Okay, I think I see the misunderstanding. You're correctly treating multiple dice rolls as independent events. However, the sum of multiple dice rolls is NOT a uniform distribution - it's more of a normal distribution (not quite one, but taking # dice rolls to the limit, you get a continuous normal distribution). Two 6-sided dice rolls may have 36 possible permutations, but the sum of them "2d6" only has outcomes possible from 2 to 12, with the higher probabilities trending toward the mean.
I don't think he's making that mistake. The normal distribution you're talking about is caused by the fact that of the 36 permutations, most of them correspond to numbers near the mean value of seven.

His point was that if you're dealing with a 2d6+2 roll with a DC of 11, this is almost the ideal case where providing a +1 bonus increases the odds of success. Because there are ten permutations out of 36 that give you 2d6+2 greater than or equal to 11, but fifteen permutations that give you 2d6+3 greater than or equal to eleven.

Since each individual permutation is equally likely, even if each individual outcome is not... the probability of success increases dramatically.

If the DC on the die roll were, say, 13 or 7, then a +1 modifier matters less.

Executive summary: he's right. Adding +1 to a ship's stats matters most when the DC is very close to seven plus the existing bonus. If the DC is more like "you have to roll an eleven," then the probability of success is small either way. If the DC is "you have to roll a three," then the probability of success is large either way.

But if the DC is "you have to roll a six," or some other intermediate number, then adding a +1 to an ability score causes a considerably larger jump in probability for that particular roll. Because now you have to roll a five or higher instead of a six or higher, and the probability of accomplishing that is quite a bit more favorable (30/36 instead of 26/36, or 84% instead of 72%).

You mean 2280 technology? ;)
Yes, I do. That said, I hope you take my meaning. A medium cruiser built using near-future technology may be better than an Excelsior; it may even be slightly better than a refit Excelsior. But it won't be so much better than an Excelsior that it justifies a whole new ship project and several new berths to be constructed in the next few years.

If we need more ships stronger than a Renaissance that badly, it is just plain not THAT hard to expand our Excelsior production run.

You know, you'd think that garrison requirements would be based on the sum of BOTH local (member fleet) assets and Starfleet assets. Assuming that's the case, then letting member fleets build their Excelsiors and Constitution-Bs would lower - or at least, delay - Starfleet defense requirements. Refits for Constellations would also really help with increasing local defense (but not Miranda refits, sadly).

Unfortunately, it might be too late to affect the expected 2311 garrison requirements bump, but this is something to keep in mind for ones after that.

Member world coordination office might also help.
There's a complication.

One thing to remember is that the Starfleet defense requirement targets are based on Starfleet presence. See... the Defense statistic doesn't have much to do with how militarily safe you feel with the ship orbiting your world. That's why Risan corvettes have high Defense despite having puny armament. Because it's not about whether the ship is physically powerful. It has to do with the ship's ability to respond to crises and to patrol the sector.

If a member world has a very strong fleet with high total Defense, and is capable of meeting all its own Defense needs, but Starfleet is contributing zero Defense to the sector... That's a good argument for seceding from the Federation, or at least for ceasing to fund Starfleet! Because they're not actually doing anything to help you secure, map, colonize, or patrol your immediate region of space.

So I wouldn't be so hasty to talk about counting member fleets towards sector defense. If we create a situation where we try to meet sector defense needs by bulking up member fleets, we may end up with various powers losing interest in supporting a Starfleet that has no presence in their sector.

Technically, we did build 4 outposts in the CBZ.

Also technically, those outposts are now Apiata outposts.
Yes- and hopefully they contribute defense to the Apiata sector. Moreover, they are not strictly Apiata outposts as such; they are Federation outposts in or near Apiata space. This is an important distinction.

Actually, Utopia Planitia by itself had an inefficient pp cost for the berths it provided. It cost 135pp, while the equivalent in berths in other shipyards at that time is 90pp (now would likely cost 100pp), although that excludes the additional research team (which typically cost 10-15pp). The main benefit of Utopia Planitia is that berth expansions are expected to be cheaper there than in other shipyards.
I'm aware of this, but it doesn't invalidate my point. What I'm getting at is, we put a lot of effort both into building new berths in the first few years, and in creating an entire new shipyard or two. And it's paid off- we now have space to build as many ships as we can find crew and special resources for!

[Although we should be mindful of this when it comes time to build new berths. If costs are equal at Utopia Planitia or at another site, we WANT to put them at Utopia Planitia to recoup our investment in making berths cheaper there than elsewhere...]

CBZ Starbase doesn't make sense since there is nowhere in the new CBZ to put it yet and it might end up being behind the borderzone later. Better a starbase at Betazed and one at Indoria after they join.
Putting the new starbase close to Indorion or Apiata space might make a lot of sense. In either of those locations it would serve as a base to monitor and interdict Cardassian traffic to one or more of their proxies. And putting the starbase near them might well get us a head start on HAVING a starbase in their sector when they join the Federation.

We might want to (have to?) avoid parking the starbase actually in one of their inhabited systems, although perhaps a cooperative venture could be arranged.

Well I wouldn't say it makes no sense at all, since whatever sector the starbase ends up in you still have a starbase there, and it's still valuable. And until it does, it's a hard point in the CBZ that ships can retreat to. (On the other hand, the Apiata are also now a hard point that ships can retreat to, so.)
Put this way. Sooner or later, the Cardassians will decide to fight us. When that day comes, I very much doubt we will feel ANY desire to say "wow, thank Q we didn't put that extra starbase on the Cardassian border." There are a lot more situations I can imagine where we'd be thanking Q for the extra starbase near Apiata or Indorion space than there are where we'd be doing it for a starbase in Betazoid space.

Betazed is a reasonable alternative, though. If nothing else, it would mean we don't have to station any ships there for now.
Agreed. It's not a bad choice per se, it's just that in my honest opinion it's not the best choice.

That would certainly make it less desirable, and it makes sense. Resources don't just appear out of nowhere after all. If Starfleet has more, logically member worlds have less. I suspect it's also influenced by civilian shipping to some degree, and we might get a better look at those mechanics with the Member World Coordination office.
Another point is that the available shipbuilding resources of the Federation are not fully capped by the physically available resources. A lot depends on politics, and us getting the funds/materials to build another ship doesn't mean anyone else decided NOT to build that ship.

There'd be a correlation overall. As Starfleet waxes, member fleets would tend to wane. But I'm not sure it's perfectly one-for-one.

By voting for the build schedule people are voting for, they are committing to the allocation of resources request. You don't start an Excelsior and seven cruisers in the same year without asking for some extra resources.
At least... not yet. Maybe ten years from now we'll be able to do that out of pocket change. :D

But I'll stand by my earlier words. I want my Connies, and I have always been willing to commit to doing what it took to make that happen.
 
You know, thinking about it, the only reason the Klingons have for going to war with the Romulans is weak in the extreme, however due to the fact that there wouldn't be much in the way of negative repercussions for them starting a war, they will go ahead and do so. Currently, the Romulans won't strike first due to the Kitomer accords between the Federation and the Klingons. Now, due to the thawing relations between the Federation and the Romulans, combined with the fact that due to the Romulans still recovering from the biophague, it is likely that they aren't prepared for a war if it does occur, there is an opportunity of ending this war, before it can begin. I propose that a pact be created, akin to the Kitomer accords, between the United Federation of Planets and the Romulan Star Empire. This pact would be created not only to normalise the relations between our two powers, but to prevent the beginning of a war that, at its base, is utterly pointless and lead to the deaths of thousands, if not millions of individuals within both sides of the conflict.
 
Allocation for Excelsior's Worth of Resources = 20

Instead of doing that one every turn you guys should really go for an increased budget... (And if I remember correctly you don't even want to use this turns resources on an Execlsior which makes me rather doubtful this is a good idea anyhow)

You know, thinking about it, the only reason the Klingons have for going to war with the Romulans is weak in the extreme, however due to the fact that there wouldn't be much in the way of negative repercussions for them starting a war, they will go ahead and do so. Currently, the Romulans won't strike first due to the Kitomer accords between the Federation and the Klingons. Now, due to the thawing relations between the Federation and the Romulans, combined with the fact that due to the Romulans still recovering from the biophague, it is likely that they aren't prepared for a war if it does occur, there is an opportunity of ending this war, before it can begin. I propose that a pact be created, akin to the Kitomer accords, between the United Federation of Planets and the Romulan Star Empire. This pact would be created not only to normalise the relations between our two powers, but to prevent the beginning of a war that, at its base, is utterly pointless and lead to the deaths of thousands, if not millions of individuals within both sides of the conflict.


If I remember correctly most Klingons war's have much more to do with internal politics than external issues - war stabilises the Klingon empire and puts an (temporary) end to the endless infighting. And I would guess that the Roms wouldn't be to unhappy about it either since it also legitimize's their own actions/positions.

(Provided the war doesn't escalate to TOTAL WAR, BURN AND SALT THE FIELDS)
 
Instead of doing that one every turn you guys should really go for an increased budget... (And if I remember correctly you don't even want to use this turns resources on an Execlsior which makes me rather doubtful this is a good idea anyhow)
We're building an Excelsior this turn. It's just that the Excelsior was higher priority than the Connie-Bs so if we didn't get the infusion we'd ax some Connies instead. And budget increase is being seriously discussed.
 
Instead of doing that one every turn you guys should really go for an increased budget... (And if I remember correctly you don't even want to use this turns resources on an Execlsior which makes me rather doubtful this is a good idea anyhow)




If I remember correctly most Klingons war's have much more to do with internal politics than external issues - war stabilises the Klingon empire and puts an (temporary) end to the endless infighting. And I would guess that the Roms wouldn't be to unhappy about it either since it also legitimize's their own actions/positions.

(Provided the war doesn't escalate to TOTAL WAR, BURN AND SALT THE FIELDS)

Of course, one can make the case that if your nation is only stable in times of war, your nation should look into changing internal policy.

@OneirosTheWriter, what exactly do the Khitomer Accords entail? The memory Alpha article was a little fuzzy on whether it was just a peace treaty or some sort of alliance.

If it's a defensive pact that requires the Federation to come to the Klingon's aid if they're attacked, and vice versa, then signing something similar with the Romulans could very well pave the way towardsa lasting peace between the Klingon Empire, Federation and Romulan Empire. The Federation would essentially be acting as a kingmaker - able to ensure the victory of whatever party doesn't start the war. It's doubtless that both sides will engage in subterfuge to try to bait or frame the other into starting a war, but needing to significantly expand the size and capabilities of Starfleet Intelligence/Diplomatic Core seems a small price to pay for Peace in Our Time.

edit: I doubt that it's a mutual defense pact through, or we wouldn't have to worry about open war with the Cardassians. Still, it's nice to dream big.
 
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What do you think? Are people chomping at the bit to go for a Budget Increase that we have to roll for, or would you rather take a sure bet option like the Coordination Office?

I'm in favor of the Member World Coordination Office over the budget increase request. The budget request just has too many unknowns (still 50br/30sr? zero-sum game w/ members? what's the roll?), while the coordination office potentially introduces new interesting mechanics, some of which could provide short-term benefit.

And I've outlined my reasons for supporting the coordination office here.

Executive summary: he's right. Adding +1 to a ship's stats matters most when the DC is very close to seven plus the existing bonus. If the DC is more like "you have to roll an eleven," then the probability of success is small either way. If the DC is "you have to roll a three," then the probability of success is large either way.

But if the DC is "you have to roll a six," or some other intermediate number, then adding a +1 to an ability score causes a considerably larger jump in probability for that particular roll. Because now you have to roll a five or higher instead of a six or higher, and the probability of accomplishing that is quite a bit more favorable (30/36 instead of 26/36, or 84% instead of 72%).

I already agreed that there are diminishing returns of stat increases for a given DC.

The confusion lies in this particular quote: "2d6+2>11 is 2d6 against 9 , 2d6+3>11 is 2d6 vs 8, which is 5/36 or ~13.8%"

First, I was treating DC as inclusive, i.e. 2d6+3>=11 rather than 2d6+3>11.

Second, he was actually only providing the probability of 2d6+3=11, or 2d6=8:
2+6
3+5
4+4
5+3
6+2
prob: 5/36

when it needs to be 2d6+3>=11, or 2d6>=8:
2+6
3+5
4+4
5+3
6+2
3+6
4+5
5+4
6+3
4+6
5+5
6+4
5+6
6+5
6+6
prob: 15/36

I originally thought he was computing 2d6 probabilities wrong, but I later realized it was a different error.

There's a complication.

One thing to remember is that the Starfleet defense requirement targets are based on Starfleet presence. See... the Defense statistic doesn't have much to do with how militarily safe you feel with the ship orbiting your world. That's why Risan corvettes have high Defense despite having puny armament. Because it's not about whether the ship is physically powerful. It has to do with the ship's ability to respond to crises and to patrol the sector.

I'm aware of what the defense stat means. Though I do find it odd that core worlds, even martial ones, could in theory be "satisfied" with a bunch of what would effectively be fast cargo ships. Imagine a ship with stats 1C 1S 1H 1L 1P 6D. I mean, yes there are other mechanics that disincentive this, but it's still an interesting quirk of the garrison requirements system.

If a member world has a very strong fleet with high total Defense, and is capable of meeting all its own Defense needs, but Starfleet is contributing zero Defense to the sector... That's a good argument for seceding from the Federation, or at least for ceasing to fund Starfleet! Because they're not actually doing anything to help you secure, map, colonize, or patrol your immediate region of space.

So I wouldn't be so hasty to talk about counting member fleets towards sector defense. If we create a situation where we try to meet sector defense needs by bulking up member fleets, we may end up with various powers losing interest in supporting a Starfleet that has no presence in their sector.

That's quite the exaggeration that member worlds would cease funding Starfleet with larger member fleets, especially when Starfleet's main purpose is exploration and effectively a shared mobile military. After all, it's not like you need armies/navies/etc. in every major city in the modern world. (That may not be the perfect analogy, but I deem it close enough.)

In any case, I'm not arguing that member fleets should expand to completely cover garrison requirements. I'm pretty sure member world don't even want to do that anyway, and I bet anyone would be loath to reduce existing protection their "taxes" are kinda paying for, so I don't think garrison requirements will ever be reduced.

But I do think that improved member fleets can delay increased garrison requirements.
 
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Of course, one can make the case that if your nation is only stable in times of war, your nation should look into changing internal policy.

That's peacenik talk ;)

More seriously, Romulans and Klingons clearly have different cultural values from the Federation (and each other), and they're large enough to resist Federation diplomatic influence. If their culture and government has worked for them for centuries, there's little motivation to changing the status quo. You'd need a significant shock like what happened to the Cardassians during the Dominion War.

With regard to establishing a defensive pact with the Romulans, our relationship with them isn't quite that friendly yet. We haven't even fully established an embassy with them yet!
 
You know, thinking about it, the only reason the Klingons have for going to war with the Romulans is weak in the extreme, however due to the fact that there wouldn't be much in the way of negative repercussions for them starting a war, they will go ahead and do so. Currently, the Romulans won't strike first due to the Kitomer accords between the Federation and the Klingons. Now, due to the thawing relations between the Federation and the Romulans, combined with the fact that due to the Romulans still recovering from the biophague, it is likely that they aren't prepared for a war if it does occur...
The Romulans are chronically distrustful and it has been roughly four years in game since the biophage crisis ended. I see no reason to assume the Romulans are "unprepared" for war, especially since the Klingons have been harassing them and vice versa.

But it's good that you keep updating us on the Mirror Universe version of the quest. ;)

...there is an opportunity of ending this war, before it can begin. I propose that a pact be created, akin to the Kitomer accords, between the United Federation of Planets and the Romulan Star Empire. This pact would be created not only to normalise the relations between our two powers, but to prevent the beginning of a war that, at its base, is utterly pointless and lead to the deaths of thousands, if not millions of individuals within both sides of the conflict.
While I would not be opposed to this, or to the formation of a trilateral pact along similar lines, getting the Romulans to agree is going to be REALLY HARD.

The Klingons only signed the Khitomer Accords because it was impossible for them to re-terraform their devastated homeworld AND maintain a battlefleet capable of matching Starfleet. The Romulans aren't in anywhere near that level of danger or trouble, and they are very, very distrustful of outsiders.

Instead of doing that one every turn you guys should really go for an increased budget... (And if I remember correctly you don't even want to use this turns resources on an Execlsior which makes me rather doubtful this is a good idea anyhow)
Actually, this is exactly the situation where we would reasonably use the "request resources" option, because we are specifically planning to "surge" an unusually large amount of expensive construction. Most of the time it would make more sense to request a budget increase, I agree- in the long run we're better off paying 30pp every turn or so to build up high income over time, as opposed to spending 20pp nearly every turn to get a handout on that specific turn.

However, this turn represents a major construction surge, so I think we can/should make an exception in this case.

If I remember correctly most Klingons war's have much more to do with internal politics than external issues - war stabilises the Klingon empire and puts an (temporary) end to the endless infighting. And I would guess that the Roms wouldn't be to unhappy about it either since it also legitimize's their own actions/positions.
That's a relevant point. While the Federation is basically pacifist, the Romulans and Klingons very much are not. While it would be fitting and proper for us to try and discourage them from going to war, we should not assume that a Romulan-Klingon war in and of itself represents a disastrous state of affairs. Among other things, it gives us a chance to earn gratitude from both sides in 5-10 years by brokering the peace agreement. :D

Of course, one can make the case that if your nation is only stable in times of war, your nation should look into changing internal policy.
Yes, but for the Klingons that would entail dismantling the Great Houses and probably also the entire 'honor' culture that dominates their society. Given that Klingons don't seem to consider getting killed in a war to be a bad thing, it's not easy to convince them that it's important to reform their society so as to reduce the risk of getting killed in a war.

I already agreed that there are diminishing returns of stat increases for a given DC.

The confusion lies in this particular quote: "2d6+2>11 is 2d6 against 9 , 2d6+3>11 is 2d6 vs 8, which is 5/36 or ~13.8%"

First, I was treating DC as inclusive, i.e. 2d6+3>=11 rather than 2d6+3>11.

Second, he was actually only providing the probability of 2d6+3=11, or 2d6=8...
Yes, and he was entirely correct to do so, because it is the set of five out of 36 permutations that lead to rolling an "8" that is the increase in probability of success, which is what he was talking about.

The point is that when the DC is close to (ship's stat bonuses)+7, a one point increase in ship stats will correspond to a ~14-16% increase in success rate on that roll. But when the DC is far from that, the same one-point increase will result in a much smaller increase in success rate.

I'm aware of what the defense stat means. Though I do find it odd that core worlds, even martial ones, could in theory be "satisfied" with a bunch of what would effectively be fast cargo ships. Imagine a ship with stats 1C 1S 1H 1L 1P 6D. I mean, yes there are other mechanics that disincentive this, but it's still an interesting quirk of the garrison requirements system.
That would probably have ramifications in the political system, which is Oneiros's main mechanism of "moderating" the quest and preventing us from gaming it too blatantly.

That's quite the exaggeration that member worlds would cease funding Starfleet with larger member fleets, especially when Starfleet's main purpose is exploration and effectively a shared mobile military. After all, it's not like you need armies/navies/etc. in every major city in the modern world. (That may not be the perfect analogy, but I deem it close enough.)
The point is that the member worlds expect Starfleet to provide relevant, tangible benefits in return for their financial and logistical support. That support can be scientific, economic, political, or military- it doesn't matter. But if a given member world does not receive this support, and is relying entirely on their own homeworld fleet that they own in fee simple...

Why would they feel any compelling reason to continue supporting Starfleet?

If there were a strong outside threat to them, they might support Starfleet as a defense against that threat- but then they would ALSO expect us to maintain garrisons throughout our space, commensurate with the perceived level of the threat. And most other issues that the member worlds seek Starfleet support for (antipiracy, scientific issues, political crises) are things that require a constant rear area presence by Starfleet vessels.

But I do think that improved member fleets can delay increased garrison requirements.
That may well prove to be the case, and I certainly hope it does.
 
I'm aware of what the defense stat means. Though I do find it odd that core worlds, even martial ones, could in theory be "satisfied" with a bunch of what would effectively be fast cargo ships. Imagine a ship with stats 1C 1S 1H 1L 1P 6D. I mean, yes there are other mechanics that disincentive this, but it's still an interesting quirk of the garrison requirements system./QUOTE]

Gaming the system is like obscenity, the GM will know it when he sees it.
 
Shipyard Ops - 2309.Q1 - Results
2309.Q1

[X] Rear Admiral Hikaru Sulu
[X][BUILD] Excelsior, 6 Constitutions, Renaissance Prototype
2309Q1 - Start an Excelsior build in Utopia Planitia berth vacated by the Caitian ship; allow Tellarites to begin building an Excelsior for themselves in Tellar Prime berth.
2309Q2 - Start three Constitution-B builds: 1 in new Lor'Vela Orbital Construction Facility 1mt shipyard opening in Q2, 1 in UP 1mt berth after the Yukikaze finishes its refit, and 1 in new 3mt UP berth opening in Q2
2309Q4 - Start three Constitution-B builds; in SF berths freed up by launching Centaur-Bs; 1 in 40 Eridani berth. Start Renaissance prototype in new UP 1mt berth opening in Q2.
[X][EARTH] Allow the Excelsior build in Ana Font Shipyard
[X][NAME1] Salnas
[X][NAME2] Avandar

One Excelsior-class ship (Starfleet Build Order NCC-2013) commenced, at Utopia Planitia Fleet Yards
Tellarite Excelsior-class commenced at Ana Font Shipyards

One Constitution-B class ship (Starfleet Build Order NCC-1741) to commence in Q2 at Lor'Vela Orbital Construction Facility Berth B
Two Constitution-B class ships (Starfleet Build Orders NCC-1742, NCC-1743) to commence in Q2 at Utopia Planitia Berths C, 2

Two Constitution-B class ships (Starfleet Build Orders NCC-1744, NCC-1745) to commence in Q4 at San Francisco Fleet Yards Berths 1, 2
One Constitution-B class ship (Starfleet Build Order NCC-1746) to commence in Q4 at 40 Eridani A Shipyards Berth 1

Renaissance Prototype (Starfleet Build Order NX-2601) to commence in Q4 at Utopia Planitia Berth 3

Unnamed Excelsior (Starfleet Build Order NCC-2009) will be christened USS Salnas.
Unnamed Excelsior (Starfleet Build Order NCC-2010) will be christened USS Avandar.

Starfleet Personnel Command Report - Furnishing Ship's Complements

Current Personnel Pool:

Standard Starfleet: 32.65 Officer, 41.05 Enlisted, 24.95 Techs
Explorer Corps: 3.5 Officer, 5.60 Enlisted, 7.25 Techs

-

USS Salnas at San Francisco Fleet Yards (NCC-2009)
Crewing from Standard, 6 Officer, 5 Enlisted, 5 Technician

USS Avandar at 40 Eridani A Shipyards (NCC-2010)
Crewing from Standard, 6 Officers, 5 Enlisted, 5 Technician

-

Result

Standard Starfleet: 20.65 Officer, 31.05 Enlisted, 14.95 Techs
Explorer Corps: 3.5 Officer, 5.60 Enlisted, 7.25 Techs

Joint Stafleet Intelligence Command-Federation Diplomatic Service Update on Foreign Shipbuilding, 2307.Q1


Members and affiliates are both reporting activity.

Most notably, Apiata has commissioned a Little Queenship, and during the year Centaur refits will complete for Earth and Andor. A Cutter has also launched from Lagan-Shir at Rigel.

In terms of builds commencing there is major news among the member worlds. A Tellarite Excelsior will be built at Ana Font with the blessing of Starfleet and the Federation Council, following on from the United Earth Excelsior. Promptly scheduling the build has helped reassure the member worlds against the human-heavy senior core of Starfleet. The other major news is that three of the member worlds are scheduling in builds for the remodelled Constitution-B class cruiser. Among affiliates, the Rigellians are starting a new Turtleship, the Apiata a new Stinger, Indoria a mid-sized cruiser and an escort.

======

From: Rear Admiral Hikaru Sulu, Commander, Starfleet Explorer Corps
To: Admiral Vitalia Yukiko Kahurangi, Starfleet, Commanding

Subject: Explorer Corps Panel of Captains


Hello Admiral,

With the launch of the USS S'harien, we now have a fifth Explorer Corps ship ready to take up its mission. The crew is selected, they just need the Captain to lead this family.

I understand that this may be my last act as the director of the Explorer Corps, and that I am soon to be promoted out of this position. If so, I wish to thank you for the opportunity you gave me to lead this fine crop of officers. They are a rare breed of talent.

I have attached the available Panel of Explorer Captains for your perusal.

[ ][FYM] Select a Captain for the S'harien

Yours Sincerely,
Rear Admiral Hikaru Sulu
Commander, Starfleet Explorer Corps


Attached file is as follows:

Captain Syzi ch'Zelil
Andorian Female, 43
Current Assignment, USS Docana, Constellation-class, Andor Sector
A Captain with a clear emphasis on personal safety and self-defence, gain re-roll for events involving away teams.

Captain Rosalee McAdams
Human Female, 53
Current Assignment: USS Endurance, Captain
Tranquil as still waters up until the moment calls for action, when she throws all caution to the wind and strikes swiftly. Gain re-roll for combat-rolls.



Captain Langa Mbeki
Human Male, 41
Current Assignment: USS Challorn, Captain
A talented communicator and scientist, gain +1 Presence, re-roll non-First Contact Diplomacy.

Captain T'Rinta
Vulcan Female, 52
Current Assignment: Chief, Torpedo Systems Office, Weapon Systems Fabrication, Shipyard Ops Command
After a few years responsible for Starfleet's photon torpedo supply, T'Rinta knows every facet of these tools. Gain +1 Combat in ship battles.

Captain Talan th'Zahliss
Andorian Male, 45
Current Assignment: Assistant Director, Advanced Subspace Theory Office, Yoyodyne Propulsion Division
A keen scientist who who wants to turn to more practical pursuits. Gain +5rp/year.

Captain Saavik
Vulcan/Romulan Female, 45
Current Assignment: Pending
A member of the feted crew of the Enterprise, Saavik has worked her way methodically through the ranks. Gain +1 to Rolls for Hard DC events.


======


Starfleet Personnel Command - Replacements

From: Rear Admiral Seruk, Starfleet Personnel Command
To: Admiral Vitalia Yukiko Kahurangi, Starfleet Command
Subject: Commander, Starfleet Explorer Corps

Admiral,

As you requested, I have short-listed suitable candidates for the Rear Admiralty billet vacated by Hikaru Sulu, who is now taking over Starfleet Tactical.

[ ] Commodore T'Lam
Vulcan Female, 58 (Time in Rank, 6 years)
Current Posting: Chief of Staff, Starfleet Intelligence
A talented intelligence analyst with a keen, logical mind. Gain +1 Intel Report Option per year.

[ ] Commodore Viraan zh'Dohlen
Andorian Female, 67 (Time in Rank, 9 years)
Current Posting: Chief of Staff, Starfleet Exploration Corps
The woman who has supported both Rear Admiral Chen and Sulu from behind the scenes. She knows where all the levers are. Gain +10pp/year.

[ ] Commodore T'Faer
Vulcan Female (Time in Rank, 9 years)
Current Posting: Chief of Staff, Ship Design Bureau
The commander who led the response against the Biophage in a tough and uncompromising fight, but behind that she is a scientist to the core. Gain +2 RP with all events that generate RP.


====

Final Diplomatic Push of the Year

Caldonia 318/500 + 20 = 338/500
 
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[X][FYM] Captain Saavik
[X] Commodore Viraan zh'Dohlen

Viraan is already in the Explorer Corps, so is Sulu's natural replacement. And Saavik deserves a ship of her own; the fact that the ship's name resonates with both her Vulcan and Romulan heritage is a bonus.
 
Yes, and he was entirely correct to do so, because it is the set of five out of 36 permutations that lead to rolling an "8" that is the increase in probability of success, which is what he was talking about.

Re-reading the whole mini-thread again carefully, I see what he was trying to say, but the language was imprecise enough or omitting just enough details to throw me off. Ugh... Other than my comments that it's overly simplistic (multiple rolls, too many different types of events), the analysis is okay.

That would probably have ramifications in the political system, which is Oneiros's main mechanism of "moderating" the quest and preventing us from gaming it too blatantly.

I was hoping the ship design spreadsheet would show it's a stupid idea...but I managed to design a ship with: C1 S1 H1 L1 P1 D6, 45BR 35SR, 1O 1E 1T, 2yr build, no fudge factors.

So yeah, either there's some hidden blocker to the idea, or if we actually seriously propose it, Oneiros could introduce more comprehensive garrison requirements, or simply slap it down.

edit: ninja'd

The point is that the member worlds expect Starfleet to provide relevant, tangible benefits in return for their financial and logistical support. That support can be scientific, economic, political, or military- it doesn't matter. But if a given member world does not receive this support, and is relying entirely on their own homeworld fleet that they own in fee simple...

Why would they feel any compelling reason to continue supporting Starfleet?

I feel you're completing blowing this out of the proportion. Yes, it may theoretically be possible for the member fleets to grow so large that Starfleet's mission is reduced to be only exploration and centralized military coordination. However, the current rate at which member fleets are expanding their fleets and infrastructure, even if we got all the refits available and approved every berth access request, is nowhere near endangering Starfleet's raison d'etre.
 
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[X][FYM] Captain T'Rinta

Following reasons:
1. I wrote her in an omake as a fun, quirky character and I want to see more of her.
2. In-character, she got us a Weapons Team for free and deserves a reward for that,
3. Her bonus isn't half-bad in these troubled times. Remember a new Explorer ships starts with a Green crew. +1C could be the difference between a destroyed ship and a saved one.

You want Holtzmann from Ghostbusters, don't you?

[X] Commodore T'Lam

I want someone who will focus the Explorers on fighting back against Cardassian infiltration of other species. She sounds like she will.
 
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@OneirosTheWriter
Does T'Rinta's ability give +1 to Combat checks outside the battle system? Or does it only kick in when the ship battle system kicks in?

And has McAdams's ability actually changed? Last time it was "Gain re-roll to any roll that involves personal combat."
 
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