I repeat:
Clearly this means we should get new members fast.
....
And I just realised that the Federation's expansion is driven by Starfleet's continuous expansion in order protect the Federation. "The bureaucracy is expanding to meet the needs of the expanding bureaucracy."
I hereby launch a protest vote!

[X][SYO] Rear Admiral Sirvk
 
We don't actually get that many more ships before our crew crunch hits. It's still going to come down to "how many ships will we have the crew to operate by 2318" or whatever, and for that purpose Chen's bonus doesn't change anything.



Once Starfleet and the Federation gets to a certain size it sorta becomes almost impossible to do so. Plus it sets you up serious group think when everyone comes from the same educational background. Diversity of experience and educational background is an asset not a liability.
To be fair, it's not like Starfleet of the canon TNG era shows any sign of being immune to groupthink... We don't have to work very hard to do better than that.

Maybe regional feeder academies that teach the basics (this is a uniform, you wear it, this is an airlock, you do not open it unless wearing the proper protective equipment) before a transfer to Earth for the main academy years.
We probably already have that, honestly. I suspect that a lot of our Academy candidates come in through 'Starfleet prep' schools, simply because our entrance exam requirements are steep.

Maybe once we've passed 50,000 people.....

Huh, based on years?

First year students on Tellar, 2nd year on Andoria, 3rd Years on Vulcan, and 4th years on Earth??

something like that.
Might work, but you lose ability to work with people a year ahead of or behind you- that's actually good for educational attainment in a lot of cases, because it means you get the experience of teaching what you know to your peers, and learning parts of it from your peers. Plus, it means that no individual campus will be administratively set up to provide a 'complete' education for a Starfleet officer, including those who end up taking different course structures or advanced work that has them taking third year science classes and second year tactics classes at the same time or whatever.



Relying on the Renaissance past our next two non-Ambassador designs is kind of what I'm recommending we don't do. I mean, it's not a bad ship, but into 2325 prototyping I feel we should start designing to what Starfleet actually does, rather than having a ship that responds at 8 but can resolve at 3.
Maybe we can do a Renaissance-A refit within that 2315-25 timeframe to increase the ships' science/presence stats, specifically, the way we had a Centaur-A refit relatively early in the ships' service life?

Or, you know, we can do new design that will have similar or better stat on the same crew and wouldn't obsolete as soon (and which in turn can be refittet if needed long after current ones will be obsolete).
Exactly how many new starship designs do you think we can complete and prototype before Patricia Chen gets promoted or retires and takes out our production rate bonus with her? One of the biggest advantages of refits (at least so far) is that they require no prototyping.

Another random thought while reading through the new posts... Can we institute a "use by" date for ships... Kind of like the Navy does today. Air craft carriers have a 30 year shelf life, etc. Then they are either scrapped or go through a complete overhaul.

Edit: or join the mothball fleet.
...Why would you ever think that's beneficial for us? Right now, ships last as long as Oneiros says they do (with the evidence suggesting he figures on it being 'a long time') until he declares that they're getting old and mechanically unreliable. And we do overhauls and refits whenever we want. Why would it be useful or helpful for us to arbitrarily decide how long ships can last without a refit, if we don't have to?

I'm thinking that our Renaissance combined with Oberths or next science escort (if it comes soon) will be pretty good as a backstop to our Excelsiors. Renaissance have P4 while Oberths have S5.

So perhaps we could just ensure our future cruisers have decent presence (which IIRC tends to be pretty cheap, though who knows when the parts are balanced) and keep designing science escorts, and that should suffice.

That also assumes that most events allow at least two or so ships to respond. If most events only allow a single ship to respond, then that forces our hand to build good generalist ships.
I'm not sure event mechanics support that approach. You'd have to ask Oneiros. What concerns me is that we may get a lot of situations where the highest-rolling ship on Defense has to solve the problem by themselves or with only a small bonus from a second ship. If we really wanted two ships to easily combine their skills to solve a crisis, we should have taken Swarm Doctrine.

Which would also probably be causing us less pain right now, because small ships are more crew-efficient. Come to think of it, if the Klingons have been letting the ambitious Klingon lady Pa'trasha Chang or whoever run their shipyards for the past ten years, it would explain a lot! No wonder they have like 120 ships!

HEY, THEY PRE-EMPTIVELY STOLE OUR IDEA!!!

I like it and will probably vote for it.

But to be fair to other voters, I think we should list other options...

Replacing the Connie-B and a Miranda-A refit with two Centaur-As could also work (note: haven't tested this myself) and could be the primary significantly alternative option. (I still prefer that Connie-B though.)
We can't fit them in in parallel; the new ConnieBee would be going in at Lor'Vela, which only has one 3-megaton and one 1-megaton berth.

Also, if anything Chen's bonus makes one of the motives we had for ordering that last ConnieBee more important- it means we're going to be getting ships in more and more big 'waves,' with less and less 'steady' production.

In addition to what Void Stalker listed, in my older copy of the shipbuilding planning spreadsheet, I've been assuming...
2) Special Refining Techniques II (+5sr/colony) finishing in 2313, which would provide +25sr by then (will have 5 SR-producing colonies next year)
Yeah, the Faraday-Bevak Subspace Damper Mesh [MUAHAHAHA!] will help with the special resource problem. We're still gonna need to fight hard for more crew to make full use of Chen's bonus.

That, or effectively stop building ships in the yards with 'singleton' berths in order to feed production in the big yards, but that's something I already mentioned. As I write this, Briefvoice has more or less set the sheet up that way, with the 'singleton' berths mostly being committed to refits for the foreseeable future.

[Serves that crew at Andoria Prime right, they agitated so much for a second Constitution-B rebuild that they're now considered galaxy-wide experts on beat-up old fixer-upper ships! :D ]

I'm not that worried about it. If the rare unexpected crew shortage does happen, I don't expect much political blowback from delaying a crewing/launch. And we'd simply move new builds a quarter back or so to compensate.

In other words, I believe we can both be aggressive in our planning and have ample time to react to setbacks with minimal extra costs.
That sounds too convenient for us, frankly.

[Looks plaintive]

Can we please NOT get so over-eager to build ships faster and faster that we start assuming there won't be negative consequences for starting to write checks we're not sure we're going to be able to cash?
 
The problem is assignments. One explorer per event is the only assignment criteria we can rely on. So if one event gets both a Rennie and a Kepler responding in support, that can mean another event is doing without either. Nor does having a mix of ships available prevent a ship like the Rennie from responding alone depending on how the rolls and other ships' assignments go. Meanwhile if ships did not respond to events inappropriate to them, they would tend to be available for events appropriate for them slightly more often.

Obviously this doesn't happen often, but I think we can agree that failed events throw consequences at us, and that we're more likely to fail the ones with bad consequences. I also don't think we'll ever really have the ships to deliver our ideal mix to every event. An explorer and a cruiser and an escort responding together frequently enough that the risky events are mitigated seems unlikely.

It is precisely because we must have good-Defense ships to meet garrison requirements that those same ships must also have good Science and Presence. Good Defense can't really be separated from good Science and Presence without increasing the risk to those ships. Not to mention, all our cruisers get +1 response anyway (yes, I missed this earlier), which is effectively a +1D just for event rolls, meaning they're even more likely to have to deal with all types of events.

So, one solution I propose is something like a "wolf pack" mentality. Where everything but our explorers group up in wolf packs as a standard operating procedure and respond to events together. Say one science ship and one combat ship and one presence ship form a wolf pack, and they go everywhere together and do everything together. This will mitigate risks for our "standard" starfleet vessels, and if explorers do get a ship response they'll get a whole wolf pack as a response. This may reduce the number of events we're able to respond to at one time, but it should provide the ships we have with a generally more positive outcomes from events. Our explorers (except for the unlucky Miracht and Courageous events) seem to be holding their own for the most part.
 
So, one solution I propose is something like a "wolf pack" mentality. Where everything but our explorers group up in wolf packs as a standard operating procedure and respond to events together. Say one science ship and one combat ship and one presence ship form a wolf pack, and they go everywhere together and do everything together. This will mitigate risks for our "standard" starfleet vessels, and if explorers do get a ship response they'll get a whole wolf pack as a response. This may reduce the number of events we're able to respond to at one time, but it should provide the ships we have with a generally more positive outcomes from events. Our explorers (except for the unlucky Miracht and Courageous events) seem to be holding their own for the most part.
This would be colossally counterproductive as operating procedure for the sector garrison fleets. imagine we only have three ships in the entire sector (an explorer and two smaller ships, which is typical). Is it really a good idea to order that two of those three ships are required to stick together in a 'buddy system' at all times?

If I were QM, I'd rule that the defense of one of the two ships sticking together should just be ignored, because in effect there is only one patrol unit, and it can only move as fast and respond as quickly as whichever of the two ships in the patrol unit has the lower Defense score.

If the Defense 5 Constitution-B is permanently required to stick to the Defense 3 Centaur-A to make sure they can support each other in event rolls, then for a lot of purposes that's not a Defense 8 combination. That's a Defense of 3, 4, or 5.
 
If the Defense 5 Constitution-B is permanently required to stick to the Defense 3 Centaur-A to make sure they can support each other in event rolls, then for a lot of purposes that's not a Defense 8 combination. That's a Defense of 3, 4, or 5.

Can I get a link to, or just a run down on what all the values mean in real terms? Such as, I had no idea defense value was linked to ship speed/response speed.
 
Okay, vote is closed!

Patricia Chen seems to have won by a ... um, few.

So we have:

Admiral Valentina Sousa
Vice Admiral Heidi Eriksson
Vice Admiral Patricia Chen
Vice Admiral Shey ch'Tharvasse
Vice Admiral Rinias ch'Vohlet
Vice Admiral Hikaru Sulu
Vice Admiral Lachlan Ablett

As your senior-most officers.
 
Vice Admiral Lachlan Ablett
@OneirosTheWriter - What exactly is Lachlan going to be doing now that he's back from sabbatical? His old position (Tactical) is currently held by Sulu and there are no open Vice Admiral billets.

Oh and while your updating the Key Staff page you still need to update Shey ch'Tharvasse's rank and bonus:
Chief of Staff, Starfleet Command, Rear Admiral Shey ch'Tharvasse (+2 to Diplomacy Results)
 
Ship Stats : Ships have a Combat rating (C) for the ability to fight; a Science rating (S) for ability to carry out science missions; a Hull rating to indicate toughness and ability to survive fights and accidents; a Shield rating (L) used in battle to protect the hull; a Presence rating (P) to indicate how well they are received as diplomats and peacekeepers; a Defence rating (D) to indicate how much they contribute to protecting a system.

Found it. And the defence rating says nothing about response speed and/or ship speed. Was this something the OP later explained or gave a WoG on?
 
Found it. And the defence rating says nothing about response speed and/or ship speed. Was this something the OP later explained or gave a WoG on?
It was part of a mechanics revision that took place ages ago. I guess @OneirosTheWriter never updated that bit of the front page. Here is the relevant quote:
Ship Worksheet RFC 1

Defence becomes decoupled from Combat and becomes a fully independent ship stat.

Defence will be considered a combination of speed, fuel reserves, stores, long-range sensor suite, long-range Comms. The complete suite of things necessary to respond to crisis.

To compensate for losing the one bonus, high Def is no longer penalised outside of stat over scale. A flat deratings will be applied instead.

Defence becomes the stat rolled against when assigning ships to in-sector "unplanned" events.

Defence+Presence or Defence+Science is rolled for "planned" events of those types.
 
Also I pointed out to Akuz that with Chen's programs, we're going to have a lot of literal sister ships of the same type and exact same construction commencement dates.
This is going to make 23xx Kantai Collection so much weirder :V

@OneirosTheWriter - What exactly is Lachlan going to be doing now that he's back from sabbatical? His old position (Tactical) is currently held by Sulu and there are no open Vice Admiral billets.

Oh and while your updating the Key Staff page you still need to update Shey ch'Tharvasse's rank and bonus:
"Do Rear Admiral Errant things."

He's Tactical, he can go spend a year or five on Amarkia to learn their sword forms and duel etiquette and write a book on it like civilized people.
 
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Hey, you're the guys that vote for 'em, not me :V

Hey you're the guy that provides the vote options :V

The problem is assignments. One explorer per event is the only assignment criteria we can rely on. So if one event gets both a Rennie and a Kepler responding in support, that can mean another event is doing without either. Nor does having a mix of ships available prevent a ship like the Rennie from responding alone depending on how the rolls and other ships' assignments go. Meanwhile if ships did not respond to events inappropriate to them, they would tend to be available for events appropriate for them slightly more often.

I thought that there was only one possible event per sector per turn?

Well, I know there are doctrinal bonuses that allow ships to respond to events outside of their sectors, but they do so at a penalty I believe.

Obviously this doesn't happen often, but I think we can agree that failed events throw consequences at us, and that we're more likely to fail the ones with bad consequences. I also don't think we'll ever really have the ships to deliver our ideal mix to every event. An explorer and a cruiser and an escort responding together frequently enough that the risky events are mitigated seems unlikely.

It is precisely because we must have good-Defense ships to meet garrison requirements that those same ships must also have good Science and Presence. Good Defense can't really be separated from good Science and Presence without increasing the risk to those ships. Not to mention, all our cruisers get +1 response anyway (yes, I missed this earlier), which is effectively a +1D just for event rolls, meaning they're even more likely to have to deal with all types of events.

Ugh, there's just still too many unknowns. We don't know what the distribution of event DCs are, what % of events allow multiple responses and max response limits, how backup ships help with such multiple responses, or even what correlations there are between event response DC, event resolution DC, and event failure risks. For all we know, there could be a lot of events with high event response DC yet with low event failure risks.

We can play it super-safe with cruiser designs optimized for events, but that does come with design opportunity costs, such as either poorer combat potential or higher costs.

So I'm still undecided on what I think our next ship design goals should be.

We can't fit them in in parallel; the new ConnieBee would be going in at Lor'Vela, which only has one 3-megaton and one 1-megaton berth.

We can. Have Lor'Vela work on a Miranda-A refit instead of a Connie-B, and replace the two UP 1mt Miranda-A refits with Centaur-As. This delays one Miranda-A refit until next year, and it can fit in any of UP 3mt-B, Ana Font 1mt, or 40E 1mt berths.

The trade-off is higher SR cost (60sr) against slight crew savings (1 officer), and 2 Centaur-As + 1 delayed Miranda-A against 1 Connie-B + no delayed Miranda-A. With the increased SR income from Special Refining Techniques II starting next year, it does fit.

Still slightly prefer that last Connie-B for sentimentality reasons.

Hmm, I wonder what would make SR become our bottleneck again. Initially I was thinking a war would result in repair costs and be a wash in terms of required crew replenishment, but I think ship loss (potential to increase crew reserves) would be rarer than ship damage (potential to require crew replenishment), so that wouldn't work. I suppose it would just require building a lot of SR-heavy escorts like Centaur-As, or if we somehow managed to get enough crew income.

Yeah, the Faraday-Bevak Subspace Damper Mesh [MUAHAHAHA!] will help with the special resource problem. We're still gonna need to fight hard for more crew to make full use of Chen's bonus.

Correction: That research will finish next year, getting us +25sr in 2312, and +30sr in 2313+ (assuming we get the Corvo system SR colony next snakepit: 10sr=>15sr).
 
Shipyard Ops - 2312.Q1
2312.Q1


Well, here you are. The start of your first year in office. The first Shipyard Operations meeting as Commander of Starfleet.

Over the new three months you will witness USS Stargazer and UES Liberty departing the docks, plus a veritable new fleet of cruisers, starting with Lexington, Hood, and Republic. The energy in the room is palpable as the deployment details are resolved; the magic of the old Connies, you know. Patricia Chen, sporting her new rank device on her breast, is basically running the meeting without you. You wonder how long she's been bottling up these ideas, because she is just gushing with ways to save time and effort, getting ships built faster by building them in parallel. It's definitely promising!

-

==========================

Starfleet Personnel Command Report - Furnishing Ship's Complements

Unnamed Excelsior-class (NCC-2013) @ Utopia Planitia Berth B is deducting crews (6 Officer, 5 Enlisted, 5 Technician Required)
[ ][CREW] Standard Starfleet
[ ][CREW] Explorer Corps

[ ][NAME1] Name the Excelsior that will launch next year from Utopia Planitia

Unnamed Constitution-B (NCC-1746) @ 40 Eridani A Fleet Yards Berth 1 is deducting crews
3 Officers, 4 Enlisted, 4 Technician will be required

Unnamed Constitution-B (NCC-1747) @ 40 Eridani A Fleet Yards Berth 2 is deducting crews
3 Officers, 4 Enlisted, 4 Technician will be required

[ ][NAME2] Name the Constitution-B that will launch from 40 Eridani A Berth 1
[ ][NAME3] Name the Constitution-B that will launch from 40 Eridani A Berth 2

==========================

Starfleet Shipyard Operations Command Report

From: Captain Rivonn, Superintendent, 40 Eridani A Fleet Yards Berth A

To: Admiral Valentina Sousa, Starfleet Command; Rear Admiral Sirvk, Director, 40 Eridani A Fleet Yards; Vice Admiral Patricia Chen, Shipyard Operations Command
Subject: Certificate of Completion

To Whom It May Concern,

As per Starfleet Regulations IV-12 (a), as Superintendent of this Shipyard Berth, I herein certify that the project under my command, the USS Stargazer (Excelsior-class explorer, Fleet Order NCC-2012) is complete, assessed, and ready to be added to the Fleet Register.

Sincerely,
Captain Rivonn



Ships Commissioned:

USS Stargazer, Excelsior-class, Starfleet Build Order NCC-2012

==========================

[ ][BUILD] Submit a Build Plan
You may select up to ONE ships of 3m ton mass that will commence in Q1. You may select up to TWO ships of 3m ton mass displacement that will commence in Q2. You may select up to THREE ships of 1mt mass displacement that will commence in Q2. You may select up to TWO ships of 1mt mass displacement that will commence in Q4.

To make a plan, pick a ship you would like to build and put it in one of the available berths that can handle the mass. All ships have a price in materials and time that are noted in the square brackets after the word "Cost". You can now build Excelsiors in any of the large berths at San Francisco, 40 Eridani A, Ana Font, Utopia Planitia, or Lor'Vela shipyards, while the small berths can make all of the others.

The amount of resources you have right now are listed below, as are the classes you can make, and the shipyards you have available.

Active Starfleet Shipyards
San Francisco Fleet Yards - one (1) large 3mt Berth, two (2) small 1mt Berths
40 Eridani A Shipyards [Vulcan] - two (2) large 3mt Berths, two (2) small 1mt Berths
Ana Font Shipyard [Tellar] - one (1) large 2.5mt Berth, one (1) small 1mt Berth
Lor'Vela Orbital Construction Facility [Andor] - one (1) large 2.5mt Berth, one (1) small 1mt Berth
Utopia Planitia Shipyard - three (3) large 3mt Berths, three (3) small, 1mt Berths

Current Resource Stockpile
Bulk Industrial Resources: 1330br
Special Industrial Resources: 615sr
Political Will: 129pp
Research Points: 185rp

Current Personnel Pool
Standard Starfleet: 23.05 Officer, 32.2 Enlisted, 18.9 Techs
Explorer Corps: 11.00 Officer, 12.45 Enlisted, 13.4 Techs

Current Construction

1 Excelsior-class @ San Francisco Fleet Yards (ETC 2314.Q1 - Crews deduct 2313.Q1)
2 Constitution-B class @ San Francisco Fleet Yards (ETC 2312.Q4 - Crews deduct 2311.Q4)

1 Excelsior-class @ 40 Eridani A Berth A (ETC 2312.Q1 - Crew deduct 2311.Q1)
1 Excelsior-class @ 40 Eridani A Berth B (ETC 2315.Q1 - Crew deduct 2314.Q1)
2 Constitution-B @ 40 Eridani A Berth 1, 2 (ETC 2313.Q1 - Crews deduct 2312.Q1)

1 Excelsior-class @ Lor'Vela OCF (ETC 2315.Q1 - Crews deduct 2314.Q1)
1 Constitution-B @ Lor'Vela OCF (ETC 2312.Q2 - Crews deduct 2311.Q2)

Tellarite Excelsior @ Ana Font Shipyard Berth A (ETC 2313.Q1)
1 Constitution-B @ Ana Font Shipyard Berth 1 (ETC 2314.Q1 - Crews deduct 2313.Q1)

1 United Earth Excelsior-class @ Utopia Planitia Berth A (ETC 2312.Q2)
1 Excelsior-class @ Utopia Planitia Berth B (ETC 2313.Q1 - Crews deduct 2312.Q1)
1 Oberth @ Utopia Planitia Berth 1 (ETC 2312.Q2 - Crews deduct 2311.Q2)
2 Consitution-B @ Utopia Planitia Berth C, 2 (ETC 2312.Q2 - Crews deduct 2311.Q2)
1 Renaissance (Prototype) @ Utopia Planitia Berth 3 (ETC 2314.Q1 - Crews deduct 2313.Q1)

Assignments
Already Pre-Assigned in last Fleeet Distribution

Available Non-obsolete Ship Classes
Explorers/Cruisers
Excelsior
2287-Now [511m, 2.3m t]
C6 S5 H4 L5 P5 D6
Cost [230br 150sr, 4 years], Crew [O-6, E-5, T-5]​

Light Cruisers

Constitution-B
2310-Now [289m, 1m t]
C5 S3 H3 L4 P3 D5
Cost [100br, 80sr, 3 years], Crew [O-3, E-4, T-4]​

Long-range Explorer
Oberth
2260-Now [120m 150k t]
C1 S5 H1 L2 P1 D0
Cost[15br, 60sr, 2 years], Crew [O-1, E-1, T-4]​

Miranda 2280-Now [277m, 655k t]
C3 S1 H1 L2 P1 D2
Cost[60br, 40sr, 2 years], Crew [O-1, E-2, T-1]
Miranda-A 2312-Now [277m, 655k t]
C3 S2 H2 L3 P1 D2
Cost[60br, 45sr, 2 years], Crew [O-1, E-2, T-1]
Refit Cost from Miranda [20br, 10sr, 1 year]​


Centaur-A Refit 2308-Now [315m 800k t]
C3 S3 H2 L3 P3 D3
Cost [80br, 70sr, 2 years], Crew [O-1, E-2, T-2]​


---


Member World Coordination Office

Commissioned:
Andor - 1 Colony Ship, 1 Cargo Ship
Vulcan - 1 Cargo Ship
Tellar - 1 Centaur-A (NCC-2118)
Humans - 1 Civilian Freighter, 1 Cargo Ship
Amarki - 1 Centaur-A (NCC-2119)
Betazed -1 Centaur-A (NCC-2120), 1 Cargo Ship
Caitian - 2 Modern Swarmer (NCC-2814, NCC-2815), 2 Cargo Ship
Rigel - 1 Turtleship (NCC-2907), 1 Civilian Super-Freighter
Apiata - 2 Stinger, 1 Bumblebee, 1 Worker Bee
Risa -
Gaeni - 1 Civilian Freighter
Caldonia - New Shipyard @ Lomay II (1x1000kt, 2x500kt)
Indoria - 1 Frigate
Seyek -
Orions - 1 Cargo Ship (For Caitians)
 
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[x][CREW] Explorer Corps

[x][NAME1] Discovery

[X][NAME2] Defiant

[X][NAME3] Exeter
 
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[x][CREW] Explorer Corps

[x][NAME1] USS Miracht

Goddamnit I am not gonna let the name go. One of these tries Miracht is not gonna be the unlucky ship. One of these tries.
 
[X][CREW] Explorer Corps

[X][NAME1] USS Curiosity

Anybody up for naming the Excelsior "Curiosity" and man it with Catians?
 
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[x][CREW] Explorer Corps

[x][NAME1] Discovery

[X][NAME2] Defiant

[X][NAME3] Intrepid

[X][BUILD] Plan 1 Connie-B, 4 Miranda-A, 1 Excelsior
 
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edit3: Note: Despite below plan names including "1 Excelsior", both plans actually start 2 Excelsior builds - too late to fix the plan names unfortunately

[X][BUILD] Base Plan 1 Connie-B, 4 Miranda-A, 1 Excelsior
-[X] San Francisco 1mt-1 @ Q4: Miranda-A refit [Fidelity]
-[X] San Francisco 1mt-2 @ Q4: Miranda-A refit [Shield]
-[X] 40 Eridani A 3mt-A: leave open for Kearsage repair
-[X] Lor'Vela 1mt @ Q2: Constitution-B
-[X] Utopia Planitia 3mt-A @ Q2: Excelsior
-[X] Utopia Planitia 3mt-C @ Q2: Excelsior
-[X] Utopia Planitia 1mt-1 @ Q2: Miranda-A refit [Eketha]
-[X] Utopia Planitia 1mt-2 @ Q2: Miranda-A refit [Calypso]

[X][BUILD] Base Plan 2 Centaur-A, 3 Miranda-A, 1 Excelsior
-[X] San Francisco 1mt-1 @ Q4: Miranda-A refit [Fidelity]
-[X] San Francisco 1mt-2 @ Q4: Miranda-A refit [Shield]
-[X] 40 Eridani A 3mt-A: leave open for Kearsage repair
-[X] Lor'Vela 1mt @ Q2: Miranda-A refit [Eketha]
-[X] Utopia Planitia 3mt-A @ Q2: Excelsior
-[X] Utopia Planitia 3mt-C @ Q2: Excelsior
-[X] Utopia Planitia 1mt-1 @ Q2: Centaur-A
-[X] Utopia Planitia 1mt-2 @ Q2: Centaur-A
Note: The Miranda-A from the first Connie-B plan doesn't just disappear - it's just delayed until next year and doesn't change any other build schedules.

Briefvoice came up with a best of both worlds plan that gets us the Connie-B and 2 Centaur-As and delays some Miranda-A refits to compensate:
[X][BUILD] Base Plan 1 Connie-B, 2 Miranda-A, 2 Excelsior, 2 Centaur-A
-[X] San Francisco 1mt-1 @ Q4: Centaur-A
-[X] San Francisco 1mt-2 @ Q4: Centaur-A
-[X] 40 Eridani A 3mt-A: leave open for Kearsage repair
-[X] Lor'Vela 1mt @ Q2: Constitution-B
-[X] Utopia Planitia 3mt-A @ Q2: Excelsior
-[X] Utopia Planitia 3mt-C @ Q2: Excelsior
-[X] Utopia Planitia 1mt-1 @ Q2: Miranda-A refit [Eketha]
-[X] Utopia Planitia 1mt-2 @ Q2: Miranda-A refit [Calypso]
Note: The Miranda-As from the first Connie-B plan doesn't just disappear - they're just delayed until next years and don't change any other build schedules (in particular, they don't touch the Renaissance build scheduling).

I'll try to come up with the some pictures of what this looks like on the shipbuilding planning spreadsheet - gimme a couple min...done


edit: okay hopefully this works...it does!

[X][CREW] Explorer Corps
[X][BUILD] Plan 1 Connie-B, 4 Miranda-A, 1 Excelsior

Undecided on names - will vote on them later


edit2: fixed the San Francisco berth names
edit4: cleanup
edit5: quoted Briefvoice's new plan and removing my own vote here (voted in a later post)
 
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[X][CREW] Explorer Corps
[X][NAME1] Odyssey
-It is time for a Human specfic name for one of the Excelsiors, we actually don't currently have one. I think Odyssey fits well because of the cultural connotations.

For the Constitution-Bs now that we have got though the legacy names I would like to revist my idea of naming them after famous Starfleet admirals. The first two are i would propse are the following.

[X][NAME2] Kirk
-Rear Admiral James T. Kirk was one of Starfleet's most famous explorer captains, whose service in the late 23rd century was responsible for expanding the frontier greatly during that period.

[X][NAME3] Hravishran
-Vice Admiral Hravishran th'Zoarhi was a former general in the Andorian Imperial guard who fought in the Earth-Romulan war, and was a founding member of Starfleet.


The next two I would liek to name after made up admirals;

USS V'Kot
Rear Admiral L'mha Sros V'Kot
-Vulcan fleet commander remembered for her time as an Explorer captain in the early 23rd century and for successfully holding the P'Moth defence corridor during the Four Years War.

USS Yurul
Vice Admiral Tegon Yurul
-Tellarite commander of the Explorer corps in the 2240s who organized and oversaw the first five year missions of the Constitution class.

And with any further Connie-Bs we can just keep coming up with our own admiral and even captain names, after Starfleet has existed this long their ought to be quite a lot of them.

[X][Build] Plan 1 Connie-B, 4 Miranda-A, 1 Excelsior
 
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