Omake - Fandom Makes Good Friends - nocarename
Given the relationship with the Klingons seems to be positive and stable, is it time to look into something like an officer exchange program? A posting on the USS Sappho might be educational for everyone involved, for example.
I don't know how I missed this, but this plan has my full support.

"So, Klag, what do you think so far?"

"I enjoy vollyball. It is a Warrior's sport."

CHEERING, WILD APPLAUSE, JOHN CENA HORNS

taggart rubs her temples, "they couldn't even send a klingon woman"

A/N: *Slides in Civilian Character*

--0--
Fandom Makes Good Friends (Space is Wide Prologue?)

Sam Jones, Captain of the SS Prince of Thebes, sighed quietly to himself in the poor, low rent bar. Not that there was another kind of bar on this hunk of rock that kind of, sort of, counted as habitable. Technically an Orion port, M5794 was tidally locked to the system primary with large lakes, or small oceans, to spread the heat around and keep the atmosphere form solidifying and freezing on the night side. The twilight strip was narrow and varied based on how the land rose and fell, and giant winds pulled at every speck of sand and building.

Still, meeting your contacts in situations like this was traditional. Even if Sam had lost a great deal of his enthusiasm for it after he'd found the dead rodent in his beer bottle.

Tapping the table, and considering taking his chances on another bottle of a different brand, Sam looked up when a newcomer paused in the door to let their eyes adjust and recognized his contact.

She was tall, broad, and had the brow ridges that (now) indicated Klingons. To be fair, Sam stood out almost as much in his own clean coverall and having shaved in the last week.

"I seek someone willing to make a bargain," she said in slightly accented Standard.

Sam gave the counter sign, "je Dujvam tevwI maj."

She slid into the booth. "Your accent is terrible," She pronounced before continuing, "I am Klurlon, daughter of Askade."

"Sam Jones. Do you have the item?"

Klurlon reached into her armor's decolletage and produced a high capacity data unit. "And you Jones?"

Sam reached into an inside pocket of his jumpsuit and removed his own high capacity data storage device. "Right here, as we agreed."

Klurlon set her unit on the table and covered it with her hand. "If you cheat me Federation, you're lack of honor shall reach every ear that can hear in the quadrant."

"If I cheat you where else would I go for my fix?"

Klurlon bared her teeth at that and grabbed the Federation unit from Sam's hand before getting up. Just as she was preparing to stalk off, she turned and asked, "Why do you seek amateur writing for a show that stopped production before you were born anyway?"

Sam picked up the Klingon unit, packed full of fan writing for Battlecruiser: Vengeance and smiled at her. "Before my grandfather was born and the same reason why you wanted wide selection of Tellarite opera performances. I'm a fan."

-0-

Let's be honest. For Earth media, Conan the Barbarian with an tlhIngan Hol subtitle track is one of our better options. That said, the Federation has access to more than just Earth media...
 
Omake - The Challenge - Briefvoice
The Challenge (sequel to The Gap)

(Huff-huff-huff-huff-)

Reggie's own labored breathing was the only thing he could hear inside the vacuum suit as he sprinted down the airless corridor, bouncing off the walls as he struggled to keep traction in the microgravity. Despite this his internal time sense, accurate as always, counted down the seconds until the torpedo warhead would explode.

Seventeen.

Sixteen.

Fifteen.

Fourteen.

Thirteen.


Reggie braked by slamming into the wall by the door, very possibly cracking a few ribs. He quickly reached out and snatched up the beam cutter they had left by the entrance to the storage facility. Fortunately it was still warmed up after they had cut through the non-responsive door and left it there less than half an hour earlier. He steadied the barrel across his forearm and looked back down the corridor.

Eight.

Seven.

Six.


There was no time to run back. Then a light shone at the end of the corridor, T'Rinta was propping up the warhead with one hand and illuminating the spot he needed to shoot with her light. A shot at thirty meters, with a cutter designed for half that range, in microgravity, with almost no time to brace himself. Never mind hitting the warhead; Reggie knew there was a decent chance he'd cut T'Rinta in half instead. Luckily if he did, he'd have only about-

Four.

Three.


Right, three seconds to regret it before exploding. Reggie took his shot.

THREE DAYS EARLIER

"I'm Commander Reginald Betholt, Deputy Director of the San Francisco Design Bureau" said Reggie, introducing himself.

"Captain T'Rinta, Chief of the Torpedo Systems Office" responded the Vulcan woman. Her hair was light-colored for a Vulcan, and pushed up and to one side as though it had been swept in the wind. She wore some sort of protective safety glasses tinted yellow, and was in clothing suitable for shop work rather than a standard uniform.



Reggie reached out offering to shake her hand, only to realize she was holding a piece of heavy rounded metal that looked like a casing of some sort. He awkwardly started to retract the gesture when she literally tossed the casing to one side and grabbed his hand, pumping it vigorously. To Reggie's further surprise, the casing did not hit the ground. Instead a claw reached out from some sort of robot and snagged the casing out of the air, then turning and placing the casing neatly on a shelf with other tagged equipment.

"What is that?!" asked Reggie.

"That is a modified explosives handling robot, EZ-3KL," replied T'Rinta. She paused, still shaking Reggie's hand, then clarified. "Modified to be my personal assistant."

Releasing his hand at last, T'Rinta walked around a cluttered workbench, placing it in between them. She studied him with her head cocked to one side. "Admiral Kahurangi herself requested I provide you with assistance, Commander. I know why the Admiral is familiar with my capabilities. I am on the Explorer Panel of Captains, so logically she must have reviewed my file and been familiar with my work in torpedo fabrication."

Reggie decided to jump right in. "The Admiral briefed you on why I'm coming, right? You've looked at my model, seen the gap? Only it wasn't quite as much of a gap once I refined it a little further and included communications to Operations bureaus. Inquiries from the Design Bureau have been crossing over to Operations, to you, and they're getting answered. If I'm right, and I think I am, you're the closest thing that Starfleet has to a dedicated ship's weapons designer at the moment."

T'Rinta raised an eyebrow. "I have been able to make some small adjustments to our torpedo fabrication process to reduce error, but it is not on on the level of a new model. Though it does not matter; the distinction is irrelevant. Do you know why we are here?"

Reggie was taken back. "The Admiral asked us to meet? Or did you mean in a more general sense?"

"I speak to the purpose of Admiral Kahurangi's request. By sending you here she is requesting that we find some way to solve her problem. Her problem in this case being that she is convinced there is a need for a ship's weapons design team, but she feels politically unable to request one from the Council. Now given that, what solution would you suggest?"

Captain T'Rinta didn't move or make the slightest gesture, but the EX-3KL robot began to make an annoying ticking noise universally understood to indicate the rapid passage of time.

"Uh, wait, I don't know, yes I do," fumbled Reggie. "We should, us, we could go ahead and form a team anyway. But, you know, not with official permission. If we achieved something, you know, some valuable progress then the Admiral could go to the Federation Council and say, "Look I've got this existing team and they can do the work and you just need to let them keep doing the work."

For the first time, Reggie got the impression he had faintly impressed T'Rinta. The robot's ticking stopped and she took off her safety glasses. "Indeed, I had much the same thought myself."

"No, no," said Reggie, unable to control his usual habit of swinging his hands around wildly. "There's a million reasons that won't work. First, we both have other duties. Second, you may be a torpedo expert, but I'm just a Deputy Director. I don't know anything about phasers and torpedoes beyond a few Academy engineering courses. Third, how are we going to produce something significant enough to wow the Council when we have absolutely no resources to work with?"

The EX-3KL rolled over and handed T'Rinta a datapad, which she displayed. Reggie still had no idea how she was controlling the thing, or if it was simply programmed with such an extensive knowledge of the Captain that it was able to anticipate her commands. He looked at the pad, which contained a set of orders.

"That is only three reasons, not even within two orders of magnitude of a million. As to your first point I have orders from Admiral Kahurangi allowing me to place myself and certain other personnel, including yourself, on temporary leave from their duties for other duties as defined by myself." The orders did say exactly that.

"As to the second, you are an administrative expert. Possibly an administrative genius. What would happen if we were to take your model and reverse it, use it to seek out reservoirs of knowledge within existing Design Bureau personnel that have previously requested information on weapons systems? Could that not function as an ad hoc team?"

Reggie found himself nodding along. "So what do we do about the third problem?"

"I do not know." The EK-3KL shrugged for her.

Seeing him about explode in frustration, T'Rinta walked around the workbench and sat on it next to where he was standing, placing her face about a foot away from him. "Reginald."

"Reggie, please, only my parents call be Reginald."

"Reggie. I wish to accomplish this task that the Admiral has set for me. I wish it because I believe that it will ultimately benefit Starfleet, but also because I believe success would improve the odds of achieving my desire to captain a Five Year Mission. My work with torpedoes was sufficient to achieve a place on the Explorer's Panel, but not every Captain there is selected for a Five Year Mission. Far from it. Admiral Kahurangi makes that decision, and she is a difficult woman to impress. That is why I wish to succeed." She waited with Vulcan patience.

Reggie ran a hand through his hair. "This whole thing was my idea. I figured out that not having a weapons team was hurting us, and I pushed Vice Admiral Chee-velt about it. Okay, yes, I want to succeed. This is my chance to make a difference in how Starfleet works. Yeah. And... I have an idea."

T'Rinta raised an eyebrow.

"It's not like nothing ever gets done with weapons. Our starship design teams have to buckle down and update the designs a little every once in a while, just so our systems aren't completely obsolete. I found some notes from when the Centaur was under design. The 40 Eridani A team had a new Type-VI Torpedo Warhead half completed, but they couldn't quite make it work. Computing technology wasn't there at the time, but we've had some big duotronic advances in the past ten years.

"When the Centaur build started, they packed all the half done work away. The prototypes are still in some little asteroid storage facility near Vulcan. If we could make a raid on that place and grab all the materials they have stored, it ought to be enough to support you finishing the work here in your shop. Finish it for the next generation of Escorts, whenever that is." He shrugged.

EK-3KL rushed around the room with a bag, starting to pack various tools.

BACK TO THE ASTEROID JUST BEFORE REGGIE STARTED RUNNING

"Wait, no, someone typed in the storage code wrong. See, it's listed right here in physical notation on the packaging. This isn't one of ours; I think it's a Klingon warhead. Here, let me scan it," Reggie had just turned a structural resonance scanner when T'Rinta suddenly grabbed his wrist and turned it off again.

"I apologize for my haste Commander, but as I recall Klingon torpedoes utilize a structural resonance field as an activation device, and your scanner might-" she was interrupted as the torpedo began vibrating.

"49 seconds to expose a panel there-" T'Rinta tapped the underside of the torpedo, "And burn through it. Commander, the cutter."

That was when Reggie realized he had just dumped the cutter by the door instead of stowing it properly back in his equipment pack. He began to run.

AFTER REGGIE STOPPED RUNNING

Reggie was being shaken. "Commander. Reggie!"

T'Rinta was leaning over him, her voice coming through the radio. She also had her helmet physically touching his to transmit the sound for good measure. He pushed her away.

"What happened?"

"I believe you fainted," said T'Rinta.

"The torpedo didn't explode. Was it a dud or-"

She shook her head. "It appears you are an excellent shot under stress, Commander. I appreciate that. However in the future, do not scan anything explosive without first checking with me."

"I won't, definitely."

"Good. Let us return to work. There is much to be done if we are to build our unofficial team, and time is passing."

"Until Admiral Kahurangi reports back to the Federation Council?"

"Until they launch the next Exploration Corps Excelsior."
 
My take is that 95% is doable politically. On a fundamental setting/social level, ship breakdowns are a fact of life in the Star Trek universe. When you have ships out doing "things" that inflict high hull/mechanical stress, something unfortunate will happen eventually. This has almost certainly managed to creep into the public perception of space travel. The Soyuz has the additional baggage of being a 70 year old POS that fills a politically inconvenient role. I'd also be willing to bet that they have long established a reputation of being problem child, with the last survivors having at least 30 years of active wear and tear on their hulls.
 
@Simon_Jester if you really think people explaining how the reliability mechanics operates is gaming them id suggest you not get involved in the conversation because what you are advocating for would be that we design things blind folded, now im sure you didnt actually mean that, especially as the designs we are talking about generally only push two to three levels deep on fudge factors.
 
...I simply cannot support a design that is less than 98% reliable, and that's only so that I can accommodate the Rennie which is at 98%.

Any lower than that goes against my sense of ethics, and is too much risk for the crew.

IC-wise, they are not mere statistics.

And as was mentioned earlier, there is also the political fallout of failures.
 
I suspect that if we start blatantly gaming the reliability, we may find it becoming more of an issue. Reliability is supposed to be there to discourage us from pushing too far out onto the bleeding edge of what the technology is capable of.

Remember what happened when someone recommended seven diplomatic pushes in one turn?
I think you are missing important context here. Reliability wasn't added to limit or discourage anything. Reliability was added because someone posted about a hilarious fan theory that humans are the "hold my beer" type crazy engineers in Star Trek (and thought of as such by the other races) and everyone else has boring and reliable ships, but also no weird technobabble that saves the day. Oneiros then confessed thinking about adding something like that and people jumped on the idea and asked for it to be done. Reliability is specifically there to make the game more fun and Star Trekky. We are supposed to make use of the mechanic. For that reason I'm virtually certain that there will be no negative political consequences from a somewhat unreliable but overall reasonable design.
 
Let's be honest. For Earth media, Conan the Barbarian with an tlhIngan Hol subtitle track is one of our better options. That said, the Federation has access to more than just Earth media...
"I REQUIRE THE ORIGINAL ANDORIAN VERSION OF Woman und Iceskimmer IMMEDIATELY. THE ENGLISH DUB REMOVED THE GRAND ORCHESTRAL ARRANGEMENT OF THE WARTIME ANDORIAN CLASSIC, YU'SHAKAT"
 
...I simply cannot support a design that is less than 98% reliable, and that's only so that I can accommodate the Rennie which is at 98%.

Any lower than that goes against my sense of ethics, and is too much risk for the crew.

IC-wise, they are not mere statistics.

And as was mentioned earlier, there is also the political fallout of failures.
Nice of you to keep an open mind about a few percentage points :rolleyes:
 
Oh heres a paradoxical thing for everyone the 98-99% reliable ships focus all their failure chance on the hull, thereby being more likely to get destroyed than the 96% reliable ships which can and will dump failures into the shields or weapon systems more often.
 
...I simply cannot support a design that is less than 98% reliable, and that's only so that I can accommodate the Rennie which is at 98%.

Any lower than that goes against my sense of ethics, and is too much risk for the crew.

IC-wise, they are not mere statistics.

And as was mentioned earlier, there is also the political fallout of failures.

I think you are missing important context here. Reliability wasn't added to limit or discourage anything. Reliability was added because someone posted about a hilarious fan theory that humans are the "hold my beer" type crazy engineers in Star Trek (and thought of as such by the other races) and everyone else has boring and reliable ships, but also no weird technobabble that saves the day. Oneiros then confessed thinking about adding something like that and people jumped on the idea and asked for it to be done. Reliability is specifically there to make the game more fun and Star Trekky. We are supposed to make use of the mechanic. For that reason I'm virtually certain that there will be no negative political consequences from a somewhat unreliable but overall reasonable design.

I have to side with Nix here. Preferring a few percentage points of reliability over the ability to do something cool is fundamentally against the spirit of Star Trek.
 
Here's an idea. Let's design ships with a >10% reliability rating, and make them as grossly overpowered as possible. Then we roam the galaxy kicking ass and intimidating the enemy into submission, because they think we're all fearless daredevils in gun-covered deathtraps.

Basically, turn Starfleet into a Waagh.
 
Right, I'm not going to wade much into this ship design reliability debate.

I do think that ignoring political, ethical, and longer design concerns, the expected value of event success (including reacting to the event) of +1 stat is greater than -5% reliability, even taking into account poor reliability-induced resource costs (and benefits), and that furthermore logistical concerns are more local (than fleet-wide) for science ships.

I'm going to just have to make a judgment call on a case-by-case basis on ship designs that trade reliability for improved stats.

Come to think of it, those shiny shiny high stats for the Galaxy and Intrepid should be interpreted with that in mind... In some important ways they were low-reliability ships.

For Voyager at least, I think it's very excusable for a ship without any Starfleet support for years and under constant stresses to suffer continuous technical problems.

It's been a while. I know > : V

BTW, you haven't finished picking your previous omake rewards, have you?

edit: wording
 
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Here's an idea. Let's design ships with a >10% reliability rating, and make them as grossly overpowered as possible. Then we roam the galaxy kicking ass and intimidating the enemy into submission, because they think we're all fearless daredevils in gun-covered deathtraps.
But how to sell it to the council...

"These ships you are proposing are not only over-militarized, but it will take divine intervention for them to get further than the Tellar sector."

"Yes, which is why we will pony express these motherfuckers. One every six light years, when they break down we just transfer the crews."

"Security, please remove this man."

ALTERNATIVELY
YOU CAN'T CUT BACK ON RELIABILITY! YOU WILL REGRET THIS!!!​
 
Oh heres a paradoxical thing for everyone the 98-99% reliable ships focus all their failure chance on the hull, thereby being more likely to get destroyed than the 96% reliable ships which can and will dump failures into the shields or weapon systems more often.
I will now vote for any ship you design out of stubborn principle. It's a terrible decision making process that I'll probaby forget in short order, but there you go.
 
The other thing to think about is what the actual effects of failures are.

Do they lead to mission auto-fails as they trigger under stress? Are they going to be fixed in 1 turn? Multiple turns? Do they need to take shipyard time? Do they cost crew or need resources to fix?
 
@Simon_Jester if you really think people explaining how the reliability mechanics operates is gaming them id suggest you not get involved in the conversation because what you are advocating for would be that we design things blind folded, now im sure you didnt actually mean that, especially as the designs we are talking about generally only push two to three levels deep on fudge factors.
What I mean is that if we start saying "meh, the reliability system is made to be abused and fudged a little," and keep trending in that direction out into "GREAT SCOTT!" territory...

Then at some point we are likely to get our leash tugged rather sharply. Something will blow up in our faces, literally and figuratively.

Diplomatic pushes were a designed part of the game, too; that didn't mean we were okay when we started talking about doing seven of them in one snakepit.
 
What I mean is that if we start saying "meh, the reliability system is made to be abused and fudged a little," and keep trending in that direction out into "GREAT SCOTT!" territory...

Then at some point we are likely to get our leash tugged rather sharply. Something will blow up in our faces, literally and figuratively.

Diplomatic pushes were a designed part of the game, too; that didn't mean we were okay when we started talking about doing seven of them in one snakepit.
point of order: the plan with seven diplo pushes didn't win IIRC :V

But I do find myself agreeing with you. Abusing reliability is a recipe for @OneirosTheWriter to pull the rug from under us
 
What I mean is that if we start saying "meh, the reliability system is made to be abused and fudged a little," and keep trending in that direction out into "GREAT SCOTT!" territory...

Then at some point we are likely to get our leash tugged rather sharply. Something will blow up in our faces, literally and figuratively.

Diplomatic pushes were a designed part of the game, too; that didn't mean we were okay when we started talking about doing seven of them in one snakepit.
No one's really pushing for increasing the chances of a breakdown to significant levels though. Most people are going for a less than 10% chance of it happening at all.

The other thing to think about is what the actual effects of failures are.

Do they lead to mission auto-fails as they trigger under stress? Are they going to be fixed in 1 turn? Multiple turns? Do they need to take shipyard time? Do they cost crew or need resources to fix?
Here are the details Oneiros gave on what happens if a Breakdown happens.
Once a ship has had one trigger, I look at the reliability values attached to each one and pick one part of the ship to have an incident randomly, weighted according to the individual reliability. Once I've got the part of the ship that went silly, I make a roll for severity . 1-4 = Funny incident, 5-9 = Problem, 10 = Ship Threatening Problem.

Only Warp Core and Hull severe results can accidentally a ship. Most "problem" ones mean, in mechanical terms, you lose use of the ship for a turn or two. Funny Incidents can even generate rp/pp.
 
But how to sell it to the council...

"These ships you are proposing are not only over-militarized, but it will take divine intervention for them to get further than the Tellar sector."

"Yes, which is why we will pony express these motherfuckers. One every six light years, when they break down we just transfer the crews."

"Security, please remove this man."

ALTERNATIVELY
YOU CAN'T CUT BACK ON RELIABILITY! YOU WILL REGRET THIS!!!​

We preface it by playing "Danger Zone" over our presentation, and offer to add flame decals to the sides of the ships. Then we paint the Enterprise red to make it go faster.
 
What I mean is that if we start saying "meh, the reliability system is made to be abused and fudged a little," and keep trending in that direction out into "GREAT SCOTT!" territory...
While a fair worry, we're currently very much stuck at the other end of the spectrum: We're deliberately undercutting the potential power of our ships in exchange for a fairly marginal amount of safety. Plus, this mechanic is very unlikely to call for a beatdown, because it has an in-built punishment mechanic.

Seriously, if the fudge factor can be exploited to that extent, than you shouldn't be shy about exploiting it.
 
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