In fact we are already getting a report on the individual houses. It was promised in the update.



I would prefer to wait on that report, which seems to cover the very fact-finding you want to do, before assigning further diplomatic actions to the Great Houses.



We passed through Seyek space, and omakes suggest even that was controversial. As for repair berths, that's generally been for peacetime repaairs. If you recall, there was a huge debate about whether the Caitians should be allowed to use our berth to repair a Fathership during the Catiian-Dawiar War.

Anyway, we are still in 11th hour diplomacy. Sending our ships to guard a polity that is actually at war with the Arcadian Empire seems like a bad idea until we are formally at war ourselves.

What about Clover outpost? We're already gathering the fleet there, it's a Starfleet facility, and it's relevant location. I'm editing my vote now to base the VSC there.
 
Uh, @OneirosTheWriter ...

We still kinda need to know:
1) Is there a separate option for 'accelerate repairs,' can there be one, or is it already covered under 'speed up construction?'
2) Do we ever get the option to reassign a team that's given an open-ended task, say if we assign Kahurangi to increase mobilization rate and decide in a couple of months that we no longer want her doing that?
 
[X][ENG] Rush Betazed Starbase Construction (2x Speed)
Self-explanatory. Good thing we have an engineering team to actually do this, not just a heavy industry team!

Boy am I glad that the 11th hour diplomacy plan didn't win, which I myself changed to in the 11th hour, since like many, I assumed that the heavy industry team could handle Betazed starbase construction!

[ ][IND] Rush Starship Construction for <Ship under construction> (Variable, ship will proceed at 2x rate)

So one appealing heavy industry option besides the obvious repair berths preparation is finishing up the Courageous repair/refit. That would get her repaired by EOY end of 2315Q1, allowing for either immediate faster use in this crisis, or another FYM, resulting in +2pp and another quarter of events for the ship.

edit: Oops, it would only finish in (Q1 instead of Q2), rather than (2314Q4 instead of 2315Q1). Still would be a quarter faster.
 
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Accelerate repairs/refits is under the same option.

From the next turn I'll add an option for unassigning teams.

But one thing I absolutely want to avoid is situations where teams are being constantly re-voted on, because it bogs things down and impedes voting.
I think the only time it should matter is in those unusual cases where we have a team that is doing something open-ended, but that isn't always a good thing to have them doing. The big candidate for that is internal diplomacy teams. Right now we need all our internal diplomacy assets accelerating the mobilization of new assets, we really do need that just to get enough assets to accomplish anything quickly. But we won't want that to continue indefinitely. After, say, ten turns of mobilizing 30-40 points of assets a turn, we'd have eaten up a significant fraction of our overall war support.

So the internal diplomacy teams will probably be reassigned to other tasks between now and then. Otherwise, if the conflict runs long enough, we'll end up drawing down all our war support whether we wanted to or not, and that's just silly.

Engineering and industry teams don't need that kind of thing because they undertake tasks that have a fixed duration; they're done when they're good and ready.

Recon and external diplomacy teams are somewhere in between; they may need to be reassigned for practical reasons, but in some cases they'll be doing tasks that have a fixed duration, or tasks that will probably make sense indefinitely.

Boy am I glad that the 11th hour diplomacy plan didn't win, which I myself changed to in the 11th hour, since like many, I assumed that the heavy industry team could handle Betazed starbase construction!
:p

And so many of y'all doubted the need for engineers. But behold @lbmaian, the TRUE GENIUS with the MASTER BRILLIANT PLAN...

[throws aside curtain]

SLIGHTLY OLDER VERSION OF LBMAIAN!

[no seriously, knowing then what I know now, I'd have switched to Grey Lady early in the vote. The only reason I didn't do so late in the vote was to give SWB's 11th hour plan a fighting chance.]

So one appealing heavy industry option besides the obvious repair berths preparation is finishing up the Courageous repair/refit. That would get her repaired by EOY end of 2315Q1, allowing for either immediate faster use in this crisis, or another FYM, resulting in +2pp and another quarter of events for the ship.
I vote we call up a second heavy industry team and have them work on this. Industry teams are cheep.

Accelerate repairs/refits is under the same option.

From the next turn I'll add an option for unassigning teams.

But one thing I absolutely want to avoid is situations where teams are being constantly re-voted on, because it bogs things down and impedes voting.
Thanks!

I think the only time it should matter is in those unusual cases where we have a team that is doing something open-ended, but that isn't always a good thing to have them doing. The big candidate for that is internal diplomacy teams. Right now we need all our internal diplomacy assets accelerating the mobilization of new assets, we really do need that just to get enough assets to accomplish anything quickly. But we won't want that to continue indefinitely. After, say, ten turns of mobilizing 30-40 points of assets a turn, we'd have eaten up a significant fraction of our overall war support.

So the internal diplomacy teams will probably be reassigned to other tasks between now and then. Otherwise, if the conflict runs long enough, we'll end up drawing down all our war support whether we wanted to or not, and that's just silly.

Engineering and industry teams don't need that kind of thing because they undertake tasks that have a fixed duration; they're done when they're good and ready.

Recon and external diplomacy teams are somewhere in between; they may need to be reassigned for practical reasons, but in some cases they'll be doing things we want them doing forever.

Hopefully it won't add up to more than 2-3 assets being reassigned a turn at worst, and usually less... Actually, Oneiros, you could place a 'floor' on it and require that we switch no more than, say, two teams per fortnight. If you're worried about it.
 
Actually, Oneiros, you could place a 'floor' on it and require that we switch no more than, say, two teams per fortnight. If you're worried about it.
Uh, wouldn't that be a 'ceiling'?
But I do like that idea. Perhaps no more than two* per fortnight*, and also no more than once a fortnight* for any team?

* Values subject to balancing of course. Just using your example.
 
Sorry, 'ceiling' is correct. Also, just to make sure I have my vote down...

[X][LADY] Increase Mobilisation Rate by +10
[X][VSC] Assign to Clover
[X][AOG] Assign to Betazed
[X][ENG] Rush Betazed Starbase Construction (2x Speed)
[X][IND] Prepare components for 2x1mt Repair Yard Berths (3 Months)

[X][FLEET] Plan Even Distribution
-[X] Tellar Constitution-B to Task Force 1
-[X] 2 of Tellar Miranda-As to Task Force 2
-[X] 1 Tellar Miranda-A and Tellar Constellation to Task Force 3
-[X] Rigellian Oda-Gach and Vulcan Oberth to Task Force 4

I still disagree with Briefvoice about the merits of having Admiral Kahurangi lobbying the Council right now, as opposed to accelerating mobilization, for the first month or two. At some point I'd like to switch her over, but for the immediate future, war support is valuable mostly insofar as we can mine it for war assets, and we have a large reserve of war support.

If SWB's arguments about runabout deployment are good enough for Briefvoice, though, they're good enough for me. Maybe we should call up Red Squad after all, though, and put them on Onos IV.
 
[X][LADY] Increase Mobilisation Rate by +10
[X][VSC] Assign to Clover
[X][AOG] Assign to Betazed
[X][ENG] Rush Betazed Starbase Construction (2x Speed)
[X][IND] Prepare components for 2x1mt Repair Yard Berths (3 Months)

[X][FLEET] Plan Even Distribution
 
But what the diplomacy does grant you is a chance to make contact with the Houses Major representatives. You learn about them, and what makes each House tick.
As far as I'm concerned, the FDS is welcome to draw out negotiations for as long as they can - the more time spent at the table, the more time we have to gain info on whom to approach within the Arcadian political structure, along with how best to do so.

[ ][ENG] Rush Betazed Starbase Construction (2x Speed)
Self-explanatory. Good thing we have an engineering team to actually do this, not just a heavy industry team!
Credit where credit is due, that was a good call.

[ ][IND] Rush Starship Construction for <Ship under construction> (Variable, ship will proceed at 2x rate)
I assume that this includes fleet auxiliaries, merchantmen and so forth? If so, I think we have very good use for more teams like this.
 
[X][LADY] Increase Mobilisation Rate by +10
[X][VSC] Assign to Clover
[X][AOG] Assign to Betazed
[X][ENG] Rush Betazed Starbase Construction (2x Speed)
[X][IND] Prepare components for 2x1mt Repair Yard Berths (3 Months)

[X][FLEET] Plan Even Distribution
-[X] Tellar Constitution-B to Task Force 1
-[X] 2 of Tellar Miranda-As to Task Force 2
-[X] 1 Tellar Miranda-A and Tellar Constellation to Task Force 3
-[X] Rigellian Oda-Gach and Vulcan Oberth to Task Force 4
 
I assume that this includes fleet auxiliaries, merchantmen and so forth? If so, I think we have very good use for more teams like this.

But if we federalize all of the heavy industry for the duration of the emergency, is that not going to severely annoy the members that is nominally belongs to? Impact more than just their war support score, that is.

I assume that once the SOE is declared over, all the claimed assets return to their owning governments. What happens with assets that are part of the way through a job, like building an outpost?

Assuming that the Repair Yard wins the vote, and we already have a Repair Yard under construction in GBZ, what can we do with a repair yard once we no longer have damaged ships to fix? Do they sit idle, can they be upgraded to full Ship Yards?
Even if they sit idle, should we be looking at building more Repair Yards?
 
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[X][LADY] Increase Mobilisation Rate by +10
[X][VSC] Assign to Clover
[X][AOG] Assign to Betazed
[X][ENG] Rush Betazed Starbase Construction (2x Speed)
[X][IND] Prepare components for 2x1mt Repair Yard Berths (3 Months)

[X][FLEET] Plan Even Distribution
-[X] Tellar Constitution-B to Task Force 1
-[X] 2 of Tellar Miranda-As to Task Force 2
-[X] 1 Tellar Miranda-A and Tellar Constellation to Task Force 3
-[X] Rigellian Oda-Gach and Vulcan Oberth to Task Force 4
 
[X][LADY] Lobby Council on your behalf (Chance of random war support gains)
[X][VSC] Assign to Clover
[X][AOG] Assign to Betazed
[X][ENG] Rush Betazed Starbase Construction (2x Speed)
[X][IND] Prepare components for 2x1mt Repair Yard Berths (3 Months)

[X][FLEET] Plan Even Distribution
-[X] Tellar Constitution-B to Task Force 1
-[X] 2 of Tellar Miranda-As to Task Force 2
-[X] 1 Tellar Miranda-A and Tellar Constellation to Task Force 3
-[X] Rigellian Oda-Gach and Vulcan Oberth to Task Force 4
 
But if we federalize all of the heavy industry for the duration of the emergency, is that not going to severely annoy the members that is nominally belongs to? Impact more than just their war support score, that is.
Getting existing merchant auxiliary construction out of the yards faster will free up slipways for repair work, while also having benefits to whomever operates that ship. Given what we've learned from conflict in the Gabriel Expanse, we have nowhere near enough space to conduct major repairs, so I'd love to have one or two teams helping to clear out existing slips.
 
I think the argument about increasing mobilization comes down to this.

How fast are we going to lose support once the war starts? Are we going to bleed -5 war support every time a member world ship is damaged or takes crew loss. -1? -10? How much mobilization can we actually afford to spend war support for before the fighting starts and how much war support do we need to bank?

Also, how much do we want to force matters buying more expensive generic teams faster, rather than waiting turns as cheaper options become available. Kahurangi is much less expensive than a diplomatic team, for instance, yet she wasn't available until Turn 2.
 
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