- Location
- Mid-Atlantic
I'll just use some high school stuff.That's not how probability works.
It's 6% every quarter. Across a year, that's a 21% chance of a given ship having an event, or >13% chance of a bad event. Across a 5 ship fleet, there's a 50% chance of at least one ship getting taken out of commission. Across a 10 ship fleet, it goes up to 75%.
Work:1-(1-(1-.94^4)*.6)^5
I could preform a more detailed analysis, but I'm not willing to put in the effort. I'm tired of combinatorics right now: I'm taking a combinatorics course, and it's not your high school "What's the chance of a X" course.
What are the odds of the ship NOT having a major failure in a given
The flip side of that is, there is a roughly 1/4 chance of ONE of the ships breaking down, and a (somewhat smaller) chance of two or more breakdowns in the same
Now roll that four-sided die, every
Common sense suggests we will expect to see at least one ship experiencing a failure about every three or four
Okay, if breakdown chance is truly only rolled once a year, things are less bad- but still problematic.
Remember what happened when the Soyuz-class started experiencing mechanical failures once every few quarters? NPCs started calling for the class to be scrapped.
Now imagine what would happen if a brand-spanking-new ship class we'd just spent political will getting built were doing the same thing?
Let's not build anything with a reliability below 95%. Preferably not below 98%.
I mean heck, automobiles get recalled for mechanical defects that have only a 0.001% chance of actually happening... because if they happen, someone dies, and a one in a hundred thousand chance of a lethal accident multiplied by all the cars of that make and model on the road can add up to a lot of dead people.
Nix, we're going to be designing at least two classes of cruisers, two classes of explorers, and probably two classes of explorers, between now and 2370. Who says we have to design only one class of science vessels?What are you talking about, we could design an escort with the lower end of the mentioned stat line right now. It would have reliability issues and I'd want to get general tech up a bit first to get reliability over 90%, but if it came push to shove I'd pick 83% reliability over trying to keep the Kepler around until 2370.
The basic point of the Keplers would be to get those poor plucky little Oberths off the street and have a somewhat more survivable, flexible ship to do things like gather signals intelligence deep in Cardassian space. That's a science vessel we can feel good about constructing, one that won't be a complete waste of a berth in the 2310s or 2320s.
Will we be able to do better by, say, 2340 or '50? I certainly hope so. And between now and then we should be able to find time to design a better one.
But...
Basically, we have four roles in our fleet: explorer, cruiser, science vessel, and escort. We've already decided our next new design (the Renaissance) is going to be a cruiser. After that, the only question is, do we design an explorer, a science vessel, or an escort? Whichever answer we pick, we're getting a ship designed with 2310s technology.
So if you don't favor bothering to design any new science vessels in the next ten years, on the grounds that anything we do now will be too weak compared to the ideal image of the Intrepids we can build sixty years from now... What do you think we should do next?
Honestly, even the Galaxies, who are kind of the poster children for low reliability, only failed rarely, like less than once per twenty episodes. You only get high failure rates if you count active sabotage. Stuff like alien commandos busting out of the brig, Iconian polymorphic computer viruses attacking the operating system, or Wesley's science fair project eating key control systems.No, we don't want ANYTHING sub 95% reliability. I don't care a bout "funny events" because that happens only 40% of the time, while 60% of the time we are missing a ship for at least 3 months(if not more) are out some resources, and maybe even crew depending on sverity. And even with warp core 100% reliability, if we don't also have high hull reliability we can still accidentally the ship.
Basically, I'm getting really pissed at everyone ok with low reliability due to "Funny events! That's so Trek!". No, it is not. Funny events would be the minority, statistically speaking. You have your math ass backwards
95% reliability is creeping up into "dumb things will happen so often that if they based a Star Trek series on this class, it would become a meme that the ship is a piece of junk about to fall apart."
Come to think of it, those shiny shiny high stats for the Galaxy and Intrepid should be interpreted with that in mind... In some important ways they were low-reliability ships.
You have my vote. Remind me of that if I vote for anyone else.I juggled the comp teams around since there is one tech left so it will get the inspiration bonus. This way we get to apply the bigger bonus from Daystrom to shields which should complete 1 or 2 techs and have the rest within one turn of completion. Otherwise mainly following up on last years research. Kept the Tiger team on Cardassian research to guarantee completion within two years (next year we can switch to Games & Theory Division to finish the research and move tiger to Way of the Elephant.
Edit: Was reminded Renissance needs to be researched once we chose it.
Last edited: