Starfleet Design Bureau

[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Six Ships over Four Years (-24 Industry)
 
[X] Four Ships over Four Years (-16 Industry)
People we want this to be cheap. There is no way we can justify 6 of these. They are slow, undergunned, and as maneuverable as a brick(AND unlikely to be refitted with better tech, as we do have stingrays/Nx class ships to Built/refit). Choose what makes sense please 4 of them are entirely sufficient and will allow our Industry to grow by a large margin. Then we splurge on the NX-class and the Stingray refits.
 
[x] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Four Ships over Four Years (-16 Industry)
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Six Ships over Four Years (-24 Industry)
 
[X] Four Ships over Four Years (-16 Industry)
People we want this to be cheap. There is no way we can justify 6 of these. They are slow, undergunned, and as maneuverable as a brick(AND unlikely to be refitted with better tech, as we do have stingrays/Nx class ships to Built/refit). Choose what makes sense please 4 of them are entirely sufficient and will allow our Industry to grow by a large margin. Then we splurge on the NX-class and the Stingray refits.
Actually these are the fastest things we have on the strategic level. The Stingray is only faster when sprinting. They're also prime candidates for upgrading to the Warp 5 engine since that will cut a 2 year journey to a few months which will be huge for trade.

I do agree that we should start with 4, but only because that should give us the Industry to build 2 NX class a year.
 
Actually these are the fastest things we have on the strategic level. The Stingray is only faster when sprinting. They're also prime candidates for upgrading to the Warp 5 engine since that will cut a 2 year journey to a few months which will be huge for trade.
As I said we have the Stingray(We should upgrade the plans and build a second tranche with the warp 5 engines) refits, and then the NX-class to design and build. Upgrading a freighter when we do not have any meaningful interstellar commerce/colonial empire is just foolish in the face of needing more Warships for self-defense.
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.
[X] Six Ships over Four Years (-24 Industry)
 
As I said we have the Stingray(We should upgrade the plans and build a second tranche with the warp 5 engines) refits, and then the NX-class to design and build. Upgrading a freighter when we do not have any meaningful interstellar commerce/colonial empire is just foolish in the face of needing more Warships for self-defense.

Yes, because neglecting your logistics train works out so well.
 
As I said we have the Stingray(We should upgrade the plans and build a second tranche with the warp 5 engines) refits, and then the NX-class to design and build. Upgrading a freighter when we do not have any meaningful interstellar commerce/colonial empire is just foolish in the face of needing more Warships for self-defense.
We have enough interstellar trade for multiple warp 1.8 cargo ships to undertake trade voyages of 5 years or more. We have trade with alien species at this point as well. The main constraint on our trade really is the fact it takes 5 years for our freight to get anywhere. So upgrading our warp three freighters to warp five seems like it'll be hugely important for increasing our trade.
 
[X] Four Ships over Four Years (-16 Industry)

Four ships is probably a great start for four years. The idea is two fold:

1. This is still a first example of one of our armed cargo ships. We should do a small sample to see their effectiveness. If they are effective, we can build more.

2. Want to have as much Industry available for the NX project AND refitting all the ships we've built before with Warp 5 engines. As stated before, the Stingray is currently too slow to be an effective out-of-system patrol and if we can make these cargo ships really fast, that would be much better. So, every little bit of industry counts at this stage.

Heck, if the industry we gain here by building 4 instead of 6 can then be used to make those 4 Warp 5 capable...I'd rather have those 4 faster ships than 6 slower ships.
 
I'm wondering if we can get a sort of Galleon starship with the old tubular UE designs to make a massive cargo vessel when we inevitably need to design the next class of freighter, have it capable of being converted to colony ships, hospital ships, Starliners, or any number of other types.
I'll admit I just really like the thought of Starfleet having these sleek vessels and then the civvy ships being these gargantuan vessels as a contrast :D
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Four Ships over Four Years (-16 Industry)

I'd love to have a massive fleet of cargo ships, but let's hold off until we get the Warp 5 engine.
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Six Ships over Four Years (-24 Industry)
[X] Eight Ships over Four Years (-32 Industry)

Don't know if more logistics ships gives a mechanical advantage for this quest, but in universe it seems important. More Industry vs more ability to move Industry.
 
The longer I look at the math the more I'm of the opinion that we should NEVER build as many ships as we can unless we face an immediate crisis.

The way the industry grows, we lose out on a whole slew of future ships for every ship we build today.

If we can consistently spend as little Industry as possible, the magnitude of those "minimum" options (16, 24, and 32 are 46%, 69% and 91% of 35 respectively) will outpace the magnitude of the maximum options in short order.


The numbers I ran were for 50%, 66% and 75%. If we pick a percentage and stick to spending that much industry consistently, then the magnitude of 50% will outpace the magnitude of both 66% and 75% after only 15 years.

If we start with 40 industry it goes like this:

75%: 30 -> 38 -> 47 -> 58
66%: 26 -> 36 -> 48 -> 64
50%: 20 -> 30 -> 45 -> 68

The less we spend consistently, the more we actually have in the long term.

It only takes the first 15 years of frugalness to get our instantaneous build capacity on an upwards trajectory above the alternatives, and in terms of total industry spent over the whole lifetime, it only takes 20 years for a 50% strategy to beat out 75%.

So my question is, do we absolutely need to build more than 4 ships? Because doing more than the minimum outside of a crisis is a habit that is going to cripple our long-term build capacity.
 
Don't know if more logistics ships gives a mechanical advantage for this quest, but in universe it seems important. More Industry vs more ability to move Industry.

Pretty sure there's no mechanical impact, aside from losing industry from making the ships, I asked if the Stingray failing at stopping Pirates would effect anything and the QM said no (but that's just an assumption and also a different situation).
 
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[X] Six Ships over Four Years (-24 Industry)

Questions that doesn't actually matter: are the displacements given loaded or unloaded? And roughly how much tonnage of cargo can the freighter carry?
I fully understand if the answer to both is "I don't want to get into that much detail in this quest".
 
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