[x][NAME1] Shallash
It's a Tellarite name, a well know hero there, and it's not Miracht again. Should smooth things over a bit.
[X][CREW] Explorer Corps
[X][NAME2] Defiant
[X][NAME3] Valiant
That revision is also incorrect. It is explained later that D+S or D+P is rolled for unplanned events specifically.
It was explained that responding in patrol groups is an advantage of Combined Arms fleet design doctrine. Which we did not choose.
We have had multiple events in a sector multiple times. As many as three at once.
Pending revision, the effect of D on evasion is marginal. The D stat actually does more for big ships than small ones, small ship evasion is mostly a function of their small size.
It's a Tellarite name, a well know hero there, and it's not Miracht again. Should smooth things over a bit.
[X][CREW] Explorer Corps
[X][NAME2] Defiant
[X][NAME3] Valiant
It was part of a mechanics revision that took place ages ago. I guess @OneirosTheWriter never updated that bit of the front page. Here is the relevant quote:
That revision is also incorrect. It is explained later that D+S or D+P is rolled for unplanned events specifically.
So, one solution I propose is something like a "wolf pack" mentality. Where everything but our explorers group up in wolf packs as a standard operating procedure and respond to events together. Say one science ship and one combat ship and one presence ship form a wolf pack, and they go everywhere together and do everything together. This will mitigate risks for our "standard" starfleet vessels, and if explorers do get a ship response they'll get a whole wolf pack as a response. This may reduce the number of events we're able to respond to at one time, but it should provide the ships we have with a generally more positive outcomes from events. Our explorers (except for the unlucky Miracht and Courageous events) seem to be holding their own for the most part.
It was explained that responding in patrol groups is an advantage of Combined Arms fleet design doctrine. Which we did not choose.
I thought that there was only one possible event per sector per turn?
Well, I know there are doctrinal bonuses that allow ships to respond to events outside of their sectors, but they do so at a penalty I believe.
We have had multiple events in a sector multiple times. As many as three at once.
In combat, small ships with good Defense get an "evasion chance" to dodge enemy hits, thus making them last longer.
Pending revision, the effect of D on evasion is marginal. The D stat actually does more for big ships than small ones, small ship evasion is mostly a function of their small size.