We don't have the SR for six Connie-A's so it has to be the B. Plus the whole thread has been talking about ConnieBees so Oneiros would have to be a jerk to take it as regular Constitutions.
Furthermore, Briefvoice's original vote actually specifies exactly which type of Connie they are, it's just that most of us have voted the plan name rather than the full details.
Yes. The Cardassian designs certainly mean the Rennie will have to fill the "light" category.
That decision was made for us by the fact that we squeezed them into one-megaton berths. They're
not as powerful as explorers, nothing we do can change that... and yet they are comparable in performance to the Cardassian
Jaldun, which is a physically larger ship. And probably superior as utility cruisers (let us not forget the utility role) to the handful of combat-cruisers the Cardassians possess.
[I am hereby calling the
Kaldar-class ships combat-cruisers, by the way, to indicate that they don't appear to be much bigger than the
Jalduns, clearly are not capital ships, but are more focused on fighting instead of utility.]
Unless Intelligence has totally missed half the Cardassian fleet in their intelligence report or something, we have as many explorers as they have heavy cruisers and battlecruisers combined. If we keep building, then once we have a solid core of modern cruisers, our explorers are quite capable of handling the Cardassians' handful of combat cruisers and battlecruisers one-on-one, while the rest of our fleet mops the floor with the
Jalduns and smaller fry.
[snip stick figure drawing]
I am a man of my word. Also, I am now hypnotized by the stick figures.
If you pick one of them, I will vote for that one. Otherwise, I will vote for Selnas, because Gear.
As I go through the fun and delight of filling out the full set of shipyard orders for the other factions, I'm going to quickly check to make sure: no one has any special objections to member races building Constitution-Bs in their own yards?
Why would I ever, ever object to that?
Ok, so snakepit thoughts. Looks like we're locked in on a Excelsior requisition.
We SHOULDN'T build the near-Dawair colony unless that situation has been resolved without using that card, because we want that as diplo bait. This WAS a cultural botch that we're partly responsible for as it turns out.
We want a budget increase. It's been a while since we tried and 30pp for even a 30/20 increase in yearly income is a good deal, and it's been better than that.
Agreed.
Need more berths as always. Location depends on best deal.
More berths would be nice, but I think they need to get in line behind:
1) Budget- we need to ask for more resources, both in the short term and maybe in the long term.
2) Border defense- especially any permanent installations that increase overall Defense. A starbase on the Cardassian border zone is a really good idea. A starbase at Betazed is ALSO a good idea, but we could really use at least one explicitly Federation owned strongpoint in the area we're trying to exert some control over. Right now the only thing on that border the Cardassians can't just casually brush away is our free-ranging explorer corps. We have no permanent security.
3) Diplomacy- we really, REALLY need to get as many of the species on our own border affiliated with us as possible. Some of us seem willing to accept a situation where the border species split 50/50 between us and the Cardassians. The problem is that this will result in the Cardassians having ALL the species closer to their own space (such as the Bajorans), AND half of 'ours.' Also, diplomatic pushes to neutrals will hopefully increase our total level of contact with them, so that we aren't caught completely by surprise if it turns out the Cardassians are trying to suborn them into attacking us. As we were surprised with the Dawiar, and the Sydraxians, and
effectively by the Lecarre who the Cardassians got to first.
4) Academy- Briefvoice is not wrong about us needing lots of crew, although with so many affiliates likely to join in the next 1-5 years, IF we make an effort, it may not matter so much.
Right now, we have enough berths to build a huge force of cruisers and explorers over the next three to six years. So many that we're struggling to provide the resources to assemble them and the people to crew them all. That means, on the one hand, that we need more crew... but on the other hand, it ALSO means that we don't pressingly need more berths until we actually have more crew and resources on a regular basis.
And I'm still angling for a Betazed Starbase (to free up ships and match the pattern) or CBZ starbase (to provide a logistics hub and field repair base).
Notably the Indorians do NOT have a proper starbase and are still in what the Cardassians see as disputed territory so the minute they join fully we'll want to start on that starbase.
Agreed.
I am unsure if getting a new tech team is needed. We're not going to need to stop any teams this turn, but that's because still had an immense surplus and I'm not sure if we're going to have one after the next research turn. If we do get one, lets go for Starbase Design. It's the last thing we don't have. Yes, techs there start expensive, but they're quite powerful.
I largely agree, but I think tech teams need to get in line behind the budget.
We can burn through even hundreds of surplus RP
eventually, provided we have a strong border. Also, we tend to get free tech teams when species join the Federation, and sometimes from omakes.
Trouble with a CBZ base is that the CBZ is moving around. What was the CBZ last year is now Apiata sector.
Yes, but if the border zone moves, the starbase is still there- only now it's a starbase providing defense for one of our own sectors.
A Betazoid starbase is a good idea before 2311 because we've been told defense requirements for all key systems go up that year.
You're not wrong- I'm a little conflicted myself.