It worked for them, no different than Sigmar for Solland and so on.
The only difference is that Strigos stood alone and the other places I mentioned didn't. The other gods had more room to fail, doesn't mean that the Strigany were wrong to trust their 'gods'.
It was but a Finger of the Third, from back, many years ago during the Vampire War - as some of you might remember.
An inexpert attempt to draw in a new mortal servant, for which that Finger was punished and reduced to but a Nail for failure. The attempt should have been better done save for the fact that The Third was splitting its power between several outright Fists and more notable Fingers on tasks whose success varied greatly - and thus required a switching of attentions and empowerment depending on what options were actually involving success.
Still, the touch of the Third, or the First, is not something that leaves the soul easily even if it was done in violence and ended quickly. At the least, one of the other servants of the First or Third could see it even if others would miss it. Including the servants of the Interloper who - for all their hammers and big heavy books and altars - are not the best at seeing subtle changes.
Also there was an Incandescant of Alluminas and a Fist of Solkan, two equivalents to Greater Daemons of the Gods of Law, doing their own shenanigans. Neither of them died, but the Incandescant almost did.
The Iridescent, any Iridescent, is not a he, or a she. They are most unequivocally an it.
It serves the First Light, the Pure, the Illuminator. To even suggest that it was an equal to its God would be literal blasphemy.
Seriously.
Daemons often cackle about some day growing to be as power as their progenitors, Daemon Princes like to call themselves deitys in their own right, blah blah blah if I eat enough souls and steal enough power and get enough favor I can forever ascend upwards and blah blah.
Neither the Nails, Fingers, nor Fists of the Third do that.
Nor the Shining, the Luminous, or the Iridescents.
Or...well.
Anyway, they are what they are. If they are chosen then they advance. The idea of them doing so in some random movement, act, or thought, is anathema to the Gods of Law. Only when They decide something is it done, and that's the end of it. No 'I thought it would please you', or anything like that. They are so hard locked to the individual whims of The First or The Third that they can't imagine disobeying them, every actions is lockstep to Their wishes. You will never see a frenzied mob of servants to the Gods.
Well. You'll never much see a mob from The First or The Third. They don't play the game like that.
Hmm. I recall sharing more Law lore with someone...ah, it was in PM. Wait one moment, please.
I give this to you as a late Christmas/Festivus/Holiday gift, and also because I can't manage an update tonight. I've got a 9 hour shift tomorrow and have to rest up.
Please note that this is all OOC, and almost no one in Karak Ungor would ever know this, come to know it, or make use of it. This is just a small lore dump. With certain restrictions.
torroar said:Right, so Gods of Law.
There's three of them, Alluminas, Arianka, and Solkan. They are everything the Gods of Chaos are not. You can find what little information is on them already on the internet so I won't repost that here, but for the purposes of the quest...
[PARAGRAPH REDACTED]
Unlike the Gods of Chaos, they do not have endless tides of daemons of greater and lesser varieties. To spread out that much power in semi-autonomy does not mesh with their portfolios. They enforce singular control - I suppose if you are aware of the Empyreal Tyrant of Warhammer 40k in fanon/quests - it's like that. Alluminas if he could would bathe the entire world in his pure unyielding Light that would reduce all movement, thought, action, everything to motionless Purity.
Because for him, to be Pure is to be unchanging, and the even the act of breathing and living at all in any manner whatsoever changes you. He despises all Four of the Chaos Gods for what they represent - in following Nurgle continual rot and rebirth angers him, experiencing ever new heights under Slaanesh disgusts him, growing stronger and spitting open bodies in the name of war under Khorne infuriates him, and obviously the Lord of Change that is Tzeentch especially catches his ire.
His realm, the Unchanging Plane is exactly that - a singular plane of pure white Light and nothing else. As in no time, space, movement, anything. As to how he and his servants can do anything, well, it's acceptable so long as it is in pursuit of the greater goal of CESSATION OF ALL BUT LIGHT.
Solkan is easier to understand, being Vengeance and all that. He is actually Law and Vengeance, so acts more understandably than his brother and wife - oh yeah, [REDACTED]
The issue at hand, of course, is that [REDACTED]
As for their 'servants':
They find, collect, contract, and then own mortal servants - in that these mortals are twisted and suitably 'different' and thus able to comprehend the barest threads of Law -, and as they infuse them with Their power and just as importantly control these servants steadily lose who they once were and become...well. I wouldn't call them daemons, but I suppose you could depending on how you consider creatures of the true Gods of the Warp either Chaos or Law based. Either way, where the Chaos Gods jealously and/or capriciously/and or randomly give out their favor and empowerment, the Gods of Law do it far less passionately. It's a numbers game to them without major emotional consideration...usually at least. There is a bit of self contradiction in every God for that is the nature of all things in the Warp. Either way, as time goes on they fill them with their power until all that is left is a vessel of barely autonomous power of the Gods who is far less self leading than a Chaotic Daemon Prince.
For Solkan, you have a steady progressions in Three, his holy number. A Nail of Vengeance, or Justice, or Order. Then at the discretion of the God that you serve/has chosen you - you will be advanced to a Finger of - so on and so forth. Which is the equivalent of a Champion of Chaos, basically. Then you are advanced to a Fist of Vengeance, etc. etc.
The important thing to remember, about this, is that it isn't a matter of proving yourself. Or performing some great deed or another. It is literally them outright shoving power into you because they want you to do something and you need that power to do the task they desire. One can be changed into a horrific expression of Law at the discretion of the Gods of Law without any consent or really discussion from you. It's sort of like being turned into a Spawn if you want to be fair about what happens to you, but at the same time they can remove that same infusion of power from you at the same time.
For Alluminas, you have Shining, the Luminous, or the Iridescents. Again, three, but unlike Solkan these are in fact simply three sets of One, in that each is different than the others, have different purposes, etc. Not a set of three, advancing in another set of three, thrice.
And they are not at all like Solkan's servants, who are usually people who swear themselves to him for a final powerup after which they are His forever and ever.
As inexplicable as Alluminas's creed and worship are, so too are how and when and the number of his servants. Each are individually incredibly powerful however as the Gods of Law can [REDACTED]. Chaotic Greater Daemons can be more powerful than peers, but that is usually based on them proving themselves as such, having eaten enough souls, etc. and gaining power from the Warp through that fashion. Or worship, etc. [REDACTED]
[REDACTED]
Anyway, [PARAGRAPH REDACTED]
I'm still hoping for our own Elf horsies.
We just need to communicate in their language and then, surely, they will join our province.
My Druchii pony, my Druchii pony
What is friendship all about
My Druchii pony, my Druchii pony
Friendship is magic
I used to wonder what friendship could be
(My Druchii pony)
Until you all shared its magic with me
*thinks carefully about how JC came back from the dead after three days and commanded his flock to drink of his blood and eat of his flesh*Well I mean, let's be real, someone made mistakes at some point if you're willingly worshipping undead horrors from your nightmares that tend to view you as livestock to protect and eventually feed upon
Ushoran did when he embraced his vampirism as opposed to hiding it for the court, and Vorag a little. At least from the novels I remember.*thinks carefully about how JC came back from the dead after three days and commanded his flock to drink of his blood and eat of his flesh*
*thinks very carefully about how angels always need to tell humans to not be afraid*
On a more serious note, the Strigoi didn't look like the Strigoi until after Strigos fell, I believe?
Putting Morr's origin as a Nehekaran god to the side for a sec, going by examples of other factions we have quite a few instances of cannibalism. So If there is a reason for Ghoul-ification, it can't be among them. Beastmen do it so often it's a staple. Same with the Norscan, their little diner in Marianburg specifically mentioned human meat isn't allowed. Drinking blood may be a Khorne thing, but if my memory serves eating humans is more Slaanesh's wheelhouse as 'breaking a taboo'. And Warriors of Chaos might have a piece or two of that sort of fluff, I dunno. Ogres make eating each other a contest and method of advancing in society. IIRC, Orcs have been known to throw a goblin or even a runty/dead boy in the cookpot when supplies run thin or someone starts getting mouthy. I haven't heard of any variety of Elf eating flesh, whether human or other elves, even when Dark Elves have a parallel society that's just as Chaos-happy as the Norscans.I wonder what the actual reason behind this 'Cannibal Curse' is. I mean, as close as you can get to actual answers when it comes to Warhammer.
It seems like a universal human thing, not something restricted to humans under the purview of Morr. Unless there's the chance that Morr is just a face of, another section of, a greater god.
One thing I've never understood is what the difference between a ghoul and moungul is, both are humans that eat others and turn into monsters, but what decides it?
When a Ghoul becomes so saturated with Dhar that, when they finally die, they become an ethereal abomination unbound by the limits of flesh and reality.When death overtakes some of them, such is their desperation and malice that it lingers on after death, and the most destructive and insidious winds of magic are drawn to coil around their spirits to taint and saturate them. Then their cadavers are warped and twisted into inhuman proportions, and they become something neither ghost nor revenant - a terrifying mockery of life, a monstrous, razor-thin shadow of cold, dead flesh and frostbite-cracked bone, with a gaping maw of needle-teeth and a cavernous stomach that hangs open like a dreadful wound
Can we disregard an idea that worked for centuries and then failed because of unrelated reasons as not working? In my opinion, if the outcome is all that matters, it's still too early to judge whether Strigos has ultimately failed, because it may yet rise again, much like the Empire did - though you can lean one way or the other. It doesn't really make sense to declare the current moment as the endpoint of considerations of worth.Again you said that the cult of the Strigoi made sense because Strigos worked. How does being a ravaged wasteland Strigos "working"?
Can we disregard an idea that worked for centuries and then failed because of unrelated reasons as not working? In my opinion, if the outcome is all that matters, it's still too early to judge whether Strigos has ultimately failed, because it may yet rise again, much like the Empire did - though you can lean one way or the other. It doesn't really make sense to declare the current moment as the endpoint of considerations of worth.
Asur/Duchii basically represent the age of colonialism with all its backstabby politics and exploitative policies that screwed over people around the world. Places like my country. And for all the positive things they have done. They have a longer list of atrocities and out right thefts.
And you can mock and call out its flaws. But you cannot deny it's role in connecting the world into one big networked system. For all those that were killed or valuables that were taxed and outright stolen. The world we have now is because this happened and the spread of western civilization.
Just like the Asur/Druchii. Yes. They saved the world and basically owned a huge chunk of it. But it was also their fault why things went to shit
But they didn't fail because of their nature or because their system was flawed or because they made some outrageous mistakes, they failed because Neferata decided to fuck them over. Can we say their rule was worthless simply because it didn't manage to handle enemies they didn't think they would have to handle? If tomorrow a figurative Archaon burns the Empire to the ground - or, to be topical, let's say the Beastide wildly succeeds and destroys Imperial civilization - would it be accurate to say that the Empire didn't work? An idea that a failure is a failure and that is all that matters is perhaps not unreasonable, but I feel there's a meaningful difference between the realm that fails on its own or because of its own actions, and the realm that is destroyed by outside factors. You could always say that the latter simply didn't do their thing well enough, not that their whole thing was bad.The reasons are not unrelated though? If there was any service that the Strigoi were expected to provide their realm, it probably would have been security. That they failed in what can be reasonably said to be their central charge is a fact.
And if Strigos does ever rise again that would be a point towards the Strigoi ultimately not failing in their charge, but as of now Strigos is an orc controlled wasteland.
Also the Empire doesn't fall like Strigos did until End of Times, though two of its individual provinces do.
Well I mean, let's be real, someone made mistakes at some point if you're willingly worshipping undead horrors from your nightmares that tend to view you as livestock to protect and eventually feed upon
Ostland specifically may not have experience but the empire itself does. Hydras are native to swamps across the entire planet, and the Empire has no shortage of swamps. If nothing elses there'll be at least some small entry in a book somewhere about them and their weaknesses. More than likely the Amber College has great knowledge of them or at least a pretty decent of their general strengths and weaknesses.With the threat of hydras coming up I'm wondering: I don't think we've ever dealt with fire damage that the Light of Summer couldn't heal, and the fire negates regeneration thing in lore is mainly tied to trolls. So flaming attacks negating regeneration seems mainly a TT thing, and I'm guessing our fiery munitions won't be effective in stopping the hydras from regrowing their heads. Actually it's a little nebulous whether it's just their heads or if damage to the torso would be not so quick to regenerate? I mean, trolls have regeneration and they can regrow heads but something about hydras in lore requires the heads specifically be decapitated/destroyed in very short succession.
I suppose what I'm getting at is I'm wondering how the magical physics defying physiology of the Hydra is best defined when Ostland has only experience with trolls as far as regenerating monsters.
With the threat of hydras coming up I'm wondering: I don't think we've ever dealt with fire damage that the Light of Summer couldn't heal, and the fire negates regeneration thing in lore is mainly tied to trolls. So flaming attacks negating regeneration seems mainly a TT thing, and I'm guessing our fiery munitions won't be effective in stopping the hydras from regrowing their heads. Actually it's a little nebulous whether it's just their heads or if damage to the torso would be not so quick to regenerate? I mean, trolls have regeneration and they can regrow heads but something about hydras in lore requires the heads specifically be decapitated/destroyed in very short succession.
I suppose what I'm getting at is I'm wondering how the magical physics defying physiology of the Hydra is best defied when Ostland has only experience with trolls as far as regenerating monsters. And they don't seem to follow the same rules.
And i don't say this because i really want an dragon bones/scales armor for Freddy...
Fire can still be effective in general causing damage, AOE attacks, and area denial. Best thing we have alongside our other anti-monster weapons at this time at least.I suppose what I'm getting at is I'm wondering how the magical physics defying physiology of the Hydra is best defied when Ostland has only experience with trolls as far as regenerating monsters. And they don't seem to follow the same rules.