So, rp, pp, sr, a little impact, no cost, it looks like no event failures, certainly no ship losses.

A good captains round :)
 
2312.Q1.M3 - Master of Orion
Celos Daily News

Smoke still hangs over battlefields that were once homes and businesses. An uneasy peace may be in place, policed by the Aerocommandos and a new unit of ISSU, but memories of the violence will last a long time. The devastation wrought by the protracted battle between ISSU officers and Syndicate fighters has barely begun to be cleared away. Funerals are proceeding almost around the clock in the colonial capital, while a cargo ship has arrived to return the bodies of the ISSU fallen to Alukk. However, the ramifications of the violence continue to rage on. The surviving senior officers of SSD and ISSU forces involved in this battle have been stood down, and a great number of investigations are underway. The Orion Union President is under heavy pressure to step aside in the wake of this violence, but she is refusing to contemplate such an idea, taking to the media to call her detractors thinly-veiled Syndicate agents.

Here on Celos, however, refugees are trying to find what is left in the shattered districts they used to call home.

[+3 Impact, +7 Cost, Orion Union Presidency under pressure]

-

Anti-Slavery Task Force Progress Update

Not as much action currently. We are seeing signs that the Syndicate's ability to juggle multiple actions has been reduced somewhat, a welcome development.

New Rigel has entered a very peaceful period, and the local PPU are functioning well. We don't want to leave it without the ability to resist returning Syndicate action, so we are waiting before moving on until reinforcements from Ferasa can arrive to replace the losses taken by the local Frontier Police battalion. But we can comfortably say that Syndicate capability on this world has collapsed. [+6 Impact]

Our overall plan is to move next to the Orion Union world of Freedom. We feel that our progress in the smaller colony worlds of the Union is very good, with Bradia and New Rigel both being success stories, if ones bought at a cost. The aggressive, high-impact approach of the command triumvirate is proving to be difficult for the Syndicate to keep up with. Judging by interrogation reports they did not expect us to be as resilient to losses as we have proven. Of course, the core worlds of the union are a bloody mess.

Unfortunately, another month has passed without a resolution for the Amarkian captives. We are still investigating however.

[Total: +9 Impact, +7 Cost]

-
 
Called it. We'll see new options after the elections. By the way, @OneirosTheWriter when during the year are the elections?
Just before the Snakepit - basically they're up now.

This sounds like a very high-DC event that the Gale nevertheless managed to hit. Not only do we get 10 sr per turn without having to build a mining colony, but this plus the other rp reward very nearly takes care of our research point deficit.

Rolled a Hard DC event, then only had a Centaur and Miranda respond; honestly thought I'd be writing about a horrendous Prime Directive breach.
 
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We should probably do something about Celos. A relief ship or two probably wouldn't hurt, and would get us some good PR. And if we don't help them rebuild, the Syndicate almost certainly will.
 
I wonder if pushing through the Impact points also causes the Syndicate to lose Resilience points?
 

Wait that's +10sr/turn right now, without needing to build a mining colony (which costs pp and delays income until next year)??

If so, wow, our little escorts have been on a roll lately.

So we now should have 184pp for the upcoming snakepit, and sufficient RP for our activating our 26 research teams (with 2rp left over).

Not as much action currently. We are seeing signs that the Syndicate's ability to juggle multiple actions has been reduced somewhat, a welcome development.

Great news.

Action packed quarter: total of 31 impact and 23 cost.

I'm inclined to believe that 30pp for 5 more influence worth of options is worth it.

edit: oops, typo, I meant 23 cost not 27
 
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EDIT: Never mind on that EC Corps thing. A recruitment drive would do it, and I screwed up my calculations somewhere.

By the way, just so everyone knows, the consequences of sending the Stargazer with 2 Explorer Crew of every type are that we will not be able to crew another Explorer Corps Excelsior in 2313 and will have to wait until 2314. Yes, even if we did an EC recruitment drive in this year's Snakepit.

Not as much action currently. We are seeing signs that the Syndicate's ability to juggle multiple actions has been reduced somewhat, a welcome development.

Looks like we finally crossed that first threshold. Now if we can just climb to the next.

Our overall plan is to move next to the Orion Union world of Freedom. We feel that our progress in the smaller colony worlds of the Union is very good, with Bradia and New Rigel both being success stories, if ones bought at a cost. The aggressive, high-impact approach of the command triumvirate is proving to be difficult for the Syndicate to keep up with. Judging by interrogation reports they did not expect us to be as resilient to losses as we have proven. Of course, the core worlds of the union are a bloody mess.

When things go down on Aluuk itself, it's going to get nasty. I have a feeling that it may be the Syndicate's metaphorical last stand.

Maybe you should consult with @Iron Wolf about which one of his Orion cabinet members is secretly working for the Syndicate.

;)

Just before the Snakepit - basically they're up now.

Oh! Well then I look forward to a very interesting Snakepit. Not that they aren't all itneresting.
 
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So the snakepit will be with the new council?

I'm currently expecting the Expansionist faction to have seized even more ground, with the Pacifists being the biggest losers in numbers. The Hawks will remain small, while the new Merchant group will be fighting with the Developers for minority control of the direction of the Council.
 
Captain's log:
30 BR
10 sr per year
25 Caldonians, 10 ked peddah, 35 licori
30 pp
3 impact
25 rp

Orion:
28 impact
23 cost
New Rigel low corruption
-5 pp

Caldonians 417, 83 points to membership etm 4 years
Licori 125 affiliation blocked
Ked Peddah 35, 65 to Affiliate est pushes 3 to 4
 
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Shipyard Ops 2312.Q1 - Results
2312.Q1

Continuing Diplomatic Push

Kadeshi 188/500 + 19 = 207/500

[X][BUILD] Plan 1 Connie-B, 2 Miranda-A, 2 Excelsior, 2 Centaur-A
-[X] San Francisco 1mt-1 @ Q4: Centaur-A
-[X] San Francisco 1mt-2 @ Q4: Centaur-A
-[X] 40 Eridani A 3mt-A: leave open for Kearsage repair
-[X] Lor'Vela 1mt @ Q2: Constitution-B
-[X] Utopia Planitia 3mt-A @ Q2: Excelsior
-[X] Utopia Planitia 3mt-C @ Q2: Excelsior
-[X] Utopia Planitia 1mt-1 @ Q2: Miranda-A refit [Eketha]
-[X] Utopia Planitia 1mt-2 @ Q2: Miranda-A refit [Calypso]

EC
Odyssey
Defiant
Valiant

[X][AMARKI] Spend two years upgrading it to a 3mt berth
[X][BETA] Swarm
[X][RIGEL] Assign to follow USS Endurance
[X][VULCAN] 2x1000kt

One Excelsior-class ship (Starfleet Build Order NCC-2021) to commence at Utopia Planitia Fleet Yards Berth A in 2312.Q2
One Excelsior-class ship (Starfleet Build Order NCC-2022) to commence at Utopia Planitia Fleet Yards Berth C in 2312.Q2

One Centaur-A class ship (Starfleet Build Order NCC-2124) to commence at San Francisco Fleet Yards Berth 1 in 2312.Q4
One Centaur-A class ship (Starfleet Build Order NCC-2125) to commence at San Francisco Fleet Yards Berth 2 in 2312.Q4

One Constitution-B class ship (Starfleet Build Order NCC-1752) to commence at Lor'Vela OCF Berth 1 in 2312.Q2

Refit of USS Shield (NCC-1661) to Miranda-A spec to commence at Utopia Planitia Berth 1 in 2312.Q2
Refit of USS Fidelity (NCC -1634) to Miranda-A spec to commence at Utopia Planitia Berth 2 in 2312.Q2

Unnamed Excelsior (Starfleet Build Order NCC-2013) to be christened USS Odyssey.


Current Personnel Pool

Standard Starfleet: 23.05 Officer, 32.2 Enlisted, 18.9 Techs
Explorer Corps: 9.00 Officer, 10.45 Enlisted, 11.4 Techs

-

USS Odyssey at Utopia Planitia Fleet Yards B Berth
Crewing from Explorer Corps: 6 Officer, 5 Enlisted, 5 Technicians

Unnamed Constitution-B class at 40 Eridani Berth 1 and 2
Crewing from Standard: 6 Officer, 8 Enlisted, 8 Technicians

-

Result

Standard Starfleet: 17.05 Officer, 24.2 Enlisted, 10.9 Techs
Explorer Corps: 3.00 Officer, 5.45 Enlisted, 6.4 Techs

Member World Coordination Office - Member and Affiliate Shipbuilding Update

Commenced:
Andor - 1 Excelsior(NCC-2020), 1 Cargo Ship
Vulcan - 1 Cargo Ship, 1 Civilian Ship
Tellar - 1 Miranda-A Refit
Humans - 1 Miranda-A Refit, 1 Cargo Ship
Amarki - Amarkia Arsenal Berth A 2500kt->3000kt, 1 Centaur-A (NCC-2123)
Betazed - 1 Centaur-A (NCC-2122)
Caitian - 1 Mod Swarmer (NCC-2814)
Rigel - 1 Mega-Tortoise
Apiata - 1 Forager, 2 Bumblebee
Risa - 1 Corvette
Gaeni -
Caldonia - 1 Civilian Ship
Indoria - 1 Large Escort, 2 Cargo Ships
Seyek - 1 Cruiser
Orions -
 
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Actually 30br and 0sr:
"[Gain +15br]"
"[Gain +15br as gratis, gain +25 relations with Caldonia]"
Thanks assembling this on my phone. No colony spots this quarter but 10 sr a year is good and we had some good pp and rp gains. Really hoping on ked peddah relation boost events combined with a diplo push to resolve that conflict.

Also I think we passed at least one of the impact thresholds to reduce syndicate actions
 
I wonder if pushing through the Impact points also causes the Syndicate to lose Resilience points?
No, although a really big, high-profile event might damage their Resilience, just as big high-profile events are what granted us our first award of Resilience in the first place.

Looks like we finally crossed that first threshold. Now if we can just climb to the next.
If it took us this much pounding to cross the FIRST threshold to eighty points of cumulative Impact, we're going to need a bigger impact hammer. Because we'd need to go from 80 Impact to 800, and the campaign has been going since 2309Q2, at considerable intensity since 2310Q2, and at high intensity under the current paradigm of one-month turns for fifteen months. At this rate, we'll be at it for something like fifteen years.

I fully recognize that this was never going to be short or easy- but if it's going to take THAT long, then anything we can do to increase our Impact is almost certainly going to significantly reduce the duration of the campaign against the Syndicate, and hasten the day that we knock them down to the (400 or 500, I forget) Impact threshold at which they become crippled as an organization and unlikely to successfully resist our effort to finish them off.

Unnamed Constitution-B class at 40 Eridani Berth 1 and 2
Crewing from Standard: 6 Officer, 8 Enlisted, 8 Technicians
Unnamed? Unnamed? Those are Defiant and Valiant you're talking about! :D :p

(Also, while ONE of the ConnieBees coming out of San Francisco this year is presumably Korolev, the other is unnamed and we never voted on it).

Do we have a Miranda named Reliant? :V
We used to. Then KHAAAAAN! went and exploded it. :(
 
Looks like we finally crossed that first threshold. Now if we can just climb to the next.


;).


The flipside is that it took This long just to hit that first threshold, which was honestly pretty low.

Which suggests the Syndicate has horrifically high Resilience score... Which does make a fair amount of sense in light of how they seem to have easy, reliable, invisible mind control and conditioning. You can't lose the will to fight if everybody involved is a True Believer literally incapable of feeling like they can lose, and being willing to work for free if they have to.

And of course, the other flipside being that "If we can take fewer actions, then it means we can dump more resources into every action we take."
 
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For the elections, I've basically assigned percentage odds for each part in each Member World - incumbents are on average an 80% chance to get back in. Individual worlds have different odds according to their situations.
Unnamed? Unnamed? Those are Defiant and Valiant you're talking about! :D :p

Defiant and Valiant come out this year, those two ships come out next year. Yes, you built rather a number of these Connies!

I'm strongly considering giving the option to redesignate Consties as escorts to keep Hawks off your back about insufficient escorts.
 
Defiant and Valiant come out this year, those two ships come out next year. Yes, you built rather a number of these Connies!

I'm strongly considering giving the option to redesignate Consties as escorts to keep Hawks off your back about insufficient escorts.
Why would they be making noises about insufficient escorts (as opposed to insufficient numbers of ships in general) when they are our most frequent ship type and we just started building another two?
 
Kadeshi 153/500 + 19 = 172/500

Er, these numbers are off. From the "2311.Q4 Well, They Try":
Kadeshi 166/500 + 22 = 188/500

On a related note, since all the Kadeshi are going on this journey far from Federation space, do we still get the 0.1/0.1/0.1 crew income from them?


Refit of USS Shield (NCC-1661) to Miranda-A spec to commence at Utopia Planitia Berth 1 in 2312.Q2
Refit of USS Fidelity (NCC -1634) to Miranda-A spec to commence at Utopia Planitia Berth 2 in 2312.Q2

Oh that's nice. You're using the Mirandas implied in the fleet redeployment vote rather than in the build plan vote, which BV admitted was in error.

Andor - 1 Excelsior(NCC-2020), 1 Cargo Ship

:evil:

I'm strongly considering giving the option to redesignate Consties as escorts to keep Hawks off your back about insufficient escorts.

Hmm, we need some actual predictable policy about the escort/cruiser/explorer classification. They currently impact game mechanics in doctrines and (for now) build time. edit: oh and different global tech values in the old ship design spreadsheet, but that's kinda going away in the new one.

But it's unclear how these classifications change over time, even considering the scale increase techs - like, why would a Constellation-A refit still be classified as a cruiser, while the Constitution-B was downgraded from explorer to cruiser? Or like, would the 2.4mt cruiser design tech suddenly reclassify our Excelsiors or only until after a refit?

The distinction is supposed to be based off ship tonnage at ship design time, but there's clearly more than that going on.
 
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