I'm mostly looking forwards to our Rennie waves coming out faster to close that gap quickly
 
There is that... can you imagine their expression when they learn our Excelsior are being as produced as quick as their Jaldun and in the same quantity. Romulans and Klingons are used to Starfleet so will readjust their estimates but roll with it.
Cardassian Analyst: The logical conclusion is that the Federation intends to produce a yet heavier ship to act as the cornerstone of their deployments. Unhappy, but logical.
Romulan Analyst: ...Federation wackjobs. All of you.
Klingon Analyst: That not what you're supposed to use to swarm the opposition.
The true mark of a Klingon Intelligence warrior is how fearlessly they react to the news that the Federation has done seven impossible things before breakfast.
Truly, they have graced us with additional targets! Wondrous!
 
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Yeah.

And my big concern with the push to pile every foreseeable crew increase into Briefvoice's spreadsheet is that it gives us very little margin for error. If something goes wrong and one or more of our crew bonuses fails to materialize as planned, or if we take heavier casualties than Briefvoice's analysis predicts*, we have the humiliating position of running out.

I'd rather plan around having LESS crew than we'll actually have, and be pleasantly surprised and free to build an extra ship or two that makes use of the surplus, than plan around having MORE crew than we'll actually have, and have the reverse take place.
_______________

*Remember that his numbers for how many crew we lose to disasters are based on yearly averages of very volatile figures that tend to "spike" rather sharply in bad years. We MIGHT be able to predict where all our new crew trickles will come from in the next five years, but we definitely can't predict when we'll lose crew aboard our ships, or how many.
 
Actually the worst is we find some Mirandas, send them to the yards for SLEP to A, and send their crews to new construction.
 
What's the worst that can happen, we have a couple ships lying around, without crew for a few quarters?
Or we end up losing a ship to gain a ship.

Suffice to say that it's very disruptive to our deployment plans, and politically embarrassing, if we're building ships faster than we can crew them. Then we have to keep track not only of when each ship finishes, but of when it's going to be ready, because those won't be happening at the same moment in time. Furthermore, there will be knock-on effects: a ship that wasn't crewed at the right time will likely need to be crewed before each newly completed ship. So first we have a cruiser that can't be crewed. Then it deducts its crew two quarters late, but now there aren't enough people to fill an escort we had coming due next year, and then crewing THAT means we can't staff an explorer we built the year after that...

It adds up.

Honestly, it's just a really bad idea for us to be in the habit of trying to "use up" 100% of our crew supply (or even a bit more) by building ships that much faster. It'd be better to just leave a few berths empty (held in reserve for refits and repairs) and concentrate our industrial output of new construction in the yards that can do it more efficiently thanks to Chen's bonus.

In fact, that's arguably what Chen's bonus really MEANS, and time permitting I think I'm going to omake that soon.
 
Also I pointed out to Akuz that with Chen's programs, we're going to have a lot of literal sister ships of the same type and exact same construction commencement dates.
 
Yeah.

And my big concern with the push to pile every foreseeable crew increase into Briefvoice's spreadsheet is that it gives us very little margin for error. If something goes wrong and one or more of our crew bonuses fails to materialize as planned, or if we take heavier casualties than Briefvoice's analysis predicts*, we have the humiliating position of running out.

I'd rather plan around having LESS crew than we'll actually have, and be pleasantly surprised and free to build an extra ship or two that makes use of the surplus, than plan around having MORE crew than we'll actually have, and have the reverse take place.
_______________

*Remember that his numbers for how many crew we lose to disasters are based on yearly averages of very volatile figures that tend to "spike" rather sharply in bad years. We MIGHT be able to predict where all our new crew trickles will come from in the next five years, but we definitely can't predict when we'll lose crew aboard our ships, or how many.
For the two techs, the EPS one will finish for sure in 3 years and the increased affiliation bonus is 3-5 but if we boost twice it is guaranteed 3-4 years. But wasn't the estimated crew loss per turn increased on the spreadsheet?
 
[X][SYO] Rear Admiral Khirg glov Wurkon

The dissenting vote.

But since it seems like Chen is going to win, I'll say that the next few opportunities need to expand the Academy, and maybe start a 2nd Academy location, maybe on Tellar or Caitan. Somewhere that isn't too close to Earth, mainly for the fact that if something happens to the academy on Earth, then there will be another location to churn out recruits and cadets. Additionally we have already started to see the crewing crunch and we'll feel it even more once Chen's bonus is thrown into the mix.

Also, Chen's bonus is too OP. Please nerf :p
 
@Briefvoice
Add +.2 to all 3 normal crew in 2314.Q3 from
Secure Console EPS Taps (EPS Console Taps I) (+0.2 all crew types due to reduced operational injuries)
that tech will finish that year.

Also add .45 to all 3 normal crew in 2315.Q3 we have a tech finishing in 3-5 years that adds another .05 per affiliate, and without the Indoria and Apiata and with two more affiliates we will have 9 total.

Done. I have also included the option for Excelsior refits under the assumption that the option will appear in the 2313 Snakepit, take two years to complete, and be available in 2315Q2. (I had to guess on costs, of course.)
 
Can we open satellite shipyards and academies on other countries besides the USA?
 
That just allows for retiring old desingns instead of "but we MUST refit them because we can't build newer replacement".
...
Just getting it after all those refit pushes stings.

I wonder if we can pull members fleet modernization too...

On the contrary, refits become even MORE important now. The crew problem has become much more serious now, and what's great for delaying them? Refits.

In fact, we should consider going overboard when designing new refits, assuming they don't increase crew costs. Adding more stats at the expense of increase BR and SR cost is worthwhile, when crew has become even a larger bottleneck then before. Like I've been advocating for the Constellation-B.

- Garrison with garrison-focused cruisers rather than garrison-focused escorts. Cruisers benefit from +1 to response rolls under LR. They are also will generally have better stats. We've been building tough cruisers that can handle themselves in a scuffle, and the canon statlines seem to lean that way, but I would suggest moving away from that in the future to generalist cruisers with good S and P even if their combat ability or defence score is less. The Cheron has been setting the flagship example for this type.

I'm thinking that our Renaissance combined with Oberths or next science escort (if it comes soon) will be pretty good as a backstop to our Excelsiors. Renaissance have P4 while Oberths have S5.

So perhaps we could just ensure our future cruisers have decent presence (which IIRC tends to be pretty cheap, though who knows when the parts are balanced) and keep designing science escorts, and that should suffice.

That also assumes that most events allow at least two or so ships to respond. If most events only allow a single ship to respond, then that forces our hand to build good generalist ships.

I have a somewhat different proposal....



So, how this works is that when the Eridani-A 3mt berth opens up, we put the Kearsage repair in it. This plus a Centaur-A filler allows us to "synch up" that berth with the other one producing an Excelsior so that they can begin new builds at the same time in 2315. Meanwhile we use the two 3mt berths in UP opening up Q2 to begin twin Excelsior builds.

Eridani A-3mt open 2312.Q1-Kearsage repair
Lor'Vela-1mt open 2312.Q2 - start Constitution-B
UP-2 3mt berths finishing in 2312.Q2 - Start 2 Excelsiors
UP-2 1mt berths finishing in 2312.Q2 - Miranda refits
SF-2 1mt berths finihsing in 2312Q4 - Miranda refits.

I like it and will probably vote for it.

But to be fair to other voters, I think we should list other options.

Replacing the Centaur-A with an Oberth seems to have support.

Replacing the Connie-B and a Miranda-A refit with two Centaur-As could also work (note: haven't tested this myself) and could be the primary significantly alternative option. (I still prefer that Connie-B though.)

edit: I also find it interesting how Chen's bonus actually restricts our options a bit. It acts like a puzzle that introduces another optimizing angle to differentiate between plans.

Well... maybe I'll put in a few more assumed affiliates and new members and see if that helps. Or put in the formulas for Excelsior refits and see what that looks like. But trust me, we can't be building 3 Excelsiors at the same time if we want to be crewing a flood of Rennies as well.

In addition to what Void Stalker listed, in my older copy of the shipbuilding planning spreadsheet, I've been assuming:
1) Indorian membership in 2314 (pending ratification in 2313), which I lowballed as additional 10br, 10sr, 0.5O, 0.5E, 0.5T
2) Special Refining Techniques II (+5sr/colony) finishing in 2313 2312, which would provide +25sr by then (will have 5 SR-producing colonies next year), and +30sr by 2313

Also there is the tech that reduces enlisted requirements, but no idea if that works on already built ships and that would take 4 or 5 years using Daystrom and push off getting colony cores.

The tech sounds like an actual part so I'd bet it would require a refit or a new design.

[X] [SYO] Rear Admiral Patricia Chen

*Disappears into the mists*

Welcome ba - hey wait, come back! :p

Or we end up losing a ship to gain a ship.

Suffice to say that it's very disruptive to our deployment plans, and politically embarrassing, if we're building ships faster than we can crew them. Then we have to keep track not only of when each ship finishes, but of when it's going to be ready, because those won't be happening at the same moment in time. Furthermore, there will be knock-on effects: a ship that wasn't crewed at the right time will likely need to be crewed before each newly completed ship. So first we have a cruiser that can't be crewed. Then it deducts its crew two quarters late, but now there aren't enough people to fill an escort we had coming due next year, and then crewing THAT means we can't staff an explorer we built the year after that...

It adds up.

I'm not that worried about it. If the rare unexpected crew shortage does happen, I don't expect much political blowback from delaying a crewing/launch. And we'd simply move new builds a quarter back or so to compensate.

In other words, I believe we can both be aggressive in our planning and have ample time to react to setbacks with minimal extra costs.
 
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Chen's bonus is almost like increasing our berths by 25%( due to restrictions, probably more like an effective 15%). So we can take the pp we might have spent on more berths and stuff and spend it only on academy expansions.
 
[X][SYO] Rear Admiral Khirg glov Wurkon

The dissenting vote.

But since it seems like Chen is going to win, I'll say that the next few opportunities need to expand the Academy, and maybe start a 2nd Academy location, maybe on Tellar or Caitan. Somewhere that isn't too close to Earth, mainly for the fact that if something happens to the academy on Earth, then there will be another location to churn out recruits and cadets. Additionally we have already started to see the crewing crunch and we'll feel it even more once Chen's bonus is thrown into the mix.

Also, Chen's bonus is too OP. Please nerf :p
I'm in favor of the Amarki or Ferasa sectors. Both are in the new areas of the Federation, and have newer members.

I eventually want to open satellite Academies in each sector capitol, with the possible exception of Vulcan.

With Chen's ability, we can afford to spend less on berths and more on Academy expansions.
 
We can add satellite academies to other planets. It's not like the US Navy exclusively gets its officers from Annapolis.
 
Can we open satellite shipyards and academies on other countries besides the USA?

You know, even with all the expansions there are probably less than 20,000 people enrolled at Starfleet Academy at any one time. (Assuming 4 year programs.) That's less than a modern day large university. It's tiny compared to a population of tens of billions Federation-wide. It's just not big enough to need multiple locations.
 
We can add satellite academies to other planets. It's not like the US Navy exclusively gets its officers from Annapolis.

I think part of the Starfleet Academy experience is going to the same place with the same culture and the same touchstones and being able to network and potential to forge connections with every other student.
 
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