Ulith III Biophage Crisis - 2304.Q1.M3
- Location
- Australia
Federation News Service, Breaking News, 2303.Q4.M2
The bloodiest violence the known galaxy has seen since the signing of the Khitomer Accords involved Starfleet, the Romulans, and the Klingons. Yet they were gathered not to carry on old battles, but to fight together against an extreme threat to all life. In this, they have been successful, saving the remnants of a newly discovered civilisation in the process: the Kadeshi of the Kadesh system.
The Federation President joined with Admiral Kahurangi today in voicing their praise for all the members of Starfleet who fought, and gave their condolences to the families of those who have perished. The President's press release stated, "The finest traditions of the Federation have been upheld by these brave officers and crew. While it is not our way to glorify violence or conquest, this was neither. Our explorers gave their lives to stop a force of twisted nature, and stood in the breach for those who suffered." Both the President and Kahurangi singled out for praise Admiral Aelin of Amarkia, and those lost aboard the crippled Riala, which is currently being towed by Starfleet Engineering Command vessels towards Amarkia.
Captain Nash ka'Sharren and Rear Admiral Hikaru Sulu are being feted across the Federation, serving as points of pride for Andorians and Humans. The bravery of Nash ka'Sharren in leading her fleet into the teeth of the Biophage's forces, and the ride to the rescue by Hikaru Sulu, will live on in the annals of Starfleet. Captain Michel Thuir of the USS Challorn is also being commended by many dignitaries for the intrepid performance of himself and his task force.
The head of Andor voiced their recognition of the tremendous sacrifices made by their people in fighting this menace, with Starfleet, with their Engineering crews, and with the starship Shakalash.
In the aftermath of the military defeat of the Biophage, many of the evacuated colonists are anxious to return to their homes. However, until the personal variant of the Vaccine has been distributed, Starfleet is still prohibiting return to the Romulan Border Zone. Thankfully, however, the Machado IV evacuation camp is proving to be a comfortable stay, muting the complaints.
It is believed that the Kadeshi, having lost their garden world, are gathering up their motherships and preparing to travel across known space, to another prospective garden world indicated on a Preserver artifact, to set up a new homeworld away from the bitter memories of Kadesh. The Federation Council has promised them safe passage through our space.
End Report
Starfleet Engineering Command Report
What a mess. Alright, Admiral, we have several million tons of busted starship that need a lot of TLC and not many places to put them. Sarek and Kumari both need Shipyards berths, the big triple-em ones. Unfortunately it'll still be almost a year before the new Tellar Prime Yard comes on-line. It'll take us a month just to get ships prepped for towing, out of the RBZ, and into the Core Worlds. I've checked around, and there may be affiliate member worlds with shipyards the right size. Amarkia has two that can fit an Excelsior that they use for their Riala-class. The Caitians have one, and the Rigellians have one. The Federation Council has indicated that they are willing to smooth things over, thankfully, though that favour may cost.
If we don't get the extra yards, we'll start bumping builds. First the 40 Eridani A Excelsior, then the San Fran Excelsior. For the smaller ships, the Oberth, then the Centaur, then the Constellation are the order in which we'll bump projects.
End Report
===
State of Emergency, 2304.Q1.M3 (Turn 6 of State of Emergency)
Current Level of Federation Mobilisation: Increased 2 (Preparing to Wind Down) [Up to 18 teams allowed]
You are currently operating in a State of Emergency.
This entails an increased operational tempo (you shift to three month-long mini-turns per Quarter), and an increase to available assets.
These assets usually will require no additional resources from Starfleet, as you are directing the resources of a Federation that does not embrace money. Any additional requirements will be noted on the actions themselves.
This State of Emergency will endure until such time as the cause of the crisis is resolved. In this case, until the Ulith III Biophage no longer poses a threat to the Federation. This will occur when the Vaccine II Tech is researched.
Mark of the Beast - Crisis Status Page
Research Mega Post
===
Crisis Projects
Fleet Tasks
Crisis Teams
Teams in BOLD are occupied with an ongoing task. Teams in RED are out of action due to damage.
Starfleet & Allied Fleet Groups
===
Use teams to accomplish tasks that match their type. In other words, if you want to accomplish a Civil Engineering action, assign a team with the Civil Engineering Team type. If you want to accomplish an External Diplomacy action, assign a team with the External Diplomacy Team type. Some actions are special, and require a particular sub-type. Teams that have a sub-type can still accomplish all normal actions of that type, but can also accomplish special actions. For example, if you want to do an Industry action like building armoured freighters, which requires the Heavy sub-type, you need to use a team that is marked Industry (Heavy) Team, such as the Earth Industrial Concerns team.
Research can be accomplished by any team, but will progress faster if they have the same specialty. The exception is Biophage research, will will cause any team that isn't the Infectious Diseases Lab or the Vulcan Science Academy to be eaten, so don't do it
A multi-turn task will continue until complete. Some tasks will involve dice rolls behind the scenes, some tasks will be automatic-successes.
At present you have a small portion of the full assets of the United Federation of Planets, mainly your quick response Starfleet assets, and nearby Andorian ready assets. You may recruit more teams via Internal Diplomacy, which is effectively requisitioning units. The Federation Emergency Council has arbitrary authority, and any mobilisation it makes will be automatically successful.
===
To vote, simply start looking for the actions that you want to take in this turn, then look to see what teams you have that match those actions. Then list down the teams and the actions that you are assigning them. If you don't want to give a team an action and just have them cool their heels for a while, that's fine.
For example...
[ex] Plan Name
Starfleet Engineering Command - Evacuate Arcori III
Runabout Recon Team - Scout Neutral Zone Area 1
Starfleet Command - Mobilise an Asset
And so on!
The bloodiest violence the known galaxy has seen since the signing of the Khitomer Accords involved Starfleet, the Romulans, and the Klingons. Yet they were gathered not to carry on old battles, but to fight together against an extreme threat to all life. In this, they have been successful, saving the remnants of a newly discovered civilisation in the process: the Kadeshi of the Kadesh system.
The Federation President joined with Admiral Kahurangi today in voicing their praise for all the members of Starfleet who fought, and gave their condolences to the families of those who have perished. The President's press release stated, "The finest traditions of the Federation have been upheld by these brave officers and crew. While it is not our way to glorify violence or conquest, this was neither. Our explorers gave their lives to stop a force of twisted nature, and stood in the breach for those who suffered." Both the President and Kahurangi singled out for praise Admiral Aelin of Amarkia, and those lost aboard the crippled Riala, which is currently being towed by Starfleet Engineering Command vessels towards Amarkia.
Captain Nash ka'Sharren and Rear Admiral Hikaru Sulu are being feted across the Federation, serving as points of pride for Andorians and Humans. The bravery of Nash ka'Sharren in leading her fleet into the teeth of the Biophage's forces, and the ride to the rescue by Hikaru Sulu, will live on in the annals of Starfleet. Captain Michel Thuir of the USS Challorn is also being commended by many dignitaries for the intrepid performance of himself and his task force.
The head of Andor voiced their recognition of the tremendous sacrifices made by their people in fighting this menace, with Starfleet, with their Engineering crews, and with the starship Shakalash.
In the aftermath of the military defeat of the Biophage, many of the evacuated colonists are anxious to return to their homes. However, until the personal variant of the Vaccine has been distributed, Starfleet is still prohibiting return to the Romulan Border Zone. Thankfully, however, the Machado IV evacuation camp is proving to be a comfortable stay, muting the complaints.
It is believed that the Kadeshi, having lost their garden world, are gathering up their motherships and preparing to travel across known space, to another prospective garden world indicated on a Preserver artifact, to set up a new homeworld away from the bitter memories of Kadesh. The Federation Council has promised them safe passage through our space.
End Report
Starfleet Engineering Command Report
What a mess. Alright, Admiral, we have several million tons of busted starship that need a lot of TLC and not many places to put them. Sarek and Kumari both need Shipyards berths, the big triple-em ones. Unfortunately it'll still be almost a year before the new Tellar Prime Yard comes on-line. It'll take us a month just to get ships prepped for towing, out of the RBZ, and into the Core Worlds. I've checked around, and there may be affiliate member worlds with shipyards the right size. Amarkia has two that can fit an Excelsior that they use for their Riala-class. The Caitians have one, and the Rigellians have one. The Federation Council has indicated that they are willing to smooth things over, thankfully, though that favour may cost.
If we don't get the extra yards, we'll start bumping builds. First the 40 Eridani A Excelsior, then the San Fran Excelsior. For the smaller ships, the Oberth, then the Centaur, then the Constellation are the order in which we'll bump projects.
End Report
===
State of Emergency, 2304.Q1.M3 (Turn 6 of State of Emergency)
Current Level of Federation Mobilisation: Increased 2 (Preparing to Wind Down) [Up to 18 teams allowed]
You are currently operating in a State of Emergency.
This entails an increased operational tempo (you shift to three month-long mini-turns per Quarter), and an increase to available assets.
These assets usually will require no additional resources from Starfleet, as you are directing the resources of a Federation that does not embrace money. Any additional requirements will be noted on the actions themselves.
This State of Emergency will endure until such time as the cause of the crisis is resolved. In this case, until the Ulith III Biophage no longer poses a threat to the Federation. This will occur when the Vaccine II Tech is researched.
Mark of the Beast - Crisis Status Page
Research Mega Post
===
Crisis Projects
- Internal Diplomacy
-
Internal Diplomacy
For communicating with Federation Member Worlds. Use this for managing aspects of your Mobilisation response.
Use teams that have the Internal Diplomacy Team type in order to accomplish these tasks.
- Mobilise an Asset [Options for activating teams made available] (1 turn)
-
Expand Federation Mobilisation Level [Federation Council Only] (1 turn)[ Not available due to Political Concerns] - Smooth Over Evacuation Fears (2 turns) - Removes chance that colonies will baulk at evacuation
- Requisition Civilian Shipyards in UFP (2 turns) - Gain access to 4 berths of 1m t size
- Ask the Federation President to make a recruiting drive (1 turn to complete drive, results seen in 12 turns)
- Demobilise an Asset [Gain +5 Political Will] (1 turn)
- Research
-
Research Projects
Here you will be able to research smaller tech projects that are more focused on short-term objectives. Occurs in addition to the Q3 research turn.
Use teams that have the Research Team type in order to accomplish these tasks.
Please be aware that because of how dangerous the Ulith III Biophage is, it cannot be researched normally. Only the Infectious Diseases Institute and the Vulcan Science Academy may research them.
- Biophage Vaccine Research Rush [REQ: Medical] (1 turn)
- Biophage Combat Research Rush (1 turn)
- Suicide Shuttle Countermeasures [REQ: Doctrine] (1 turn)
- Ship Modifications [REQ: Ship Design] (1 turn)
- External Diplomacy
-
External Diplomacy
Communicate with potential allies and hostiles outside of the Federation Member Worlds.
Use teams that have the External Diplomacy Team type in order to accomplish these tasks.
Membership fast-tracking is no longer politically tenable.
Fast Track Amarki into Member Status (4 turns) [Premature invite may lead to long-term issues]Fast Track Betazed into Member Status (3 turns) [Premature invite may lead to long-term issues]- Diplomatic Push on Species (1 turn)
- Request Asset from Affiliate [Request something, such as an Amarki Shipyard Berth] (1 turn) [NB: Shipyard berths require 10pp]
Arrange coordination of Federation and Klingon sensor nets for duration of crisis (3 turns) - ETC 2304.Q1.M1 - Andorian Ambassadorial Team
- Civil Engineering Projects
-
Civil Engineering Projects
Here you will be able to take on engineering or large-scale labour projects. This can range from setting up bases or camps to making improvements to facilities, to carrying out labour-intensive tasks like organising an evacuation.
Use teams that have the Civil Engineering Team type to accomplish these tasks.
Some tasks in the future may require a special sub-type of Civil Engineering team: Civil Engineering (Medical) team. These are basically a sort of field hospital group that has organically attached engineers that are normally used to build hospitals in emergency sites. Actions that require this type of team are marked with "[REQ: Medical]".
[Note that Evacuations can have multiple teams assigned]
Create Evacuation Hub on Machado IV, Andor Sector [Improve Evacuation Rolls] (2 turns) - ETC 2303.Q4.M2 - STARFLEET MEDICALFortify Indi Beta Outpost (+2 C, +2 S) (2 turns) ETC 2303.Q4.M2- ANDORIAN CIVIL ENGINEERINGFortify Solitude Outpost (+2 C, +2 S) (2 turns)Evacuate Arcori III (25k) to Andor Sector (1 turn)Evacuate Liath V (55k) to Andor Sector (1 turns)Set up Liath V Medical Emergency Camp [REQ: Medical] (1 turn)Evacuate Cygnus Sigma I (30k) to Andor Sector (1 turn)Evacuate Larssen II (15k) to Andor Sector (1 turn)- Evacuate Solitude (400k) to Andor Sector (8 turns)
- Evacuate RBZ Science Outposts (2 turns) - ETC 2304.Q2.M1 - TELLARITE MINING EXPEDITION
- Evacuate RBZ Listening Posts (2 turns)
- Improve Indi Beta Power Generation to support new Shield Emitters (+2 L) (2 turns)
-
Create and deploy makeshift phaser kits on ten cargo ships (4 turns) [Become Combat 1 and can take a last-ditch shot in own defence][No longer deemed necessary] - Deploy large-scale Tachyon Detection Network (2 turns)
- Industry Projects
-
Industry Projects
Here you will be able to commence heavy industry projects such as major construction, expansion of resources, and other similar tasks. Set up new outposts, build heavy facilities, aid shipbuilding, or other things requiring large-scale industry.
Use teams that have the Industry Team type to complete these tasks.
Some tasks require a special sub-set of industry teams: "Industry (Heavy) Team". These are marked with "[REQ: Heavy]". These teams have direct access to heavy industrial processors to do particularly large-scale, bulk work.
Design and Build a Supply of Tachyon Detection Sensors (1 turn)- Crash Build Outpost I (Pick Where) (3 turns)
- Crash Build Starbase I (Pick Where) (12 turns)
- Expand Indi Beta Outpost with Ship Repair Berth (4 turns)
- Go Around The Clock On a Shipyard Berth (Pick Which) [Ship build/repair proceeds at double pace for duration] [REQ: Heavy] (3 turns)
Ad-Hoc Shipbuilding Order [REQ: Heavy] (1 turn) - Vote for new shipbuilding will appear in results post- Design and Build Armoured Freighter for use in RBZ [REQ: Heavy] (12 turns)
- Improve the Machado IV Evacuation Center with Shield Emitters (L3) (3 turns)
- Build second Starfleet Runabout Patrol Squadron (6 turns)
- Combat
-
Combat Projects
Here will be options to order major offensives (if you have a known target) and issue missions to special strategic assets
Use teams that have the Combat Team type in order to accomplish these tasks.
Some combat tasks require special skills and can only be performed by teams that have the Demolitions sub-type. Other require the Recon sub-type.
- Deliver Tricobalt Devices to Explorer-Grade ships in RBZ (2 turns) (Allows infection to be cleared from a planet in rapid time, in case the fleet is losing ground to the Biophage)
- Scuttle an Installation (Pick which installation to destroy) [REQ: Demolitions] (1 turn)
- Scout Neutral Zone Area 6 [Scouts Area closest to Klingon Border] [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 5 [REQ: Recon] (2 turn)
- Scout Neutral Zone Area 4 [REQ: Recon] (2 turn) - LAST SCAN 2304.Q1.M2
- Scout Neutral Zone Area 3 [REQ: Recon] (2 turn) - LAST SCAN - 2304.Q1.M1
- Scout Neutral Zone Area 2 [REQ: Recon] (2 turn) - LAST SCAN 2304.Q1.M2
- Scout Neutral Zone Area 1 [Scouts Affected Area furthest Coreward] [REQ: Recon] (2 turn) - LAST SCAN - 2303.Q4.M2
Fleet Tasks
- RBZ Fleet
-
Here you can set overall orders to your fleet in the Romulan Border Zone, and Commodore T'Faer.
Fleet is Currently Reconstituting
Fleet Priority: Patrolling
Fleet Priority: Refugee Escorting
Fleet Priority: Defend Outposts
Fleet Priority: Hunt the Miracht
Fleet Priority: Own Initiative
Crisis Teams
Starfleet Command | Internal Diplomacy Team/Research (Doctrine) Team |
Federation Emergency Council | Internal Diplomacy Team |
Andorian Ambassadorial Team | External Diplomacy Team |
Starfleet Engineering Command | Industry Team/Civil Engineering Team |
Andorian Civil Engineering Team | Civil Engineering Team |
Starfleet Medical Command | Civil Engineering (Medical) Team |
Starfleet Infectious Disease Institute [Able to Perform Biophage Research] | Research Team/Civil Engineering (Medical) Team |
Starfleet Tactical Command - Tiger Team | Research (Doctrine) Team |
Starfleet Tactical Command - Runabout Recon Squadron | Combat (Recon) Team |
Commodore T'Faer | Research (Doctrine) Team |
Tellarite Mining Expedition 1 | Civil Engineering Team / Combat (Demolitions) Team |
Vulcan Science Academy Detachment | Research (Any) Team |
Federation Diplomatic Service | External Diplomacy Team |
Andorian Civil Service | Internal Diplomacy Team |
North America Productivity Commission (Earth) | Industry (Heavy) Team |
Andorian Orbit Guard Runabouts | Combat (Recon) Team |
Commodore McCoy | Research (Medical) Team [Can join another Research Team to add +2 Skill] |
Starfleet & Allied Fleet Groups
RBZ Fleet - Commodore T'Faer | Available (RBZ) | -Reconstituting- |
Quarantine Fleet | Under Romulan Command (FBZ) | -Reconstituting- |
Use teams to accomplish tasks that match their type. In other words, if you want to accomplish a Civil Engineering action, assign a team with the Civil Engineering Team type. If you want to accomplish an External Diplomacy action, assign a team with the External Diplomacy Team type. Some actions are special, and require a particular sub-type. Teams that have a sub-type can still accomplish all normal actions of that type, but can also accomplish special actions. For example, if you want to do an Industry action like building armoured freighters, which requires the Heavy sub-type, you need to use a team that is marked Industry (Heavy) Team, such as the Earth Industrial Concerns team.
Research can be accomplished by any team, but will progress faster if they have the same specialty. The exception is Biophage research, will will cause any team that isn't the Infectious Diseases Lab or the Vulcan Science Academy to be eaten, so don't do it
A multi-turn task will continue until complete. Some tasks will involve dice rolls behind the scenes, some tasks will be automatic-successes.
At present you have a small portion of the full assets of the United Federation of Planets, mainly your quick response Starfleet assets, and nearby Andorian ready assets. You may recruit more teams via Internal Diplomacy, which is effectively requisitioning units. The Federation Emergency Council has arbitrary authority, and any mobilisation it makes will be automatically successful.
===
To vote, simply start looking for the actions that you want to take in this turn, then look to see what teams you have that match those actions. Then list down the teams and the actions that you are assigning them. If you don't want to give a team an action and just have them cool their heels for a while, that's fine.
For example...
[ex] Plan Name
Starfleet Engineering Command - Evacuate Arcori III
Runabout Recon Team - Scout Neutral Zone Area 1
Starfleet Command - Mobilise an Asset
And so on!
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