@Briefvoice:
I'm with you on thinking it's probably
good if we don't get bogged down in details of logistics. However, if we're going to start getting slapped with mechanical consequences for a lack of freighters, we need some kind of mechanical tool that lets us
avoid lack of freighters.
Otherwise it's just "Haha, you grew too fast! Now it's too late for you to do anything about it because of this mechanic that didn't exist when you made the decision to grow so fast!"
Either we should be able to order construction of more freighters in our military yards...
Or we should be able to order construction of more freighters in our auxiliary yards (and/or more auxiliary berths to do that with)...
Or we shouldn't be penalized in game for a freighter shortage we literally have no tools to do anything about.
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@OneirosTheWriter:
Now that we
have an auxiliary yard, do you intend for us to be able to issue orders to it? Or will it be operating on its own without our input? Will we be able to expand it?
Do you intend to allow us to order the construction of cargo ships in otherwise unused military berths?
Given that our supply of freighters is now being treated as important, and that this is a problem we weren't being asked to deal with prior to about 2310... Will you enact game changes that allow us to allocate resources to solving the problem? Or do we have to wait for it to solve itself?
These are important questions and many of us would like to know.