I hereby launch a protest vote!Clearly this means we should get new members fast.
....
And I just realised that the Federation's expansion is driven by Starfleet's continuous expansion in order protect the Federation. "The bureaucracy is expanding to meet the needs of the expanding bureaucracy."
We don't actually get that many more ships before our crew crunch hits. It's still going to come down to "how many ships will we have the crew to operate by 2318" or whatever, and for that purpose Chen's bonus doesn't change anything.
To be fair, it's not like Starfleet of the canon TNG era shows any sign of being immune to groupthink... We don't have to work very hard to do better than that.Once Starfleet and the Federation gets to a certain size it sorta becomes almost impossible to do so. Plus it sets you up serious group think when everyone comes from the same educational background. Diversity of experience and educational background is an asset not a liability.
We probably already have that, honestly. I suspect that a lot of our Academy candidates come in through 'Starfleet prep' schools, simply because our entrance exam requirements are steep.Maybe regional feeder academies that teach the basics (this is a uniform, you wear it, this is an airlock, you do not open it unless wearing the proper protective equipment) before a transfer to Earth for the main academy years.
Might work, but you lose ability to work with people a year ahead of or behind you- that's actually good for educational attainment in a lot of cases, because it means you get the experience of teaching what you know to your peers, and learning parts of it from your peers. Plus, it means that no individual campus will be administratively set up to provide a 'complete' education for a Starfleet officer, including those who end up taking different course structures or advanced work that has them taking third year science classes and second year tactics classes at the same time or whatever.Maybe once we've passed 50,000 people.....
Huh, based on years?
First year students on Tellar, 2nd year on Andoria, 3rd Years on Vulcan, and 4th years on Earth??
something like that.
Maybe we can do a Renaissance-A refit within that 2315-25 timeframe to increase the ships' science/presence stats, specifically, the way we had a Centaur-A refit relatively early in the ships' service life?Relying on the Renaissance past our next two non-Ambassador designs is kind of what I'm recommending we don't do. I mean, it's not a bad ship, but into 2325 prototyping I feel we should start designing to what Starfleet actually does, rather than having a ship that responds at 8 but can resolve at 3.
Exactly how many new starship designs do you think we can complete and prototype before Patricia Chen gets promoted or retires and takes out our production rate bonus with her? One of the biggest advantages of refits (at least so far) is that they require no prototyping.Or, you know, we can do new design that will have similar or better stat on the same crew and wouldn't obsolete as soon (and which in turn can be refittet if needed long after current ones will be obsolete).
...Why would you ever think that's beneficial for us? Right now, ships last as long as Oneiros says they do (with the evidence suggesting he figures on it being 'a long time') until he declares that they're getting old and mechanically unreliable. And we do overhauls and refits whenever we want. Why would it be useful or helpful for us to arbitrarily decide how long ships can last without a refit, if we don't have to?Another random thought while reading through the new posts... Can we institute a "use by" date for ships... Kind of like the Navy does today. Air craft carriers have a 30 year shelf life, etc. Then they are either scrapped or go through a complete overhaul.
Edit: or join the mothball fleet.
I'm not sure event mechanics support that approach. You'd have to ask Oneiros. What concerns me is that we may get a lot of situations where the highest-rolling ship on Defense has to solve the problem by themselves or with only a small bonus from a second ship. If we really wanted two ships to easily combine their skills to solve a crisis, we should have taken Swarm Doctrine.I'm thinking that our Renaissance combined with Oberths or next science escort (if it comes soon) will be pretty good as a backstop to our Excelsiors. Renaissance have P4 while Oberths have S5.
So perhaps we could just ensure our future cruisers have decent presence (which IIRC tends to be pretty cheap, though who knows when the parts are balanced) and keep designing science escorts, and that should suffice.
That also assumes that most events allow at least two or so ships to respond. If most events only allow a single ship to respond, then that forces our hand to build good generalist ships.
We can't fit them in in parallel; the new ConnieBee would be going in at Lor'Vela, which only has one 3-megaton and one 1-megaton berth.I like it and will probably vote for it.
But to be fair to other voters, I think we should list other options...
Replacing the Connie-B and a Miranda-A refit with two Centaur-As could also work (note: haven't tested this myself) and could be the primary significantly alternative option. (I still prefer that Connie-B though.)
Yeah, the Faraday-Bevak Subspace Damper Mesh [MUAHAHAHA!] will help with the special resource problem. We're still gonna need to fight hard for more crew to make full use of Chen's bonus.In addition to what Void Stalker listed, in my older copy of the shipbuilding planning spreadsheet, I've been assuming...
2) Special Refining Techniques II (+5sr/colony) finishing in 2313, which would provide +25sr by then (will have 5 SR-producing colonies next year)
That sounds too convenient for us, frankly.I'm not that worried about it. If the rare unexpected crew shortage does happen, I don't expect much political blowback from delaying a crewing/launch. And we'd simply move new builds a quarter back or so to compensate.
In other words, I believe we can both be aggressive in our planning and have ample time to react to setbacks with minimal extra costs.
The problem is assignments. One explorer per event is the only assignment criteria we can rely on. So if one event gets both a Rennie and a Kepler responding in support, that can mean another event is doing without either. Nor does having a mix of ships available prevent a ship like the Rennie from responding alone depending on how the rolls and other ships' assignments go. Meanwhile if ships did not respond to events inappropriate to them, they would tend to be available for events appropriate for them slightly more often.
Obviously this doesn't happen often, but I think we can agree that failed events throw consequences at us, and that we're more likely to fail the ones with bad consequences. I also don't think we'll ever really have the ships to deliver our ideal mix to every event. An explorer and a cruiser and an escort responding together frequently enough that the risky events are mitigated seems unlikely.
It is precisely because we must have good-Defense ships to meet garrison requirements that those same ships must also have good Science and Presence. Good Defense can't really be separated from good Science and Presence without increasing the risk to those ships. Not to mention, all our cruisers get +1 response anyway (yes, I missed this earlier), which is effectively a +1D just for event rolls, meaning they're even more likely to have to deal with all types of events.
This would be colossally counterproductive as operating procedure for the sector garrison fleets. imagine we only have three ships in the entire sector (an explorer and two smaller ships, which is typical). Is it really a good idea to order that two of those three ships are required to stick together in a 'buddy system' at all times?So, one solution I propose is something like a "wolf pack" mentality. Where everything but our explorers group up in wolf packs as a standard operating procedure and respond to events together. Say one science ship and one combat ship and one presence ship form a wolf pack, and they go everywhere together and do everything together. This will mitigate risks for our "standard" starfleet vessels, and if explorers do get a ship response they'll get a whole wolf pack as a response. This may reduce the number of events we're able to respond to at one time, but it should provide the ships we have with a generally more positive outcomes from events. Our explorers (except for the unlucky Miracht and Courageous events) seem to be holding their own for the most part.
If the Defense 5 Constitution-B is permanently required to stick to the Defense 3 Centaur-A to make sure they can support each other in event rolls, then for a lot of purposes that's not a Defense 8 combination. That's a Defense of 3, 4, or 5.
@OneirosTheWriter - What exactly is Lachlan going to be doing now that he's back from sabbatical? His old position (Tactical) is currently held by Sulu and there are no open Vice Admiral billets.
Chief of Staff, Starfleet Command, Rear Admiral Shey ch'Tharvasse (+2 to Diplomacy Results)
Ship Stats : Ships have a Combat rating (C) for the ability to fight; a Science rating (S) for ability to carry out science missions; a Hull rating to indicate toughness and ability to survive fights and accidents; a Shield rating (L) used in battle to protect the hull; a Presence rating (P) to indicate how well they are received as diplomats and peacekeepers; a Defence rating (D) to indicate how much they contribute to protecting a system.
It was part of a mechanics revision that took place ages ago. I guess @OneirosTheWriter never updated that bit of the front page. Here is the relevant quote:Found it. And the defence rating says nothing about response speed and/or ship speed. Was this something the OP later explained or gave a WoG on?
Ship Worksheet RFC 1
Defence becomes decoupled from Combat and becomes a fully independent ship stat.
Defence will be considered a combination of speed, fuel reserves, stores, long-range sensor suite, long-range Comms. The complete suite of things necessary to respond to crisis.
To compensate for losing the one bonus, high Def is no longer penalised outside of stat over scale. A flat deratings will be applied instead.
Defence becomes the stat rolled against when assigning ships to in-sector "unplanned" events.
Defence+Presence or Defence+Science is rolled for "planned" events of those types.
Hey, you're the guys that vote for 'em, not me
This is going to make 23xx Kantai Collection so much weirderAlso I pointed out to Akuz that with Chen's programs, we're going to have a lot of literal sister ships of the same type and exact same construction commencement dates.
"Do Rear Admiral Errant things."@OneirosTheWriter - What exactly is Lachlan going to be doing now that he's back from sabbatical? His old position (Tactical) is currently held by Sulu and there are no open Vice Admiral billets.
Oh and while your updating the Key Staff page you still need to update Shey ch'Tharvasse's rank and bonus:
The problem is assignments. One explorer per event is the only assignment criteria we can rely on. So if one event gets both a Rennie and a Kepler responding in support, that can mean another event is doing without either. Nor does having a mix of ships available prevent a ship like the Rennie from responding alone depending on how the rolls and other ships' assignments go. Meanwhile if ships did not respond to events inappropriate to them, they would tend to be available for events appropriate for them slightly more often.
Obviously this doesn't happen often, but I think we can agree that failed events throw consequences at us, and that we're more likely to fail the ones with bad consequences. I also don't think we'll ever really have the ships to deliver our ideal mix to every event. An explorer and a cruiser and an escort responding together frequently enough that the risky events are mitigated seems unlikely.
It is precisely because we must have good-Defense ships to meet garrison requirements that those same ships must also have good Science and Presence. Good Defense can't really be separated from good Science and Presence without increasing the risk to those ships. Not to mention, all our cruisers get +1 response anyway (yes, I missed this earlier), which is effectively a +1D just for event rolls, meaning they're even more likely to have to deal with all types of events.
We can't fit them in in parallel; the new ConnieBee would be going in at Lor'Vela, which only has one 3-megaton and one 1-megaton berth.
Yeah, the Faraday-Bevak Subspace Damper Mesh [MUAHAHAHA!] will help with the special resource problem. We're still gonna need to fight hard for more crew to make full use of Chen's bonus.
Support making Personnel a Vice Admiral slot and we can get a Vulcan into that number. Though Bones in Medical will move it back to more humans.
As long as you agree to name the next one "Logic" and crewing it with Vulcans.Anybody up for naming the Excelsior "Curiosity" and man it with Catians?
Name the Andorian one "Passion", the Amarkian one "Chivalry", and the Apiatan one "Unity".As long as you agree to name the next one "Logic" and crewing it with Vulcans.
Note: The Miranda-As from the first Connie-B plan doesn't just disappear - they're just delayed until next years and don't change any other build schedules (in particular, they don't touch the Renaissance build scheduling).[X][BUILD] Base Plan 1 Connie-B, 2 Miranda-A, 2 Excelsior, 2 Centaur-A
-[X] San Francisco 1mt-1 @ Q4: Centaur-A
-[X] San Francisco 1mt-2 @ Q4: Centaur-A
-[X] 40 Eridani A 3mt-A: leave open for Kearsage repair
-[X] Lor'Vela 1mt @ Q2: Constitution-B
-[X] Utopia Planitia 3mt-A @ Q2: Excelsior
-[X] Utopia Planitia 3mt-C @ Q2: Excelsior
-[X] Utopia Planitia 1mt-1 @ Q2: Miranda-A refit [Eketha]
-[X] Utopia Planitia 1mt-2 @ Q2: Miranda-A refit [Calypso]