolf. "All wolves are born of Ulric, but not all die of Ulric. This is perhaps the least bad reason for that, amongst a great many very bad reasons. Does he retain the nature of a wolf?"

"When it suits him," you reply cautiously.

He whistles, and after a few moments a side door swings open and another wolf stands framed in the doorway, before being knocked into the courtyard by two additional and equally inquisitive wolves who didn't stop. The first wolf turns and throws itself at one of the other two, and the nearest White Wolves edge away as the three devolve into a yipping and biting tumult that if it weren't for being able to borrow Wolf's instincts, you'd think was a fight to the death. Wolf cautiously advances, and the disagreement comes to a halt as he nears, and there's a few tense moments before they relax slightly and then it's a matter of a great deal of sniffing and licking of teeth.
This is the Ar-Ulric mentioning that Wolf has been detached from Ulric, but interestingly enough he doesn't seem to be able to notice if Wolf still "retains the nature of the wolf". I suppose even for a High Priest, sensing stuff like that is pretty hard.
...well, how could he know? A lot of people know what you know - everyone in Karak Eight Peaks, and then some - which is why you never thought to pass it on. But none are part of the intelligence apparatus, are they?
This part is funny in retrospect considering current conversations. Mathilde never noticed anything particularly special about the refugees, so she never wrote about it, despite its importance. This fits right in with the whole "everyone knows this why write it down" thing the thread was recently talking about.
"I can see why you'd mistrust that, but we act with sincerity, in this as in all things." She turns her head to watch a butterfly flap past. "You may already know that a Sacred Flame that only burns the unworthy is significant to us. The accounts of your Magnus standing in it unharmed have stood up to a great deal of scrutiny on our part. And our Priests are also interested in the Frozen Throne of Ulric, as some descriptions of it are similar to the Diamond Throne. Perhaps Ulric is a guise, or a child, of Asuryan. Needless to say, if this is the case, Ulric is indeed deserving of reverence." She hums, and tilts her head. "Or, alternately, Ulric could be a guise of Addaioth, or one of the Ellinilli we did not know still lives. If so, that He teaches His followers to withstand the torments of Ellinill speaks of His worthiness. Our Ulthuani cousins have reached an accord with Mathlann, after all.
I find it interesting that Cadaeth says that "our Ulthuani cousins have reached an accord with Mathlann" instead of referring to some sort of Eonir House or group that has reached an accord themselves. I feel like if there was an example closer to home she would have used it. I suppose Mathlann isn't popular in Laurelorn? I suppose the main city wouldn't care too much because Tor Lithanel is pretty far from the coast. There might be people who venerate him closer to the coast, but they're probably too minor a group to be considered a major presence in Laurelorn. The Major Houses hold all the power after all. Well, them and the Wardens, but we don't really know much about Kaia, who would probably be closest to Mathlann (literally the "Storm"witch).
"Or," she says, kicking her feet idly, "He is the God of the Empire in a way more literal than most realize, in that He is the God of this part of the world, perhaps kin to the Widow of Kislev. If so, we would seek accord and harmony with our host as a matter of course. Our Priests are still learning all that the Cult of Ulric are willing to teach us, and debating the matter amongst themselves."
This is an interesting discussion because of its ironic relevance. I've mentioned multiple times that Liljiana's talk about Ranald heavily parallels Loec's story with Elinill, and it seems to imply that the Kislevite pantheon are surviving Elinilli. Ulric has some simialrities to the Elinilli and he has a longlasting dislike of Ranald, which fits with the Kislevite Pantheon. Of course, it could be that that one story about Ulric saving the entire world is actually the correct one and Ranald and Ulric were brothers until Ranald abandoned Ulric, but I find that one dubious even if it holds some interesting tidbits.

Either way, I have a feeling that when it comes to divine discussion, Ulric is incredibly interesting. What is he? Who is he? What is his REAL story? Not the mythologised stories about him holding back Chaos singlehandedly and saving the world and smashing the Chaos Gods' heads in. We might never know, but I think Ranald is connected to him in some way.
"Waystones. On one hand I'm furious that Ulthuan never told us it could be so easily tapped into and put to use, as the Eonir seem to be implying. But on the other, I shudder to think how much damage every Journeyman with more ambition than sense would cause if they had an idea that playing with henges and leylines could get them limitless power."
I find it interesting that our Patriarch Algard, who seems so knowledgable and well learned, doesn't know that Journeywoman like Panoramia can tap into the powers of the Waystones. Is Panoramia special in that she inherited specific traditions from her mother that not all Jades get access to? Is it a more tightly held secret in Altdorf? Does Algard not interact with Jades a lot? Maybe Paranoth is his main contact and Paranoth doesn't have access to those techniques because he actively fights the traditionalist faction.

I mean, c'mon. Mathilde learnt that Panoramia was accessing the waystones in Karak Eight Peaks from an offhand comment on their first date. Either Panoramia is extremely irreverent of her traditions and the need to keep secrets, or it was never much of a secret in the first place. It could be that Panoramia was super comfortable and just spit it out and never noticed that she blurted out a secret, or maybe this is indeed a case of Panoramia's family being special. I don't know.
"Mmm," King Belegar says, just as neutrally. "I'll send to Karaz-a-Karak for the Book of Grudges of Karaz Ghumzul, which will give a starting point to even begin thinking about the matter. Now repeat to me what they said of Waystones. As close to their exact wording as you can."
I think it's funny that Karaz-a-Karak still has access to Karaz Ghumzul's Book of Grudges despite the bad blood and the secession and all that stuff. I find it funny that it was one of the stuff the Karaz Ghumzul dwarves brought out of their fallen holds and gave to Karaz-a-Karak. I would have expected the Karaz Ghumzul Dwarves who stayed in the Empire would hold on to it instead of giving it to the migrants.
 
I think it's funny that Karaz-a-Karak still has access to Karaz Ghumzul's Book of Grudges despite the bad blood and the secession and all that stuff. I find it funny that it was one of the stuff the Karaz Ghumzul dwarves brought out of their fallen holds and gave to Karaz-a-Karak. I would have expected the Karaz Ghumzul Dwarves who stayed in the Empire would hold on to it instead of giving it to the migrants.

Dawi kings were supposed to meet regularly (or semi-regularly in troubled times) in Karaz-a-Karak to have the important Grudges recorded, see what Grudges were struck out and generally plan together.

Not sure if the recent 7010 session was on schedule or a result of K8P and Vlag getting recovered. At any rate Karaz-a-Karak should have Grudgelore from all holds up to very nearly the date they got lost.
 
Dawi kings were supposed to meet regularly (or semi-regularly in troubled times) in Karaz-a-Karak to have the important Grudges recorded, see what Grudges were struck out and generally plan together.

Not sure if the recent 7010 session was on schedule or a result of K8P and Vlag getting recovered. At any rate Karaz-a-Karak should have Grudgelore from all holds up to very nearly the date they got lost.
Yeah, but Ghumzul seceded during the War of Vengeance, and was abandoned hundreds of years later.
 
Would any Grudges after secession even count for the greater Karaz Ankor?
Belegar was looking for Grudges levied after the War of Vengeance, after Laurelorn declared its independence, because it would give him a starting point of them as an entity. If the after secession Grudges didn't count, then it wouldn't make sense to call for the Book. They seceded during the War.

As an aside:
But Tor Lithanel survived by turning to the 'Grey Lords', the organization founded by the original research expedition and bolstered by Archmages exiled from Ulthuan for unsavoury experiments.
I just realised that the Grey Lords didn't consist entirely of the exiled Archmages of Ulthuan. It was only "bolstered" by them, which means that at least the initial Grey Lords consisted of some non-exiled Archmages from this expedition:
The first piece of the puzzle: the Eonir. Most Imperial accounts describe them as fae woodland spirits of which little is known for sure, but Dwarven ones go back considerably further, all the way to a research expedition sent by the Everqueen into Laurelorn during the reign of the second Phoenix King, Bel Shanaar the Explorer. In time it sprouted into the two cities of Tor Lithanel and Kor Immarmor, and at first they were simply outposts of the Kingdoms of Ulthuan.
The Everqueen's expedition. This probably explains why Marrisith's uncle is one of the 12 current Grey Lords. He was likely part of the organisation or something.

Also, I need this for my eventual post. What is the geography equivalent for cities? Like, if I'm going over all the features of a city and stuff like I'm talking about geography, what do you call the analysis in a single word?
 
I've been thinking of possible Windherding projects that aren't just Windherding training sessions which also happen to create some dubiously useful trinket and I suddenly realized that we have a gyrocarriage. Remember our gyrocarriage? We have one, which is ours. Used a boon to get it. It's easy to forget because we haven't done a single thing with it so far. But you know what we could do with it, that we couldn't do with a loan? We can enchant it and cast spells on it.

What spells, exactly?
The following spells have obvious applications in the improvement of a gyrocopter. In no particular order:

Stoke the Forge (Gold, Relatively Simple) / Inextinguishable flame (Bright, Moderately Complicated):
Can be used on the engine to obvious effect. Stoke the forge makes the flame hotter and inextinguishable flame doesn't (I think) but Stoke the forge lasts one hour while Inextinguishable flame lasts for months. Both make it so that the flame doesn't consume fuel, which is generally convenient and possibly life saving in the case of a fuel leak.
Enchant Item (Gold, Fiendishly Complex):
Makes an item better for an hour. We probably can't permanently enchant the whole thing with it (can you even permanently enchant objects with enchant item? Feels like cheating) but using it on specific components of the gyrocarriage could be really useful.
Law of Form (Gold, Relatively Simple):
Could maybe be used to strengthen parts of the copter in case of damage, making them hold for long enough to make an emergency landing? Honestly this one might end up not being that useful, but worth mentioning.
Lens on the Sky (Celestial, Relatively Simple):
Could be useful when scouting. Mathilde already knows how to create magical lens with her tool-free enchantment spells, but I imagine the celestial version is better for seeing things at a distance.
Clear Sky (Celestial, Moderately Complicated):
Could help flying in hard weather conditions. Dispelling a single cloud doesn't sound like much, but maybe we can get an enchantment that can cast the spell a number of times per charge.
Lightning Bolt (Celestial, Moderately Complicated) / Wind Blast (Celestial, Moderately Complicated) / Lightning Storm (Celestial, Fiendishly Complex):
If the gyrocarriage is in aerial combat things have probably already gone terribly wrong, but it might be a good idea to have some combat capabilities just in case.
Wings of Heaven (Celestial, Moderately Complicated):
Not really for the gyrocarriage itself, but this might serve as an emergancy parachute.
Stoke the Forge: Causes a fire to burn as hotly as naturally possible and without consuming fuel for up to an hour.
Inextinguishable flame: Makes one flame inextinguishable. Duration depends on Magic, up to one year

Enchant Item: For an hour, the item this is cast upon is supernaturally better at performing its intended purpose. Can be conceptual, such as a circlet making someone better at diplomacy. Long casting time.

Law of Form: At a touch, gives a solid, inanimate object the strength and rigidity of steel for several minutes.

Lens on the Sky: Creates magical telescope-lens.

Clear Sky: Dispels one cloud, or clears a 100-yard area in a generally overcast sky.

Lightning Bolt: Conjures one lightning missile to strike a target at short range.
Wind Blast: Targets in a large area are knocked prone and battered about, negates missile fire in area.
Lightning Storm: Causes lightning damage in a large area. This Aethyric storm can be cast anywhere, even underground.

Wings of Heaven: You can fly for several minutes.

Why is this a good idea?
Next turn we will hopefully hire Adela as our full time pilot. Adela, a Bright wizard which specializes in engineering and which knows how to cast Inextinguishable flame. Already on WEB-MAT's roster is Max, which also has an interest in dwarven craftsmanship and knows how to cast Stoke the Forge, Enchant Item and Law of Form. Neither is an enchanter, which is kind of a problem, but a solvable one: we have two master enchanters in WEB-MAT that can teach them, and we can send them to the Colleges to take classes. As our first enchanting project on the gyrocarriage we can do Stoke the Forge + Inextinguishable flame. Those are relatively simple and moderately complicated, so it's not that crazy for our second foray into Windherding. And a gyrocarriage is a much bigger enchanting platform than, say, a ring, which should make the enchanting process easier. Actually, since Inextinguishable flame is such a long lasting spell, maybe we'll end up creating a combination spell or something rather than enchant the copter. And if that idea falls through there are still numerous spells we could put on the gyrocarriage, from three different lores of magic. There's probably some Windherding project in there.

I admit that this is probably going to take more AP than a simple 'make small object with Egrimm' project, as we're either going to teach some members of WEB-MAT enchanting or hire enchanters from the Colleges, but on every other level I prefer this to any proposed Windherding project by a whole lot. Not only will this give us something we will actually use, rather than something we'll hand over to some side character, this is a project that could really contribute to the Empire and which characters in the story are interested in. Adela is going to love a project integrating magic into dwarven engineering - that's pretty much why she came to Karak Eight Peaks. Mathilde is pretty much the only person capable of doing a project like that, because other wizards do not get complex dwarven devices to experiment with. And a paper on the use of magic in the enhancement of complex engineering will have a clear and immediate use to many wizards in the Empire at large and in the army in particular. I'm not saying we should do this right away, but after we get Adela as a pilot we should have her and Max do some experiments with their spells and see what would make for good enchantments, and then we can work with them on that.
 
I took a pause because I think I was quite amused at an observation that I've had:
"Lornalim ithil," says a familiar voice, and you refuse to jump.

"Vicereine Cadaeth," you say as you straighten up. "You're looking very different than when we last met."

She smiles as she approaches, brushing imaginary dirt off her outfit of leather and scale, with what looks like bark standing in for steel. "I was an envoy seeking to charm, where I am now a mother standing vigil over her children." She runs a fond hand over the leaves of the nearest sapling as she passes.

"Lornalim ithil... I thought the Silver Wood was west of the Demst?"

"The Verdan Ithil was once more than a few well-guarded glades. You could once find groves of the two varieties of lornalim throughout the entirety of Laurelorn and beyond, before the men of Nordland discovered their names were quite literal. They learned that if they see veins of silver or gold in the trees, they will find the same if they dig down."

You watch as a second wisp of Ulgu is greedily drunk by the tree. "They're natural Waystones."

"Yes, for a certain definition of 'natural'. Tributaries to the leyline-streams. But quite dependent on the metals they take their name from, and given a choice between material wealth and the continued existence of life on this world, your kind has a distressing tendency to choose wealth."
First, I want to talk a little about this section, which I can't remember how much it was remarked on. In 4th Edition Archives of the Empire, there are two very interesting places in the Ward of the Sun known as Verdan Lauroi and Verdan Ithil, which basically stands for Golden Woods and Silver Woods respectively. Cadaeth mentions here that the Woods used to be more than a few well guarded glades, which is what they are in canon. She then explains the Lornalim to us. To be more exact about what the Lornalim is, in Archives it's a moss covered coniferous tree with a dense canopy that blocks out sunlight but has veins of either silver or gold, which according to Cadaeth here, is representative of the metals that the trees rely on. There are two types of Lornalim, Lornalim Ithil and Lornalim Lauroi, representing Silver and Gold. Both serve as waystone tributaries that absorb magic and funnel it to the big boy Waystones. If the gold or silver is extracted, the implication is that the trees die.

The "Children" that Cadaeth keeps mentioning are these Lornalim Ithil, which she's growing on the ruins of Oldenlitz, which was apparently camped over some source of silver considering all the Lornalim Ithil she's been growing to expand the groves. As a side note, the Verdan Lauroi might be the reason that the initial name for Laurelorn was Loren Lauroi, which I believe means "Realm of Gold". It's also what Laurelorn is derived from.

In Archives, there's also an additional note to add to the Lornalims. Page 79 of Archives of the Empire says this: "The moss that grows on lornalim trees is called Moonflower by Elves (Humans call it Elven Hair — see WFRP, page 306). Moonflower can be boiled to produce an inhalant capable of curing Black Plague in Elves — in other species it merely acts as an, admittedly powerful, sedative. Desperate Characters who cannot acquire this rare medicine from an apothecary might brave the Laurelorn instead."
"Dwarves and all. They never managed to reach Tor Lithanel in the turmoil of their War of Vengeance, and with the extinction of House Elywn at the Battle of the Schadensumpf, we have no more major houses from Kor Immarmor. So the High Council is now quite unanimous in letting bygones be bygones. We'll also be a lot freer to contribute our expertise to a local project - we have mages that will travel to contribute, but the Grey Lords prefer not to leave their forests, as do some of the more esoteric beings that contribute to our society." She gives an artful little smile and cocks a hip. "Myself included, if you've grown fond of my company."

"I'll keep that in mind," you say simply. Though to your mundane sight she's simply standing there talking, you've watched the bulk of her soul flow from tree to tree like a nurturing mother bird, and you're quite sure you have only a fraction of her full attention. Part of you finds that intriguing, but another part is reminded that you're still not sure if you could identify her species with any confidence.
By the way, I think I've found the root of Mathilde's attraction to Cadaeth. Cadaeth is very hot, that's a given. But I think Mathilde has given her a bit more attention than the usual attractive person. I think an amusing possibility behind that is that it isn't just her physicality, which Mathilde isn't very fond of checking out, but her soul/spirit that is attractive. Cadaeth has been mentioned several times as having an expansive soul, and in here what attracts Mathilde's attention is the way her soul flows from tree to tree to nurture them like a mother. That is what makes Mathilde think she's intriguing. Another part of her is telling her to not get too attached because she might be a spirit and we know where that stuff goes. Considering her internal thoughts on what Cadaeth might do with people she lures to her home, that's definitely a consideration.
She cocks her head. "I guess put that way, I can kind of see it." She nods to herself. "Plus your Magesight is visual. I suppose Cython's just one big flare of Hysh to that, just like I am with Ghyran."

"I admit, you looked really impressive drawing on the Waystones."

"Really?" She leans back in her chair to place her fingers on the smoothed stone of the wall, and after a moment she brightens in your vision as Ghyran trickles into her. "I'll have to keep that in mind."
This is Panoramia outright implying that Mathilde finds showings of magical ability to be attractive, and is further reinforced by:
Time passes in silence as you watch the dancing of energies, and with the part of your mind that's not entranced you note that Eike is showing admirable patience while watching what must to her be just a woman standing immobile in an empty field.
I think it's very funny that it's not the skimpy clothing that distracts Mathilde, it's the soul magic.
 
Also, I need this for my eventual post. What is the geography equivalent for cities? Like, if I'm going over all the features of a city and stuff like I'm talking about geography, what do you call the analysis in a single word?
I don't think there is a single English word for this. "Urban geography" is the best I've got.
As our first enchanting project on the gyrocarriage we can do Stoke the Forge + Inextinguishable flame. Those are relatively simple and moderately complicated, so it's not that crazy for our second foray into Windherding.
I like your thinking here, but I want to point out that it is definitely pretty crazy for a second foray:
Is Windherding two non-Ulgu enchantments legal, or must one of the enchantments be something we're doing ourself for Windherder to apply?
Possible, but it means there's three Wizards involved rather than two, which is more variables to go wrong.
We'd need to get Adela up to being able to enchant Moderately Complicated in addition to one of the Golden Boys to RS, and then we'd need to do a three-way collaborative enchantment. That's a minimum of four WEBMAT AP involved, at a higher level of difficulty than standard Ulgu + something Windherding, and bringing Adela on as an enchanter and not just a pilot requires dedicating AP to managing her:
I don't want to give up another action to employing Adela. We've have to recruit two other people on top of her to "make it pay" and then there would be four WebMAT actions a turn.
If she's being recruited solely as a pilot then she wouldn't require managing, only if you also want to do other things like enchanting or research or whatnot with her.
So while I am all about tricking out our gyrocarriage eventually, I think probably the best way to do it is to spend CF to hire College enchanters to collaborate with, rather than dedicating AP to trying to raise up our employees as enchanters from scratch, a skillset they are by no means guaranteed to take to.
 
So while I am all about tricking out our gyrocarriage eventually, I think probably the best way to do it is to spend CF to hire College enchanters to collaborate with, rather than dedicating AP to trying to raise up our employees as enchanters from scratch, a skillset they are by no means guaranteed to take to.
I'm not sure I get the point about bringing Adela on as an enchanter - is it saying that if we recruit Adela as a pilot we can never again ask her to do anything else? How does that work? I thought the point was that Adela can be a pilot on a regular basis without a single AP each turn going to an '[ ] ADELA: Be a pilot', and she's not going to require us to spend an AP every two out of three turns because she has a full time job, but we can still occasionally use her for other projects at the cost of AP.

The point on three wizards rather than two is well taken, but I think we can have Adela and Max lay the groundwork for us even if the eventual enchanting project is done by College hired enchanters: they can experiment with casting their respective spells on the Gyrocarriage and see how it goes, and that expermination may end up making the eventual enchanting project less difficult. An Adela in particular has the perfect trait for that kind of research.
 
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