A Fed Council diplomatic push directed at a non-affiliate will apply one additional diplomatic increase roll. Directed at an affiliate will generate a roll each quarter. It's there for increasing relations with the aim of gaining affiliates and converting them into members. Members share pretty much all tech. Affiliates will share some things, depending on history, their own culture/personality, circumstance, and other things.

Okay, yeah we need to start including Diplomatic Pushes on Affiliates in our Snakepit actions. Four pushes a year ~ 50 points a year (including the baseline). That could gain a new member in five years or so.

Hm...I think we should try to start adding these pushes to regular fed council actions in the future. We need to get our non-affiliates to the point where they're getting the auto-rolls, at which point they'll eventually become members. (i.e., within the next thirty years or so)

Wow, I'm thinking the exactly opposite. We're able to gain species that jump straight to Affiliate from Exploration. That means we should be spending pushes on Affiliates, not non-Affiliates. Get people like the Betazoids and the Amarki into the Federation faster.
 
We can sort of do this already. @OneirosTheWriter has indicated that we have the ability to "mothball" ships instead of scrapping them, so theoretically we could build, say, Centaurs, and then immediately mothball them until needed. The difficulty being that these aren't ships that could instantly be brought on line. Remember that the custom is for a crew to shake out on a new ship for a full year before it's actually brought into service. While a state of emergency would no doubt bring that down, it would likely still require some months (and crew) to bring them into operation.

As for "purpose-built warships" we can do that too if we want... but you've seen the discussion regarding how much research time it takes for a new ship design. Kind of hard to justify doing that for a ship we don't even plan on using regularly and then continue to pour resources into ships that we aren't going to use regularly. We would only want to do it if we were so far ahead on ships that we want that we've hit our militarization cap and already have the ideal active fleet mix we want... but that's still a ways away.

The solution would be to forgo the lengthy shakedown period in favor of much shorter tests (i.e, have the ship go for a few rounds around the system, then at warp, shoot something, test systems etc.) before being mothballed. Alternatively, hold a much accelerated shakedown before mothballing the ship.

As for warships, we can actually start with refits to already existing classes. The Excelsior is in and of itself a pretty good ship, but if we'd remove all the superfluous equipment in favor of more shields, phasers, torpedoes and maybe some sort of attack drones/missiles, then we could get a much greater warship without having to reinvent the wheel all over again.

My main concern is that next time something like Biophage happens, we simply won't have the time or the muscle to stop it, which does happen to Federation pretty regularly. I do realize that a "Battlefleet" would be a future-facing project since we would have to build up our industry first, but it's something to consider.
 
What? Where did that nonsensical idea come from?

The Federation is not in any way to blame for the Beast. It did not make the Beast. It did not release the Beast. It did at no point do anything other than oppose the Beast with all its might.

Don't accept fault for things you aren't at fault for. Other people might start to believe it.

As for the Kadeshi, yeah, there's a good chance they won't be interested in joining the Federation. That doesn't mean diplomacy with them isn't highly advisable. They have some interesting pieces of technology which might be of use to the Federation, and the Federation has plenty of technology which might be of use to the Kadeshi.

The opportunity for mutual benefit through cooperation and/or a simple trade should be obvious. Seize it.
Huh, for some reason I thought that we unleashed it from the ice planet. Never mind that sentence then.

Also, I never tried to say that we shouldn't be diplomatic, just that we shouldn't try and do it with the eventual goal of having the Kadeshi joining team Federation. I see them as a good diplomatic buffer between us and the Romulans as I don't want the Romulans to feel threatened, and getting an affiliate in the Neutral Zone sorta ruins the point of having a neutral zone. It took an awful monster eating people to get the Romulans to work with us and I don't want to give them any reason to go back to the way things were.
 
Okay, yeah we need to start including Diplomatic Pushes on Affiliates in our Snakepit actions. Four pushes a year ~ 50 points a year (including the baseline). That could gain a new member in five years or so.

Wow, I'm thinking the exactly opposite. We're able to gain species that jump straight to Affiliate from Exploration. That means we should be spending pushes on Affiliates, not non-Affiliates. Get people like the Betazoids and the Amarki into the Federation faster.
We should do both, push the affiliates we have the best relations with towards membership, and push the most useful/interesting/friendly independent species towards affiliate status to get the free rolls going. Affiliates at 100 aren't a particular priority.
 
I see them as a good diplomatic buffer between us and the Romulans as I don't want the Romulans to feel threatened, and getting an affiliate in the Neutral Zone sorta ruins the point of having a neutral zon

You may want to reread the updste again. The Kadeshi are all planning to pack their bags and leave in search of a mythical home planet
 
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You may want to reread the updste again. The Kadeshi are all planning to pack their bags and leave in search of a mythical home planet
Huh, so they have. I must have missed that line in the last update.

In that case, so long as we don't fuck around in the neutral zone, I'm happy.
 
Hmh would the following be viable for this Timeframe or should it be moved to regular turns?
[X]Diplomatic push [Try to establish a joint Federation- Romulan comission for the interaction with the Sotav considering there current location so that neither Realm is gaining a advantage over another while the Sotav are joining the Galactic stage]
 
As a warning - do take note that the Kadeshi ships were quite small. The requirements of their technology scales badly. Remember, industrial replicators ARE a thing in Star Trek, but large ships still take a long time to build despite it. [Read: you aren't going to wipe out an entire gameplay mechanic in the first act]

On a somewhat related note, are the future ship classes you laid out in Sci-Fi - To Boldly Go... (a Starfleet quest) set in stone, regardless of what alternate technologies (like this Kadeshi tech) might be obtained in the future?

For example, would it be possible to have the attack fighter paradigm to occur much earlier in the timeline (before the Dominion War) if it somehow turns out that some crisis justifies their use case?

Apologies if this question has already been asked and answered.
 
On a somewhat related note, are the future ship classes you laid out in Sci-Fi - To Boldly Go... (a Starfleet quest) set in stone, regardless of what alternate technologies (like this Kadeshi tech) might be obtained in the future?

For example, would it be possible to have the attack fighter paradigm to occur much earlier in the timeline (before the Dominion War) if it somehow turns out that some crisis justifies their use case?

Apologies if this question has already been asked and answered.
They're not set in stone, no.

Attack fighters are not the most likely thing, in large part because they don't neatly fit into the existing combat mechanics, and rewriting large chunks of the mechanics would drive me up the wall. :oops:
 
They're not set in stone, no.

Attack fighters are not the most likely thing, in large part because they don't neatly fit into the existing combat mechanics, and rewriting large chunks of the mechanics would drive me up the wall. :oops:

Do your combat mechanics have any way of integrating ship size? It could be as simple as scaling weapon 'to hit' vs ship size dependant on 'Science/sensors'.
 
Attack fighters are not the most likely thing, in large part because they don't neatly fit into the existing combat mechanics, and rewriting large chunks of the mechanics would drive me up the wall. :oops:

I don't think you'd need to revamp the combat mechanics significantly. Assuming I understand the current combat mechanics, here's the best model I can think of that doesn't change existing frigate+ sized combat:

Just model a squadron of small ships into an abstract ship of at least frigate size, and model attrition by:
a) dividing damage equally among shields and hull; if odd damage, allocate the remainder 1 damage to shields; if shields exhausted, damage hull (as usual)
b) for each point of hull (H) damage, reduce all non-shield/hull stats by (x / H), rounded down (or coin flipped), where x is the non-shield/hull stat

Not that I'm advocating for fighters any time soon. I just don't want "game mechanics" to be the blocker, especially if/when we get to the Dominion War.
 
I don't think you'd need to revamp the combat mechanics significantly. Assuming I understand the current combat mechanics, here's the best model I can think of that doesn't change existing frigate+ sized combat:

Just model a squadron of small ships into an abstract ship of at least frigate size, and model attrition by:
a) dividing damage equally among shields and hull; if odd damage, allocate the remainder 1 damage to shields; if shields exhausted, damage hull (as usual)
b) for each point of hull (H) damage, reduce all non-shield/hull stats by (x / H), rounded down (or coin flipped), where x is the non-shield/hull stat

Not that I'm advocating for fighters any time soon. I just don't want "game mechanics" to be the blocker, especially if/when we get to the Dominion War.
Is there any in universe justification for no fighters?
 
Likely power generation technology. You need weapons effective against capitol ships, engines that can maneuver faster than them, and protective technology on a stronger scale than runabouts. If you can't scale down your power source while maintaining output, then there's a problem. Same for every other system, but it would start at the warp core. Also, if it's the main cost basis of a ship, then you might as well build bigger.

Just speculation though.
 
Is there any in universe justification for no fighters?
Everyone uses near-aimbot hitscan weapons as their main battery, meaning that everyone has a defense grid that is to Phalanx CIWS what Phalanx is to WWI AAA.

Edit: After accommodating for moving to space, of course.

Also, fighters just don't have the boom to kill things. Energy weapons? No, you're not fitting anti-capital phasers into a fighter/shuttle/runabout scale platform. Torpedoes? Good luck, photons are about the size of an IRL cruise missile, and they need dedicate launch systems that are substantially larger than that.

Plus, fighter delivery doesn't add anything to the threat of photon torpedoes.

The Jem'hadar fighters are IIRC only a bit smaller than the Defiant, and a lot of their threat was from ramming.
 
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They seem to just explode fast, even the "fighters" we do see are small craft generally larger than shuttles.

To be honest, I've always had a problem with fighters in Star Trek. Like the way they get mowed down...if every fighter were crewed that's an awful lot of death for very little benefit. And throwing bodies at a problem has never really been a Federation ideal.

I'm not gonna complain about the lack of fighters.
 
Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 104 | Sufficient Velocity
##### NetTally 1.7.4

[11] Plan: ◈Merged Plans
[8] Plan: ◈Wind-down
[2] Plan: ◈Emergency to a Close
[1] Diplomatic push [Try to establish a joint Federation- Romulan comission for the interaction with the Sotav considering there current location so that neither Realm is gaining a advantage over another while the Sotav are joining the Galactic stage]

Total No. of Voters: 22
 
Out of interest, what's going to happen to Machado IV and Indi Beta now? They're pretty powerful positions, and I doubt we're gonna just abandon them
 
Out of interest, what's going to happen to Machado IV and Indi Beta now? They're pretty powerful positions, and I doubt we're gonna just abandon them
Machado IV is also a (small) colony world, so they aren't going anywhere, and are now nicely protected.

Indi Beta is the middle outpost of the three you have protecting the Neutral Zone. It isn't going anywhere either.
 
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