SuperSonicSound
Shadowmancer of the Shadow Cabal
I'm personally of the opinion that any brand new ship design we undertake should ensure we're laying down a reusable saucer design for projects in the future.
1. They're intended to be multirole ships.
How would you compare them to current and future Federation, Romulan and Klingon ships?
Some time ago, but there have been many balance changes made to the design sheet since then so it wouldn't work as well anymore.Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.
Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.
I could come up with an escort with the same Science stat as the Oberth, but is better at everything else.Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.
Constellation-Class current stat line: C3 S2 H2 L2 P2 D3
Constellation-Class refit stat line: C4 S3 H2 L2 P2 D4 : Gains 1C, 1S, 1D. We have 7 active, for a total gain of 8S and 8D across the fleet when the refits are done. Refit costs 20br, 10sr, so a total upgrade cost of 160br, 80sr for the entire fleet. New ships will cost 90br, 50sr. [O-2, E-4, T-2]
Centaur-Class current stat line: C3 S2 H2 L2 P2 D2
Centaur-Class refit stat line: C3 S3 H2 L3 P3 D3 : Gains 1S, 1L, 1P, 1D. We have 2 Active for a total gain of 2S and 2D across the fleet when refits are done. Refits cost 15 br, 15sr, so 30br, 30sr for the current fleet. New ships will cost 95br, 75sr. [O-1, E-2, T-2]
Miranda-Class current stat line:C3 S1 H1 L2 P1 D2
Miranda-Class refit stat line: C3 S2 H2 L3 P1 D2 : Gains 1S, 1H, 1L. We have 11 active for a total gain of 11S across the fleet when refits are done. Refits cost 20br, 10sr, so 220br, 110sr for the existing fleet. New ships will cost 80br, 50sr, Crew [O-1, E-2, T-1]
As for which ones are worth doing first, thread consensus seems heavily in favor of the Constellation refit first, as that helps deal with the looming issue of Defense requirements better than the Centaur Refit does. We're also going to have 8 Constellation-class ships ready in time to use the refit.
So here's a little preview on possible Fleet Composition in 2311.
Right now we have 6 Excelsiors and 4 more under construction. We will probably do one more when the Andor shipyard opens up next year, because why not?
Shipyards
San Francisco Fleet Yards: SF3mt-A, SF1mt-A, SF1mt-B
40 Eridani A Shipyards: 40E3mt-A, 40E3mt-B, 40E1mt-A, 40E1mt-B
Ana Font Shipyard: AF2.5mt-A
Andor: AN2.5mt-A (available 2307)
Utopia Planetia: UP3mt-A, UP3mt-B, UP1mt-A, UP1mt-B (available 2309 Construction)
2306Q1
SF3mt-A: Excelsior (year 1/4 construction) *new*
SF1mt-A: Constellation (year 3/3 construction)
SF1mt-B: empty
40E3mt-A: Excelsior (year 3/4 construction)
40E3mt-B: Excelsior (year 1/4 construction) *new*
40E1mt-A: empty
40E1mt-B: empty
AF2.5mt-A: Excelsior (year 2/4 construction)
2306Q2 - Request Constellation Refit program
2307Q1
SF3mt-A: Excelsior (year 2/4 construction)
SF1mt-A: Centaur (year 1/2 construction) *new*
SF1mt-B: Centaur (year 1/2 construction) *new*
40E3mt-A: Excelsior (year 4/4 construction) *crew deduct*
40E3mt-B: Excelsior (year 2/4 construction)
40E1mt-A: empty
40E1mt-B: empty
AF2.5mt-A: Excelsior (year 3/4 construction)
AN2.5mt-A: Excelsior (year 1/4 construction)
Begun in 2307:
1 Excelsior, 2 Centaurs
Requires 390 br, 270 sr (if insufficient resources, scrap Soyuzes to make up the difference.)
Required Crew Deduction: 1 Excelsior
Complete: 1 Excelsior (in 2308Q1)
2308Q1
SF3mt-A: Excelsior (year 3/4 construction)
SF1mt-A: Centaur (year 2/2 construction) *crew deduct*
SF1mt-B: Centaur (year 2/2 construction) *crew deduct*
40E3mt-A: Excelsior (year 1/4 construction) *new*
40E3mt-B: Excelsior (year 3/4 construction)
40E1mt-A: Constellation Refit (year 1/1) *new*
40E1mt-B: Constellation Refit (year 1/1) *new*
AF2.5mt-A: Excelsior (year 4/4 construction) *crew deduct*
AN2.5mt-A: Excelsior (year 2/4 construction)
Begun in 2308:
1 Excelsior, two Constellation refits (20 br, 10 sr each)
Requires 270 br, 170 sr
Required Crew Deduction: 1 Excelsior, 2 Centaurs
Completed: 1 Excelsior, 2 Centaurs (in 2309Q1)
2309Q1
SF3mt-A: Excelsior (year 4/4 construction) *crew deduct*
SF1mt-A: Constellation Refit (year 1/1) *new*
SF1mt-B: Constellation Refit (year 1/1) *new*
40E3mt-A: Excelsior (year 2/4 construction)
40E3mt-B: Excelsior (year 4/4 construction) *crew deduct*
40E1mt-A: empty
40E1mt-B: empty
AF2.5mt-A: Excelsior (year 1/4 construction) *new*
AN2.5mt-A: Excelsior (year 3/4 construction)
UP3mt-A: Excelsior (year 1/4 construction) *new*
UP3mt-B: empty
UP1mt-A: Reserved for Renaissance prototype
UP1mt-B: empty
Begun in 2309:
2 Excelsior, two Constellation refits (20 br, 10 sr each)
Requires 500 br, 320 sr (continue to scrap Soyuz and then Mirandas to make up the difference)
Required Crew Deduction: 2 Excelsiors
Completed: 2 Excelsiors (in 2310Q1)
2310Q1
SF3mt-A: Excelsior (year 1/4 construction) *new*
SF1mt-A: Constellation Refit (year 1/1) *new*
SF1mt-B: Constellation Refit (year 1/1) *new*
40E3mt-A: Excelsior (year 3/4 construction)
40E3mt-B: empty
40E1mt-A: Constellation Refit (year 1/1) *new*
40E1mt-B: Constellation Refit (year 1/1) *new*
AF2.5mt-A: Excelsior (year 2/4 construction)
AN2.5mt-A: Excelsior (year 4/4 construction) *crew deduct*
UP3mt-A: Excelsior (year 2/4 construction)
UP3mt-B: empty
UP1mt-A: Reserved for Renaissance prototype
UP1mt-B: empty
Begun in 2310:
1 Excelsior, four Constellation refits (20 br, 10 sr each)
Requires 390 br, 270 sr
Required Crew Deduction: 1 Excelsiors
Completed: 1 Excelsiors (in 2311Q1)
2311 Q1 Fleet
Excelsiors 11 = 66C, 66D, 55S
Constitution 1 = 5C, 5D, 4S
Refitted Constellations 8 = 32C, 32D, 24S
Oberths 4 = 4C, 4D, 20S
Centaurs 4 = 12C, 8D, 8S
Miranda 10 = 30C, 20D, 10S
Assumes all 4 Soyuz and 1 Miranda has been scrapped. I really, really want to scrap those Soyuz. It would be a disaster if one actually responded to a random mission.
Total Fleet:
38 Ships
149 Combat
135 Defense
121 Science
Of course we may build more ships than that if the resources are there once UP comes online, but as a target what does everyone think of the above?
I would probably use fudge factors of either 1 or 2. A small but meaningful improvement without leaving the ship on the drawing board for too long.I had to make a local copy of the spread sheet and hard input the numbers for the warpcore power and weight cost to get this design to work as otherwise the sheet jumps you up a warp core level whilst still having power to spare. It also uses a hell of a lot of fudge factor techs so it'd be on the design board for a long time but that out sciences Oberths and excelsiors by quite a large margin whilst having massively stronger shields.
It's fairly easy to do so.
Here is an example cruiser.
I had to make a local copy of the spread sheet and hard input the numbers for the warpcore power and weight cost to get this design to work as otherwise the sheet jumps you up a warp core level whilst still having power to spare. It also uses a hell of a lot of fudge factor techs so it'd be on the design board for a long time but that out sciences Oberths and excelsiors by quite a large margin whilst having massively stronger shields.
I would probably use fudge factors of either 1 or 2. A small but meaningful improvement without leaving the ship on the drawing board for too long.
I found the post where GM talked about that, but here:Your "new ship costs" are incorrect. We have been informed that new ships built to refit designs will not cost any more br and will cost only 1/2 the sr required for the refit additional. The costs are only for actual refits.
Did you see my write-up for construction through 2310?
It looks to me like the full BR cost of the refit is added to the build price, not none of it. SR cost though is obviously halved like you said. Not sure how +15 sr gets rounded in cost, since all ship costs round to 5 or 0.No research project, it is just an ordinary Council project. Cost of new builds of the refitted design go up for the normal BR, but half the SR refit cost is tacked on to the price tag for new ships.
I found the post where GM talked about that, but here:
It looks to me like the full BR cost of the refit is added to the build price, not none of it. SR cost though is obviously halved like you said. Not sure how +15 sr gets rounded in cost, since all ship costs round to 5 or 0.
I did see your suggested build list, and I like it, just I don't know if we'll be able to afford it. Hopefully with a 4th 5YM and Amarkia + Betazed joining soon that will give us the resources needed.
Captain Nash ka'Sharren
Andorian Female, 32
Current Assignment: USS Lion, Miranda-class, Klingon Border
A cowboy, wild, unpredictable, and successful, she makes the council pull their hair out, but gets things done, Crew Rating + 1, -5 Political Will per Year
Captain Nash ka'Sharren
Andorian Female, 36
Current Assignment: USS Enterprise, Excelsior-class, Five Year Mission
A cowboy, wild, unpredictable, and successful, she makes the council pull their hair out, but gets things done, Crew Rating + 1, -5 Political Will per Year
NB: Has completed one Five Year Mission Already
Well that's why we need clarification. I take "go up for the normal BR" to mean "built for the normal BR". "Go up" = "built".
For the upcoming snakepit we have a lot of things people expressed an interest in at one point or another:
Trying to get all of that would take several hundred pp and we currently only have 90.5. Let's take a look at each item to see whether it is something we should get at all and if so whether its a priority or can be delayed.
- Constellation refit
- Centaur refit
- Miranda refit
- Diplomatic pushes with affiliates
- Diplomatic pushes with independents to make them affiliates
- Starbase in RBZ
- Outposts in Tellar sector
- Tech teams
- Recruitment drive
- Academy expansion
- Mining colony at Pygmalion 337
- Retiring an Old Guard
First the refits. We should try to get one of them this year if possible to have a reasonably up to date smaller ship type (moderately high priority). The others can be delayed, though I'm not sure we should get the Centaur refit at all. We only have 2 Centaurs so there isn't all that much to refit in the first place, and we could build refit Mirandas until we develop a better escort type. Or perhaps use Amarki designs after they join.
Diplomatic pushes. Pushes with Rigellians and Caitians should be top priority, because they are likely to push the relationship above 300. Depending on how the two relationship rolls with the Amarki go pushing them could either be a priority or something we need not bother with because they are close enough for the yearly rolls to do the job quickly. Right now it looks like we should push them though. If any other affiliates get into striking range for relationship 300 those should be pushed as well (high priority), otherwise pushes can be delayed.
Starbase in RBZ: Would definitely be nice to have, but doesn't seem particularly urgent, the relationship with the Romulans is better than ever before. There is also the issue where exactly to put the Starbase. Solitude is strategically important, but so close to Caldonia that starbases at both locations would be somewhat redundant after accession. Between the two Caldonia is far more important and might already have a Starbase anyway. To a lesser extent that would also apply to a Starbase at the centerward end, and Beta Indi already has an upgraded outpost so the difference wouldn't be huge. And further improving relationship with the Romulans would make a Starbase in the RBZ considerably less useful. The one certain benefit would be meeting sector defense requirements, but we currently have no trouble meeting those with ships, which have the advantage of being redeployable if the situation changes. Low priority, delay or do without.
Upgraded outposts in the Tellar sector have similar issues, and while the situation there looks a bit more immediately dangerous there is also the issue of Amarki accession, after which the Tellar sector will only be as much of a frontier as the Andor sector currently is. Since there is no outpost action on offer for Andor it seems there is no real need. Low priority but delaying doesn't make much sense, do without if it doesn't fit in easily.
Tech teams: Currently not urgent because we don't have enough rp to run all current tech teams anyway. Delay.
Recruitment drive: Needed to meet crew requirements for the next EC Excelsior, but doesn't absolutely have to be this year. Low priority or delay.
Academy expansion: Crew shortage is still a problem so a further upgrade would be desirable, but costs might have increased even further after they already did last year. Taking a year or two off from this would be acceptable, particularly since going after affiliates is currently a more effective means of addressing the crew shortage. Delay.
Mining colony: A nice to have, but less efficient than going after affiliates. Get if if nothing better fits in, otherwise delay.
Retiring an Old Guard: Moderately high priority if people think this is needed to keep Sulu from retiring, I think they will retire soon enough anyway though.