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So, ideally, really ideally, between the artillery and Kragg deciding to unleash this lightning storm on greenskins charging into a crossfire from across the caldera, is that the assault is broken and we have significantly less trouble in the near future from depleted Greenskin numbers. Which would admittedly combine excellently with our new Coin for scouting of...damn near any place in Karak Eight Peaks.

I mean, is the artillery firing on the Citadel, where greenskins are converging, or the paths between the Citadel and Nar?
 
It's not a Memetic Hazard as you say, but can you 100% say that we will never, ever, use it in a pinch once we know it?
Some things are too dangerous to have for the temptation of using it, and that's why folk doesn't even want to open the book.
I can say I'd vote against such a thing every time. Though, whether we'd even have a vote in a dire enough circumstance or if she'd just do it because it was the "only way" is another matter.
 
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Hey man, figuring out whether the Coin could beat a determined Grey Order inquisition is a valid question to ask, regardless of any ultra-illegal artifacts we might happen to have they'd be interested in.

I'd agree, if they weren't vehemently arguing it past QM confirmation.

So can someone explain to me why peole are worrying about dhar corrution ? Because I we remenber we having that belt of 100%, QM confirmed, imunity to dhar corruption, so I realy confused on why this is still an insue worth disscussing.

Mostly because Dhar could still corrupt the surroundings if not Mathilde herself, and that the belt could always come off somehow and then the Dhar corruption could become a problem. Also just that being around Dhar in general is never a great idea.

This is crossing a line. Debate the topic, not the person.

I was. He was the one who brought up that he had "no opinion" first after switching away from the topic. But fine, I'll believe him.

The timing was a coincidence.

You mean this QM "confirmation"?

I was arguing that we shouldn't count on being able to fool everyone that doesn't have some kind of a powerful magical/divine defence against such things.

And yes she can use it, so long as its influence never shows in our spells or academic papers, which shouldn't be that hard. Or actually practice necromancy of course. She doesn't need the Coin for that. Abelheim had it in his possession for a long time and had almost certainly read it.

Just don't rely on the Coin to allow autosuccess on lies to the best human Intrigue specialists in the world that we know of. That would be stupidly OP.

I was talking purely about the Coins capabilities, which do have other applications that the Liber Mortis thing.

Very well, since BoneyM declared I need to believe you, I'll reluctantly accept that it was "coincidence".

Now, I'm off to work sadly, so anything further will be responded to in about 5-6 hours.
 
I'm amazed at how fast the thread has been moving these past two updates. It's taken me all day of reading off-and-on to actualy catch up. You've really ignited people's imaginations @BoneyM .
 
Changing the subject, I'd just like to think a bit more about how incredible another face of the coin is:

- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to. For non-human population centres, will work if it's not completely unknown for humans to be present, or if you are disguised as that species.

Just imagine how amazing that would be for an assassination campaigns in skaven warrens or greenskin settlements. I think Matilde would be in danger of earning Khaine's attention and favour if we fully exploited it. Think of the campaigns of terror she could launch with this. Even in the rare private spaces those species have, in almost all cases she should be able to exfiltrate from those locations into public places, and then vanish from awareness. Mathilde could quite openly go around killing people on the 'street' then ducking around corners and effectievly vanishing. Or sniping people from a public vantage point once we get her a longarm. Brutally Cunning indeed.

With this I'd say we should hit the City of Pillars immediately and launch a decapitation and sabotage campaign. We could turn the place into anarchy in days. Imagine how dispiriting a literally impossible to find saboteur and assassin would be. At worst, the important skaven wouldn't dare to leave their personal chambers and paralysis would ensue as we murdered their couriers. At best we'd be able to kill them all, blow up their workshops, and kill their pets. If the dwarves could be persuaded to lend Mathilde a sufficiently potent rune hammer from the cache she recovered, things could go quite quickly. We'd probably want to investigate whether dwellings stop counting as private property after their owner is murdered as well.

And one of the best bits of this is that it will seem like we've just developed an incredible mastered version of Take No Heed.

So, ideally, really ideally, between the artillery and Kragg deciding to unleash this lightning storm on greenskins charging into a crossfire from across the caldera, is that the assault is broken and we have significantly less trouble in the near future from depleted Greenskin numbers. Which would admittedly combine excellently with our new Coin for scouting of...damn near any place in Karak Eight Peaks.

I mean, is the artillery firing on the Citadel, where greenskins are converging, or the paths between the Citadel and Nar?

I still think there's a very good chance that this a goblinoid civil war, and we're just taking advantage of them exposing themselves, so there are no orcs between the Citadel and Nar.
 
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I wonder wether telling people"hey, don't open this box, there's a monster inside it" would satisfy the condition for the protector to trigger.
 
Changing the subject, I'd just like to think a bit more about how incredible another face of the coin is:

- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to. For non-human population centres, will work if it's not completely unknown for humans to be present, or if you are disguised as that species.

Just imagine how amazing that would be for an assassination campaigns in skaven warrens or greenskin settlements. I think Matilde would be in danger of earning Khaine's attention and favour if we fully exploited it. Think of the campaigns of terror she could launch with this. Even in the rare private spaces those species have, in almost all cases she should be able to exfiltrate from those locations into public places, and then vanish from awareness. Mathilde could quite openly go around killing people on the 'street' then ducking around corners and effectievly vanishing. Or sniping people from a public vantage point once we get her a longarm. Brutally Cunning indeed.

With this I'd say we should hit the City of Pillars immediately and launch a decapitation and sabotage campaign. We could turn the place into anarchy in days. Imagine how dispiriting a literally impossible to find saboteur and assassin would be. At worst, the important skaven wouldn't dare to leave their personal chambers and paralysis would ensue as we murdered their couriers. At best we'd be able to kill them all, blow up their workshops, and kill their pets.

And one of the best bits of this is that it will seem like we've just developed an incredible mastered version of Take No Heed.



I still think there's a very good chance that this a goblinoid civil war, and we're just taking advantage of them exposing themselves.
To be fair, Boney hasn't confirmed that Doppleganger will allow it to work among Skaven yet.
 
With this I'd say we should hit the City of Pillars immediately and launch a decapitation and sabotage campaign. We could turn the place into anarchy in days. Imagine how dispiriting a literally impossible to find saboteur and assassin would be. At worst, the important skaven wouldn't dare to leave their personal chambers and paralysis would ensue as we murdered their couriers. At best we'd be able to kill them all, blow up their workshops, and kill their pets.

so like A tyranid Lictor
 
Changing the subject, I'd just like to think a bit more about how incredible another face of the coin is:

- The Night Prowler: As long as you are outside of private property and within a town or city, nobody will question your presence and nobody will be able to find you if you do not wish them to. For non-human population centres, will work if it's not completely unknown for humans to be present, or if you are disguised as that species.

Just imagine how amazing that would be for an assassination campaigns in skaven warrens or greenskin settlements. I think Matilde would be in danger of earning Khaine's attention and favour if we fully exploited it. Think of the campaigns of terror she could launch with this. Even in the rare private spaces those species have, in almost all cases she should be able to exfiltrate from those locations into public places, and then vanish from awareness. Mathilde could quite openly go around killing people on the 'street' then ducking around corners and effectievly vanishing. Or sniping people from a public vantage point once we get her a longarm. Brutally Cunning indeed.

With this I'd say we should hit the City of Pillars immediately and launch a decapitation and sabotage campaign. We could turn the place into anarchy in days. Imagine how dispiriting a literally impossible to find saboteur and assassin would be. At worst, the important skaven wouldn't dare to leave their personal chambers and paralysis would ensue as we murdered their couriers. At best we'd be able to kill them all, blow up their workshops, and kill their pets.

And one of the best bits of this is that it will seem like we've just developed an incredible mastered version of Take No Heed.



I still think there's a very good chance that this a goblinoid civil war, and we're just taking advantage of them exposing themselves, so there are no orcs between the Citadel and Nar.
Not sure if we can actually use the coin until normal turns resume, unfortunately. At least I think @BoneyM implied that? /Unsure
 
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Not sure if we can actually use the coin until normal turns resume, unfortunately. At least I think @BoneyM implied that? /Unsure

It depends when normal turns return. If they do after Karag Nar is retaken, then we could (and probably should) take an action to spend the next six months knocking over all the local skaven and greenskin leaders and strategic assets in a dedicated terror campaign.

It's certainly possible, yes. I just hope we're not instigating the very sally we all feared...or well, not us, but Kragg.

I hope that Kragg is just adding to the carnage.
 
Not sure if we can actually use the coin until normal turns resume, unfortunately. At least I think @BoneyM implied that? /Unsure
It's probably for the same reason that Ranald's blessing works on rolls meant to cover months of time when doing long turns, but in Adventure mode it shows up as a sudden boost of fate at the most climatic roll; he doesn't want to really have to go and deal with the micromanaging, so it's below our level of abstraction.

However, I think the effects of the coin themselves are very much personal, in the sense that they do not occur over long-turn timescales. Unless I've really misunderstood what it does, one of the faces of the medallion should be in effect as of this moment.
 
I'm unsure what Ranald's gift is.

The Gambler: As per Ranald's Gift, but can occur twice during one action.


This is either a dice modifier, either for loot rolls, or a general one or something a bit more prosaic such as 'worth tokens in the cult', ie you flash the thing and the faith is so impresed with your metaphorical balls to having played with Ranald that that it's the same as 2 favors.
 
Hmm, I wonder if we'd get anything by studying the coin with our enchanting equipment, or if we'd just end up going "yup, that's a divine relic, not gonna be able to fathom that for quite a while".
 
I'm unsure what Ranald's gift is.

The Gambler: As per Ranald's Gift, but can occur twice during one action.


This is either a dice modifier, either for loot rolls, or a general one or something a bit more prosaic such as 'worth tokens in the cult', ie you flash the thing and the faith is so impresed with your metaphorical balls to having played with Ranald that that it's the same as 2 favors.

Ranald's Gift was the previous shrine bonus. Reworded it:
The Gambler: A +20 bonus to up to two dice roll affiliated with a chosen action.
 
I'm unsure what Ranald's gift is.

The Gambler: As per Ranald's Gift, but can occur twice during one action.


This is either a dice modifier, either for loot rolls, or a general one or something a bit more prosaic such as 'worth tokens in the cult', ie you flash the thing and the faith is so impresed with your metaphorical balls to having played with Ranald that that it's the same as 2 favors.
Ranald's Gift is for having a shrine to him: It gives us a +20 to the most important roll in adventures, or for long-turns we can dedicate it to an action and it'll show up in the most important roll there.

The coin means we either get two of them, or we get two more (for a total of three), or that it counts as Ranald's Gift but it can also stack with the one we already have (meaning +40 to an action). I'm not sure which it is.
 
Hmm, I wonder if we'd get anything by studying the coin with our enchanting equipment, or if we'd just end up going "yup, that's a divine relic, not gonna be able to fathom that for quite a while".
Just another minor wonder to add to our expanding study backlog.
Still, might be useful in the "where does Winds magic stop and Divine magic begin?" project.
 
So a 40 modifier. Guys... we're in business once the adventure ends. Not quite as memetic as 'action 'economy'' but very fine.

edit: oh *two* rolls. So not that good but good to avoid super failure.
 
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