Now onto the prelim suggestions for the council:
New Shipyard Andor-36 PP 10 turns (fills in a shipyard at the remaining homeworld without one)
Expansion-Tellarite-18 pp 4 turns (based on the options for Earth and Vulcan, continues to spread out our infrastructure so one area being hit doesn't ruin us, also gets another berth for the repair and construction of the smaller ships)
Academy Expansion-20 pp
Explorer Corp Recruit Drive-20 pp, we need more crew to replace losses and construct new ships, both for the general fleet and for the explorer corp
Allocate Excelsior resources/Budget Increase-20/25 pp-we were a bit tight on resources even with two mines finishing this year and now we have more repairs and lost ships to replace, we may need to take both.
I'm not sure we need our shipyards quite *that* distributed. I'd rather get one new Excelsior berths at an existing shipyard (cheaper and faster) plus expand at another,
Request Excelsior berth at San Francisco Fleet Yards, 27pp (6 turns, gain new 3m t berth)
Expansion-Tellarite-18 pp 4 turns (based on the options for Earth and Vulcan, continues to spread out our infrastructure so one area being hit doesn't ruin us, also gets another berth for the repair and construction of the smaller ships)
Request Academy Expansion, 20pp (Gain +.5 Officers/Enlisted/Techs throughput)
Request mining colony on Josephine III 10pp (4 turns, then +20 Br/year)
Request new Starbase I for Romulan Border Zone, 27pp
Request new Tech Team (Doctrine Specialty) to be added to your Ship Design Bureau, 30pp
Bank the rest. We won't be starting a new Excelsior until next year when the Tellar Prime shipyard opens, so we can wait on an infusion of resources, I think.