Each build is less ambitious than the last with regards to final stat block and will take less time researching.
Not a legal build based on the image I took a copy before adding two fudge factors in nacelles which would have made the build legal
This is a neat little demonstration of the difference extra techs make. But how fast can those techs be researched exactly?
Isn't that pretty much a Miranda? > : V
You saw nothing...
 
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This is a neat little demonstration of the difference extra techs make. But how fast can those techs be researched exactly?

We actually have no idea, the only thing we know iirc is that each level of fudge is a nested tech, so having a fudge factor at 5 with all the rest at say 1 means you'd probably take just as long to research it as a ship design with 1 fudge at 5 and the rest at 3.

I suspect we'd see something like this.

[Tachyon Research project]
Tachyon base design x/x
-Tachyon
Armour Layout Improvements I
--Tachyon Armour Layout Improvements II
---Tachyon Armour Layout Improvements III
----Tachyon Armour Layout Improvements IV
-----Tachyon
Armour Layout Improvements V
-Tachyon Warp Core Design Finetuning I
--Tachyon Warp Core Design Finetuning II
---Tachyon Warp Core Design Finetuning III
----Tachyon Warp Core Design Finetuning IV
-----Tachyon Warp Core Design Finetuning V
-Tachyon Shield Efficient Power Design I
--Tachyon Shield Efficient Power Design II
---Tachyon Shield Efficient Power Design III
----Tachyon Shield Efficient Power Design IV
-----Tachyon Shield Efficient Power Design V

Etc.

Base tech opens up the research for all level 1 fudge factors which then opens up level 2 etc, so all the L1 techs are researched at the same time. No idea what the actual research points needed would be but I'm expecting it to be less than the general research tech for it's class type.
 
We actually have no idea, the only thing we know iirc is that each level of fudge is a nested tech, so having a fudge factor at 5 with all the rest at say 1 means you'd probably take just as long to research it as a ship design with 1 fudge at 5 and the rest at 3.
Interesting and feels intuitive, but... doesn't that seem kind of imbalanced to you? If it does work like that, you'd basically have no reason not to research all extra techs to your target level, whatever that may be.
 
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Interesting, but... doesn't that seem kind of imbalanced to you? If it does work like that, you'd basically have no reason not to research all extra techs to your target level, whatever that may be.

Ah but there is a down side to doing that, you end up with a much less reliable ship. Fudge factors are a balancing act now between how much you're willing to push the envelope for capability vs chances of the ship breaking down. Although in general your point is a salient one, if you're taking a level 5 fudge factor in say saucer design so you have a reusable saucer design for future projects which might make use of the new saucer scale design then you'll probably want to take a few points in other areas which won't compromise reliability to much as they won't add scads of research time on top.
 
So 10 RP, 15 pp, 15 BR , 15 SR, an sr br colony one affiliate and one major diplomatic incident and a militarization point. Good for resourges but the last two hurt
 
We actually have no idea, the only thing we know iirc is that each level of fudge is a nested tech, so having a fudge factor at 5 with all the rest at say 1 means you'd probably take just as long to research it as a ship design with 1 fudge at 5 and the rest at 3.

I suspect we'd see something like this.

[Tachyon Research project]
Tachyon base design x/x
-Tachyon
Armour Layout Improvements I
--Tachyon Armour Layout Improvements II
---Tachyon Armour Layout Improvements III
----Tachyon Armour Layout Improvements IV
-----Tachyon
Armour Layout Improvements V
-Tachyon Warp Core Design Finetuning I
--Tachyon Warp Core Design Finetuning II
---Tachyon Warp Core Design Finetuning III
----Tachyon Warp Core Design Finetuning IV
-----Tachyon Warp Core Design Finetuning V
-Tachyon Shield Efficient Power Design I
--Tachyon Shield Efficient Power Design II
---Tachyon Shield Efficient Power Design III
----Tachyon Shield Efficient Power Design IV
-----Tachyon Shield Efficient Power Design V

Etc.

Base tech opens up the research for all level 1 fudge factors which then opens up level 2 etc, so all the L1 techs are researched at the same time. No idea what the actual research points needed would be but I'm expecting it to be less than the general research tech for it's class type.
Looking at the ship design tutorial GM posted a while back (it should be linked on the front page somewhere), it works exactly like you say it does. Research cost is a flat 10 RP per level. Total research time ends up gated by the highest level of fudge instead of the total amount of fudge. Interestingly, sometimes taking extra levels in power efficiency techs can end up bring more reliable than not. Mostly on designs where Status over Scale penalties are high.

Also, Tachyon Charlie looks the best of the presented options. Can be researched in a timely manner unlike the fudge factor 5 designs, and has a solid stat block for the price. Nice work on it.
 
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Here are two specialized oddball escorts, one geared for combat, and one geared for science and diplomacy.



 
Here are two specialized oddball escorts, one geared for combat, and one geared for science and diplomacy.



No shields is a bad idea, losing hull reduces combat score in combat, losing shields does not. Look at the last biophage battle to see how a Force with better shields but lower combat power can beat a forcertain with little in the way of shields
 
Looking at the ship design tutorial GM posted a while back (it should be linked on the front page somewhere), it works exactly like you say it does. Research cost is a flat 10 RP per level. Total research time ends up gated by the highest level of fudge instead of the total amount of fudge. Interestingly, sometimes taking extra levels in power efficiency techs can end up bring more reliable than not. Mostly on designs where Status over Scale penalties are high.

Also, Tachyon Charlie looks the best of the presented options. Can be researched in a timely manner unlike the fudge factor 5 designs, and has a solid stat block for the price. Nice work on it.

Hmm, looks like 10 pts for each level.. in that case I'm very tempted by making some slight edits to Charlie design I believe I could push another point of defence out of the design whilst only using level 2 fudges that I ignored previously with out making much impact on the final reliability.



Hmmm, 1 percent more failure chance in total and pulls enough extra performance to bump it to six defence.
 
You think so? I read it as 1/5

Because I seriously doubt a fuckup of the magnitude we had with the Sydraxians is possible without some form of enemy action. The Romulans are still arguing about their policy towards us, the Klingons would have gotten caught, and we haven't met the Dominion. Therefore, space fascists.
 
Hmm, looks like 10 pts for each level.. in that case I'm very tempted by making some slight edits to Charlie design I believe I could push another point of defence out of the design whilst only using level 2 fudges that I ignored previously with out making much impact on the final reliability.



Hmmm, 1 percent more failure chance in total and pulls enough extra performance to bump it to six defence.
1.6% more... Part of what I liked about the first bid was the great reliability. Making it 150% more likely to have a problem isn't worth the 1 point of defense IMO.
 
You think so? I read it as 1/5

Because I seriously doubt a fuckup of the magnitude we had with the Sydraxians is possible without some form of enemy action. The Romulans are still arguing about their policy towards us, the Klingons would have gotten caught, and we haven't met the Dominion. Therefore, space fascists.

I blame Gul Vikeda, since Gul Miran is clearly too busy writing the next chapter of her epic self-insert fanfic about Nash.
 
Ah but there is a down side to doing that, you end up with a much less reliable ship. Fudge factors are a balancing act now between how much you're willing to push the envelope for capability vs chances of the ship breaking down.
If that's really the only problem, this opens some possibilities. For example:

Tao (1.5k t)
C5 S5 H5 L5 P5 D5
140br, 80sr, 3 years, Crew [O-?, E-?, T-?]

The Tao class cruiser. Perfectly balanced, it is meant to be used as the mainstay of the fleet. Basically an Excelsior saucer with a small secondary hull and a Miranda roll-bar attached. Total reliability is 97.28%. As the warp core and hull are the two systems the failure of which could potentially destroy the ship, they are both 99.9% reliable.

This version has an oversized warp core, which might come in useful for a later refit. Cost is increased, though.
 
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