Voted best in category in the Users' Choice awards.
Voting is open
No, not +40.
Based on the previous description, the coin makes the previous bonus available twice.
Up to two +20 bonuses, on separate rolls, on the same action. Previously, we could get one +20 bonus to a nominated action.
 
Last edited:
This is probably "just" a big lump of divine currency... That will end up being invested into long-term benefits.

Case in point, Mathilde.
Ranald seems like the kind of God who after making a killing playing Russian Roulette with Mork to gamble that all away in a high risk high return investment.


While fiction likes to portray paranoid, suspicious people as good at intrigue, the issue is that they also have a high rate of false positives, and thus their suspicions are more commonly dismissed by others unless they are professionally required to be listened to.

Perfectly describes this quest's reaction to Johann.
Abelheim trusted us to use it or hide it well. Its been passed down the Van Hal family for generations and he seems to have not trusted his daughter to take it(or he'd have just told us to deliver the box to her instead)
I think it's more that he wanted to give his children a chance to stay away from the Van Hal way of life, which dumping an ancient family artifact on top of them runs counter to.

I internpreted it as him not trusting his future descendants now that they will be Elector Counts is Stirland instead of good old Witchhunters. Maybe it's both.


Problem is whilst I'm all for researching the snek juice she doesn't really have a method of manipulating it beyond pouring it onto stuff and seeing what happens

Poke it with Ulgu? :V Seems like the first step. Maybe we could consult the resident potionmaster on how she handles magical liquids. The issue I see is that we have a lot of hypothesis about what it is but no easy way to test em.

Can we please stop arguing about the book? Every update, like clockwork, we come back to the damn book.
I think this time it's slightly justified beacuse the Deciever Coin has some impact on the lying about reading it aspect. By now the discussion has moved on from that and is back to treading the same old arguments as before though :(
 
I would like to talk about the Dwarf reinforcements we will be receiving

Well, they're lead by this guy:

Kazador is a massive Dwarf, and incredibly strong even by the extraordinary standards of Dwarf kings. He is said to have once lifted a fully-laden ore pony which had stumbled and become trapped in a crevasse. In his younger days he would cheerfully repeat the performance when challenged. It is said that he could (and frequently did) out drink all the Dwarfs in his kingdom. His younger days were full of feasting and fighting, bawdy songs and raucous humour, and, of course, battles. Lots of battles, so much so that eventually the Greenskin tribes have all but avoided the territory of King Kazador whenever they possibly can due to his legendary reputation as a skilled general and warrior.​

Karak Azul itself (after the retaking of Eight Peaks reopened it to trade in canon):

While their King sits on his throne, the forges of Karak Azul have continued to produce weapons of unrivalled quality. Traded along the Underway and through hidden mountain trails, weapons from Karak Azul are in great demand throughout Dwarfholds and settlements. The hold's mineral deposits rival even those of Karaz-a-Karak; it sits on some of the richest deposits of iron, gemstones, and gold in the Worlds Edge Mountains. In addition to armaments, Karak Azul is a center for all kinds of metalworking. The trade value of their products in the human realms makes the craftsguilds of Karak Azul as economically important as the weaponsmiths​

At the moment they're probably more focused on weapons than crafts.

Poke it with Ulgu? :V Seems like the first step. Maybe we could consult the resident potionmaster on how she handles magical liquids. The issue I see is that we have a lot of hypothesis about what it is but no easy way to test em.

Sell a sample to the Gold College in return for them sharing the results of analysing it? They're all over esoteric magical substances for use in alchemy.
 
Last edited:
There are still six more peaks in just this Karak. There will be plenty of opportunities t
edit: oh *two* rolls. So not that good but good to avoid super failure.
Lolno, it is supergood. We regularly get several rolls per action during turn-time, and sometimes nailing just one is super-not-enough.
-shrugs- we can apparently be forced into being the unwilling implement of inhuman gods if we put ourselves into a dangerous enough position.
False equivalency of literal mindcontrol and QM railroading. I guess I can write a flowerly "and here are the differences" effortpost, but I'll probably get actually angry if I get invested into this topic.
 
Last edited:
We'd have to take the action to find out.
Yeah, variety is spice of life, and Mathilde have top tier collection of magical items to research:
- Belt = legendary-tier runic artifact
- Coin = legendary-tier divine artifact
- Seed = legendary-tier mage artifact
- Book = legendary-tier dhar artifact

It could be interesting to try to compare how each artifact works its magic on the world. It could give a deeper insight into nature of magic - kind of how observing Ulgu gained her 'windreader' trait.
 
Last edited:
Lolno, it is supergood. We regularly get several rolls per action during turn-time, and sometimes nailing just one is super-not-enough.

It's good, but I think that the Night Prowler's option will be superior in the short run. It makes you an almost unbeatable urban guerilla fighter. While we're in a warzone it's amazing, as it means there are lots of rolls we don't need to make. Think of the update where we shot the goblin Big Boss. If it works like I think, we wouldn't have needed to roll to see whether we could escape, we could just stroll off and they'd never be able to track her down.

When we get some proper downtime for research Gambler would be invaluable.
 
Last edited:
Forgive me for going on and on (and on and on and on.. ) but once we're done at K8P and have enchanted some nice, general equipment, would it be completely insane to suggest adventuring for a while somewhere that would normally be too corruptive to stay in for any real period of time, like (IIRC) some of Norsca or that bone place? (probably not the chaos wastes or similar until we're much older/better established/suicidal)

I mean, obviously anywhere with that level of corruption is extremely dangerous, but we are kinda superbly equipped and talented for going to such places, snooping around stealthily, etc.
 
This 'gotta catch them all' train is getting out of control actually. What's next, a Elven/Dark Elven magic primer?

Next adventure obviously has to be on Lustria to get that sweet Slann lore and screw over skaven.

The Grey College is going 'WTF' at the ridiculous loose-cannon-ess of it all and they don't even know half of it. They'll expecially freak out when all of the empire and the Lizards 'just know' Dame Mathilde is protecting their countries (triggered by accidentally leaving the wrong facet while destroying a doombell). Not derpwizard, Derp grey magister.
 
Last edited:
Forgive me for going on and on (and on and on and on.. ) but once we're done at K8P and have enchanted some nice, general equipment, would it be completely insane to suggest adventuring for a while somewhere that would normally be too corruptive to stay in for any real period of time, like (IIRC) some of Norsca or that bone place? (probably not the chaos wastes or similar until we're much older/better established/suicidal)

I mean, obviously anywhere with that level of corruption is extremely dangerous, but we are kinda superbly equipped and talented for going to such places, snooping around stealthily, etc.

We've a massive backlog of research to work on already, so going out to adventure and find more things that we need to research seems premature. We should deal with her current laundry list of stuff first.

This 'gotta catch them all' train is getting out of control actually. What's next, a Elven/Dark Elven magic primer?

I'd quite like Mathilde to visit Lothern one day. One day when she has a lot of money and can pay a Lothern merchant house to have one of the family mist mages teach her.
 
Last edited:
Really my hopes for after Karak eight peaks would be sitting down with the snake juice and maybe kill a few minor chaos cults to keep the rust off.
 
We've a massive backlog of research to work on already, so going out to adventure and find more things that we need to research seems premature.



I'd quite like Mathilde to visit Lothern one day.

Yeah, we should definitely spend, a good while after the expedition resting, relaxing and recovering from out various grievous injuries researching at our little estate in Stirland, I'm just thinking on what we should do when our feet get itchy again.

Speaking of, would it be a dick move on the players' part to decide to travel somewhere in the half-of-the-world that has barely any info about it in canon, like, Cathay, or whatever?
 
I mean, obviously anywhere with that level of corruption is extremely dangerous, but we are kinda superbly equipped and talented for going to such places, snooping around stealthily, etc.
TBH, out of our league as of now, and whatever we accomplish there will be of doubtful significance without the infrastructure to capitalize on our efforts.
 
Really my hopes for after Karak eight peaks would be sitting down with the snake juice and maybe kill a few minor chaos cults to keep the rust off.

We should really hang around to help Karak Eight Peaks consolidate while murdering lots and lots and lots of the enemies of mankind, and get some intensive dwarven education, which we should hopefully be able to afford as our dwarven reputation should be incredible by that point, so hopefully they'll discount the price in favours, as should actually living in a dwarfhold, so they don't have to go out of their way. They're an elder race, and many things they can teach would probably help Mathilde develop as a wizard, from mathematics to conventional physics. I can see the potential some interesting tricks with steam power that an Ulgu mage might be interested in.

Yeah, we should definitely spend, a good while after the expedition resting, relaxing and recovering from out various grievous injuries researching at our little estate in Stirland, I'm just thinking on what we should do when our feet get itchy again.

Speaking of, would it be a dick move on the players' part to decide to travel somewhere in the half-of-the-world that has barely any info about it in canon, like, Cathay, or whatever?

I'd quite like to only spend enough time there to collect the snake box or at least a few gallons of snake juice before returning to Karak Eight Peaks. A couple of years here after the fighting has mostly settled down would be extraordinarily valuable, both for us in terms of what we can learn and what we can get for the dwarf favours we'd earn in that time, but also because killing every goblin or skaven leader within two hundred miles, destabilising their settlements and sabotaging their strategic resources would do a huge amount to buy time for Belegar to consolidate. After then I'd like to launder as much of what we've learned into College favours, and then spend about a year in the College getting an intensive education in the subjects we're currently ignorant of that might help with research such as human runecraft, powerstones, and ritual magic.

That's the point I'd like to read the book, then investigate the snake juice, then look into sorcery. After we've spent three or four actions on all three of those, I think it's time to go adventuring again to develop/test our discoveries in the field, perhaps with a stop by a dwarf hold to consult with a Runepriest or lord about some of our discoveries.
 
Last edited:
Mathilde could do with settling down for a while, training up her magic and conducting research after the expedition.

Basically getting up to the level of a full Wizard Lord because she's pretty much doing Wizard Lord level stuff. Even named WL level stuff.
 
That's the point I'd like to read the book, then investigate the snake juice, then look into sorcery. After we've spent three or four actions on all three of those, I think it's time to go adventuring again to develop/test our discoveries in the field, perhaps with a stop by a dwarf hold to consult with a Runepriest or lord about some of our discoveries.
What's our long-term, then? Are we just gonna be researching mage-hermit? We certainly do have a lot of stuff to study and research, but are we ever gonna dip our oar back into working for/with anyone, like something along the lines of our old job?
 
What's our long-term, then? Are we just gonna be researching mage-hermit? We certainly do have a lot of stuff to study and research, but are we ever gonna dip our oar back into working for/with anyone, like something along the lines of our old job?
Right now I've switched from wanting to be Belegar's adviser to wanting to go back to Stirland and start hunting monsters. With the Coin we'd be able to farm Stirland Rep easily, and we'd be able to start trying to insert ourselves back into the Count's council and work towards being a Wizard Lord.
 
What's our long-term, then? Are we just gonna be researching mage-hermit? We certainly do have a lot of stuff to study and research, but are we ever gonna dip our oar back into working for/with anyone, like something along the lines of our old job?

I'd personally be happy for Mathilde to work for King Belegar. I'm not that impressed by the Elector Counts personally, and think Mathilde can do better. As another option, I'd like track down Asarnil in about four years and see if we can impress him enough to let us team up enter his service. We can be his adviser, given that he's a Prince.

Right now I've switched from wanting to be Belegar's adviser to wanting to go back to Stirland and start hunting monsters. With the Coin we'd be able to farm Stirland Rep easily, and we'd be able to start trying to insert ourselves back into the Count's council and work towards being a Wizard Lord.

The Coin would make us amazingly, impossibly, ludicrously good as Belegar's adviser. Farming Dwarven favours is an awful lot more lucrative and reliable than Stirland reputation.

Stirland seems like a massive step backwards at this point. It's a place that Mathilde has outgrown in my mind. She's been an integral part of hopefully refounding an ancient dwarven kingdom that predates the Empire itself. By contrast what she could accomplish in Stirland is so incredibly petty. Scrabbling to recover her old position is just embarrassing. Sovereign rulers should be trying to recruit her, not the other way around.
 
Last edited:
Unless it's been introduced to the story by the QM in more than a cursory fashion, I'd argue so.
So, just to prime you on a possible plan I had cooking to bring up in-game years from now (after all the mad research we'll be getting up to), are there any human nations on particularly poor terms with the Empire at the moment, that we could go and conduct a few elaborate heists on? Bretonnia has some magical loot, IIRC...
 
Right now I've switched from wanting to be Belegar's adviser to wanting to go back to Stirland and start hunting monsters. With the Coin we'd be able to farm Stirland Rep easily, and we'd be able to start trying to insert ourselves back into the Count's council and work towards being a Wizard Lord.
Oh I am all for that, we could probably use our Old contacts. Hell since they are using our old spy network we could contact Julia and basically insert ourselves as a free agent into the spy network or at the very least have someone who will call us to help out sometimes without her boss knowing.
 
Voting is open
Back
Top