I meant attrition of the amarki scientists as they engage in their version of peer review.
They are presumably more chill now, or they would not have invented warp drive.
That's true to the first approximation, though fleet combat is raised to the power of 1.15 (IIRC) first for some reason, so higher combat leads to very slightly better chances than you'd expect based on the simple summary of the combat system.
In a single-ship action like this, though, that only increases the Cardassian's chances of hitting by about 1%. Which may be enough to trigger some kind of tipping point, I suppose.
Interestingly, this means that high-Combat, low-health designs are optimized for
fleet battle, because the higher your combat score was to begin with, the more it matters that you added a little.
A
Miranda punches at 3^1.15 = 3.54
For instance, a Rennie punches at 5^1.15 = 6.37.
A Rennie plus a
Miranda punch at 8^1.15 = 10.93.
Despite having Combat 3, and punching at about three and a half when alone, the
Miranda boosted the combined strength of its little duet by
four and a half. The whole is greater than the sum of its parts... whereas the
defensive power of the fleet increases purely as the sum of its parts.
Now imagine ten Rennies fighting all at once.
Total combat is 50, the fleet punches at 50^1.15 = 89.9.
Add a
Miranda, and the punch rises to 53^1.15 = 96.1.
This reaffirms the aspect of the whole being greater than the sum of the parts. Firstly because ten
Rennies hit roughly fourteen times harder than any one of them would alone. And secondly because adding that one
Miranda increased the fleet's overall punch by a little more than
six.
[Although this is NOT just true of swarms of ships, obviously. One supership with Combat 50 would have just as high a punch as ten Combat 5 Rennies all fighting at once]
Anyway. The conclusion of this is that if we foresee war, high-Combat, low-durability ships are NOT good choices for being sent on independent duty... we should be holding them in a central reserve and committing them to reinforce when we anticipate a major battle. Because they accomplish more when
escorting (hah!) a strong force than they do when operating alone.
In particular, committing a relatively small number of high-combat escorts (like
Mirandas, or some day
Defiants) to a large and relatively expensive cruiser/explorer force can give it a potentially decisive tactical advantage over another, equally-strong combat force.