Huge number of very important techs (+pp, +rp, reduce tech team rp cost, automation -> reduce crew cost, ship components etc) and currently only one non-generic team working on it full time.
Actually I have a question about generic research teams. Do we have a limit on how many we can have? Can we just keep adding them and grinding them up as our rp income increases?
Huge number of very important techs (+pp, +rp, reduce tech team rp cost, automation -> reduce crew cost, ship components etc) and currently only one non-generic team working on it full time.
Something cool to consider - across the Federation during this quarter, over three thousand officers and ratings will be appointed to a half-dozen Constitution-class starships, and begin the year long process of being molded into a united crew, experts at their chosen vessel. Three Starfleet at Lor'Vela and Utopia Planitia, and one at Chelok-An shipyard around Vulcan, one at Grand Duk shipyard around Ord Grind Duk, and one at Luna Orbital.
More promotion space. More spaces for characters to apply benefits. More chances for lower ranks to have a path upwards (we create a new Rear Admiral position, a Vice Admiral then gets promoted, a Commodore can then become a Vice Admiral, a new Commodore berth opens up for a Captain somewhere (and we have a lot of Captains with all the ship building that is going on)...
Yeah I'm not quite sure what's going on. I suspect it has something do with the creation of plans that don't have any vote lines after the plan name line, causing confusion for NetTally into thinking any follow [][SHIPYARD] or [][STARFLEET] lines to be part of the plan.
A SBZ that makes us much more vulnerable to the Sydraxians rather than less is a bad idea. Let's wait with it until we have enough ships to garrison it without stripping the sectors it doesn't protect bare, and get something useful in the short and long term instead.
It's a temporary situation that will last for just 3 more quarters until we start getting our first Connie-Bs. You're overstating our garrison problems.
Furthermore, getting ships into the area immediately already does protect Amarkia, Tellar, and Sol sectors a bit better (possibly Rigel too if the SBZ extends that far coreward), while also providing event response chances around Gretaria and Yrillia, which can improve relations, and potentially disrupting any plans Cardassians and Sydraxians have with Yrillians and Gretarians, respectively.
I get that being the research head honcho of this quest, you have a larger understanding of how many tech teams we need and so forth, but I think in this particular case, the SBZ edges a new tech team out.
Doesn't this pretty clearly show that we can't afford to garrison a SBZ that doesn't even protect the Sol, Tellar and Rigel sectors from the Sydraxians and leaves them mostly bare?
I have no idea what you mean by "that doesn't even protect the Sol, Tellar and Rigel sectors from the Sydraxians". That is exactly what it would do.
EDIT: Okay, you're probably going to say something like, "It says the zone will be coreward of Amarkian and Apinae space meaning it won't cover Sol and-" No, I don't agree.
It's a zone between Federation space and the Sydraxians to stop their raiding parties before getting to our space. It'll be wherever it needs to be for that.
Okay, you're probably going to say something like, "It says the zone will be coreward of Amarkian and Apinae space meaning it won't cover Sol and-" No, I don't agree.
And even if it is strictly "coreward of Amarkian and Apinae space", if you draw a line coreward from the Amarkian-Tellar sector border, that still encompasses Gretaria and Yrillia.
Bajorans annoy me. I say let the Cardassians have their way with that planet. Let's throw them a bone after we strip away the Dawiar and hopefully the Sydraxians.
Bajorans annoy me. I say let the Cardassians have their way with that planet. Let's throw them a bone after we strip away the Dawiar and hopefully the Sydraxians.
I don't think its fair to say how annoying the Bajorans are at this point. In Deep Space 9, we were seeing them in the wake of a half-century long brutal occupation. They probably weren't so fractious, cagey, and violent before that.
That said, I think we can afford to wait a quarter. Unless we've really fucked things up, the Occupation isn't due to start until the early 2320's or so.
Tell me which plan that has a bajor push in it, and has the most votes, and I'll swap that in. Sleep soon and no time to dig through 100+ posts right now.
Also, Might we default on a direction for star fleet this turn, Citeing or upcoming retirement, and wishing for our successor to be the one to make the decision. "Let the new blood set his own course, and captain the great ship of star fleet where he/her incisions. Not tied down to a cours I set for him/her."
And, to be serious, I do support some sort of positive action towards the Kadeshi and hopefully high adventure to prevent the quest narrative becoming an endless grimness of "Four More Peacekeepers died in Orion Space today", "The recent Klingon offensive has stalled with casualties in the tens of thousands on both sides in the recent battle, marking the latest phase of the war", "Talks between the Federation and the Sydraxian-Yrillian alliance have broken down", and "In other news the Cardassian Union is in their third month of providing troops to assist the new Bajoran administration" that is threatening to happen on our current course.
Starbases are local though. In combat (and maybe event) terms, a starbase at Sol and Vega does nothing for Betazed. Otherwise, there would be little point in getting that starbase at Vega if the Sol starbase suffices.
It would make far more sense for starbases to provide diminishing returns in defense. The first starbase provides 5 defense (1D/4pp), the second provides 4 (1D/5pp), the third provides 3 (1D/6.7pp), etc. Or something along those lines.
I think part of the problem is that it's fundamentally rather unbalanced to have several homeworlds clustered in the same sector. Earth+Betazed isn't so bad, but Earth+Betazed+Gaen is going to really distort things.
That's especially true if those multiple homeworlds collectively raise the sector's defense requirements sky-high, while making it prohibitively difficult for us to put more starbases at those individual homeworlds. The net effect of that is us having to commit a disproportionate number of Starfleet vessels to sectors that have multiple homeworlds. Logic would suggest that normally the opposite would be true: having two or three member world fleets in the same sector would tend to result in a strong collective defense, after all.
On the other hand, the Amarkians have been getting left out in the cold an awful lot lately. We've snubbed backing from the Hawks a couple of times now, we didn't want their military police, and Tellar Prime already has a Starfleet shipyard. This last point is most important to me, because I'm a fan of keeping our vital infrastructure distributed.
Actually, I'm hopeful that if we build at Amarkia it might be cheaper to expand on with a shipyard for non-support ships (that is, our normal ships) there later.
It's quite literally now or never. The Occupation is due to start soon and bringing them into our loop is likely the only way we can change that, and right now the Cardies are at their least ability to challenge us that will likely be for decades.
No. Now or never is the Kadeshi, who may be headed to the other side of the galaxy next year. The Bajorans are going to be right there next year. That's not "now or never." Not literally, not even metaphorically.
The Cardassians may be marginally more prepared to oppose us next year, but they are still capable of giving us trouble right now if they want to do so. And honestly, having them mill around in confusion for another year or two would be GREAT, compared to the alternative of galvanizing them to resist us.
I'm not saying we shouldn't do it (not at the moment)... but don't pretend this is some kind of vitally necessary at-all-costs thing we have to do whether we like it or not.
And after Chen, I think Uhura might be a VADM at that time, so she is a possibility. Eaton could be, but that's pushing it. Leslie also might be a VADM at that point.
I would just like to say that Eddie Leslie as a vice admiral would be possibly the most unexpected thing ever to happen to him. The incident that clouded his career was that bad.
And this is a guy who's been turned into a mineral salt cuboctahedron by evil alien overlords from Andromeda.
This is a guy who died when a cloud-monster ate all his blood, and was up and doing his job again a week or two later.
I don't think its fair to say how annoying the Bajorans are at this point. In Deep Space 9, we were seeing them in the wake of a half-century long brutal occupation. They probably weren't so fractious, cagey, and violent before that.
That said, I think we can afford to wait a quarter. Unless we've really fucked things up, the Occupation isn't due to start until the early 2320's or so.
I think, if nothing else, the Occupation won't begin until the Cardassians are reasonably sure they can't extract what they want from Bajor without committing huge numbers of of Cardassian troops. That probably won't happen for a few more years yet.
I oppose this specifically because it is not, strictly speaking, our decision. Whether home fleets procure Excelsiors is dependent largely on their resources, not ours.
I like that one in that we can actually realistically build a new science vessel in ten years, IF @OneirosTheWriter is finally prepared to commit to giving us a ship that doesn't cost one tech per science. Because that is a crippling handicap for any attempt to build a science vessel that is good at what it does and reasonably modern (i.e. capable of doing science about as well as an Ambassador).
Doing my usual comparison. In this post, I am not commenting on or considering the question of where to put the auxiliary shipyard, or the Starfleet ambitions, at this time.
Briefvoice
[][COUNCIL] Base Plan Finally the Betazoids
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
- NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
- NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
- Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
- Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
- Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 10pp for your Chief of Staff.
Derek58
[][COUNCIL] Plan Think of the Bajorans!
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
- NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
- NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
- Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Bajorians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
- Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
[Note: This plan still slightly underspends. We have 136pp to play with, and this spends 40+40+20+24 equals 124 points. There is probably some combination of actions that nets us more bang for the buck]
SynchronizedWritersBlock
[][COUNCIL] Base Plan Betazoids Plus One
-[] Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
-[] NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
-[] NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
-[] NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
-[] Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Bajorans) [Can be taken up to four times]
-[] Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
-[] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 10pp for your Chief of Staff.
aeqnai
[][COUNCIL] Plan Bajorans and Old Guard
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
- NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
- NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
- Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Bajorians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
- Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp (Seruk)
Void Stalker
[][COUNCIL] Base Plan Kadesh and Old Guard
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
- NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
- NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
- Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
- Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp (Seruk)
Erandil
[][COUNCIL] Basebuilding
Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
Request focused Diplomacy on a potential member species, 10pp (Bajorians) [Can be taken up to four times]
Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
Request new Shipyard at Amarkia, 45pp (12 turns, 1 3mt Berth, 1 1mt Berth)
Nix
[][COUNCIL] Base Plan Counsellors, Kadeshi and Computing
-[] Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
-[] NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
-[] NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
-[] NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
-[] Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
-[] Request new Tech Team to be added to your Ship Design Bureau, 25pp [Computing/Personal]
Okay. I think ALL the plans push the Yrillians, Dawiar and Gretarians, all the plans have the Betazoid counsellors. All the plans have all three colony options, except Erandil's, which drops one of them and requests a huge new shipyard at Amarkia. I am very uncertain that this is a good idea, especially since Amarkia is likely to become the hub of our auxiliary production. Not certain, but likely. So I am dropping Erandil's plan from my consideration, and for comparison purposes removing the otherwise universally agreed "all colonies, Betazoid counselors, Dawiar and Gretarians" options.
On further examination, SynchronizedWritersBlock does not push the Gretarians, in favor of pushing both the Kadeshi AND the Bajorans. I will note that as such.
Briefvoice
- Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
- Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
- Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 10pp for your Chief of Staff.
Derek58
- Request focused Diplomacy on a potential member species, 10pp (Bajorians) [Can be taken up to four times]
- Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
[Note: This plan still slightly underspends. We have 136pp to play with, and this spends 40+40+20+24 equals 124 points. There is probably some combination of actions that nets us more bang for the buck]
SynchronizedWritersBlock
-[] Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
-[] Request focused Diplomacy on a potential member species, 10pp (Bajorans) [Can be taken up to four times]
-[] Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
-[] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 10pp for your Chief of Staff.
[Ah-HA. A plan that does NOT spend on the Gretarians, but does spend on both the Kadeshi and the Bajorans! Bear this in mind...]
aeqnai
- Request focused Diplomacy on a potential member species, 10pp (Bajorians) [Can be taken up to four times]
- Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp (Seruk)
Void Stalker
- Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
- Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp (Seruk)
Nix
-[] Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
-[] Request new Tech Team to be added to your Ship Design Bureau, 25pp [Computing/Personal]
2) What should we do with the remaining 32 (I think) political points left over after four pushes, three colonies, and the Betazoids? Opinions on this are extremely diverse.
aeqnai and Void Stalker want to fire Rear Admiral Seruk of personnel (20pp)
Nix wants a new computer tech team (25pp)
Briefvoice and SynchronizedWritersBlock want to bump the chief of staff to a vice admiralcy, in order to open up more room for senior officers at the top.
Briefvoice, Derek58, and SynchronizedWritersBlock want to create a Sydraxian Border Zone.
Now, I'm going to be honest, I don't think firing Seruk is a good use of our political will at a time when we are tightly stretched. Which we kind of are, even if there aren't THAT many things that urgently need doing.
That leaves Nix, Briefvoice, SynchronizedWritersBlock, and Derek58.
I am really nervous about poking a Cardassian hornet's nest right now. Them stirring up heavy trouble now would be bad. In 2313 we'll have half a dozen modern cruisers and a few more explorers to face them with, we'll hopefully have made a big dent in the Syndicate even though I doubt we'll have destroyed it. We may have a better sense of how to handle and defend against the Sydraxians.
And with luck, we may have resolved the problems associated with the Apiata joining the Federation, and/or we may have the Indorions joining up. Either of those events would greatly simplify our ability to DO anything about Bajor in concrete terms, and the Cardassians could easily disrupt those latter two.
Basically, in 2313 we'll be in a much better position to stare down Cardassia over Bajor, if they choose to seek confrontation. Right now, we're really busy and our strategic posture is on the flimsy side. Our feet are not, metaphorically speaking, firmly planted. The Cardassians gathering their strength and pushing could tip things over into chaos.
Independent of this concern, I oppose failing to push the Gretarians. Contact with them could prove extremely helpful to resolving the Sydraxian issue.
So I am going to drop SynchronizedWritersBlock and Derek58's plans, and consider only plans that push the Kadeshi (plus the Dawiar/Gretarians/Yrillians trio)
That leaves us with two options:
-Nix, who wants the tech team
-Briefvoice, who wants the SBZ and the "make the chief of staff a vice admiralcy" thing.
I think, on balance, this year I'd go with Briefvoice, which is not to say Nix is wrong to request a computer team. But at the same time, we have a glut of new members joining us either now or in probably the next five years or so, including the Caldonians. We are fairly likely to get a new computer team for free.
That said, I think we can afford to wait a quarter. Unless we've really fucked things up, the Occupation isn't due to start until the early 2320's or so.
Tell me which plan that has a bajor push in it, and has the most votes, and I'll swap that in. Sleep soon and no time to dig through 100+ posts right now.
At the moment it's [][COUNCIL] Plan Betazoids Plus One
Also, Might we default on a direction for star fleet this turn, Citeing or upcoming retirement, and wishing for our successor to be the one to make the decision. "Let the new blood set his own course, and captain the great ship of star fleet where he/her incisions. Not tied down to a cours I set for him/her."