NSMS
Probably evil, unfortunately.
- Location
- A rapidly widening tear in the fabric of reality
But at least they consider that a bug, not a feature.To be fair, most human engineering in Warhammer is also pretty likely to fail and kill you.
But at least they consider that a bug, not a feature.To be fair, most human engineering in Warhammer is also pretty likely to fail and kill you.
The Skaven Empire exists on every continent that's not Ulthuan.With regards to rubber- the skaven wouldn't have a native source for that, so they'd be importing from Ind and Cathay same as anyone else, right?
Gas masks have uses beyond war. There's loads of places they'd have civilian applications and would probably do a whole lot more good there than on the battlefield.However if we massed produced those it would warn the Skaven that we think we're likely to fight an enemy that uses gas warfare. And Skaven are the only candidates there.
That is very fortunate to see!They took all the original writings and scribed copies for us.
Surely the dwarves would be willing to look at a book of skaven engineering and see if there's new way to destroy the devices within that they've never thought of before.
Eugh, hope not.I still half expect that those animals they've been feeding the skaven slime to will suddenly start horribly mutating in the third generation or something like that.
Mathilde visited in 2485 and it was still in the digging phase.I missed the canal discussion. How close is it to completion? It began in the latter half of 2480, so it's been six years. I think there was an estimate that it would take ten in total due to various delays, but that wasn't confirmed.
She commented that there was still a lot of ground to cover (or rather, dig under) and that they still hadn't decided how they'd be handling the change in elevation.Starting from the Black Water is a tunnel being dug through the mountains in the same way it has always been, as for all their insight and technology, to Dwarves there is exactly one correct way to dig a tunnel, and that is the way that Grungni did it. Sure, there are vast ventilation pumps bringing fresh air in, and steam vehicles on rails taking away dirt and rubble, but at the very front of the tunnel is a series of wooden scaffolds to allow what looks like an entire Mining Clan at once to bring their picks to bear on the solid rock of the mountain. Occassional side-branches are being dug to pursue interesting veins and deposits that were uncovered by chance, carefully watched over by Lodewardens in case they break through into unexpected tunnels.
Far below, the work is far different. Ever since the Purge of the Haunted Hills, migrant workers have swarmed into Southern Stirland in huge numbers to be a part of the logging of the Ghoul Woods, funded by the Counties of Hornau, Sigmaringen and Leicheberg. Even as timber prices crashed the logging continued to free Southern Stirland of their worst neighbour and unlock some prime farmland and pastures, with Schramleben being piled high with logs yet to find a buyer. But even though prices are recovering as shipyards and boatyards throughout the Empire begin to ramp up production, the amount of work available to these migrant workers fell as the Woods shrank, and when the Dwarves arrived to start surveying for their canals and locks, they found a veritable bounty of cheap labour and cheaper timber. Mining through rock is one thing, but digging through soil is quite another, and few grumble about letting manlings do the shovelwork. The manlings are equally happy with the arrangement, as being paid in good Dwarven silver is worth a third again as much in shillings if you find the right moneychanger.
There's still a lot of distance to cover vertically and horizontally, especially since the route carefully skirts the ruins of Karak Varn. But so far everything is going exactly as planned. The tricky part will come when it comes time to design the mechanisms to allow boats to make the trip between the Aver Reach below and the Black Water high above, especially since every supervisor seems to have his own answer for how to accomplish that. Lock flights or staircase locks are the most obvious solutions, but others are championing inclined plane canals, boat lifts, caisson locks, and shaft locks, and each champion is able to come up with a long list of drawbacks to every solution but theirs. The ultimate problem seems to be that this is a joint project between Barak Varr and Zhufbar, and both consider themselves to be the ones best suited to overcoming the technical problems: Barak Varr as champion of the rivers, and Zhufbar as the foremost technologists of the Karaz Ankor. You hope that something is able to be worked out soon.
Re: canalsEven once the translation project is finished, it's going to take a bit to go from instructions along the lines of 'AND THEN TAKE A HUGE HONKING RIP OF WARPSTONE COCAINE AND JUST FUCKING GO NUTS ON THE RADIOACTIVE DEATH ORB' to something buildable and usable by humans.
Re: skaven slimeThis was posted during our meeting with the Chancellor of the Seal in 2483. My guess is the actual completion time will be ca. 2490, or T40.Dwarves are not what you'd call swift, and there's too many unknowns at this point to give a firm date. If everything goes exactly according to plan and nothing unexpected crops up, perhaps five years.
Hey, I guess we'll find out this turn at Duckling Club? We're at the five-year mark since this meeting."It's a matter of how far we can scale without running into deficiencies," Panoramia says. "The Halflings have agreed to scale up tests, so we'll be starting sample groups of goats and sheep on 10%, 25%, and 50%. That seems to be as much as they're willing to eat without becoming upset and uncooperative. If they're still doing okay at one year in, we'll start draft cows, milk cows and horses at Ulrikadrin. After five years, we slaughter and do full autopsies."
Mathilde might be in the top ten for knowing as much as she does about forbidden aciences without ever using any of it heh...Mathilde's study of the ratling gun demonstrates why it can be nigh impossible to understand Skaven engineering unless you've got a solid grounding in some very forbidden sciences.
She commented that there was still a lot of ground to cover (or rather, dig under) and that they still hadn't decided how they'd be handling the change in elevation.
Er, did you read the bit I quoted?That sounds like they haven't figured out how to make canal locks yet.
Or maybe they have, but they also have another method and they can't decide which to use?
Lock flights or staircase locks are the most obvious solutions, but others are championing inclined plane canals, boat lifts, caisson locks, and shaft locks, and each champion is able to come up with a long list of drawbacks to every solution but theirs.
@BoneyM, why's it legal to have Arcane Marks given the illegality of mutations?
Because most Arcane Marks are either things that alter your mindset without any outward visibility, or are obviously magic, which falls under the purview of the Articles and are perfectly legal so long as no Dhar is produced. That said, there are Arcane Marks, such as with one for Ghyran turning your skin a vibrant green, that would most likely have you perceived to be a mutant and killed.@BoneyM, why's it legal to have Arcane Marks given the illegality of mutations?
Well wizards are already likely thought of as mutants by many who are not in fact well aware of the distinction, just for being wizards. So making arcane marks specifically illegal doesn't appeal to those people. Whereas the people who approve of wizards being legal also don't know what Arcane Marks really are and don't really care, it is regarded as just a thing that happens when you do magic.@BoneyM, why's it legal to have Arcane Marks given the illegality of mutations?
Indeed. Seriously, just how many ways are there for wizards to kill people without it being obvious? A grey wizard could do it, of course. But celestial wizards could do it too. Arrange an accident in the future. Or Amethyst giving them sudden health problems. Or Amber having wild animal attacks. Or several of the above happening at the same time so everyone gets the message but things remain deniable.and the person that started all of this would be very lucky if all that happens is that they get reassigned to Swamp Town.
Well, it worked for Nagash. . .Even once the translation project is finished, it's going to take a bit to go from instructions along the lines of 'AND THEN TAKE A HUGE HONKING RIP OF WARPSTONE COCAINE AND JUST FUCKING GO NUTS ON THE RADIOACTIVE DEATH ORB' to something buildable and usable by humans.
Aren't most mutations specifically Dhar-oriented, and are technically 'Chaos Divine Marks'?