AKuz
Been Better
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- A Rising Tide of Horrors
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You used the saucer of the Constitution and the roll bar of the Miranda, and omitted the secondary hull entirely?
...Let me try that.
Isn't that pretty much a Miranda? > : V
You used the saucer of the Constitution and the roll bar of the Miranda, and omitted the secondary hull entirely?
...Let me try that.
This is a neat little demonstration of the difference extra techs make. But how fast can those techs be researched exactly?Each build is less ambitious than the last with regards to final stat block and will take less time researching.
Not a legal build based on the image I took a copy before adding two fudge factors in nacelles which would have made the build legal
You saw nothing...
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I've been using a scale 1.50 saucer, a Constitution secondary and a Miranda roll-bar for my escort designs.
Yes. I didn't realize that the Miranda layout would save even more weight.
This is a neat little demonstration of the difference extra techs make. But how fast can those techs be researched exactly?
Interesting and feels intuitive, but... doesn't that seem kind of imbalanced to you? If it does work like that, you'd basically have no reason not to research all extra techs to your target level, whatever that may be.We actually have no idea, the only thing we know iirc is that each level of fudge is a nested tech, so having a fudge factor at 5 with all the rest at say 1 means you'd probably take just as long to research it as a ship design with 1 fudge at 5 and the rest at 3.
Interesting, but... doesn't that seem kind of imbalanced to you? If it does work like that, you'd basically have no reason not to research all extra techs to your target level, whatever that may be.
We need to find out what happened out there![2 Hp damage, 1 Officer, 1 Enlisted Killed, will be towed back to shipyard, -100 Relations with Sydraxians]
Looking at the ship design tutorial GM posted a while back (it should be linked on the front page somewhere), it works exactly like you say it does. Research cost is a flat 10 RP per level. Total research time ends up gated by the highest level of fudge instead of the total amount of fudge. Interestingly, sometimes taking extra levels in power efficiency techs can end up bring more reliable than not. Mostly on designs where Status over Scale penalties are high.We actually have no idea, the only thing we know iirc is that each level of fudge is a nested tech, so having a fudge factor at 5 with all the rest at say 1 means you'd probably take just as long to research it as a ship design with 1 fudge at 5 and the rest at 3.
I suspect we'd see something like this.
[Tachyon Research project]
Tachyon base design x/x
-Tachyon Armour Layout Improvements I
--Tachyon Armour Layout Improvements II
---Tachyon Armour Layout Improvements III
----Tachyon Armour Layout Improvements IV
-----Tachyon Armour Layout Improvements V
-Tachyon Warp Core Design Finetuning I
--Tachyon Warp Core Design Finetuning II
---Tachyon Warp Core Design Finetuning III
----Tachyon Warp Core Design Finetuning IV
-----Tachyon Warp Core Design Finetuning V
-Tachyon Shield Efficient Power Design I
--Tachyon Shield Efficient Power Design II
---Tachyon Shield Efficient Power Design III
----Tachyon Shield Efficient Power Design IV
-----Tachyon Shield Efficient Power Design V
Etc.
Base tech opens up the research for all level 1 fudge factors which then opens up level 2 etc, so all the L1 techs are researched at the same time. No idea what the actual research points needed would be but I'm expecting it to be less than the general research tech for it's class type.
No shields is a bad idea, losing hull reduces combat score in combat, losing shields does not. Look at the last biophage battle to see how a Force with better shields but lower combat power can beat a forcertain with little in the way of shieldsHere are two specialized oddball escorts, one geared for combat, and one geared for science and diplomacy.
Looking at the ship design tutorial GM posted a while back (it should be linked on the front page somewhere), it works exactly like you say it does. Research cost is a flat 10 RP per level. Total research time ends up gated by the highest level of fudge instead of the total amount of fudge. Interestingly, sometimes taking extra levels in power efficiency techs can end up bring more reliable than not. Mostly on designs where Status over Scale penalties are high.
Also, Tachyon Charlie looks the best of the presented options. Can be researched in a timely manner unlike the fudge factor 5 designs, and has a solid stat block for the price. Nice work on it.
The Sydraxian snafu smells like what's happens when Cardassian covert ops are successful.
You think so? I read it as 1/5
1.6% more... Part of what I liked about the first bid was the great reliability. Making it 150% more likely to have a problem isn't worth the 1 point of defense IMO.Hmm, looks like 10 pts for each level.. in that case I'm very tempted by making some slight edits to Charlie design I believe I could push another point of defence out of the design whilst only using level 2 fudges that I ignored previously with out making much impact on the final reliability.
Hmmm, 1 percent more failure chance in total and pulls enough extra performance to bump it to six defence.
Why not Soyokaze?Recommended Yukikaze Name Space: Gale, Gust, Breeze, Whirlwind, Hurricane, Zephyr, Tornado, etc.
Poor Miracht. I wonder if we accidentally launched a cursed ship. (WE WERE WARNED) Hell we might loose her Captain too. Wow.
Hmm.... Trying to figure out an angle for an Omake.
You think so? I read it as 1/5
Because I seriously doubt a fuckup of the magnitude we had with the Sydraxians is possible without some form of enemy action. The Romulans are still arguing about their policy towards us, the Klingons would have gotten caught, and we haven't met the Dominion. Therefore, space fascists.
Or at least to.... make sure they understand the idea behind messing in the affairs of Dragons.
After all, pulsars emit their destructive bursts of energy and radiation with logical predictable regularity. I can say no such thing for Gaeni Tech-Cruisers, the wisdom of whose designs are still a matter of meditation for me.
If that's really the only problem, this opens some possibilities. For example:Ah but there is a down side to doing that, you end up with a much less reliable ship. Fudge factors are a balancing act now between how much you're willing to push the envelope for capability vs chances of the ship breaking down.