Great information! I'm wondering, though, what's going on with the fire on the other side of the Federation. Things have been a bit quiet in the GBZ in the beginning of Q4. I kinda summarized a few things of note from the past quarter, hopefully this is accurate.
We captured the Sydraxian Lora Outpost in Q3.M1, but then 'The Cardassians forced us to pull our forces over the Lora colony' in Q3.M3 I believe means we abandoned it afterwards. As far as we know (or I remember), the Sydraxians have given up any interest in returning.
We discovered 20 Miele VII in the Q3.M1 report, and renamed it Tal Hanar, in the M3 report. The Amarkians will likely be building an outpust there. Location subsector 1e.
The Cardassians assembled a fleet in the Q3.M2 report, we slowed them down, and they stopped short of attempting to storm Sguirri Outpost.
One other loose end is the Ashidi from Q3.M3. Do we know the approximate sector where they live, @OneirosTheWriter ?
Another thing: I believe we're classifying colonies as major/minor by Federation standards. Only Gammon and Calamar would be considered major colonies then:
Well, I suppose that's good news for us since the Amarkians are definitely going to want to defend Tal Hanar - it's going to be one heck of a productive colony:
The 20 Miele system, which will need a better name now, contains a Class M world, plus two other planets that could be made habitable with little effort. Resources are plentiful in case that wasn't enough
Well, with Ix in game diplomacy solution is impossible. Because they all about Crazy Science Shit. Meaning...
1. They are mentat house though and through. Mentats are ruling there. They'll disagree on un-mentating.
2. Most of they power is mentat-derieved. Any other house can survive and thrieve without mentats, Ix would collapse.
Meaning that this is unwinnable without phisical destruction of house Ix. Because societal destruction is impossible because they are their own semi-independent system.
At best we may have other houses stay out of extermination of Ixians. Because it's not in their interest to try killing them for us.
Well, with Ix in game diplomacy solution is impossible. Because they all about Crazy Science Shit. Meaning...
1. They are mentat house though and through. Mentats are ruling there. They'll disagree on un-mentating.
2. Most of they power is mentat-derieved. Any other house can survive and thrieve without mentats, Ix would collapse.
Meaning that this is unwinnable without phisical destruction of house Ix. Because societal destruction is impossible because they are they own semi-independent system.
At best we may have other houses stay out of extermination of Ixians. Because it's not in their interest to try killing them for us.
It seems pretty clear to me that Mentats are a key factor in the Arkadian society/economy and that none of the Houses (or indeed the rest of Empire) is capable of existing without them. Hell, with their history of AI rebellion you will likely have a hard case convincing the average person to switch over to normal computers, especially if the Houses start some propaganda against that idea.
It seems pretty clear to me that Mentats are a key factor in the Arkadian society/economy and that none of the Houses (or indeed the rest of Empire) is capable of existing without them. Hell, with their history of AI rebellion you will likely have a hard case convincing the average person to switch over to normal computers, especially if the Houses start some propaganda against that idea.
Other houses can easily relegate Mentats to secondary roles. Yeah, they'll suffer some temporary setback but their losses would be pretty similar all over.
While Ix would lose everything if Mentats are "shackled". And what they wouldn't lose in change, they would lose to other houses that are suddenly much, MUCH stronger in comparison.
Another thing: I believe we're classifying colonies as major/minor by Federation standards. Only Gammon and Calamar would be considered major colonies then
Not really, the distinction predates the councilor-elected-by-planet system being made explicit, it was just to distinguish colonies that are important by themselves (as opposed to mineral deposits, infrastructure or something else that would get its own symbol) and need to be accounted for when planning defenses from colonies that are small enough to randomly pop up somewhere due to an event roll (and placed on a separate layer so they could be hidden if desired). IMO if they are considered major colonies in context and are seat of a major house they are plot relevant enough to be displayed as "major".
They might not be pointlessly evil. A society that lacks advanced computers might be less automated and have a greater need for manual labor. If the Fauxrkonnens happen to own most of the mines, then they will also have the most incentive to practice mass slavery.
This doesn't make them not evil. It just means their evil has a rationale and came about due to historical circumstances.
Not really, the distinction predates the councilor-elected-by-planet system being made explicit, it was just to distinguish colonies that are important by themselves (as opposed to mineral deposits, infrastructure or something else that would get its own symbol) and need to be accounted for when planning defenses from colonies that are small enough to randomly pop up somewhere due to an event roll (and placed on a separate layer so they could be hidden if desired). IMO if they are considered major colonies in context and are seat of a major house they are plot relevant enough to be displayed as "major".
The Somak has finished prospecting around 31 Miele, and discovered a number of recoverable resource deposits. The Apiata have finished prospecting their first system in subsector 1g, the 25 Dorsata system. However it appears to be of little value, and they are moving on to the next site.
It's sort of funny that the Licori had bad AI troubles before entering space and this sword off computers; whereas Earth had bad Augment troubles before entering space and swore off augmentation.
It's a sort of mirror. Earth is probably fairly gung ho on intervention because they someone else travelling down that same dangerous path that once burned humanity.
They might not be pointlessly evil. A society that lacks advanced computers might be less automated and have a greater need for manual labor. If the Fauxrkonnens happen to own most of the mines, then they will also have the most incentive to practice mass slavery.
This doesn't make them not evil. It just means their evil has a rationale and came about due to historical circumstances.
It's a sort of mirror. Earth is probably fairly gung ho on intervention because they someone else travelling down that same dangerous path that once burned humanity.
Don't know if people have already picked up on this, but we may actually have possible allies in the Kortennon Mentats, if we can separately contact them and promise them freedom and legal protection.
Yes. However, miners historically tend to be some of the worsts off in their respective societies.
I'm not saying that the narkonnens literally have no option besides slave labor, but I'm saying that they can probably point to the innately harsh conditions of the mines and the increased productivity of mass slavery as a justification for why they should. "The miners are gonna be miserable either way, so why not make them just slightly more miserable in the name of keeping the empire's SR abundant (and us stinking rich)?"
Given the unpopularity of slavery in modern times, especially the enslavement of children under hazardous working conditions, there is proportionately a lot less slavery now than there has been historically. But rising populations make labour cheap, and poor conditions seem to incentivise nasty individuals to keep those costs as low as possible.
So yeah, I wouldn't at all be surprised to find slavery in space mines, even in our shiny bright future. Remember that Rura Penthe is canon.
The Diplomatic Service feels that the Tartresis, along with the Bene, are the two best options for effecting serious change within Licori society. However, it will be difficult to split the Tartresis off from the Imperial House during a time of war. If war commences, this avenue will likely close.
Without mentat craziness, House Kortennon is a problem for the Licori, but not for us. They're like the Cardassians, only with about five percent as much muscle, and the Cardassians wouldn't be a problem for us if they had one twentieth the assets that they do.
The full mentats just need to be made illegal. Strengthening house control over mentats would do it. Can't be done at the level of the Emperor, but can be done at the level of the houses.
We really needed that external diplo team yesterday. Our intel report specifically calls out time sensitive diplomatic opportunities. Failing to obtain one next turn will mean major problems.
Also, the Arkadian are clearly not in the habit of blowing themselves or others up as evident by the fact that they are still around and thriving. If the Mentats/Akradian were as trigger happy as some here try to portray them as that area as space would be most likely be as populated as the GBZ...
Given their social structure it's entirely possible that Kortennon or Ixian mentats have accidentally killed thousands or millions and avoided larger disasters only by luck.
Is this strictly true? The Klingons were conquering planets brutally fifty years ago in the TOS era; that doesn't mean they 'needed to be destroyed.' Nothing bad happened to the galaxy on account of them not being 'destroyed.'
If we can work out a way to end the war and avert the risk of mass-casualty events from random Licori mentat activity occurring outside Licori space, then any remaining concerns about their internal politics and domestic policies are their problem. Not ours.
Thinking back on the Vulcan shenanigans I have to wonder if they had some clue as to these last few reveals. If they knew or suspected that the FDS was actually in favor of war and suspected why then stalling might be the logical means of getting Starfleet and the council to not jump the gun if they were afraid that just revealing the Licori government issue and FDS's stance outright would cause us to say "FDS approves of regime change? Let's do it."
It would be entirely consistent with Stesk's earlier characterization for him to be playing this kind of I know you know I know game rather than suddenly going PAAPist.
We'll have to see. If we execute a diplomantic division strategy and Vulcan/Pacifist support for handling the hardline holdout is higher than it is now that's definite confirmation.
Is this strictly true? The Klingons were conquering planets brutally fifty years ago in the TOS era; that doesn't mean they 'needed to be destroyed.' Nothing bad happened to the galaxy on account of them not being 'destroyed.'
If we can work out a way to end the war and avert the risk of mass-casualty events from random Licori mentat activity occurring outside Licori space, then any remaining concerns about their internal politics and domestic policies are their problem. Not ours.
This, pretty much. In sophont-rights terms, the Cardassians are almost certainly the biggest offender in the area. But they're too big and scary to deal with right now. That said, given that we're not busy trying to 'destroy' the Cardassians for this sort of thing, it seems a little strange to single out one particular faction of a minor race for such attentions.
For reference, the Orions had nasty slave-stuff going on, not too long ago. We didn't 'destroy' them; instead, with great effort, we went in and reformed their whole society. But that was a long time in coming, and it wouldn't have worked if there wasn't a big segment of their society that was willing to cooperate. Until then, we basically just ignored them... and that's probably exactly what we'll do with the Licori!Harkonnen, too.
Inid Uttar Institute (Runabouts + Research Cruiser) - Assigned to Gaen
Nitta Oian Institute (Runabouts + Research Cruiser) - Assigned to Thunti External Diplomacy Teams
Technocracy Interstellar Ministry - Lobby for Federation entry to war Internal Diplomacy Teams
Central Technocracy Council - Increasing Asset Mobilisation
Chamber of Commerce Council - Run Internal Recruiting Campaigns Engineering Teams
Henn-Makad Engineering Institute (1 Cargo, 1 Super-Freighter, 1 Freighter, 2 Cargo) - Assembling Staging outpost (2315.Q1.M1) Heavy Industry Teams
North Apada Industrial Council - Accelerating Tech-Cruiser Build in Gaen Man. Coop Bay 1
Thunti Industrial Council - Building Components for 2x1.5mt repair bays (will complete by 2315.Q2.M1) Doctrine Teams
Kedaia Naar Institute - Developing Anti-Licori techniques (will gain +1% at 2315.Q1.M3)
Gaen Central Technocracy Logistics Network
(Income 90/100)
Hubs - Gaen (30/20), Thunti (10/10)
Sources - = 50br 70sr 20rp
Targets - 5 minor colonies
Industry -
Destination -
Total for Feeder Network -
Source - 90s 50b
Minors - 40s 20b
Route Penalty = 1.1
Total x Route Penalty = 143s 77b
Per Bi-Monthly = 24s 13b
1 Freighter, 3 Cargo Ship Assigned
Total for Trunk Network -
Homeworld + 1 Major Worlds = 20s 10b
Route Penalty = 1
Per Bi-Monthly = 4s 2b
1 Cargo Ship Assigned
Total for Industry Network -
90br/100sr = 20s 18b
Route Penalty = 1
Per Bi-Monthly = 4s 3b
1 Freighter Assigned
Is this new? Don't recall seeing it when the update was first posted.
So Gaeni does have a major colony: Thunti. Unknown number of mining/research colonies, but estimating from known network details of member nations, probably around 5. Also have 5 minor non-mining/research colonies.
Gaeni wartime income is 90br 100sr. No indication of crew income. So their peacetime income would be 45br 50sr, which is ... not great. Greater than Betazed and Vulcan and about on par with Indoria. In fact, I wouldn't be surprised if Indoria has about the same number of major/minor/mining colonies.
Confirms that they lost a Tech-Frigate since the start of their war and haven't commissioned any more ships since MWCO report yet.
Gaeni are also planning to produce repair bays, and they'll be done more quickly then any repair bays we construct.
Hmm, it's possible that constructing the components for repair bays means that it still requires an engineering team time to assemble them into a repair yard. Given how the GBZ repair berths took about a year to construct, and crisis teams often can double building speed, optimistically, an engineering team can assemble ship bay components into a yard in a quarter.
I hope we get the option of later turning repair yards into actual shipyards at some cost (engineering team & heavy industry time during crisis, political will during snakepits).