Exploding Consoles?

Also, has anyone tried making a shuttle/runabout yet?

Shuttle building is very hard. Fudge factors are not a factor :(

@OneirosTheWriter
Can the defense minimum be lowered for shuttles? Also, are we allowed to use 0.05 increments as values for shuttles? Everything gets hit with a status over scale penalty without it :(

Also, for some reason, Presence takes up 1.72 power out of 4 on my shuttle, which is why I'm having issues right now.

Hopefully we can make Shuttles good enough to support having a dedicated carrier, if we give them good enough sensors and a single phaser/Torpedo launcher they'd be good for in depth multiple angle scanning of anomalies as well as swarming enemy ships/space munsters.

Also as far as i'm aware no other species really dedicates much to point defense (as we saw with the Beast suicide ships that were pretty successful) so it would exploit a gap in most other empires defenses for a while.
 
Can Reliability Accidentally Your Ship
@OneirosTheWriter, could you go into more detail on what exactly the Annual Hilarious Breakdown chance means for ships? Like how serious are they usually?
Once a ship has had one trigger, I look at the reliability values attached to each one and pick one part of the ship to have an incident randomly, weighted according to the individual reliability. Once I've got the part of the ship that went silly, I make a roll for severity . 1-4 = Funny incident, 5-9 = Problem, 10 = Ship Threatening Problem.

Only Warp Core and Hull severe results can accidentally a ship. Most "problem" ones mean, in mechanical terms, you lose use of the ship for a turn or two. Funny Incidents can even generate rp/pp.
 
Once a ship has had one trigger, I look at the reliability values attached to each one and pick one part of the ship to have an incident randomly, weighted according to the individual reliability. Once I've got the part of the ship that went silly, I make a roll for severity . 1-4 = Funny incident, 5-9 = Problem, 10 = Ship Threatening Problem.

Only Warp Core and Hull severe results can accidentally a ship. Most "problem" ones mean, in mechanical terms, you lose use of the ship for a turn or two. Funny Incidents can even generate rp/pp.
Ahh, good to know :)

Could you threadmark that post for future reference?
 
Ok, it looks like potentially scrapping our 4 Soyuz won't drop us below the required Defense in the sectors that they're stationed, going off of Briefvoice's fleet plan that won when we created the CBZ.
[X][FLEET] Plan Cover CBZ and Amarkia
Current:
Sol
- Requires: D15
- Currently: 2 Constellation (6) [Polaris, Stalwart], 2 Miranda (4), 1 Soyuz (1), 1 Oberth (1), Starbase 1 (5)
- Proposed New (remove Polaris, add a Miranda): 1 Constellation (3) [Stalwart], 3 Miranda (6), 1 Soyuz (1), 1 Oberth (1), Starbase 1 (5) = 16D

Vulcan
- Requires: D12
- Currently: 1 Constitution (5) [Cheron], 1 Constellation (3), 1 Soyuz (1) [Vokau], 1 Miranda (2) [T'Kumbra], Starbase I (5)
- Proposed New (Remove Cheron, add a Miranda): 1 Constellation (3), 1 Soyuz (1) [Vokau], 2 Miranda (4) [T'Kumbra], Starbase I (5) = 13D

Andoria
- Requires: D9
- Currently: 1 Constellation (3) [Docana], 1 Soyuz (1), 1 Miranda (2) [Eketha], Starbase I (5)
- Proposed New (no change): 1 Constellation (3) [Docana], 1 Soyuz (1), 1 Miranda (2) [Eketha], Starbase I (5) = 11D

Tellar Prime
- Requires: D9
- Currently: 1 Constellation (3), 1 Soyuz (1), 2 Miranda (4), Oberth (1), Starbase I (5)
- Proposed New (damaged Constellation, remove Miranda, remove Oberth): 1 Constellation [USS Vigour - returned when repaired in 2307Q1] (3), 1 Soyuz (1), 1 Miranda (2), 1 Unassigned Centaur [Until Vigour is repaired in 2307Q1, then switch to CBZ] (2), Starbase I (5) = 10D until 2307Q1, then 11D
 
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Hopefully we can make Shuttles good enough to support having a dedicated carrier, if we give them good enough sensors and a single phaser/Torpedo launcher they'd be good for in depth multiple angle scanning of anomalies as well as swarming enemy ships/space munsters.

Also as far as i'm aware no other species really dedicates much to point defense (as we saw with the Beast suicide ships that were pretty successful) so it would exploit a gap in most other empires defenses for a while.
Shuttles are very limited.

Currently, fudge is always zero.

@OneirosTheWriter, how do shuttles work for the purposes of sector defense?

I have a C0 S0.05 H0.05 L0.1 P0.05 D1 shuttle with scale .05

Cost? 2 BR 3 SR

The .05s are because of the size over scale penalty.

I also have a C0 S0.1 H0.1 L0.1 P0.1 D0.5 shuttle with scale .04.
 
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SO some shit went down. Cardassians be up to some tricksy business.

Poor Miracht. I wonder if we accidentally launched a cursed ship. (WE WERE WARNED) Hell we might loose her Captain too. Wow.

Hmm.... Trying to figure out an angle for an Omake.
 
SO some shit went down. Cardassians be up to some tricksy business.

Poor Miracht. I wonder if we accidentally launched a cursed ship. (WE WERE WARNED) Hell we might loose her Captain too. Wow.

Hmm.... Trying to figure out an angle for an Omake.
I suspect Obsidian Order interference, somehow.
 
The loss of officers is thankfully not enough to put the Excelsior finishing in 2309 out of reach for the Explorer Corps, a recruitment drive next year is still enough.
 
So that looks like a presence failure followed by a bunch of other failures with miracht. Unfortunate. I suppose if the captain croaks we can replace him with mbeki.
 
After trying to replicate the Renaissance with the ship designer, I'm forced to conclude that our technology simply isn't quite good enough to make development worthwhile right now - at least not if the ship designer's rules apply for the development process of canon ship classes. I also have serious doubts about the Renie's fundamental design.

Simply put, the canon Rennie tries to cram too much stuff into too small a package, which results in a severe Over-Scale-Design Penalty, causing excessive power demand, requiring an oversized warp core, etc, etc...

If the Renaissance as a canon design is allowed to ignore the ship designer's rules, that's a different matter entirely, of course. But if the development process has to be legal as per ship designer rules, then IMHO we're much better off developing a custom cruiser and simply calling it Renaissance. A 1200k t cruiser could meet the Renaissance's stat targets at +20 BR / -10 SR and with fewer extra techs required. Alternatively we could go for a 1000k t Renie with just 4 L (- 5 SR, 10 extra techs).

Or just wait until our tech is better, of course. Come to think of it, I think I might favor that option.
 
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Is that true, @OneirosTheWriter? I thought we could start it soon and only have the chances of Hilarious Breakdown be a little above 2%.
 
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