Do you have a source for this info? Can't find it with cursory thread search.

Wouldn't be surprised if either is true, mind.
Whoops! Misremebering on my part, where I linked the 'six ships drawn out of the network' and the 'decade of not being able to move our own supplies' from below to form a completely separate thing.
2313.Q2
To your great surprise, the topic of the Gabriel doesn't come up very much. And when it does, it comes in one of the only two sour moments for your trip. Councillor Jorth of Tellar Prime gives you a baking over the fact Starfleet Logistics have drawn six ships out of the network which, as you haven't been able to cater for Starfleet's own needs for a decade with the full command, has devolved the responsibility to seconded transports from the member worlds. This makes the development faction in particular very irate. But there has been no helping it. You have had all of your yards working furiously to cover the new territory that has joined the Federation. A new auxiliary yard will help, though. You take your time to drive that point home, and the good Councillor backs off.

My apologies everyone for inventing facts to base my arguments on.
 
Geez ping Oneiros enough, thread? :V

It's not that tracking it would be so much work as that I don't think it's possible for players to make an informed decision about how many cargo ships versus how many freighters versus how many superfreighters to build, etc.

The GBZ campaign has actually shown us the different cargo resources and ship types and their purposes:
Engineering Ships = Build and Repair Facilities
Hospital Ships = Allow responses to medical distress calls without tying down your Excelsiors
Freighter/Cargo Ships = Supply
Prospectors = Required to prepare for Colony creation
Colony Ship = Required to deliver colonists
Passenger = Required for evacuations, and major colonies
Civilian = Can be set for a number of tasks.

Logistics
Example Requirements:
1 Sm per four Auxiliaries deployed
1 Sm per two Escort assigned
1 Sm per Cruiser assigned
2 Sm per Explorer assigned
1 Sm, 1 Blk per Station
2 Sm, 2 Blk per Outpost
5 Sm, 5 Blk per Starbase
Colony: Varies
...

This GBZ status page also has details on the logistics that we can infer auxiliary needs for. However, I also think the details exposed there are too involved for casual understanding, particularly since we're all newbies to logistics in this quest.

This is why I suggested that quotas can be derived from these logistical details. That we'll need X bulk cargo capacity, Y small cargo capacity, Z engineering needs, and so forth, and some info on their expected growths and maluses . THAT should give us enough info to plan auxiliary building around. It'll be analogous to juggling "military" ship builds to meet expected combat and event response needs along with garrison requirements, just replace "combat", "event response", "garrison requirements", etc with the logistical concepts.
 
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So I know that "Four aux berths is not enough, we need 4 more' is almost certainly an over-reaction. Is it unreasonable to ask for one or two extra though? Affiliating with the Yan-Ros, the Hoiani and other species far from our core worlds will extend our logistics train enormously, just to make the trip from Rigel or Gabriel out to them and back. Our engineering department might want new ships as well when the hospital run is done. Eight is too many, but four feels like just barely enough.
 
I'm open to further expanding the auxiliary yard, but I don't want to do it immediately. We've had very cramped political will availability for the past year or two, there's a lot of stuff we could or should do. We haven't got any military ship berths within like a month's travel time of the areas we're fighting battles in, we've got places begging for starbases, we could use some more research teams, et cetera.
 
How about we just build the Betazed yard and if it's needed for aux builds it can do that, if not then it can do refits for our Mirandas (if any are needed at that point) and Constellations or new Miranda-As and Centaur-As.

It's also the cheapest of the new yards at 20pp for 2x1mt berths so we can easily get it in addition to one other yard at Amarkia or Apinae while keeping enough pp for crew, colonies and other stuff.
 
I'm open to further expanding the auxiliary yard, but I don't want to do it immediately. We've had very cramped political will availability for the past year or two, there's a lot of stuff we could or should do. We haven't got any military ship berths within like a month's travel time of the areas we're fighting battles in, we've got places begging for starbases, we could use some more research teams, et cetera.
And the Academy expansion.

I would go for the Apinae yard, and skip one at Amarkia - Amarkia is too far out for a repair yard.

I could get behind a Betazoid yard, under the condition that it be used for two pairs of auxiliaries.

I also want 3 diplopushes, with one on the {civ that is at war with the Licori with a hard to spell name}.
 
How about we just build the Betazed yard and if it's needed for aux builds it can do that, if not then it can do refits for our Mirandas (if any are needed at that point) and Constellations or new Miranda-As and Centaur-As.

It's also the cheapest of the new yards at 20pp for 2x1mt berths so we can easily get it in addition to one other yard at Amarkia or Apinae while keeping enough pp for crew, colonies and other stuff.
We can't do refits - refits are limited by fleet readiness, not resources or berth space. Q
 
My intention with the Auxiliary Shipyard is to just let those four berths bubble away and automatically produce things. It won't draw on your main force Starfleet budget. I could add auxiliary ship options to the Shipyard Ops post if you want to build outside of the logistics budget, though I'd have to establish costs, I'm not sure how well I'd be able to convey requirements.
 
My intention with the Auxiliary Shipyard is to just let those four berths bubble away and automatically produce things. It won't draw on your main force Starfleet budget. I could add auxiliary ship options to the Shipyard Ops post if you want to build outside of the logistics budget, though I'd have to establish costs, I'm not sure how well I'd be able to convey requirements.
How about an option to just lend the berths out to Logistics/Medical/Engineering/etc. that need them?
 
Yeah, a MWCO option to let the Aux divisions use one of our berths like we did for building the Tellerite and UESPA Excelsiors. We can approve it or not depending on what our building plans are without needed in depth knowledge of how to manage the economy.
 
Yes; that would be a very good option to have.

It seems like a lot of the member worlds can build their own cargo ships when they feel the need, after all.
 
[X][BUILD] 2314 3 Miranda-A, 4 Renaissance, 2 Miranda-A refits
[X][CREW1] Explorer Corps
[X][CREW2] Standard Starfleet
[X][NAME1] USS Voshev
[X][NAME2] Rru'adorr
 
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1364 | Sufficient Velocity
##### NetTally 1.7.9
Task: CREW1
[X][CREW1] Explorer Corps
No. of Votes: 28
Briefvoice
aeqnai
AKuz
anon_user
Ato
Chaos Blade
chriswriter90
DarknessSmiles
Derek58
Gingganz
Goat
Happerry
Iron Wolf
JesseJ
Kaze
KnightDisciple
Leila Hann
Muer'ci
Nervos Belli
NHO
pbluekan
pheonix89
Random Member
random_npc
Simon_Jester
tryrar
UberJJK
Void Stalker
[X][CREW1] Standard Starfleet
No. of Votes: 2
Joshrand1982
lbmaian

——————————————————————————————————————————————Task: CREW2
[X][CREW2] Standard Starfleet
No. of Votes: 28
Briefvoice
aeqnai
AKuz
anon_user
Ato
Chaos Blade
chriswriter90
DarknessSmiles
Derek58
Gingganz
Goat
Happerry
Iron Wolf
JesseJ
Kaze
KnightDisciple
Leila Hann
Muer'ci
Nervos Belli
NHO
pbluekan
pheonix89
Random Member
random_npc
Simon_Jester
tryrar
UberJJK
Void Stalker
[X][CREW2] Explorer Corps
No. of Votes: 2
Joshrand1982
lbmaian

——————————————————————————————————————————————Task: NAME1
[X][NAME1] Voshev
No. of Votes: 23
Briefvoice
aeqnai
AKuz
AlphaDelta
anon_user
Ato
DarknessSmiles
Gingganz
Iron Wolf
JesseJ
KnightDisciple
lbmaian
Leila Hann
Muer'ci
NHO
pbluekan
pheonix89
Random Member
random_npc
Simon_Jester
tryrar
UberJJK
Void Stalker
[X][NAME1] USS Kom Zerf
No. of Votes: 2
pbluekan
Goat
[X][NAME1] Epona
No. of Votes: 1
Joshrand1982
[X][NAME1] Endeavour
No. of Votes: 1
Chaos Blade
[X][NAME1] Surranon
No. of Votes: 1
Kaze

——————————————————————————————————————————————Task: NAME2
[X][NAME2]Rru'adorr
No. of Votes: 19
Random Member
aeqnai
AKuz
AlphaDelta
anon_user
Ato
Chaos Blade
Goat
Iron Wolf
JesseJ
KnightDisciple
lbmaian
Leila Hann
Muer'ci
NHO
pbluekan
pheonix89
Simon_Jester
UberJJK
[X][NAME2] Turlough
No. of Votes: 9
Briefvoice
DarknessSmiles
Gingganz
Joshrand1982
Kaze
pbluekan
random_npc
tryrar
Void Stalker

——————————————————————————————————————————————Task: BUILD
[X][BUILD] 2314 6 Renaissance, 2 Miranda-A refits
No. of Votes: 17
Briefvoice
aeqnai
AlphaDelta
ClawClawBite
DarknessSmiles
Gingganz
Joshrand1982
Kaze
KnightDisciple
MTB
pbluekan
Random Member
random_npc
SynchronizedWritersBlock
tryrar
UberJJK
Void Stalker
[X][BUILD] 2314 3 Miranda-A, 4 Renaissance, 2 Miranda-A refits
No. of Votes: 10
Goat
anon_user
chriswriter90
cokerpilot
Happerry
Iron Wolf
JesseJ
Leila Hann
Nervos Belli
pheonix89
[X][BUILD] 2314 3 Centaur-A, 4 Renaissance, two Miranda refits
No. of Votes: 2
Derek58
Chaos Blade
Total No. of Voters: 35

e: did vote merging for names with USS in them
 
@SynchronizedWritersBlock , serious question. Should I switch my vote? Should you? Doing the 3 Miranda-As might be the safer call. We can better absorb a crew loss if it happens, and it's not like 3 Miranda-As won't help in the Gabriel free-for-all. I'm wondering if I'm making a mistake.
 
Hmm... I think I'm convinced. I'd love to have MAXIMUM RENNIES, but we are so going to take more crew casualties this year, and probably for years to come, with considerable frequency. We can't afford to push things too hard.

[X][CREW1] Explorer Corps
[X][CREW2] Standard Starfleet
[X][NAME1] USS Voshev
[X][NAME2] USS Rru'adorr
 
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I admit I'd greatly prefer the 6 Rennie pan, but with the state of the available crew, I'm sticking with the 4 Rennie, 3 Miranda plan (no vote change)
 
[X][BUILD] 2314 3 Miranda-A, 4 Renaissance, 2 Miranda-A refits
 
The three Miranda plan doesn't help in the next two years. It actually makes things worse. It helps quite a bit in the third year. But in two full years the situation in the GBZ could change a lot.

About all I can think of is we could push the Seyek if their annual roll doesn't hit 300. e: It's possible that two pushes on the Honiani would bring them to 300 too.
 
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[X][BUILD] 2314 6 Renaissance, 2 Miranda-A refits

Plump up on the Academy Expansions.
 
@OneirosTheWriter
If infrastructure like hospital ships/engineering ships and freighters are not Starfleet's main responsibility, than the shipyards where such ships are built are also not Starfleet's responsibility - true? And the scheduling of the building of them.
 
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