More promotion space. More spaces for characters to apply benefits. More chances for lower ranks to have a path upwards (we create a new Rear Admiral position, a Vice Admiral then gets promoted, a Commodore can then become a Vice Admiral, a new Commodore berth opens up for a Captain somewhere (and we have a lot of Captains with all the ship building that is going on)...
 
@OneirosTheWriter is there any particular reason personnel isn't listed as possible vice admiral position? Seems easily important enough. Kahurangi contemplated raising intelligence to VA to get rid of Linderley so there seems to be precedent for maneuvering like that, and making Personnel VA wouldn't even necessarily be about replacing Seruk anyway.
 
Are you guys really really sure you want to push the Bajorns that seems like it could easily freak out the Cardasians.
It's quite literally now or never. The Occupation is due to start soon and bringing them into our loop is likely the only way we can change that, and right now the Cardies are at their least ability to challenge us that will likely be for decades.
 
@OneirosTheWriter is there any particular reason personnel isn't listed as possible vice admiral position? Seems easily important enough. Kahurangi contemplated raising intelligence to VA to get rid of Linderley so there seems to be precedent for maneuvering like that, and making Personnel VA wouldn't even necessarily be about replacing Seruk anyway.
I didn't consider it a large enough establishment, actually. That was the main reason behind it.
 
What we get is the ability to chose who comes into the Explorer captain pool along with who gets moved out. Also likely control or input over other personnel assignments and promotions. In addition we get whatever bonus the appointed Rear Admiral provides, which could be more PP a year, maybe more crew due to personnel policies, or other bonuses related to the personal office. Plus he is a Vulcan, he can be there for a long time.

See, the thing is that we've been doing a lot of voting on personnel already. I'm a little dubious of the benefits of being able to vote on the pool of people that we then get to choose from later on. At some level it's still @OneirosTheWriter making them up (or taking them from omakes). I'm really not not sure that it's useful for us to get any further down into the weeds on personnel. The bonus, sure that'll be nice.

As for Seruk being a Vulcan, it's not just age that pushes people out. Vulcans are more likely to take a sabbatical than they are to retire outright, but they still have to go.

@OneirosTheWriter is there any particular reason personnel isn't listed as possible vice admiral position? Seems easily important enough. Kahurangi contemplated raising intelligence to VA to get rid of Linderley so there seems to be precedent for maneuvering like that, and making Personnel VA wouldn't even necessarily be about replacing Seruk anyway.

He returns!

It's quite literally now or never. The Occupation is due to start soon and bringing them into our loop is likely the only way we can change that, and right now the Cardies are at their least ability to challenge us that will likely be for decades.

Assuming that it ever happens at all. Bajor isn't right next to Cardassia Prime. Maybe they end up in a more palatable client relationship with the Cardassians. The Dawiar don't exactly seem to be suffering after all.
 
Seruk can't possibly hang on much longer. He's been in his position for at least ten years, and that's a lot for a Rear Admiral. Moreover, while replacing him will get us someone with a bonus it won't be that big a deal. Convince me it's worth it. What do we get?
Here's an argument for Chief of Staff:

Chen is our protege, and Sulu will not be Admiral forever. Out of the current senior admirals, I like Chen the best.

And after Chen, I think Uhura might be a VADM at that time, so she is a possibility. Eaton could be, but that's pushing it. Leslie also might be a VADM at that point.

Honestly, after Chen, there aren't any options that I'm attached to, other than Uhura.

2330s:

Now, the pool opens up. Harriman is definitely viable now, though we need to omake him more. A canon appearance + captaining the Enterprise is good, but still lacks a bit of attachment.

If Uhura wasn't picked, she is the most senior, and has been in the spotlight more than anyone else.

T'Lorel and Eaton are now semi-viable, though they are a bit junior.

And if Thuir is promoted fast enough, he might be able to be Commander, Starfleet.

Admiral list
2300: Kahurangi
2310: Sulu
2320: Chen
2330: Uhura
2340: Harriman
Eaton/T'Lorel/Nash
Thuir
???


Also, 1 decade is probably an overestimate.
 
If you ever wonder why the other Star Trek powers get so nervous about the Federation look at these maps. Look at them good and hard, and remember.
Everything that the blue touches is our responsibility.


Man that's a lot of plates to keep spinning.
So every other superpower is afraid of what would happen if the Federation is upset enough with them that all the stops are pulled? The Federation is like a Sword of Damocles hanging over the heads of the other great powers, one who their best plan to deal with in the event of war amounts to "bend over and kiss your ass goodbye." ... am I the only one who finds it a bit hilarious that the Federation, due to its peacefulness, kindness, and being a paragon of good, has become something far more terrifying to the other powers than what our mirror universe counterparts could ever hope to become?
 
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Looks like syntax problems with two of the council plans? Someone with the tally program help the plan makers out there please.
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 776 | Sufficient Velocity
##### NetTally 1.7.4

Task: COUNCIL

[X][COUNCIL] Plan Kadesh and Old Guard
No. of Votes: 3

[X][COUNCIL] Plan Bajorans and Old Guard
No. of Votes: 2

[X][COUNCIL] Plan SBZ, Kadeshi, Dawiar, Yrillians, Bajorians
No. of Votes: 1

[X][COUNCIL] Basebuilding
No. of Votes: 1


——————————————————————————————————————————————
Task: SHIPYARD

[X][SHIPYARD] Tellar Prime
No. of Votes: 18

[X][SHIPYARD] Amarkia
No. of Votes: 17

[X][SHIPYARD] Ferasa
No. of Votes: 2


——————————————————————————————————————————————
Task: STARFLEET

[X][STARFLEET] Get Ambassador prototype into production.
No. of Votes: 18

Total No. of Voters: 25
 
Okay, I took "Base Plan" out of my vote and hopefully the tally program should be able to count it as normal. Suggest everyone do the same.

If you're voting for my plan, please vote as follows, except with brackets instead of dashes. -x- -COUNCIL- Finally the Betazoids

[X][SHIPYARD] Amarkia

Why not? Need to keep our infrastructure spread out, and they have a lot of skilled starship construction experts there.

[X][STARFLEET] Get Ambassador prototype into production.

[X][COUNCIL] Finally the Betazoids
- Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
- NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
- NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
- NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
- Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
- Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
- Establish a Sydraxian Border Zone north of Apinae and Amarkia Sectors, 20pp
- Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 10pp for your Chief of Staff.

186 pts - 50 Development Faction - 40 Betazoid Counsellors - 14.4 (mining colonies with 10% discount) - 8 Research Colony - 40 Diplomacy - 20 Sydraxian Border Zone - 10 Chief of Staff Vice Admiral = 3.6 remainder to carry over
 
Looks like we need to edit out "Base Plan".
I think you need actual sub-votes. If you edit out base plan you still need to check that the plan isn't swallowing up the other task votes.

EDIT: Which is currently happening:

EDIT2: I think I had the wrong setting before, now it looks better, someone needs to cross check though.
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 776 | Sufficient Velocity
##### NetTally 1.7.4

Task: COUNCIL

[X][COUNCIL] Plan Betazoids plus one
No. of Votes: 15

[X][COUNCIL] Plan Finally the Betazoids
No. of Votes: 3

[X][COUNCIL] Plan Kadesh and Old Guard
No. of Votes: 3

[X][COUNCIL] Plan Bajorans and Old Guard
No. of Votes: 2

[X][COUNCIL] Plan SBZ, Kadeshi, Dawiar, Yrillians, Bajorians
No. of Votes: 1

[X][COUNCIL] Basebuilding
No. of Votes: 1

[X][COUNCIL] Plan Think of the Bajorans!
No. of Votes: 0


——————————————————————————————————————————————
Task: SHIPYARD

[X][SHIPYARD] Tellar Prime
No. of Votes: 18

[X][SHIPYARD] Amarkia
No. of Votes: 17

[X][SHIPYARD] Ferasa
No. of Votes: 2


——————————————————————————————————————————————
Task: STARFLEET

[X][STARFLEET] Get Ambassador prototype into production.
No. of Votes: 18

Total No. of Voters: 25
 
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[X][COUNCIL] Plan Kadesh and Old Guard

It might be petty but I want Seruk gone.

[X][SHIPYARD] Amarkia
[X][STARFLEET] Get Ambassador prototype into production.
 
I think you need actual sub-votes. If you edit out base plan you still need to check that the plan isn't swallowing up the other task votes.

EDIT: Which is currently happening:
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 776 | Sufficient Velocity
##### NetTally 1.7.4

Task: COUNCIL

[X][COUNCIL] Plan Betazoids plus one
No. of Votes: 15

[X][COUNCIL] Plan Finally the Betazoids
No. of Votes: 3

[X][COUNCIL] Plan Kadesh and Old Guard
No. of Votes: 3

[X][COUNCIL] Plan Bajorans and Old Guard
No. of Votes: 2

[X][COUNCIL] Plan SBZ, Kadeshi, Dawiar, Yrillians, Bajorians
No. of Votes: 1

[X][COUNCIL] Basebuilding
No. of Votes: 1

[X][COUNCIL] Plan Think of the Bajorans!
No. of Votes: 0



Task: SHIPYARD

[X][SHIPYARD] Tellar Prime
No. of Votes: 18

[X][SHIPYARD] Amarkia
No. of Votes: 17

[X][SHIPYARD] Ferasa
No. of Votes: 2



Task: STARFLEET

[X][STARFLEET] Get Ambassador prototype into production.
No. of Votes: 18

Total No. of Voters: 25

Clear Cache and try again but I don't think it fixed anything. If anything, this is even more confusing.
 
Here's a hypothetical deployment that covers everything.

Sol Sector (D18)
3 Miranda [Lion, Bon Vivant, Fidelity] (6), 1 Constellation [Selaya] (3), 2 Starbase 1 (10) [Sol, Vega]

Vulcan Sector (D12)
Fleet: 1 Constellation [Sappho] (3), 2 Mirandas (4) [T'Kumbra, Thunderhead], Starbase I (5)

Andor Sector (D9)
Fleet: 1 Constellation (3) [Docana], 1 Oberth [Suvek] (1), Starbase I (5)

Tellar Sector (D9)
Fleet: 1 Constellation (3) [Stalwart], 1 Centaur-A (3) [Gale], Starbase I (5), Extra Outposts (5)

Amarkia Sector (D15)
Fleet: 1 Excelsior (6) [Salnas], 2 Centaur-A (6) [Bull, Blizzard], Starbase I (5), Extra Outposts (5)

Ferasa Sector (D15)
Fleet: 1 Excelsior (6) [Avandar], 1 Constitution-A (5) [Cheron], Starbase I (5)

Rigel Sector (D9 - assumed)
1 Centaur-A (3) [Lightning], 1 Miranda (2) [Eketha], Starbase I (5)

Apinae Sector (D9 - assumed)
1 Miranda(2) [Intrepid], 1 Miranda (2) [Svai], Starbase I (5)

Romulan Border Zone (D12)
Fleet: 1 Excelsior (6) [Excelsior], Oberth [Hawking] (1), Starbase I (5)

Klingon Border Zone (D6)
Fleet: 1 Excelsior(6) [Thirishar], 1 Oberth (1) [Inspire]

Cardassian Border Zone (D10)
Fleet: 1 Excelsior (6) [Kumari), 2 Constellations (6) [Challorn, Vigour], 1 Centaur-A (3) [Winterwind], 1 Starbase I (5)

Sydraxian Border Zone (D10 - assumed)
Fleet: 1 Excelsior [Endurance] (6), 2 Miranda (4) [Calypso, Shield]

Special Orion Ops Assignment
2 Centaur-A [Yukikaze, Zephyr ], 1 Constellation [Kearsage], 1 Miranda [Dryad]
Doesn't this pretty clearly show that we can't afford to garrison a SBZ that doesn't even protect the Sol, Tellar and Rigel sectors from the Sydraxians and leaves them mostly bare?
 
No, it was the setting option you need partition by block as opposed to by line or normal. Tally is funny as sometimes you have to play with the drop downs to find the setting that works
 
We can temporarily pull from some home sectors.

It's not ideal, but it gets us to the Connies.
A SBZ that makes us much more vulnerable to the Sydraxians rather than less is a bad idea. Let's wait with it until we have enough ships to garrison it without stripping the sectors it doesn't protect bare, and get something useful in the short and long term instead.

[X][COUNCIL] Base Plan Counsellors, Kadeshi and Computing
-[X] Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 40pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
-[X] NEW Request Mining Colony at Tagh Pakot, 8pp (4 turns, gain +15 sr / year)
-[X] NEW Request Mining Colony at Lapycorias XIII, 8pp (4 turns, gain +25 br/year)
-[X] NEW Request Research Colony at Ke'Luur, 8pp (6 turns, gain +7rp/year)
-[X] Request focused Diplomacy on a potential member species, 10pp (Yrillians) [Can be taken up to four times]
-[X] Request focused Diplomacy on a potential member species, 10pp (Dawiar) [Can be taken up to four times]
-[X] Request focused Diplomacy on a potential member species, 10pp (Kadeshi) [Can be taken up to four times]
-[X] Request focused Diplomacy on a potential member species, 10pp (Gretarians) [Can be taken up to four times]
-[X] Request new Tech Team to be added to your Ship Design Bureau, 25pp [Computing/Personal]

[X][SHIPYARD] Amarkia
[X][COUNCIL] Counsellors, Kadeshi and Computing
 
[X][COUNCIL] Counsellors, Kadeshi and Computing
[X][SHIPYARD] Tellar Prime
[X][STARFLEET] New Explorer and science ship ready for production.
 
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