I'm personally of the opinion that any brand new ship design we undertake should ensure we're laying down a reusable saucer design for projects in the future.
 
Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.
 
Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.
Some time ago, but there have been many balance changes made to the design sheet since then so it wouldn't work as well anymore.

With the stat over scale penalty a single super-stat doesn't work very well unless you make a lot of use of the design tech to counter that.
 
Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.

It's fairly easy to do so.

Here is an example cruiser.



I had to make a local copy of the spread sheet and hard input the numbers for the warpcore power and weight cost to get this design to work as otherwise the sheet jumps you up a warp core level whilst still having power to spare. It also uses a hell of a lot of fudge factor techs so it'd be on the design board for a long time but that out sciences Oberths and excelsiors by quite a large margin whilst having massively stronger shields.
 
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Has anyone tried making a high science heavy cruiser, similar in concept to the Oberth, but able to match, or even exceed, our Explorers? I suspect with the crew bonuses, it will be hard to match that base, but am curious.
I could come up with an escort with the same Science stat as the Oberth, but is better at everything else.
 
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[X][TLOREL] Director of Operations, Starfleet Explorer Command, +2 pp/year
[X][EATON] Director, Starfleet Data Modelling, Ship Design Bureau, +1 to Sensor Research

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Captain Langa Mbeki
-[X] USS Miracht: Michel Thuir

[X][COM] Rear Admiral Hikaru Sulu
 
So I figured since we've got a Snakepit turn coming up soon and a refit buy is fairly high up on the list of priorities for a lot of people, I'd try and do an analysis of the different options, what a complete refit of our existing fleet would get us, and then make my suggestions.
All refit projects cost 45pp to activate and take 6 turns to complete, meaning it completes Q4 of the next year. This means the 2nd build phase after we start the project, we can start to refit or build new ships at the upgraded stat line.
All refits take one year to complete, with varying resource costs. All comparisons will be between the refit versions of ships.

Constellation-Class current stat line: C3 S2 H2 L2 P2 D3
Constellation-Class refit stat line: C4 S3 H2 L2 P2 D4 : Gains 1C, 1S, 1D. We have 7 active, for a total gain of 8S and 8D across the fleet when the refits are done. Refit costs 20br, 10sr, so a total upgrade cost of 160br, 80sr for the entire fleet. New ships will cost 90br, 45sr. [O-2, E-4, T-2]

Centaur-Class current stat line: C3 S2 H2 L2 P2 D2
Centaur-Class refit stat line: C3 S3 H2 L3 P3 D3 : Gains 1S, 1L, 1P, 1D. We have 2 Active for a total gain of 2S and 2D across the fleet when refits are done. Refits cost 15 br, 15sr, so 30br, 30sr for the current fleet. New ships will cost 95br, 70sr. [O-1, E-2, T-2]

Miranda-Class current stat line:C3 S1 H1 L2 P1 D2
Miranda-Class refit stat line: C3 S2 H2 L3 P1 D2 : Gains 1S, 1H, 1L. We have 11 active for a total gain of 11S across the fleet when refits are done. Refits cost 20br, 10sr, so 220br, 110sr for the existing fleet. New ships will cost 80br, 45sr, Crew [O-1, E-2, T-1]

Comparing ships to each other, for the Escorts the Centaur is superior to the Miranda in every category aside from crew and cost. Crew wise, the Centaur needs 1 more Tech, and costs 15br and 25sr more per ship. That's a ~50% increase in sr cost, but the Centaur is as capable or more in every way. As a pure wartime ship the Miranda is better though, having equal Combat, Hull, and Shields for less cost and crew.

Comparing Constellation to Centaur is harder, as they are superior in different fields. Resource cost, the Constellation has the Centaur beat as the Centaur costs 5br and 25sr more, but the Constellation takes 1 more Officer and 2 more Enlisted Crew to operate. Stats, the Centaur seems to be a better 'all-rounder' ship. Equal Science, better Shields and Presence means the Centaur is a superior response ship to basically all situations we're going to find inside Federation Space, while the Constellation has better Combat and Defense, so it makes a better sector patrol ship for meeting garrison requirements. Much more resource efficient, as the price per point of Defense is ~23br, 11sr. The Centaur's ratio is ~32br, 23sr. Crew costs are a factor, again.

Constellation to Miranda seems like a pointless comparison as they serve completely different roles. Miranda's are built for battle, much more so than Constellation-class ships are. Miranda's cost 10br less, have half the crew requirements, but half the defense, terrible Presence, and bad Science. Better shields though. You want Miranda-class ships in the neutral zone & border regions where fighting is more likely to spring up IMO.

As for which ones are worth doing first, thread consensus seems heavily in favor of the Constellation refit first, as that helps deal with the looming issue of Defense requirements better than the Centaur Refit does. We're also going to have 8 Constellation-class ships ready in time to use the refit.

I feel like a better question is which of the Centaur or Miranda refits should be done first. Doing the Centaur-class refit first means less of them will need to be refit, since it doesn't seem like we're going to be building anything but Centaurs until we get an entirely new model of Cruiser or Escort, and the refit is a very significant boost to the ship's capabilities.

The Miranda refit does give us a significant boost to fleet Science (more than two Oberths) while almost doubling the durability of the design. Should make it much harder for a freak accident or sabotage to destroy or disable the ship entirely since it'll no longer have just one Hull point.

I definitely don't think the Miranda-Class should be ignored in favor of just Centaurs. There's too many of them, and its refit just as good a fighting ship as the Centaur will be.

edit: Minor SR adjustments made from new info about refit costs.
 
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Constellation-Class current stat line: C3 S2 H2 L2 P2 D3
Constellation-Class refit stat line: C4 S3 H2 L2 P2 D4 : Gains 1C, 1S, 1D. We have 7 active, for a total gain of 8S and 8D across the fleet when the refits are done. Refit costs 20br, 10sr, so a total upgrade cost of 160br, 80sr for the entire fleet. New ships will cost 90br, 50sr. [O-2, E-4, T-2]

Centaur-Class current stat line: C3 S2 H2 L2 P2 D2
Centaur-Class refit stat line: C3 S3 H2 L3 P3 D3 : Gains 1S, 1L, 1P, 1D. We have 2 Active for a total gain of 2S and 2D across the fleet when refits are done. Refits cost 15 br, 15sr, so 30br, 30sr for the current fleet. New ships will cost 95br, 75sr. [O-1, E-2, T-2]

Miranda-Class current stat line:C3 S1 H1 L2 P1 D2
Miranda-Class refit stat line: C3 S2 H2 L3 P1 D2 : Gains 1S, 1H, 1L. We have 11 active for a total gain of 11S across the fleet when refits are done. Refits cost 20br, 10sr, so 220br, 110sr for the existing fleet. New ships will cost 80br, 50sr, Crew [O-1, E-2, T-1]

Your "new ship costs" are incorrect. We have been informed that new ships built to refit designs will not cost any more br and will cost only 1/2 the sr required for the refit additional. The costs are only for actual refits.

As for which ones are worth doing first, thread consensus seems heavily in favor of the Constellation refit first, as that helps deal with the looming issue of Defense requirements better than the Centaur Refit does. We're also going to have 8 Constellation-class ships ready in time to use the refit.

Did you see my write-up for construction through 2310?

So here's a little preview on possible Fleet Composition in 2311.

Right now we have 6 Excelsiors and 4 more under construction. We will probably do one more when the Andor shipyard opens up next year, because why not?

Shipyards
San Francisco Fleet Yards: SF3mt-A, SF1mt-A, SF1mt-B
40 Eridani A Shipyards: 40E3mt-A, 40E3mt-B, 40E1mt-A, 40E1mt-B
Ana Font Shipyard: AF2.5mt-A
Andor: AN2.5mt-A (available 2307)
Utopia Planetia: UP3mt-A, UP3mt-B, UP1mt-A, UP1mt-B (available 2309 Construction)

2306Q1
SF3mt-A: Excelsior (year 1/4 construction) *new*
SF1mt-A: Constellation (year 3/3 construction)
SF1mt-B: empty
40E3mt-A: Excelsior (year 3/4 construction)
40E3mt-B: Excelsior (year 1/4 construction) *new*
40E1mt-A: empty
40E1mt-B: empty
AF2.5mt-A: Excelsior (year 2/4 construction)

2306Q2 - Request Constellation Refit program

2307Q1
SF3mt-A: Excelsior (year 2/4 construction)
SF1mt-A: Centaur (year 1/2 construction) *new*
SF1mt-B: Centaur (year 1/2 construction) *new*
40E3mt-A: Excelsior (year 4/4 construction) *crew deduct*
40E3mt-B: Excelsior (year 2/4 construction)
40E1mt-A: empty
40E1mt-B: empty
AF2.5mt-A: Excelsior (year 3/4 construction)
AN2.5mt-A: Excelsior (year 1/4 construction)

Begun in 2307:
1 Excelsior, 2 Centaurs
Requires 390 br, 270 sr (if insufficient resources, scrap Soyuzes to make up the difference.)
Required Crew Deduction: 1 Excelsior
Complete: 1 Excelsior (in 2308Q1)

2308Q1
SF3mt-A: Excelsior (year 3/4 construction)
SF1mt-A: Centaur (year 2/2 construction) *crew deduct*
SF1mt-B: Centaur (year 2/2 construction) *crew deduct*
40E3mt-A: Excelsior (year 1/4 construction) *new*
40E3mt-B: Excelsior (year 3/4 construction)
40E1mt-A: Constellation Refit (year 1/1) *new*
40E1mt-B: Constellation Refit (year 1/1) *new*
AF2.5mt-A: Excelsior (year 4/4 construction) *crew deduct*
AN2.5mt-A: Excelsior (year 2/4 construction)

Begun in 2308:
1 Excelsior, two Constellation refits (20 br, 10 sr each)
Requires 270 br, 170 sr
Required Crew Deduction: 1 Excelsior, 2 Centaurs
Completed: 1 Excelsior, 2 Centaurs (in 2309Q1)

2309Q1
SF3mt-A: Excelsior (year 4/4 construction) *crew deduct*
SF1mt-A: Constellation Refit (year 1/1) *new*
SF1mt-B: Constellation Refit (year 1/1) *new*
40E3mt-A: Excelsior (year 2/4 construction)
40E3mt-B: Excelsior (year 4/4 construction) *crew deduct*
40E1mt-A: empty
40E1mt-B: empty
AF2.5mt-A: Excelsior (year 1/4 construction) *new*
AN2.5mt-A: Excelsior (year 3/4 construction)
UP3mt-A: Excelsior (year 1/4 construction) *new*
UP3mt-B: empty
UP1mt-A: Reserved for Renaissance prototype
UP1mt-B: empty

Begun in 2309:
2 Excelsior, two Constellation refits (20 br, 10 sr each)
Requires 500 br, 320 sr (continue to scrap Soyuz and then Mirandas to make up the difference)
Required Crew Deduction: 2 Excelsiors
Completed: 2 Excelsiors (in 2310Q1)

2310Q1
SF3mt-A: Excelsior (year 1/4 construction) *new*
SF1mt-A: Constellation Refit (year 1/1) *new*
SF1mt-B: Constellation Refit (year 1/1) *new*
40E3mt-A: Excelsior (year 3/4 construction)
40E3mt-B: empty
40E1mt-A: Constellation Refit (year 1/1) *new*
40E1mt-B: Constellation Refit (year 1/1) *new*
AF2.5mt-A: Excelsior (year 2/4 construction)
AN2.5mt-A: Excelsior (year 4/4 construction) *crew deduct*
UP3mt-A: Excelsior (year 2/4 construction)
UP3mt-B: empty
UP1mt-A: Reserved for Renaissance prototype
UP1mt-B: empty

Begun in 2310:
1 Excelsior, four Constellation refits (20 br, 10 sr each)
Requires 390 br, 270 sr
Required Crew Deduction: 1 Excelsiors
Completed: 1 Excelsiors (in 2311Q1)

2311 Q1 Fleet
Excelsiors 11 = 66C, 66D, 55S
Constitution 1 = 5C, 5D, 4S
Refitted Constellations 8 = 32C, 32D, 24S
Oberths 4 = 4C, 4D, 20S
Centaurs 4 = 12C, 8D, 8S
Miranda 10 = 30C, 20D, 10S

Assumes all 4 Soyuz and 1 Miranda has been scrapped. I really, really want to scrap those Soyuz. It would be a disaster if one actually responded to a random mission.

Total Fleet:
38 Ships
149 Combat
135 Defense
121 Science

Of course we may build more ships than that if the resources are there once UP comes online, but as a target what does everyone think of the above?
 
I had to make a local copy of the spread sheet and hard input the numbers for the warpcore power and weight cost to get this design to work as otherwise the sheet jumps you up a warp core level whilst still having power to spare. It also uses a hell of a lot of fudge factor techs so it'd be on the design board for a long time but that out sciences Oberths and excelsiors by quite a large margin whilst having massively stronger shields.
I would probably use fudge factors of either 1 or 2. A small but meaningful improvement without leaving the ship on the drawing board for too long.
 
It's fairly easy to do so.

Here is an example cruiser.



I had to make a local copy of the spread sheet and hard input the numbers for the warpcore power and weight cost to get this design to work as otherwise the sheet jumps you up a warp core level whilst still having power to spare. It also uses a hell of a lot of fudge factor techs so it'd be on the design board for a long time but that out sciences Oberths and excelsiors by quite a large margin whilst having massively stronger shields.

Very nice! It's a little more multi-purpose with the decent combat, but starting with an 8, strong shields, and a three year build? Let's see, 180/115 vs say a pair of Oberth's is rather expensive, but I bet there are times where a sky high science roll is needed. I'd love to see something like this become part of our fleet.
 
I would probably use fudge factors of either 1 or 2. A small but meaningful improvement without leaving the ship on the drawing board for too long.

Well the main thing is that any design I push for is already going to be 4 or 5 levels deep on fudge factors for weight saving on the saucer section because I want us to have a large well designed saucer section for future explorer builds we push in the future. Given the nature of the way to the tech system works having more techs at that point doesn't hurt all that much because the deeper tech levels are nested and all of the level 1 fudge factors would be researched contiguously.
 
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 173 | Sufficient Velocity
##### NetTally 1.7.4

[X] USS Courageous: Maryam Ajam
No. of Votes: 3
Void Stalker
HearthBorn
SuperSonicSound

[X] USS Sarek: Langa Mbeki
No. of Votes: 2
SuperSonicSound
HearthBorn

[X] USS Miracht: Michel Thuir
No. of Votes: 1
HearthBorn

[X] USS Sarek: Revak
No. of Votes: 1
Void Stalker

[X] USS Miracht: Langa Mbeki
No. of Votes: 1
Void Stalker

[X] USS Miracht: Revak
No. of Votes: 1
SuperSonicSound


——————————————————————————————————————————————
Task: COM

[X][COM] Rear Admiral Hikaru Sulu
No. of Votes: 15
Artemis1992
AlphaDelta
Briefvoice
cast2007
DarknessSmiles
Derek58
Finagle007
Happerry
Katsuragi
Muramasa
nocarename
pbluekan
Shard
tryrar
Void Stalker

[X][COM] Commodore Viraan zh'Dohlen
No. of Votes: 11
Nix
AKuz
fasquardon
Glassware
Iron Wolf
Muer'ci
Nervos Belli
pheonix89
Random Member
SynchronizedWritersBlock
Yeangst

[x][COM] Commodore Hurgok Sagek
No. of Votes: 4
UbeOne
aledeth
HearthBorn
SuperSonicSound


——————————————————————————————————————————————
Task: EATON

[X][EATON] Director, Starfleet Data Modelling, Ship Design Bureau, +1 to Sensor Research
No. of Votes: 20
Artemis1992
AKuz
AlphaDelta
Briefvoice
cast2007
DarknessSmiles
Derek58
fasquardon
HearthBorn
Katsuragi
Muer'ci
Muramasa
Nervos Belli
Nix
pbluekan
pheonix89
Random Member
Shard
SuperSonicSound
Void Stalker

[X][EATON] Director, Starfleet Signals Division, Starfleet Intelligence, more accurate ship counts for other powers.
No. of Votes: 6
Yeangst
Finagle007
Glassware
Iron Wolf
tryrar
UbeOne

[X][EATON] Director, Starfleet Battle Review Division, Starfleet Tactical Command, extra research bonuses from battles
No. of Votes: 2
Happerry
aledeth

[x][EATON] Director, Starfleet Data Modelling, Ship Design Bureau, +1 to Sensor Research
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Captain Straak
-[X] USS Miracht: Michel Thuir
No. of Votes: 1
nocarename


——————————————————————————————————————————————
Task: FYM

[X][FYM] Select Captains
-[X] USS Courageous: Maram Ajam
-[X] USS Sarek: Straak
-[X] USS Miracht: Michel Thuir
No. of Votes: 8
Briefvoice
cast2007
DarknessSmiles
Glassware
Iron Wolf
Muer'ci
pbluekan
tryrar

[X][FYM] Select Captains
-[X] USS Courageous: Captain Rosalee McAdams
-[X] USS Sarek: Captain T'Rinta
-[X] USS Miracht: Captain Maryam Ajam
No. of Votes: 3
Muramasa
AlphaDelta
Katsuragi

[X][FYM] Select Captains
-[X] USS Courageous: Captain Maryam Ajam
-[X] USS Sarek: Captain Revak
-[X] USS Miracht: Captain Talan th'Zahliss
No. of Votes: 2
Yeangst
Shard

[X][FYM] Select Captains
-[X] USS Enterprise: Nash ka'Sharren LOCKED
-[X] USS Courageous: Captain Michel Thuir
-[X] USS Sarek: Captain T'Rinta
-[X] USS Miracht: Captain Syzi ch'Zelil
No. of Votes: 1
Happerry

[X][FYM] Select Captains
-[X] USS Courageous: Rosalee McAdams
-[X] USS Sarek: T'Rinta
-[X] USS Miracht: Maryam Ajam
No. of Votes: 1
Artemis1992

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Revak
-[X] USS Miracht: Michel Thuir
No. of Votes: 1
Nix

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Captain Langa Mbeki
-[X] USS Miracht: Michel Thuir
No. of Votes: 1
Derek58

[X][FYM] Select Captains
-[X] USS Courageous: Maram Ajam
-[X] USS Miracht: Michel Thuir
-[X] USS Sarek: Captain Langa Mbeki
No. of Votes: 1
pheonix89

[x][FYM] Select Captains
-[x] USS Courageous: Captain Maryam Ajam
-[x] USS Sarek: Captain Langa Mbeki
-[x] USS Miracht: Captain Straak
No. of Votes: 1
UbeOne

[X][FYM] Select Captains
-[X] USS Courageous: Captain Revak
-[X] USS Sarek: Captain Maryam Ajam
-[X] USS Miracht: Captain Talan th'Zahliss
No. of Votes: 1
Finagle007

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Straak
-[X] USS Miracht: Michel Thuir
No. of Votes: 1
Random Member

[X][FYM] Select Captains
-[X] USS Courageous: Captain Michel Thuir
-[X] USS Sarek: Captain Revak
-[X] USS Miracht: Captain Langa Mbeki
No. of Votes: 1
fasquardon

[X][FYM] Select Captains
-[X] USS Courageous: Michel Thuir
-[X] USS Sarek: Straak
-[X] USS Miracht: Langa Mbeki
No. of Votes: 1
aledeth

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Captain Straak
-[X] USS Miracht: Michel Thuir
No. of Votes: 1
AKuz

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Captain T'Rinta
-[X] USS Miracht: Michel Thuir
No. of Votes: 1
Nervos Belli


——————————————————————————————————————————————
Task: TLOREL

[X][TLOREL] Director of Operations, Starfleet Explorer Command, +2 pp/year
No. of Votes: 23
Nix
AKuz
aledeth
AlphaDelta
Briefvoice
cast2007
DarknessSmiles
Derek58
Finagle007
Glassware
HearthBorn
Iron Wolf
Muer'ci
Nervos Belli
nocarename
pbluekan
pheonix89
Random Member
SuperSonicSound
tryrar
UbeOne
Void Stalker
Yeangst

[X][TLOREL] Operations Officer, Starfleet Tactical Command, +1 to Offensive Doctrine Research
No. of Votes: 6
Artemis1992
fasquardon
Happerry
Katsuragi
Muramasa
Shard

Total No. of Voters: 30

Ok, it looks like Eaton's and T'lorel's new postings are pretty decided. Explorer Command is much closer, with Sulu ahead by 4 votes. As for the new 5YM Captains, Ajam has a ton of votes for the Courageous, Thiur for the Miracht, and Staak for the Sarek.
 
Just fixing my vote for the tally.

[X][COM] Rear Admiral Hikaru Sulu

[X][EATON] Director, Starfleet Data Modelling, Ship Design Bureau, +1 to Sensor Research

[X][TLOREL] Operations Officer, Starfleet Tactical Command, +1 to Offensive Doctrine Research

[X][FYM] Select Captains
-[X] USS Courageous: Captain Rosalee McAdams
-[X] USS Sarek: Captain T'Rinta
-[X] USS Miracht: Captain Maryam Ajam
 
So, on to the Snakepit? With the naming bonus for our latest ship, that's 90pp. The Tellar Outpost Expansion, and 2 or 3 Focused Diplomacy rolls are the top items I can think of, leaving 60-70 for things like retiring an Old Guard, or starting one of the new ship research entries. I'm very tempted to reallocate the bonus rp's for one of those projects on our standard research, given how little we have this year.
 
Your "new ship costs" are incorrect. We have been informed that new ships built to refit designs will not cost any more br and will cost only 1/2 the sr required for the refit additional. The costs are only for actual refits.
Did you see my write-up for construction through 2310?
I found the post where GM talked about that, but here:
No research project, it is just an ordinary Council project. Cost of new builds of the refitted design go up for the normal BR, but half the SR refit cost is tacked on to the price tag for new ships.
It looks to me like the full BR cost of the refit is added to the build price, not none of it. SR cost though is obviously halved like you said. Not sure how +15 sr gets rounded in cost, since all ship costs round to 5 or 0.

I did see your suggested build list, and I like it, just I don't know if we'll be able to afford it. Hopefully with a 4th 5YM and Amarkia + Betazed joining soon that will give us the resources needed.
 
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I found the post where GM talked about that, but here:

It looks to me like the full BR cost of the refit is added to the build price, not none of it. SR cost though is obviously halved like you said. Not sure how +15 sr gets rounded in cost, since all ship costs round to 5 or 0.

Well that's why we need clarification. I take "go up for the normal BR" to mean "built for the normal BR". "Go up" = "built".

I did see your suggested build list, and I like it, just I don't know if we'll be able to afford it. Hopefully with a 4th 5YM and Amarkia + Betazed joining soon that will give us the resources needed.

I bet we can make it. We always seem to end up with more resources than anticipated.
 
[X][TLOREL] Operations Officer, Starfleet Tactical Command, +1 to Offensive Doctrine Research
[X][EATON] Director, Starfleet Signals Division, Starfleet Intelligence, more accurate ship counts for other powers.

[X][FYM] Select Captains
-[X] USS Courageous: Maram Ajam
-[X] USS Sarek: Straak
-[X] USS Miracht: Michel Thuir

[X][COM] Commodore Viraan zh'Dohlen

(I'm only taking zh'Dohlen on the understanding that we'll try to put Sulu into Tactical soon, mind)

Captain Nash ka'Sharren
Andorian Female, 32
Current Assignment: USS Lion, Miranda-class, Klingon Border
A cowboy, wild, unpredictable, and successful, she makes the council pull their hair out, but gets things done, Crew Rating + 1, -5 Political Will per Year

...something seems a bit off, somehow...
 
...something seems a bit off, somehow...

Huh, the Panel page has:

Captain Nash ka'Sharren
Andorian Female, 36
Current Assignment: USS Enterprise, Excelsior-class, Five Year Mission
A cowboy, wild, unpredictable, and successful, she makes the council pull their hair out, but gets things done, Crew Rating + 1, -5 Political Will per Year
NB: Has completed one Five Year Mission Already
 
For the upcoming snakepit we have a lot of things people expressed an interest in at one point or another:
  • Constellation refit
  • Centaur refit
  • Miranda refit
  • Diplomatic pushes with affiliates
  • Diplomatic pushes with independents to make them affiliates
  • Starbase in RBZ
  • Outposts in Tellar sector
  • Tech teams
  • Recruitment drive
  • Academy expansion
  • Mining colony at Pygmalion 337
  • Retiring an Old Guard
Trying to get all of that would take several hundred pp and we currently only have 90.5. Let's take a look at each item to see whether it is something we should get at all and if so whether its a priority or can be delayed.

First the refits. We should try to get one of them this year if possible to have a reasonably up to date smaller ship type (moderately high priority). The others can be delayed, though I'm not sure we should get the Centaur refit at all. We only have 2 Centaurs so there isn't all that much to refit in the first place, and we could build refit Mirandas until we develop a better escort type. Or perhaps use Amarki designs after they join.

Diplomatic pushes. Pushes with Rigellians and Caitians should be top priority, because they are likely to push the relationship above 300. Depending on how the two relationship rolls with the Amarki go pushing them could either be a priority or something we need not bother with because they are close enough for the yearly rolls to do the job quickly. Right now it looks like we should push them though. If any other affiliates get into striking range for relationship 300 those should be pushed as well (high priority), otherwise pushes can be delayed.

Starbase in RBZ: Would definitely be nice to have, but doesn't seem particularly urgent, the relationship with the Romulans is better than ever before. There is also the issue where exactly to put the Starbase. Solitude is strategically important, but so close to Caldonia that starbases at both locations would be somewhat redundant after accession. Between the two Caldonia is far more important and might already have a Starbase anyway. To a lesser extent that would also apply to a Starbase at the centerward end, and Beta Indi already has an upgraded outpost so the difference wouldn't be huge. And further improving relationship with the Romulans would make a Starbase in the RBZ considerably less useful. The one certain benefit would be meeting sector defense requirements, but we currently have no trouble meeting those with ships, which have the advantage of being redeployable if the situation changes. Low priority, delay or do without.

Upgraded outposts in the Tellar sector have similar issues, and while the situation there looks a bit more immediately dangerous there is also the issue of Amarki accession, after which the Tellar sector will only be as much of a frontier as the Andor sector currently is. Since there is no outpost action on offer for Andor it seems there is no real need. Low priority but delaying doesn't make much sense, do without if it doesn't fit in easily.

Tech teams: Currently not urgent because we don't have enough rp to run all current tech teams anyway. Delay.

Recruitment drive: Needed to meet crew requirements for the next EC Excelsior, but doesn't absolutely have to be this year. Low priority or delay.

Academy expansion: Crew shortage is still a problem so a further upgrade would be desirable, but costs might have increased even further after they already did last year. Taking a year or two off from this would be acceptable, particularly since going after affiliates is currently a more effective means of addressing the crew shortage. Delay.

Mining colony: A nice to have, but less efficient than going after affiliates. Get it if nothing better fits in, otherwise delay.

Retiring an Old Guard: Moderately high priority if people think this is needed to keep Sulu from retiring, I think they will retire soon enough anyway though.
 
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[X][TLOREL] Director of Operations, Starfleet Explorer Command, +2 pp/year
[X][EATON] Director, Starfleet Data Modelling, Ship Design Bureau, +1 to Sensor Research

[X][FYM] Select Captains
-[X] USS Courageous: Maryam Ajam
-[X] USS Sarek: Captain Langa Mbeki
-[X] USS Miracht: Michel Thuir

[X][COM] Rear Admiral Hikaru Sulu
 
For the upcoming snakepit we have a lot of things people expressed an interest in at one point or another:
  • Constellation refit
  • Centaur refit
  • Miranda refit
  • Diplomatic pushes with affiliates
  • Diplomatic pushes with independents to make them affiliates
  • Starbase in RBZ
  • Outposts in Tellar sector
  • Tech teams
  • Recruitment drive
  • Academy expansion
  • Mining colony at Pygmalion 337
  • Retiring an Old Guard
Trying to get all of that would take several hundred pp and we currently only have 90.5. Let's take a look at each item to see whether it is something we should get at all and if so whether its a priority or can be delayed.

First the refits. We should try to get one of them this year if possible to have a reasonably up to date smaller ship type (moderately high priority). The others can be delayed, though I'm not sure we should get the Centaur refit at all. We only have 2 Centaurs so there isn't all that much to refit in the first place, and we could build refit Mirandas until we develop a better escort type. Or perhaps use Amarki designs after they join.

Diplomatic pushes. Pushes with Rigellians and Caitians should be top priority, because they are likely to push the relationship above 300. Depending on how the two relationship rolls with the Amarki go pushing them could either be a priority or something we need not bother with because they are close enough for the yearly rolls to do the job quickly. Right now it looks like we should push them though. If any other affiliates get into striking range for relationship 300 those should be pushed as well (high priority), otherwise pushes can be delayed.

Starbase in RBZ: Would definitely be nice to have, but doesn't seem particularly urgent, the relationship with the Romulans is better than ever before. There is also the issue where exactly to put the Starbase. Solitude is strategically important, but so close to Caldonia that starbases at both locations would be somewhat redundant after accession. Between the two Caldonia is far more important and might already have a Starbase anyway. To a lesser extent that would also apply to a Starbase at the centerward end, and Beta Indi already has an upgraded outpost so the difference wouldn't be huge. And further improving relationship with the Romulans would make a Starbase in the RBZ considerably less useful. The one certain benefit would be meeting sector defense requirements, but we currently have no trouble meeting those with ships, which have the advantage of being redeployable if the situation changes. Low priority, delay or do without.

Upgraded outposts in the Tellar sector have similar issues, and while the situation there looks a bit more immediately dangerous there is also the issue of Amarki accession, after which the Tellar sector will only be as much of a frontier as the Andor sector currently is. Since there is no outpost action on offer for Andor it seems there is no real need. Low priority but delaying doesn't make much sense, do without if it doesn't fit in easily.

Tech teams: Currently not urgent because we don't have enough rp to run all current tech teams anyway. Delay.

Recruitment drive: Needed to meet crew requirements for the next EC Excelsior, but doesn't absolutely have to be this year. Low priority or delay.

Academy expansion: Crew shortage is still a problem so a further upgrade would be desirable, but costs might have increased even further after they already did last year. Taking a year or two off from this would be acceptable, particularly since going after affiliates is currently a more effective means of addressing the crew shortage. Delay.

Mining colony: A nice to have, but less efficient than going after affiliates. Get if if nothing better fits in, otherwise delay.

Retiring an Old Guard: Moderately high priority if people think this is needed to keep Sulu from retiring, I think they will retire soon enough anyway though.

It's been a few years since we asked for a budget increase. That could be worthwhile.
 
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