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One oddity in the province names is Wissenland. Every other province has an easy explanation - river-land, middle-land, high-land, north-land, east-land. But Wissenland seems to mean 'land of the wise'. My theory is that when Reikspiel was being developed by fusing Unberogen with Khazalid, the Merogens of what would become Wissenland were the ones acting as go-betweens to the Dwarves, since they had good relations with the Dwarves even before Sigmar sealed an alliance with the High King. And when the maps were being drawn up and needed shiny new names in this shiny new language, I don't think it's a coincidence that the Merogens were the only ones that didn't get a bland geographical name for their homeland.

strictly speaking Wissen would directly translate as 'knowledge', so a very literal translation would be 'knowledge-land'.
land of the wise can be correct too, but that would be a less literal (and probably higher quality) translation
 
The Bretonni, of course, were a little more direct in how they named their land.

strictly speaking Wissen would directly translate as 'knowledge', so a very literal translation would be 'knowledge-land'.
land of the wise can be correct too, but that would be a less literal (and probably higher quality) translation

Actually, that might be literal. The Dwarves had three 'Hill Dwarf' lowland settlements back when they traded with the Elves in what became Merogen lands - Kazad Thar, Kazad Mingol, and Kazad Kro. Those locations later became Wusterburg, Meissen, and Nuln respectively. Maybe the Merogens learned from the ruins they left behind.
 
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The Bretonni, of course, were a little more direct in how they named their land.



Actually, that might be literal. The Dwarves had three 'Hill Dwarf' lowland settlements back when they traded with the Elves in what became Merogen lands - Kazad Thar, Kazad Mingol, and Kazad Kro. Those locations later became Wusterburg, Meissen, and Nuln respectively. Maybe the Merogens learned from the ruins they left behind.
I was under the impression Nuln was one of the cities built on Elven ruins. Is that assumption incorrect or was it both Dwarf and Elven ruins that Nuln was built on?
 
The swamp gods in Divided Loyalties got me thinking about minor gods in general, which is when I remembered reading somewhere of some sewer god. I was interested in that sewer god because I was thinking of how Mathilde might've detected its energy if she took the job in Nuln, and what that might mean given that sewers aren't natural creations. Thing is, I've been looking everywhere and I can't find mention of this sewer god. Tome of Salvation doesn't have the word "sewer", I remember it from too long ago for it to be from 3e or 4e (though I did check both, to no avail), Google insists that the god I'm looking for is Nurgle, and the wiki only tells me about skaven and the sewers themselves. Bit frustrating to spend all that time on nothing, especially since it hit me only once I gave up that, because Mathilde didn't take the job in Nuln, it's a moot point.
 
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The sewer god? I remember Mathilde rooting around the Wurtbad sewers several times when she was still spymaster, but I don't recall any particular mention about sewer gods. She did run into a pair of Ranald-worshipping thieves down there, I think.
 
Most serene sewers, too.
[HOW SAFE ARE THE SEWERS: Roll, 86. Serene, in a sewer-y kind of way.]
Maybe Mathilde owes that peaceful sewer walk to a different God than we all expected? :)
Reluctantly, knowing what you'll find, you examine the surface of the road on the intersection, and find what you just knew you would - a manhole to the sewers of Wurtbad.

You toy with the thought of finding a new god. Verena, you're sure, does not tell her followers to climb into sewers. But even as you wonder if Verena likes cats too, you know you're going to end up climbing down that manhole.

But first, because you're not stupid, you're going back for a lantern.
Edit- Hmm.
On reflection, 15 years later (aside from the whole "anything in this sewer better be afraid of me" thing), we wouldn't even need to bother with the lantern.
 
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It's ironic that Mathilde was exploring her "home base" (i.e., the castle), she discovered a zombie that tried to eat her face, but nothing untoward happened to her when she was in an underground sewer. My RPG tropes have been betrayed!
Wandering round the castle, dangling from sconces, looking for the covert passages everyone knows are used by the nobility for torrid assignations?
Some of Mathildes' romance novel hopes tropes were dashed betrayed, too.
 
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One oddity in the province names is Wissenland. Every other province has an easy explanation - river-land, middle-land, high-land, north-land, east-land. But Wissenland seems to mean 'land of the wise'.
Since I'd seen the names of Nordland, Solland (not Sudland, but close enough, right?), and Ostland, I just looked at the W-, turned off my brain, and filled in the blank. But Wissenland isn't even as West as I thought, looking at an actual map. That's gonna bug me now.

...If the situation with Marienburg ends with Mathilde as lich-queen, I will vote to rename it Westland to satisfy this itch.
 
Eid Mubarak guys. Hope you all have a good day.

I want to ask the thread about the possibility of introducing Cython to the Waystone project? I mean, getting them involved is a questionable prospect at the best of times, but new knowledge is incredibly alluring to a Hysh dragon like Cython. I think an opportunity to vist the Eonir library might be able to get them interested enough to get a decent response at least.

Assuming the Eonir actually want a Hysh dragon in their library. We don't know what their opinion on Dragons is like.
 
I want to ask the thread about the possibility of introducing Cython to the Waystone project? I mean, getting them involved is a questionable prospect at the best of times, but new knowledge is incredibly alluring to a Hysh dragon like Cython. I think an opportunity to vist the Eonir library might be able to get them interested enough to get a decent response at least.

Assuming the Eonir actually want a Hysh dragon in their library. We don't know what their opinion on Dragons is like.

We could start by asking Cython about Waystones - figure out how much they know and if they're interested.

Cython could have watched as the Old Ones were building their network or could know absolutely nothing. Likewise Cython could be immensely interested or could just go 'meh'.
 
We could start by asking Cython about Waystones - figure out how much they know and if they're interested.

Cython could have watched as the Old Ones were building their network or could know absolutely nothing. Likewise Cython could be immensely interested or could just go 'meh'.


Cython probably knows very little about the waystones themselves because they were a dwarf project and this is the first time they've ever paid attention to the dwarves.

Old One/Geomantic Web Lore... Man, I don't even know enough to guess at what they might know.
 
Cython probably knows very little about the waystones themselves because they were a dwarf project and this is the first time they've ever paid attention to the dwarves.

Old One/Geomantic Web Lore... Man, I don't even know enough to guess at what they might know.
It started as a Geomantic Web made by Old Ones+Lizardmen, then the Elves made their purely Elven Waystones, then they turned it into an Elf and Dwarf project. The Waystones are also supplied by smaller henges from human tribes like the Belthani and Scythians that they call "Oghams" (the term is from 2e Realms of Sorcery). There's a lot of variables that go into the Waystone project which makes it so complicated.
 
It started as a Geomantic Web made by Old Ones+Lizardmen, then the Elves made their purely Elven Waystones, then they turned it into an Elf and Dwarf project. The Waystones are also supplied by smaller henges from human tribes like the Belthani and Scythians that they call "Oghams" (the term is from 2e Realms of Sorcery). There's a lot of variables that go into the Waystone project which makes it so complicated.
Also, the waystones tie into the vortex, which gets rid off all the excess magic so daemons aren't constantly prancing about. Which is why "Push back the chaos wastes" is a plausible if very ambitious outcome for the project.
 
I think we should find a way to sanitise and release the information encoded in our skaven engineering books. I reckon it'd help the Empire a ton.
 
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