Licori Intelligence Report
1 Homeworld - Morshadd
4 Major Colony Planets - Gammon, Calamar, Ixira, Gesseria (Gammon and Calamar would be Member World candidates in the Federation)
5 Minor Colony Worlds
8 Mining & Research Colonies
2 Starbases - Morshadd, Calamar
Outposts - Most worlds now have an outpost protecting them
Fixed minefields, automated long-range torpedo systems, and some exotic weapon systems exist.
Approximated Income - 130~160 BR/year, 100~140 SR/yr
Starfleet Tactical strongly recommends deploying Oberths to any force deploying to the Arcadian Theatre.
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The Arcadian Empire divides its ships up between the Imperial Fleet, and the House Fleets. The Imperial fleet is much less numerous, but has access to explorer-grade vessels, which are of similar capabilities as our own Excelsior. The House fleets are led mainly by light cruisers, with some smaller houses based around large frigates instead. There is a cheap disposable class of frigate, the 350kt Spiny Mouse, that is rather like the Yrillian Corsair. Normally the House fleets exercise considerable independence, but during this war, they are levied to Imperial Service.
~2 Explorers
5 Cruisers
12~20 Frigates
15~20 Civilian Ships
16~20 Cargo Ships
~10 Freighters
~3 Engineering Ships
~2 Prospector
~2 Colony Ship
~4 Research Cruiser
Starfleet Tactical's appraisal is that they are most vulnerable to the loss of freighters and cargo ships to continue bringing raw bulk and special resources into their production network. These are necessarily vulnerable, and can be targeted to attempt to bring the Licori fleet to battle.
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Shipyards
3 Shipyards at Morshadd, with at least one explorer grade berth. Up to 10 berths overall.
1 Shipyard of 1-2 berths at each of Gammon, Calamar, Ixira, Gesseria.
More investigation and surveillance is required to unveil where their critical component infrastructure is located, and where bottlenecks may lie.
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President's Office, Paris, Sol III, Sol Sector
The new President, Arsharra N'Gir, has summonsed you to her office. As you wait in the lobby, one of the Presidential aides advises you that a series of emergency closed sessions of the Council have been added to the schedule.
Well and so. If this isn't in regards to the Licori situation, you'll eat your hat. You already have every report that Intel and Tactical have to offer, which is a surprising amount. The entry of the Gaeni into the war has resulted in at least some information sharing by the Ked Paddah, information that has in turn found its way to you.
You see members of a full dozen species as you wait, all dancing through the bustle of the office, members and affiliates of an ever-growing Federation. Councillors and observers, aides and correspondents. An Apiatan journalist for the High Comb Times spots you and tries to pump you for details, but you keep your cards close to the vest. Councillor Korielis offers his congratulations for Rear Admiral Ainsworth's showing at Lora. Hayley Singh happens by and asks you who the best person to ask for regarding letting the UESPA stage from the new starbase at Betazed will be; that catches you by surprise.
Abruptly an aide fetches you and brings you into the office of the President.
Arsharra N'Gir is tall and striking, with a burnt copper fur and piercing green eyes. She silently gestures you to take a seat at one of the chairs in the middle of the room as she continues to issue instructions to an aide. Finally she comes and sits across from you. "Well, Admiral, it looks like we may have to find out what all those millions of tons of tritanium and duranium that the member worlds have donated to Starfleet have gotten us."
"It's gotten you a flexible and capable force for exploration of the unknown, for defence of the home, and for the advancement of the Federation to which we serve," you reply calmly.
The President regards you slowly, eyes doing their best to read you. "Us Caitians have not been in the Federation for long, so the idea of having a supernational combat force is a little unnatural to me. However, respect for Starfleet, it seems, has never been higher. You are accomplishing great things."
"I'm proud to hear that, Madame President."
"The former President, Jorlyth sh'Arrath, was a big fan of your service, and told me that you could be relied on no matter the situation." President N'Gir leans forward, propping her elbows upon her knees. "Well, let me be frank with you. We will be declaring war on the Arcadian Empire in the coming sessions. I hope to get the Expansionists to back us on grounds of solidarity, but I already have the Hawks and the Mercantilists lined up, which is enough to pass the declaration."
You take a deep breath at that revelation, even though you had expected it.
"Now, my understanding is that you are already up to your eyeballs in the Gabriel, fighting the Cardassians," continues the President. "So I want to get your assessment. Clearly, the member worlds will need to contribute heavily. What do you think you need to win? What can Starfleet contribute?"
[ ][ADVICE] Advise the President
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The Mentats of the Arcadian Empire present a clear and present danger to the UFP and her member worlds, as well as other factions throughout the region. Whether unwilling or unable, their Emperor refuses to rein in their behaviour, and it is clear that diplomatic channels will be unable to resolve this matter in an acceptable time frame, if at all.
UFP War Aims:
Remove the Intolerable threat of unencumbered Mentat Activity to the Quadrant both presently and in the future
To this end:
- To remove their shelter, war must be declared on the Arcadian Empire
- The ability for Mentats to enter Federation space must be curtailed
- Mentats already outside of Arcadian space must be neutralised
- Any "superweapons" currently in Arcadian space must be neutralised
From this:
- The Arcadian Empire must be forced to accept terms that establish Federation control over the Mentat program and existing Mentats.
- Either defeat the Arcadian military such that they sue for peace or conquer territory such that they are forced to sue for peace, or orchestrate a changeover in power that would see a power amenable to controls on mentats take charge.
The Arcadian Empire itself is not a strategic war aim. However, it is the gateway to controlling the mentats, and is the outer shell that must be broken through.
Starfleet Tactical:
- Our understanding of the Arcadian Empire is that the Houses Major and Minor each hold considerable autonomy within the Framework of the Empire, even though the Emperor could take any single house to task and destroy them. The Emperor cannot, however, counterbalance all the noble houses.
- Of the noble houses, there are Four Houses Major: the brutal Kortennon of Gammon, the noble Tartresis of Calamar, the enigmatic Ixaria of Ixira, and the crafty Bene of Gesseria. Of these, Ixaria first and Bene second are the two Houses most widely known for embracing production of the Mentat, though they all do to at least some extent. The Tartresis are probably the House we would be most amenable to claiming the throne from the Imperial House.
- We have recommended an approach that destroys the infrastructure as opposed to a direct force-on-force confrontation in order to avoid "poisoning the well" of post-bellum relations, as well as to avoid situations where potential "superweapons" may inflict disproportionate losses on Starfleet. Despite this, we do recognise that a policy of go-slow may be politically untenable, and may even heighten the danger from rogue mentats.
- If a rapid assault approach is desired, disrupting the major colony worlds is the key approach. Direct assaults on the Morshadd systems would be seen on approach and asymmetric counter-measures could prove highly destructive.
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[ ][OPS] Reorganise Starfleet Operations (10pp)
[ ][OPS] Do not reorganise Starfleet Operations
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QM/N: Tired posting again is go!