We have a lot of indications that the Yrillians have a highly active spacefaring culture. Even if that culture is a niche group in terms of raw numbers, they're the one we have to worry about, much more than we have to worry about the reactions of Yrillian civilians stuck planetside. Sure, the numbers don't add up if we think of the crews of the individual Yrillian ships and compare them to the probable Yrillian population, but frankly if we were going to blow a gasket over that we shouldn't even be talking Star Trek in the first place. If the Yrillians have a strong independent spacer faction that heavily influences their culture and politics, then the Yrillians have a strong independent spacer faction that heavily influences their culture and politics, and that's the end of it.

But that notwithstanding, because I am well aware that you are at least trying in good faith to address that point...

I like this, but I really think that bickering over the exact wording of the vote isn't the way to do it. Hiring Yrillian shipping organizations and increasing our trade with them overall aren't mutually exclusive, and it's unlikely that we even could get the former without the latter increasing as a collateral side effect.

So chalk me up as voting for the 'farcical' idea, since I for one don't see it as such a joke.

Should we not vote for what we actually want and intend to happen rather than hoping for knock-on effects? If you want trade, suggest trade. If you want to extend the program, vote that the program should be wider than the original suggestion.
 
Honestly, I'm voting for the original in large part because I don't think it's worth fighting over whether we're the People's Liberation Front of Judea or the Judean People's Liberation Front.

Oneiros has never given us strong reason to worry that we'd end up screwing up or missing major opportunities because we failed to word our write-in options Just So. Or wrote them with insufficient ambition.

[snip paragraph of Simon getting distracted and thinking about whether it's to our advantage to use LESS ambitiously worded write-ins when bargaining with politicians who are likely to extract a price tag for their assistance]
 
I feel, re: the Laio, that there really isn't a pressing concern to affiliate them. They're already similarly inclined to us, fairly minor, and most importantly their primary contacts are the Honiani and Ked Paddah. Actually, come to think of it... is it just me or are the Honiani doing the affiliation thing too? Especially considering the Yan-Ros and the fact that they already effectively have a Explorer Corps... They're almost acting like a coreward mini-UFP.
 
But is all that worth betting 20pp on? If our roll isn't good and we don't get all the way to 100, will it be worth spending another 20pp to get the desired result?

If we don't get the Laio as affiliates, does that somehow prevent us from passing through their space? They don't seem inclined to order us out, and it's not like we don't let neutral ships through our space.

With 20pp diplomatic pushes, we can't afford to push anyone on general principles. We have to ask "Hey, where's the fire? What about this situation is urgent and requires us to get close to this species right now?"

With the Yrillians and the Ittick-ka, we have a clear answer. Even with the Gretarians we have an answer- in that while it may or may not be a good idea to push relations with them, we at least know of a reason to think there is time pressure.

With the Laio, there really doesn't seem to be much in the way of time pressure. If they don't become our affiliates this year, it's not likely to be a problem. If it takes them two or three years, likewise. No one is likely to snap them up before we can get to them, and they don't present a threat or a crisis for us to deal with.

Plus of course the fact that the Explorer Corps is operating in the area already and another +25 to relations with the Laios is likely. Look at how fast we got the Yan-Ros to affiliates, and we were barely even trying- because those event checks kept going 'ding ding ding.'
They secure a flank, and we don't know if we will get more events with them or not and if the events will be of the +10 or the +25 variety. What they do though is provide a relatively easy affiliate which helps with crew (.15 for each type after research this year), provide a good location to send diplomats to the Ked Peddah in following turns, and also provide another spot for our EC to head out from. In addition getting them to affiliate also start getting them the annual roll which is helpful to move them on the stage of membership.
 
[X] [COUNCIL] Plan Intelligence, Education, Diplomacy and Industrial Expansion
[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among some Yrillians that would have them siding with the Sydraxians in the event of a general war. We would like to begin an outreach program to show ordinary Yrillian work gangs how working with the Federation aligns with their interests. Start perhaps by hiring Yrillian cargo, which would also help our shipping crunch, but other basic ideas include survey or prospecting work, space construction, exchange of goods, sponsoring entertainment tours, or hiring shipyards for civilian projects. Any sort of win-win arrangements we can offer to increase pro-Federation sentiment among the Yrillians at large.
[X][NAME] Lasieth Craft Yards
 
Honestly, I'm voting for the original in large part because I don't think it's worth fighting over whether we're the People's Liberation Front of Judea or the Judean People's Liberation Front.

Oneiros has never given us strong reason to worry that we'd end up screwing up or missing major opportunities because we failed to word our write-in options Just So. Or wrote them with insufficient ambition.

[snip paragraph of Simon getting distracted and thinking about whether it's to our advantage to use LESS ambitiously worded write-ins when bargaining with politicians who are likely to extract a price tag for their assistance]
Actually, we've been told repeatedly to vote for what we actually want.

There is no indication in that option that the program should extend beyond ships. If we want a comprehensive program (and everyone says we do), then we should vote for a comprehensive program.
 
@OneirosTheWriter The latest threadmark for shipyard ops says 2311.Q1 instead of 2314.Q1. Also in the MWCO vote we choose 1 Colony Ship, 1 Prospector and 2 Cargo Ships to start at the Vulcan and Andor yards but in the shipyard ops post it says they started 1 Colony Ship, 1 Engineering Ship and 2 Cargo Ships.

Vulcan and Andor have a few shipyards opened up as they save resources for other projects, and are offering their use to you.
[ ][AUX] Start 1 Hospital Ship, 1 Engineering Ship, 2 Cargo Ships
[ ][AUX] Start 1 Colony Ship, 1 Prospector, 2 Cargo Ships

[x][ANDOR] Swap 55br for 30sr
[X][AUX] Start 1 Colony Ship, 1 Prospector, 2 Cargo Ships
[x][BETA1] Go for it
[x][BETA2] Agree - 20% discount on Starbase purchase for Betazed
[x][CATS] Decline
[x][INDORIA] Accept - Indorians will be able to produce Renaissances, but 25% chance of a 2Qtr delay
[x][PRIORITY] Change nothing [Weighted 1.5x]

Commenced:
Andor - 2x Miranda-A Refit, 1 Starfleet Colony Ship, 1 Starfleet Cargo Ship
Vulcan - 1 Starfleet Engineering Ship, 1 Starfleet Cargo Ship
 
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Annotating the snakepit options with what's new and what's gotten cheaper and what's gotten more expensive:
  • Request Mining Colony at Castor IV-2, 8pp, 20 (30) sr/yr, 4 turns
  • Request Mining Colony at Kappa Tau, 8pp, 15 (20) br/yr, 4 turns
  • Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
  • Request Mining Colony at Ulen Gao VII, 8pp, 20 (25) br/yr, 4 turns
  • Request Mining Colony at Peco Sigma, 8pp, 10 (20) sr/year, 4 turns
  • Request development of San Francisco Fleet Yards, 14pp [was 15] (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of 40 Eridani A Shipyards, 18pp [was 20] (4 turns, gain new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Ana Font Shipyard, 14pp [was 15] (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Lor'Vela Orbital Construction Facility, 14pp [was 15] (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request Excelsior berth at a shipyard, 32pp [was 35] (6 turns, gain new 3m t berth) [+5 for every extra 3mt berth present at shipyard past the first]
  • Request Cruiser berth at Utopia Planitia, 11pp [was 12] (6 turns, gain new 2m t berth) [Can take multiple times, +5pp per subsequent build]
  • Request development of Utopia Planitia, 28pp [was 35], (4 turns, gain 1 3mt, 1 1mt berth)
  • Request new Shipyard at Betazed, 18pp [was 20] (8 turns, 2 1mt Berths)
  • Request new Shipyard at Amarkia, 33pp [was 35] (12 turns, 1 3mt Berth, 1 1mt Berth)
  • Request new Shipyard at Ferasa, 22pp [was 25], (12 turns, 1 3mt Berth)
  • Request new Shipyard at Rigel, 22pp [was 25], (12 turns, 1 3mt Berth)
  • Request new Shipyard at Indoria, 18pp (12 turns, 1 1mt Berth)
  • Request new Shipyard at Apinae, 33pp (12 turns, 1 3mt Berth, 1 1mt Berth
  • Request new Starbase I [Write in Sector] 15pp for home sectors or CBZ, 25pp for KBZ, +12pp for each Starbase past the first in-sector - GBZ Invalid
  • Reduce Militarisation Level 100pp [was 120]
  • Increase Threat Level 80pp [was 90]
  • Request Ongoing Budget increase 40pp (Roll for success)
  • Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 40pp
  • Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
  • Request Science Academy Development, 15pp (Gain +1 Techs throughput)
  • Request Temporary Explorer Corps Recruitment Drive, 25pp, (Gain 2 Officer, 2 Enlisted, 2 Techs, PLUS Convert 2 Officer, 2 Enlisted, 2 Techs from normal service)
  • Request Start of General Cruiser project, receiving one-off boost of Research Points and go-ahead for some projects, 23pp [was 28]
  • Request Start of Combat Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 25pp [was 30]
  • Request Start of Garrison Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 25pp [was 30]
  • Request Start of Science Frigate project, receiving one-off boost of Research Points and go-ahead for some projects, 15pp
  • Request Refit Program for Constellation Cruiser class [+1 C,S,H,L,D, for 40br, 30sr, 1.5 Year (6 turns)], 6 turns 18pp (NB: new unit cost for Constellation will be 70/55)
  • Request Refit Program for Constellation Escort class [+1 S, P, D, for 2br, 10sr, 1 Year (4 turns)], 4 turns, 18pp (NB: Constellation reclassified as Escort, new cost 70/50)
  • Request new Tech Team to be added to your Ship Design Bureau, 20pp
  • Request focused Diplomacy on a potential member species, 20pp (One affiliate or prospective race will undergo accelerate diplomacy) [Can be taken up to four times]
  • Arrange to have an Old Guard Admiral convinced it is time to retire, 20pp
  • Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position. Pick one: 20pp for Starfleet Intelligence, 30pp for Medical, 30pp for Explorer Corps, 30pp for Personnel.
  • Reorganise a Starfleet Command from a Vice Admiral position to an Admiral position. Pick one: 40pp for Starfleet Operations, 50pp for Shipyard Ops, 55pp for Ship Design Bureau, 45pp for Starfleet Tactical (This may create subordinate Vice Admiral positions)
  • Sponsor efforts to create additional Critical Ship Infrastructure on another world, 60pp (Pick world)
  • Sponsor efforts to create Heavy Industrial park to reduce construction times by 1 month/year in that system, 125pp (pick world)
  • NEW Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (pick border zone), 20pp

As can be seen, Development faction winning the presidential election reduces shipyard & berth costs by around 10% (with UP expansion discounted a whopping 20%!) since last year. Interestingly, militarisation and threat level options are also cheaper, although I don't think the development faction is any more hungry for war than the Expansionists. Also surprisingly, costs for new ship designs, explicitly excluding the refits, have been divided by 1.2 (around 17% cheaper), even for the general cruiser, when we didn't revise any of the existing ship roles, and I have doubts that the Development party cared more about this than the Expansionists.

More importantly, there's a new option that apparently hasn't be noticed by anyone yet:

We can now organize a Vice Admiral billet for Starfleet Personnel!

With our crew problems, this 30pp option is potentially more important than Science Academy (15pp) + Starfleet Intelligence VADM (20pp).
 
[X] [COUNCIL] Plan Intelligence, Education, Diplomacy and Industrial Expansion
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request Science Academy Development, 15pp (Gain +1 Techs throughput)
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[X] Request Mining Colony at Ulen Gao VII, 8pp (4 turns, gain +20 (25) br/year)
-[X] Request Mining Colony at Peco Sigma, 8pp (4 turns, gain +10 (20) sr/year)
-[X] Request Mining Colony at Castor IV-2, 8pp (4 turns, gain +20 (30) sr/year)
-[X] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[X] Request new Shipyard at Betazed, 18pp (8 turns, 2 1mt Berths)
-[X] Request new Shipyard at Apinae , 33pp, (12 turns, 1 3mt Berth, 1 1mt Berth)
-[X] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[X] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]
-[X] Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Cardassian Border Zone), 20pp
-[X] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position: 20pp for Starfleet Intelligence

Total = 245.25 pp.

[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among the Yrillians that would have them siding with the Sydraxians in the event of a general war. The Council has also given frequent reminders of how squeezed Starfleet is for transports in its auxiliary fleet. Why not solve one problem with another? Yrillians are famous for building more ships than they strictly need. We would like to begin an outreach program by hiring Yrillian cargo ships and freighters to alleviate our temporary shipping crunch. Depending on availability, this could be extended to include other auxiliary ship work where the Federation's expansion has left us straining. The goal is to alleviate that strain and simultaneously to show ordinary Yrillian work gangs how working with the Federation aligns with their interests, thus increasing pro-Federation sentiment among the Yrillians at large.

[X][NAME] Lasieth Craft Yards
 
[X][COUNCIL] Plan Personnel, Diplomacy and Industrial Expansion
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[X] Request Mining Colony at Castor IV-2, 8pp, 20 (30) sr/yr, 4 turns
-[X] Request Mining Colony at Peco Sigma, 8pp, 10 (20) sr/year, 4 turns
-[X] Request Mining Colony at Proxima Eridani, 8pp, 15 (20) br/yr, 4 turns
-[X] Request Mining Colony at Ulen Gao VII, 8pp, 20 (25) br/yr, 4 turns
-[X] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[X] Request new Shipyard at Betazed, 18pp (8 turns, 2 1mt Berths)
-[X] Request new Shipyard at Apinae , 33pp, (12 turns, 1 3mt Berth, 1 1mt Berth)
-[X] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[X] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]
-[X] Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Cardassian Border Zone), 20pp
-[X] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position: 30pp for Starfleet Personnel

35+20+8+8+8+8+(15+12)*0.75+18+33+20+20+20+30 = 248pp (rounded down), with 5pp left over.

Compared to @Briefvoice's plan, this drops the Starfleet Intelligence VADM and Science Academy with Starfleet Personnel VADM and another BR colony. The Science Academy was dropped since it wouldn't fit anymore and isn't really needed with our tech crew surplus, and the BR colony was added since it's the only other option that fit, and I'm sympathetic to @Nix's reasoning about avoiding a mining/research colony building backlog and the extra pp/rp.

I'm ambivalent on the Listening Posts, since 25% chance of +1 intel report is pretty weak IMO, and it could be traded for another diplo push. However, I'm hoping there's narrative or other hidden benefits from scattering listening posts throughout the CBZ. For ex, a slightly faster warning in case of Cardassian intrusion. I'm also wary of a Gretarian diplo push, although I'm not that opposed to it.

[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among some Yrillians that would have them siding with the Sydraxians in the event of a general war. We would like to begin an outreach program to show ordinary Yrillian work gangs how working with the Federation aligns with their interests. Start perhaps by hiring Yrillian cargo, which would also help our shipping crunch, but other basic ideas include survey or prospecting work, space construction, exchange of goods, sponsoring entertainment tours, or hiring shipyards for civilian projects. Any sort of win-win arrangements we can offer to increase pro-Federation sentiment among the Yrillians at large.

I see both Yrillian-related proposals as close enough that Oneiros will probably treat them the same, so picking the more concise one.

[X][NAME] Gaela Craft Yards

Throwing a bone to the other proposed name.
 
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[X] [COUNCIL] Plan Personnel, Diplomacy and Industrial Expansion
This is pretty much exactly what I want. We don't meaningfully befit from the science academy until the next Starfleet Academy distro tweak, so it can wait a year. It has all four colonies for dat sweet sweet RP and PP from colony cores and later Colony Datanet.

And it has the shipyards and starbase.

[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among the Yrillians that would have them siding with the Sydraxians in the event of a general war. The Council has also given frequent reminders of how squeezed Starfleet is for transports in its auxiliary fleet. Why not solve one problem with another? Yrillians are famous for building more ships than they strictly need. We would like to begin an outreach program by hiring Yrillian cargo ships and freighters to alleviate our temporary shipping crunch. Depending on availability, this could be extended to include other auxiliary ship work where the Federation's expansion has left us straining. The goal is to alleviate that strain and simultaneously to show ordinary Yrillian work gangs how working with the Federation aligns with their interests, thus increasing pro-Federation sentiment among the Yrillians at large.

[X][NAME] Lasieth Craft Yards
 
[X][COUNCIL]
Compared to @Briefvoice's plan, this drops the Starfleet Intelligence VADM and Science Academy with Starfleet Personnel VADM and another BR colony. The Science Academy was dropped since it wouldn't fit anymore and isn't really needed with our tech crew surplus, and the BR colony was added since it's the only other option that fit, and I'm sympathetic to @Nix's reasoning about avoiding a mining/research colony building backlog and the extra pp/rp.

I'm not clear on why you think Personnel is a better VA position than Intelligence?
 
GENERAL NOTE:

Can anyone give me an educated guess as to the 'natural' rate of crew increases due to research and affiliates joining the Federation? How long has it taken and/or do we expect it to take for our crew trickle to double, if we don't spend political will on Academy expansions? Would that doubling time be at least roughly consistent over the long run?

The reason I ask is as follows: Using a bit of my loan-and-interest mathematics background, I think I can use that to work out the value of crew "now" versus crew "later."

It's sort of like how there are 'perpetuity' investments that will pay off literally forever, and yet these investments have a finite value. You can pay a few thousand dollars dollars for an investment that would pay 100 dollars a year not only for the next few decades, but (at least in theory) for all eternity.

Because the value of the future payments can be in effect discounted due to interest rates

If I had a doubling time (or a tripling time, or whatever) for 'natural' crew growth, I could convert between a "permanent crew trickle" of arbitrary size, and an up-front infusion of crew. This would be useful when, for example, comparing temporary Explorer Corps recruitment drives versus Academy expansions.

===============

@Briefvoice, what do you think of @lbmaian 's modification to your plan?

I know I overlooked the "Make Personnel a vice admiralty" option. Did you consider doing it and reject it because you thought doing it for Intelligence was a higher priority? Or did you overlook it like me? I'm wavering in favor of lbmaian's "Personnel, Diplomacy, and Industrial Expansion" plan myself.

EDIT:

Oops, ninja'ed.

I'm not clear on why you think Personnel is a better VA position than Intelligence?
I imagine the reasoning is that promoting a new vice admiral of Personnel is likely to give us benefits that improve crew recruitment- our greatest weakness.

We clearly need benefits to counterintelligence too... but we have such benefits already, and the best probable case is that they will get somewhat better.

They secure a flank, and we don't know if we will get more events with them or not and if the events will be of the +10 or the +25 variety. What they do though is provide a relatively easy affiliate which helps with crew (.15 for each type after research this year), provide a good location to send diplomats to the Ked Peddah in following turns, and also provide another spot for our EC to head out from. In addition getting them to affiliate also start getting them the annual roll which is helpful to move them on the stage of membership.
None of this really answers "where's the fire that we need to spend 20pp to put out." Especially not when we have good reason to expect another +25 event in the near future, and good reason to worry that the diplomatic push won't take full effect and tip them over by itself.
 
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@Briefvoice, what do you think of @lbmaian 's modification to your plan?

I know I overlooked the "Make Personnel a vice admiralty" option. Did you consider doing it and reject it because you thought doing it for Intelligence was a higher priority? Or did you overlook it like me? I'm wavering in favor of lbmaian's "Personnel, Diplomacy, and Industrial Expansion" plan myself.

I think Intelligence is a higher priority, and it's also cheaper. We're we just freaking out about the Lcerarre replacing one of our people for three years? Making Starfleet Intelligence more importnat is how we fight that. As for Personnel, Seruk is already retiring, so we're going from a a no benefits position to a some benefits position. I'd like to see what sort of bonuses Personnel can offer as a RA position before deciding to elevate it to Vice Admiral.
 
I'm not clear on why you think Personnel is a better VA position than Intelligence?

Starfleet Personnel may not directly impact crew recruitment like Starfleet Academy. However, I imagine it would still affect crew retention, and medical research has already indicated that improved crew survival can translate to increased crew income. This is in addition to the promotions & rat race responsibility of Personnel. Furthermore, VADM bonuses are larger than RADM bonuses.

On the other hand, I think Starfleet Intelligence is doing fine. No need to over-react to the Lecarre situation - Linderley is no doubt already chewing out the local intel branch. I'd actually vote for Starfleet Explorer Corps VADM over a Starfleet Intelligence one considering the large number of FYMs we're starting to field and the potential for larger bonuses there.
 
I don't consider it a likely scenario at all, there is not a single relevant factor that's similar to the Bajoran situation (and remember, I was among the first to warn against pushing the Bajorans). In any case rushing ships in shouldn't matter, if the Sydraxians attack before they sign an affiliation treaty we can't do anything without breaking the treaty anyway, if they attack afterwards they are the ones breaking the treaty. The Sydraxians are probably much less likely to be able to respond quickly this year than they would be next, considering that they are distracted with trying to establish themselves in the GBZ once more. Next year they will probably have given up already, and formally subjugating the Gretarians might just be what they decide to do as compensation.

The mistake I think you're making is to assume the the Gretarians are desperate to become Federation affiliates and will jump on the chance as soon as it's offered. Look at it from their point of view.

The Federation isn't going to attack them when the Federation-Sydraxian war begins in earnest, as I think we all know it will. On the other hand, the same isn't true in reverse. The Sydraxians will maul them at the start of any war as a lesson to what happens when you sign up with the Federation. Then there's the bias to status quo.

I think the most likely result from pushing the Gretarians over 100 is:
"Affilitate Status blocked" and the Sydraxians are driven to clamp down harder and exert more control, making the lives of the Gretarians even worse. In other words, yes, much like what happened with Bajor.
 
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I think Intelligence is a higher priority, and it's also cheaper. We're we just freaking out about the Lcerarre replacing one of our people for three years? Making Starfleet Intelligence more importnat is how we fight that. As for Personnel, Seruk is already retiring, so we're going from a a no benefits position to a some benefits position. I'd like to see what sort of bonuses Personnel can offer as a RA position before deciding to elevate it to Vice Admiral.

As I just said above, we're overreacting to that Lecarre scare. There's not even any indications behind-the-scenes that there was a counter-espionage roll involved at all that led to the Lecarre infiltration, and if there was such a roll, it succeeded when T'Mina discovered the ruse. It's narrative fluff that may not even matter in the long run.

If it was anything like the attempted S'harien hijacking where we barely beat the infiltration roll, then I'd be a lot more willing to try getting further intelligence bonuses. But as it stands, the Syndicate threat is winding down, and the Lecarre threat always existed, so I don't see the need to double down on our paranoia at this time.

I consider the crewing situation more serious and applicable to the upcoming Cardassian conflicts. We need every possible edge to out-compete them industrially.
 
We've already seen how fighting even one serious battle was enough to place our ability to crew all our planned construction in doubt. And we won that battle, with comparatively light casualties- about equivalent to what we'd have suffered if a cruiser had been lost with all hands. Having one of our cruisers mauled a few months later just made the problem worse.

I'm with lbmaian about the crew situation being rather grave.
 
[X] Plan Intelligence, Education, Diplomacy and Industrial Expansion
-[X] Request Academy Development, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)-[X] Request Science Academy Development, 15pp (Gain +1 Techs throughput)-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [pure medical, possible background: split Starfleet Medical Command research into two divisions, Medical Equipment (existing team) and Experimental Treatments (new team)]
-[X] Request Mining Colony at Ulen Gao VII, 8pp (4 turns, gain +20 (25) br/year)
-[X] Request Mining Colony at Peco Sigma, 8pp (4 turns, gain +10 (20) sr/year)
-[X] Request Mining Colony at Castor IV-2, 8pp (4 turns, gain +20 (30) sr/year)
-[X] Request new Starbase I [Betazed] (15+12) * 0.75 = 20.25pp
-[X] Request new Shipyard at Betazed, 18pp (8 turns, 2 1mt Berths)
-[X] Request new Shipyard at Apinae , 33pp, (12 turns, 1 3mt Berth, 1 1mt Berth)
-[X] Request focused Diplomacy on a potential member species, 20pp [Yrillians]
-[X] Request focused Diplomacy on a potential member species, 20pp [Ittick-ka]
-[X] Deploy Improved Listening Posts to a Border Zone to gain a 25% chance of generating +1 Intel report for powers on that border. (Cardassian Border Zone), 20pp
-[X] Reorganise a Starfleet Command from a Rear Admiral position to a Vice Admiral position: 20pp for Starfleet Intelligence
I think it would be a good idea to start up a 2nd Academy location, Potentially on Amarkia or Tellar Prime. I believe that it would be a good idea to not have all our eggs in one basket, as it is. And I think that we should spread some of the Academy love to other member worlds, as well.

EDIT:
[X][FACTION] Approach the Expansionists. Doubtless they have heard of pro-Cardassian leanings among some Yrillians that would have them siding with the Sydraxians in the event of a general war. We would like to begin an outreach program to show ordinary Yrillian work gangs how working with the Federation aligns with their interests. Start perhaps by hiring Yrillian cargo, which would also help our shipping crunch, but other basic ideas include survey or prospecting work, space construction, exchange of goods, sponsoring entertainment tours, or hiring shipyards for civilian projects. Any sort of win-win arrangements we can offer to increase pro-Federation sentiment among the Yrillians at large.
 
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I think the org charts we've seen suggest that there already are off-planet satellite campuses at locations other than San Francisco, but I could be wrong.

The mistake I think you're making is to assume the the Gretarians are desperate to become Federation affiliates and will jump on the chance as soon as it's offered. Look at it from their point of view.

The Federation isn't going to attack them when the Federation-Sydraxian war begins in earnest, as I think we all know it will. On the other hand, the same isn't true in reverse. The Sydraxians will maul them at the start of any war as a lesson to what happens when you sign up with the Federation. Then there's the bias to status quo.

I think the most likely result from pushing the Gretarians over 100 is:
"Affilitate Status blocked" and the Sydraxians are driven to clamp down harder and exert more control, making the lives of the Gretarians even worse. In other words, yes, much like what happened with Bajor.
Yeah, pretty much.

The relationship between the Sydraxians and Gretarians is very very much similar to what the Cardassians had going with Bajor prior to the coup, even to the extent of the Gretarians asking our envoys and ships to sneak around the fringes of their space in order to avoid trouble with their heavily armed foreign overlords friends and protectors. The biggest difference is that the Sydraxians managed to get a protection racket going, whereas (so far as we know) the Cardassians didn't... But then again, for all we know, the Cardassians were using Goshawnar raiders or something as a pretext to extract payments from the Bajorans back in 2308 or whenever. We never had that much contact with Bajor, so it's hard to be sure.

Furthermore, the Sydraxians have a known history of bullying and coercion towards weak targets when they believe themselves to have a temporary advantage.

So I think expecting history to repeat itself just about exactly is logical here. The only way it makes good sense to step into that situation is if we're deliberately doing it to bait the Sydraxians into a misstep. And I'm not seeing any larger preparations to pursue such a strategy.

...

Prior to the Treaty of Celos, the situation was rather different, because diplomatic approaches to the Gretarians were in effect a channel to the Sydraxians. We were actually pursuing that angle right before the Treaty was signed. But now, that channel is closed to us
 
We've already seen how fighting even one serious battle was enough to place our ability to crew all our planned construction in doubt. And we won that battle, with comparatively light casualties- about equivalent to what we'd have suffered if a cruiser had been lost with all hands. Having one of our cruisers mauled a few months later just made the problem worse.

I'm with lbmaian about the crew situation being rather grave.
It is. Hence why I think the VADM Personell is an excellent idea. Techs are by far the least grave area of the crew situation, so I don't think the Science Academy is as important as increasing PP inflow with colonies we can use to buy more regular academy expansions, though.
 
It is. Hence why I think the VADM Personell is an excellent idea. Techs are by far the least grave area of the crew situation, so I don't think the Science Academy is as important as increasing PP inflow with colonies we can use to buy more regular academy expansions, though.
Except VAdm Personell is both 10 pp more than intel and we don't know what bonuses we can expect.
 
The mistake I think you're making is to assume the the Gretarians are desperate to become Federation affiliates and will jump on the chance as soon as it's offered.
No, you misunderstood me. My point was that there is no plausible scenario where having ships ready to rush in matters much.

I think the most likely result from pushing the Gretarians over 100 is:
"Affilitate Status blocked" and the Sydraxians are driven to clamp down harder and exert more control, making the lives of the Gretarians even worse. In other words, yes, much like what happened with Bajor.
See below for why I think it's not at all similar to Bajor.

As for probable outcomes, there are many scenarios and I don't assign a greater than 50% probability to any of them.

  • The Sydraxians notice we are trying to improve relations and attack immediately, without giving the Gretarians any chance to consider what they want their future status to be. (5%) Preparations wouldn't help.
  • The Sydraxians notice right away, but don't respond immediately, giving the Gretarians time to think. (40%)
    • The Gretarians decide to keep the status quo (25%)
    • The Gretarians tend towards becoming affiliates (15%)
      • The Sydraxians don't do anything, the Gretarians are affiliates (8%)
      • The Sydraxians try to intervene (7%)
        • They subjugate the Gretarians before any treaty is signed (3%)
        • The Gretarians manage to sign the affiliation treaty (4%)
          • The Sydraxians end up backing down (3%)
          • War, with the Sydraxians violating the treaty (1%)
  • The Sydraxians don't notice (45%)
    • The Gretarians decide to keep the status quo (15%)
    • The Gretarians tend towards becoming affiliates (30%)
      • The Sydraxians don't do anything, the Gretarians are affiliates (20%)
      • The Sydraxians try to intervene (10%)
        • They subjugate the Gretarians before any treaty is signed (1%)
        • The Gretarians manage to sign the affiliation treaty (9%)
          • The Sydraxians end up backing down (7%)
          • War, with the Sydraxians violating the treaty (1%)
  • Something unexpected (10%)
Factors that were important for making the Cardassians react like they did (and that led me to predict that pushing the Bajorans would end up badly back then):

  • Bajor was in a strategically important location, and would have been a good forward base for the Federation to attack Cardassian core territories from. Gretaria is strategically unimportant, if we wanted to attack the Sydraxians we could do so better from Apiata territory.
  • Bajor was much closer to Cardassian territory than to Federation territory, making the Cardassians think that they were due having it in their own sphere of influence. Gretatia is actually much closer to Federation territory than Sydraxian territory.
  • The Cardassians already had an effectively constant military presence in Bajoran space, the Sydraxians don't seem to have one in Gretarian space.
  • The Cardassians were convinced that they were overall on the course to winning the client race with their current strategy, (or at least found it opportune to profess such a conviction), losing Bajor would have been both a loss of face and have raised severe doubts about the prospects of that strategy, so the specter of such a loss would obviously cause some panic. We don't have any reason to believe the Sydraxians see the Gretarians as anything beyond a moderately convenient source of resources, or that losing that would shake any of their convictions.
 
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Next year though we will have the large number of ships finishing this year and the 4 excesliors finishing next year which puts us in a better position to contest the Sydraxians over the Graterians also right now we were told the Yrillians will side with the Sydraxians so if we wait for the push and deal we have and get the Yrillians at least neutral it will make the Sydraxians less likely to push.
 
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