Starfleet Design Bureau

I think the the large neck due to the oversized warp core is what made it more difficult. If not for the three extra decks, the secondary hull would be higher compared to the saucer. the column up to the roll bar would be considerably shorter and probably not have the thin bit.

That being said, it's grown on me a lot. The front view in particular looks great. It's just the connection seems insufficient to hold the nacelles to the ship. No meme intended, if I was building it (with no consideration to the theme of the era) I would be putting in a bottom roll bar as well to hold it all together.
Sayle takes great care to have it era appropriate, which makes it harder.

Edit: i took too long to write this and got ninjad by everyone, including the QM. Next time I really have to read what posts occurred while I was dithering...
 
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Unfortunately more bulgey rollbars look very strange (and I did check initially), and this one...yeah, doesn't connect to the bottom well. I think it's ugly in a slightly different way, maybe people like it better?
 
Also I would love if we could go all in on the anchor idea and give this thing insane sensors, for both awacs and science abilities.
We haven't had an option for an improved sensors module for a long time. Mainly because every time it got offered the thread went bananas over being able to detect cloaked ships with it.
 
Assuming we go for 3x type 4 launchers the cost will only be 15, something we can quite easily fit in with 10x type v phasers - number of phasers aside, we should be able to get an alpha of 136 with 2x forward type 4 launchers (and 2x phasers), which is 26 more than the Excalibur managed.
 
How does it look if instead of having an o shape, with it having a complete mirror roll bar, it has two identical roll bars?
Attach the second one where the column goes thin and let it arc down towards the bottom nacelles?

I am no artist sorry.

Edit: oh that blocks the impulse engines.
Editedit: oh, not if they attach to the spot they are already attached to the nacelle.
 
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Well, that's kinda settled it for me. 2x forward type 4 and 1x rear type 4 should be more than enough for this ship.

Assuming I've done the maths right between the type 4s and the phasers we should easily get an alpha of 136, 26 more than the Excalibur.
If the Cost wasn't where it is now (assuming 10x Type-5 Phasers wins), I'd argue for still using an RFL in the back for 54 torp burst instead of "just" 36. But that is likely too much now, so 1x Type-4 tube mounted aft it is I suppose.
 
If the Cost wasn't where it is now (assuming 10x Type-5 Phasers wins), I'd argue for still using an RFL in the back for 54 torp burst instead of "just" 36. But that is likely too much now, so 1x Type-4 tube mounted aft it is I suppose.
Something to keep in mind with regards to the type 4, iirc Sayle has mentioned that amongst other benefits brought about by size it has better shield penetration/bleedthrough capabilities, which is something that I don't think would get represented properly by a simple damage number meaning even though the overall value is lesser it might actually do better than the nominally higher damage option.
 
@Sayle, what about something like this, where the bottom roll bar attaches to the secondary hull, or have you tried something like that already?


Edit: I just took another look and ignore me. you already tried that. never mind
 
I can't help but feel that 150 Cost is a threshold for being too expensive, and going to 149 Cost here means we're going to sprint right past it when we add the torpedoes.
 
I can't help but feel that 150 Cost is a threshold for being too expensive, and going to 149 Cost here means we're going to sprint right past it when we add the torpedoes.
Expense is relative, if this were before the Klingon war I'd agree with you but Starfleet and the Federation's Budgetary committee is going to be far less concerned with weapons costs compared to before - especially when the other capabilities this hull offers (gonna have a ton of module space, and it's going to be able to go faster for longer than basically every ship in the fleet, covering ground we couldn't do without producing a ton of cheap crap ships) are taken into consideration.
 
[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]

I can't help but feel that 150 Cost is a threshold for being too expensive, and going to 149 Cost here means we're going to sprint right past it when we add the torpedoes.
Adding cost is a factor to consider, but I am not sure that cost alone is driving the declaration of this being a cruiser or not. In past story posts Starfleet Tactical has been references as the controlling entity for photon torpedoes, and specifically having a large say in how many a ship can have.

It may not be a matter of cost, but rather that Starfleet tactical will put their foot down and not allow a ship with an unprecedentedly destructive load of photon torpedoes to be built in large numbers. They always be unwilling to allow such a ship out into the wild and will instead limit it to a small number of highly trusted captains.

And when there is a limited number of captains you trust with such destructive power you can only field a limited number of ships.

Tldr, personal theory about ship classes -

If we had ask Starfleet Tactical to release the maximal load of photon torpedoes to arm the roll bar they would insist the ship be treated as a dreadnaught and crewed and captained by people trusted to fly a dreadnaught. This would potentially have limited the production run.
 
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Unfortunately more bulgey rollbars look very strange (and I did check initially), and this one...yeah, doesn't connect to the bottom well. I think it's ugly in a slightly different way, maybe people like it better?
FWIW, I like it - it feels like a "okay, let's make this as rugged as we can get away with inside our remaining mass budget" solution, that doesn't have be perfectly pretty, it just has to work. Not to mention, this way a malfunction in one nacelle doesn't mean you potentially have to through the working nacelle on the same pylon to get to the fault - which solves one of the issues that was pointed out with the original rollbar.
 
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The more I look at it the more I think the Federation-class will turn out to be the Sagarmatha of this time period.

Looking back at the Sagarmatha Design Vote we also went for almost all the chonkification options (we chose a smaller secondary hull from the max possible one) plus maxed out Maneuverability and just like the Sagarmatha we're now going for the max Phaser armament along with the newest torpedo launchers.

Considering the fact that the Sagarmatha got a 12 ship run despite scoring a D- in both Civilian and Infrastructure costs I think as long as we do a good job with the internal facilities Starfleet's reaction will be something like their reaction to the Archer.
It's ugly and I hate it. I'll take ten.
-- Admiral Wright, Starfleet Logistics
Keep in mind, just the saucer and engineering section of this ship (260kt) out-masses the entirety of the Kea (255kt) and that ship managed 19 Science score and is supposed to remain relevant as a science cruiser till the 2290s.

Given the main gripe Starfleet had with the Kea aside from it's cost compared to the Saladin was it's poor tactical capabilities relative to it's size which is something we've fixed in this design I think this ship is pretty much a shoe-in for taking over the Kea, Saladin, and Sagarmatha's jobs.

That said considering the fact that it's being launched not long after a major war like with the Sagarmatha I suspect that it'll have a similar fate from a tactical standpoint where by the time the next major war comes up it'll be quite obsolete.

We have however future proofed it tactically a bit better than with the Sagarmatha since we had the option to max out it's maneuverability whereas the Sagarmatha capped out at Standard maneuverability for it's size which made it an easy target for newer ships.
 
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Im pleasantly surprised that a majority of voters stayed the course with regards to 10x launchers

[X] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]

The cost is getting kinda stupid and we haven't chosen sufficient synergies for it to be fully optimized. Our ship is plenty agile and to be blunt we've never had fast ships sitting in our blind spots. Even if we can only hit it 3 out of 4 rounds it's basically getting, what, 2 torpedoes to the face every round? Nothing light enough to exploit that is going to live for more than a few seconds.
That its not happened before is no protection against it happening in the future
Its generally not a great idea to underestimate an enemy with a techbase thats at least marginally in advance of ours
Nor are the Klingons the only potential OPFOR, just the most recent

Cost is looking higher than original projections but its still less than twice that of an Excalibur, or a K'tinga, or a Miranda
We're still within our remit, I think
Speaking of, what are we feeling for torps, dual rapids for a six-salvo? Quad type-4s? Not sure how many mounts we'll have to work with, but two's a reasonable number.
WoG is that we can expect 2x launchers forward.
So probably Type 4s

No, because we actually do have a budget backed up by explicit quest text and warnings. I looked and you blew it on every single vote before the weapons votes. :V

Once again, the canon 190kt Connie with medium speed and 18% coverage was an era defining ship. We're faster then that, would have over 3x the coverage at 60%, and have like double the HP?
In canon the Connies were commissioned in the 2240s
The Klingon D7s werent built until the 2250s; here they are already obsolete
The Klingon War was in the 2250s

This isnt canon, and the longer the quest goes on, the more they diverge and the less thats a useful comparison
"It's only 10 extra cost, we need 200% manueverability."
Followed by people deciding to compromise on the thing we're supposed to be building for because oops, there's not much slack left in the budget.

I expect people to learn absolutely nothing from this.
[X] 10 Phaser Banks (Type V) [Damage 32] [100% Coverage] [Cost: 149]
It IS only 10.

If we hadnt taken it, we wouldnt even have a real choice now; we would be obliged to take maximum coverage
Now we have the option to save 20 points of cost because we spent 10 pts beforehand
I dont think its wise, but its an option

I mean, the one directly behind the ship should be covered by the torpedo launchers, and if the ship is moving forward anything trying to stay in the flank blindspots will have a rough time staying there.
That's probably not simulated, though.
Rough doesnt mean they cant do it, though
The new B'rel worries me enough that

I could live with 4x 15 degree blindspots, which is what would happen if we were allowed to split the difference and buy 8x Phasers. But I think 3x 45 degree blindspots is just asking for it when both the Romulans and Klingons favor high speed, high agility designs in their warships

And the Romulans in particular have a history of bushwhacking single Starfleet ships with wolfpacks

It's a 15% increase in total ship cost to cover three small blind spots that require a slight rotation that will immediately Blow Away anything small enough to actually fit in that spot
This makes assumptions about current and nextgen Klingon shield tech thats probably a little optimistic

Overall I wouldn't be surprised if a Type-V straight up drops a D7's shields.
It bears pointing out that none of the ships in those quotes were fresh by the time the Joyeuse popped them

Especially when this thing has stupid levels of shielding and is surprisingly nimble. We haven't even got to torpedoes yet. I'm gonna vote for at least 3 fore Type-IV launchers, preferably 4. I want this to evaporate a K'Tinga if it meets one, or be able to split fire from its launchers and frag 2 of anything less meaty than a D7 war cruiser.

But, I'll try not to be bitter. This is a vote, and I shall endeavour to respect it. Perhaps I'm wrong about my choice anyway, it's always educational to find out an assumption is incorrect. Maybe this'll be so capable Starfleet will still order a few, because the value it brings is so great. Maybe the Gorn or Tholians will see one hanging around, and immediately say, "Actually, we've got housework to do, we can't party this weekend, sorry."

We haven't even got to modules yet, either.
Someone has previously asked the QM about this

We are probably not getting more than 2 launchers in any aspect, forward or aft
I presume we could go all rapid launchers for a total of 48 cost, but this is not a heavy explorer or a dreadnought, so Type 4 Standards are way more likely for 20 cost

I can't help but feel that 150 Cost is a threshold for being too expensive, and going to 149 Cost here means we're going to sprint right past it when we add the torpedoes.
So was the Excalibur for its time; we only got its initial cost barely below 100 points by accepting some significant compromises in shielding and weapons coverage, and now the projected cost of the first tranche of Mirandas is more than 90% of the production cost of a new Callie, as per @Strunkriidiisk.

The Federation appears to have figured out that buying better capabilities upfront is less expensive than getting your fleets scragged, losing half your colonies and having a member planet occupied
Then paying for the cleanup
:V

More seriously, theres at least 20 years between the Excalibur and the new cruisers, and significantly more capabilities
Those cost
 
[X] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]
Hear me out, Four forward torpedo launchers.
 
[X] 6 Phaser Banks (Type V) [Damage: 32] [60% Coverage] [Cost: 129]
Hear me out, Four forward torpedo launchers.
Hear me out, WOG is only 2x forward launchers.

2x forward type 4 photon launchers will (together with the phasers) net us 136 alpha, 26 more than the Excalibur.

2x forward rapids would net us more firepower, yes, but they'd also cost 24 rather than the 10 two forward type 4s would (and seem to be something of a technological dead end, verses the type 4 which debuts the photon torpedo we all know and love for the next few hundred years).
 
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I've disagreed with everything you've said for at least 50 pages. It's going to end up twice the cost of the Miranda for no reason and little overall gain. I would without hesitation recommend the procurement of two Mirandas(160 per GM) over a Federation at 170 cost or a Miranda and an Excalibur(175-180) if the board wanted a capital ship/heavy hunter. We should probably just not quote each other again. : p

And 170 is assuming people don't get any RFLs lamo.
 
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With the design as it is now I would honestly prefer to get more (in cost terms) Excaliburs than the present Federation class, from a purely tactical standpoint.
 
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