I did miss that, but it contradicts the Summary of Casualties which stated the Excelsior just needed a Starbase?
@OneirosTheWriter

I assume he wrote "Excelsior and Kumari both need Shipyards berths" when he meant to write "Sarek and Kumari both need Shipyards berths" because everything else fits.

Anyway, my other point that the delays make assigning the new Excelsiors to the Exploration Corps easier because we'd have more time to build up crews stands for delays to the SF berth as well, so this isn't a pure negative. An 75% for an Exploration Corps Excelsior vs a 95% chance a year later or something like that.

A six month delay (assuming the Sarek bumps the Explorer) means delaying 2 turns of Explorer Captain's Log for that ship. You know that will almost certainly be worth 10pp, or something just as valuable. And right now we're still on track to have enough Explorer crew for the SF ship on schedule. Come on, are you really sure that 10pp investment won't pay off?
 
[x] Plan Merged Plans
-[X] [Starfleet Command] Suicide Shuttle Countermeasures (1 turn)
-[X] [Federation Emergency Council] Demobilise an Asset: Commodore T'Faer (1 turn)
-[X] [Andorian Civil Service] Demobilise an Asset: Vulcan Science Academy Detachment (1 turn)
-[X] [Federation Diplomatic Service] Request Asset from Affiliate: Amarki Shipyard (1 turn)
-[X] [Andorian Ambassadorial Team] Diplomatic Push on Betazoids (1 turn)
-[X][North America Productivity Commission] Go Around The Clock On 40 Eridiani berth 1 (USS Sarek)
-[X] [Starfleet Engineering Command] Improve the Machado IV Evacuation Center with Shield Emitters (L3) (3 turns)
-[X] [Starfleet Medical Command] Deploy large-scale Tachyon Detection Network (2 turns)
-[X] [Andorian Civil Engineering Team] Improve Indi Beta Power Generation to support new Shield Emitters (+2 L) (2 turns)
-[X] [Starfleet Infectious Disease Institute] Biophage Vaccine Research Rush - (1 turn)
-[X] [Comodore McCoy] Join Starfleet Infectious Disease Institute team
-[X] [Starfleet Tactical Command - Tiger Team] Biophage Combat Research Rush (1 turn)
-[X] [Starfleet Tactical Command - Runabout Recon Squadron] Scout Neutral Zone Area 6 (2 turn)
-[X] [Andorian Orbit Guard Runabouts] Scout Neutral Zone Area 6 (2 turn) [Reduce to 1 turn]
-[X] [RBZ Fleet - Commodore T'Faer] Own Initiative
 
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Not sure the recruiting drive is politically appropriate. On industry, we unfortunately only have 2 teams and I don't think we have the spare pp to finish a starbase this year either.
The way i see it, we and the rest of the Federation want Starfleet to get back to doing Starfleet things ASAP, but we've lost enough crew that I think we're going to have trouble staffing all of our coming builds.

At what point would you consider a Recruitment Drive to be a good thing?

On the Starbase thing, it was only really a consideration if it was a priority for the Snakepit turn. I guess I was thinking that boosting the shields on Machado IV wasn't much of a priority compared to fixing ships faster, so that would have given us another Industry team to work with.
 
[X] Plan Merged Plans

It's a good compromise, and I can live with it. Nice one, @AKuz ! Er, apparently nice one, @anon_user !

(You should probably add brackets before the plan name so the vote counter properly grabs it, though.)
 
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A six month delay (assuming the Sarek bumps the Explorer) means delaying 2 turns of Explorer Captain's Log for that ship. You know that will almost certainly be worth 10pp, or something just as valuable. And right now we're still on track to have enough Explorer crew for the SF ship on schedule. Come on, are you really sure that 10pp investment won't pay off?
"Right now we're still on track" sounds a lot like a 75% chance so it doesn't seem you are disagreeing with that assessment all that much? A 75% chance of getting the next Exloration Corps Excelsior 6 months early vs a 20% chance of getting it 2 years late means an expected 0.1 quarters late. You can move them numbers around a bit, and you almost certainly can pick sensible numbers that tell you it's an expected 0.4 quarters early or something like that, but the point is that it's very close to breaking even.

Anyway, 10 pp + positive diplomatic interaction with an affiliate sounds like two solidly above average quarters for a fresh crew IMO.
 
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The way i see it, we and the rest of the Federation want Starfleet to get back to doing Starfleet things ASAP, but we've lost enough crew that I think we're going to have trouble staffing all of our coming builds.

At what point would you consider a Recruitment Drive to be a good thing?

On the Starbase thing, it was only really a consideration if it was a priority for the Snakepit turn. I guess I was thinking that boosting the shields on Machado IV wasn't much of a priority compared to fixing ships faster, so that would have given us another Industry team to work with.
The recruitment drive sounds like something you would do early on in a war you expect to last over a year, not at the end of a crisis.

We only have one heavy industry team, unfortunately.
 
And it was brought up with our last appointment that people in the Federation are taking note, though i don't think getting upset over it yet, of our mainly human picks for Starfleet positions so far, so it's probably best to wait a bit on Utopia Planitia.
Mmm, hopefully we'll have non-Human choices that are better picks the next few times :D
 
The recruitment drive sounds like something you would do early on in a war you expect to last over a year, not at the end of a crisis.

We only have one heavy industry team, unfortunately.
Derp. I missed the Heavy tag on that.

[X]Nix

Because I disagree with the Diplomatic push on Betazoids mostly.
 
INTERLUDE: LT. WOLFE CONTACTS IT

"GUYS I THINK WE MISSED A SPOT"

"Oh god -- how do you have Windows 95 installed?"

"THE PHAGE IS CLEARLY INSIDE OUR SYS--"

"No dude but for real, we haven't been on Windows since the NX era, what is this"

:V
 
You have not been forgotten :D

Since the state of emergency is winding down and probably doesn't last past this turn, I'll be trying to sort out a choice of rewards for you guys. For the moment, though, if you guys have anything non-mechanical that you would like to see (characters added to promotion tracking, assigned to places, etc), please let me know :D

Edit: And remember to vote for this turn everyone, it looks like it is contested :D

(Mostly) non-mechanical queries I'm interested in:
  • In my last post I mentioned that the Centaur that survived had an impressive performance, and appears to have no name. @Nix confirmed the state of namelessness. After that performance, she deserves a name. I suggest (and suggested) Yukikaze, unless someone else has another idea.
  • Are you taking anything (especially races) from Star Trek Battles or the Animated Series? I want to know if Kzinti or Hydrans might show up. The Kzinti are kind of redundant, so ignoring them is easy (even if I've seen claims they were planned to appear in the next season of ENT). On the other hand, the Hydrans are the only answer I know of to the question 'who's on the other side of the Klingon Empire?' This gives them a useful niche, even if there tech base is odd.
  • Some (rare) sources indicate that carriers are effective units in Star Trek. It's clear that the current Federation doesn't have them, but that isn't enough to eliminate them. Could they exist? Is that something we should look into?
  • How kit-bashy are willing to let us get in Star Ship design? Would you give us bonuses to standardized components?
And I should probably vote:

[X] Plan Merged Plans

This seems the closest to what I want. I think now is a reasonable time to ask for a recruitment drive, given the massive loss in life from that last battle. Given how off track this puts us from other priorities the Federation Council care about, they should support it as part of the recovery. Let me know if that ends up in a revised plan.
 
@OneirosTheWriter:

Would it be possible to organize joint Federation Romulan patrols of the neutral zone? There may, after all, be traces of the biophage left. Wouldn't want to let it gather strength again... (And joint patrols out of shared paranoia about a common threat would be a good way to build bridges with the Romulans.)

fasquardon
 
In my last post I mentioned that the Centaur that survived had an impressive performance, and appears to have no name. @Nix confirmed the state of namelessness. After that performance, she deserves a name. I suggest (and suggested) Yukikaze, unless someone else has another idea.
Yeah, we can go with this and name it.
Are you taking anything (especially races) from Star Trek Battles or the Animated Series? I want to know if Kzinti or Hydrans might show up. The Kzinti are kind of redundant, so ignoring them is easy (even if I've seen claims they were planned to appear in the next season of ENT). On the other hand, the Hydrans are the only answer I know of to the question 'who's on the other side of the Klingon Empire?' This gives them a useful niche, even if there tech base is odd.
Not at this stage.
Some (rare) sources indicate that carriers are effective units in Star Trek. It's clear that the current Federation doesn't have them, but that isn't enough to eliminate them. Could they exist? Is that something we should look into?
It's not a road I'm going down - not with this tech base (read, a few decades down the line).
How kit-bashy are willing to let us get in Star Ship design? Would you give us bonuses to standardized components?
That's something that will be part of it. Get bonuses for reusign the same scale sizes for different different shows.
 
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