Dwarfs 8e page 60
I think I found a new reason why some think Skalf made Ghal Maraz. WFRP 4e: Empire in Ruins page 160:
That's Skalf's rune near the head. A clever visual reference on the part of the artist in my opinion. However, none of the five runes in its actual rules are the Master Rune of Skalf Blackhammer; the only master rune is Smednir's Master Rune of Head-Wrecking.
I've taken to reading Headtaker, which came out in 2013. There's some interesting stuff here, starting in chapter 1.
Sitting cross-legged before an ancient doorway far beneath the deepest levels of Karak Eight Peaks, Thordun Locksplitter brought the runehammer to his lips. He planted a kiss on the golden rune as he offered a prayer to Grungni and to the humans' god of thieves, Ranald.
A Nulner dwarf who occasionally offers prayers to Ranald.
Chapter 2
[...] Karak Eight Peaks is pledged to offer no fewer than five hundred warriors, yet you arrive here with a mere fifty. And this, despite increasing exports from our armouries while asking nothing in return bar support in this.'
'With respect, our defence pact was agreed when the Eight Peaks could command such forces. Fifty warriors is all King Belegar can spare and commensurate with our… temporarily… diminished circumstances. My king believed this fair–'
[...]
'An oath is an oath and without them we would be naught more than men, grubbing beneath the mountains and feuding over what scraps remain. Belegar has broken his, one made by his ancestor long ago, but an oath just the same.
In another time, Belegar would have been an oathbreaker.
'Your thanes propose a postponement of the campaign on Black Crag. Just for another season. Until the skaven menace is dealt with.'
With a roar, the king slammed his fist into the arms of his throne, stunning the gathered thanes to silence. 'For fifteen years my thanes have begged me wait.
Got some more detail on the Kazador timeline, specifically them being freed after "over a decade" of captivity. Seems that Kazador's kin won't be freed until at least 2518 IC.
Chapter 3
Queek had been cornered by a trio of his most prominent lieutenants and the four of them scratched crude diagrams into the hard soil of the tunnel floor. Out of respect, Ska held back. They were discussing arrangements for accommodating and feeding so many warriors on the stop-over to Deadclaw. Ska couldn't help the tingle of delight at the thought of Queek Headtaker suffering through such tasks.
Even Queek has to get involved with the work of logistics.
Chapter 4 has some lore on Karak Azul.
Grungni's shrine in Karak Azul was the largest, and quite easily the grandest, to be found anywhere in the Karaz Ankor. The lord of mining was said to have dwelt within these halls – said by the dwarfs of Karak Azul in any case – and thus the primacy of that most revered of ancestors was doubly pronounced in this, his home.
I figured that his greatest shrine would've been at Karaz-a-Karak. Maybe Valaya's is biggest there?
The dwarfs chewed purposefully in silence, paying rapt heed only to their own platter. It was astonishing that so many dwarfs could generate so little noise. Aside from the rattle of animal bones tossed into pewter bowls, the cough of a dwarf taking too deep a draw of his pipe and the occasional crash of a dropped tankard, the atmosphere could easily have been mistaken for the Nuln public library.
Nuln has a public library and it's a quiet place.
He looked around, unable in just one glance to take in the full measure of the hall's splendour. [...]
He gazed in wonderment at the high ceiling, its dazzling frescoes depicting seven thousand years of dwarfish history, and with equal awe at the great ribbed vaults that held the weight of the hold without need for columns. Set into the vertiginous granite walls, more ancestor statues sat in states of repose upon marble plinths bearing the names and great deeds of the worthies depicted in immortal stone upon them. [...] Between such statues, and they were numerous, rich hangings were draped bearing the runes and accumulated history of the clans of Karak Azul from carpenters to kings.
Karak Azul has a hall with a bunch of history depicted in it.
Unlike more cosmopolitan strongholds such as Zhufbar or Barak Varr, Karak Azul was far to the south and with too grim a reputation to lay claim to any great human populace.
Zhufbar is considered cosmopolitan, similar to Barak Varr, at least by this one Nulner dwarf.
'Pass up that excuse for a weapon, Bagrin.'
The clansdwarf did so, and Handrik lifted it to the light. The illumination cast by the ceiling glimstones trembled with the thundering of so many feet and Handrik studied the reflected light as it played across the axe's edge before experimentally shearing a grey hair from his beard.
Seems that "glimstones" are used to light karaks. I think that's a good way to explain how the halls are lit without light runes, which can't be manufactured in enough bulk, or torches, which would have atmospheric and logistical issues.
The day after the Feast of Grungni: a damned poor day to go to war.
[...] The Black Crag would be purged and vengeance exacted on the squatter king. [...] Today was the day of grudgement.
A lowercase "day of grudgement" phrase also exists in the dwarf lexicon.
He made the twinned axe of Grimnir across his chest.
Dwarves make the sign of the aquila.
Next quote is in response to Karak Azul's forces leaving to march on Black Crag. The skaven speaking are in Deadclaw, Karak Azul's undercity.
'The dwarf-things, they leave. Even now their armies move.' [...]
'How do you know this?'
[...]
Razzel eyed the older skaven for a moment before extracting a small statuette from within the folds of his robes. It was carved of wutroth wood into the likeness of a slinking rat, its fangs rendered with glass, its eyes picked out with tiny ingots of glowing warpstone. A long tail looped around its feet to form a base. Razzel placed it on the table, his paws making about it a possessive wall.
'Even dwarf-thing places have rats.' The grey seer stroked his carving, and the manner of its posture, body and snout rising into his paw, made it appear as if the creature gnashed its teeth in pleasure at the sorcerer's touch. 'This catalyst helps them hear the Horned Rat's call. Lets a skilful user of his gifts use their body to hear and smell. Spy-rats show me the dwarf-thing army gathering, show me their secret councils. [...]
'Show me. Show me what you saw.' [...]
'No,' he said.
[...]
It was likely that the act of splitting his consciousness across the aether rendered the seer helpless, and no amount of cajoling would convince him to place himself at Sharpwit's mercy.
I'm wondering if there's any equivalent kind of spell we could create. This'd easily fall under Warrior of Fog - this enchantment revealed troop movements.
Raising a hand to shield his eyes from the glare reflected off the casual wealth of starmetal axe blades and gold-embossed helms he stared at some point across to the left.
"Starmetal" is a thing.
The thane's insults ran dry as he saw what Thordun and Bernard had found. He reached past unsqueamishly and, not wishing to damage the parchment in his heavy gauntlets, carefully teased it free. It resembled a mad child's scrawl, random lines and scores scratched into dead meat. Hrathgar's eyes roved across the page. The language was Queekish, the claw-scratch form of the skaven tongue and well familiar to the thane of Karak Eight Peaks. No dwarf would ever admit it but, deep in his stubborn heart, even Hrathgar understood that the rats were now the true rulers of the Eight Peaks.
The thane muttered aloud as he read, teasing out the dense and childishly rendered words. 'Old grey fur… Kazador-King… forever squeak-tell of the glory… assault on the Ninth Deep… face if you dare… find doom at the paws of…'
At least one Karak Eight Peaks thane can read Queekish.
I've still got the rest of the book to read, but for now there's this.