Starfleet Design Bureau

[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.
[X] Six Ships over Four Years (-24 Industry)
 
The longer I look at the math the more I'm of the opinion that we should NEVER build as many ships as we can unless we face an immediate crisis.

The way the industry grows, we lose out on a whole slew of future ships for every ship we build today.

If we can consistently spend as little Industry as possible, the magnitude of those "minimum" options (16, 24, and 32 are 46%, 69% and 91% of 35 respectively) will outpace the magnitude of the maximum options in short order.


The numbers I ran were for 50%, 66% and 75%. If we pick a percentage and stick to spending that much industry consistently, then the magnitude of 50% will outpace the magnitude of both 66% and 75% after only 15 years.

If we start with 40 industry it goes like this:

75%: 30 -> 38 -> 47 -> 58
66%: 26 -> 36 -> 48 -> 64
50%: 20 -> 30 -> 45 -> 68

The less we spend consistently, the more we actually have in the long term.

It only takes the first 15 years of frugalness to get our instantaneous build capacity on an upwards trajectory above the alternatives, and in terms of total industry spent over the whole lifetime, it only takes 20 years for a 50% strategy to beat out 75%.

So my question is, do we absolutely need to build more than 4 ships? Because doing more than the minimum outside of a crisis is a habit that is going to cripple our long-term build capacity.
Given future knowledge I think we'll want to cut that short and see if we can max out our build capacity with the NX-class. They're a proper cruiser to patrol trade lanes and we'll need them to defend ourselves from the Romulans.
 
[X] Six Ships over Four Years (-24 Industry)

Questions that doesn't actually matter: are the displacements given loaded or unloaded? And roughly how much tonnage of cargo can the freighter carry?
I fully understand if the answer to both is "I don't want to get into that much detail in this quest".

Unloaded. I wouldn't know how to calculate how much cargo it can carry because I don't know what the weight of whatever cargo it or the volume and so on. Besides, a lot of stuff in Star Trek is low-weight high-value for both luxuries and rare materials.
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Six Ships over Four Years (-24 Industry)

This thing is going to be the logistical backbone to any early expansion efforts. It may not look impressive to us as we're used to the vastly more capable ships of TOS and TNG, but long term, this class will be vastly more important than most any other ships we'll design or build.
 
So my question is, do we absolutely need to build more than 4 ships? Because doing more than the minimum outside of a crisis is a habit that is going to cripple our long-term build capacity.
Well, if we're assuming that maintenance periods are going to be a thing we may want to account for that. No idea how the numbers are going to shake out for United Earth spaceships, but IIRC it's not that unreasonable a number for a blue water navy to have anywhere from a third to maybe a half of a ship class undergoing maintenance at any time. If we apply that number to the cargo ships here 6 ships will have us operating 3-4 at any time unless we start adjusting maintenance schedules, while 4 would have us working with 2-3.

There may also be economies of scale to consider too.
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.
[X] Six Ships over Four Years (-24 Industry)

I like six because it sits in the middle, and Zheng He works because that naming scheme sounds right for a Merchant Vessel.
 
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[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

Because there are too many Starfleet ships with American names

[X] Four Ships over Four Years (-16 Industry)
 
This thing is going to be the logistical backbone to any early expansion efforts. It may not look impressive to us as we're used to the vastly more capable ships of TOS and TNG, but long term, this class will be vastly more important than most any other ships we'll design or build.
It's important, don't get me wrong, but the Stingray for being able to defend Earth Territory is more so at the moment. The NX is going to be MASSIVE for it's place in both where the story will take it as well as it's status as our first Warp 5 craft, as well as being a tech testbed for MANY technologies over the years.
 
[X] UES Zheng He, a Merchant-class starship line named after famous mercantile people.

[X] Six Ships over Four Years (-24 Industry)
 
[x] UES Zheng He, a Merchant-class starship line named after famous mercantile people.
[x] Eight Ships over Four Years (-32 Industry)
 
2149: Project Zheng He (Investment)
[X] Six Ships over Four Years (-24 Industry)

The Zheng He leaves spacedock to much applause. It's a simple starship, but you've never seen a Vulcan cargo ship before - their warp engines are good enough to carry material in those giant cruisers of theirs. But the high cruise speed is twice as fast as the standard cargo haulers in service, and their weaponry means that they won't be such easy prey for pirates. If the Stingray secures the homeworld, the Merchant-class is the first ship designed to make regular contact with alien trade partners. More links with other stars can only be a good thing, and in the next four years half a dozen of these defended cargo ships will leave dock.

Time passes. The waiting game for the go-ahead from the Warp 5 Complex is far from restful as the team pitches hull geometries and internal layouts, but it lacks the focused stress that characterised the pressure to excel for the last three years. You spend most of the time looking over the new technologies that will be available for the NX, a ship that will be purposefully built for exploration. The new warp coils from Yoyodyne promise higher efficiencies at warp, and of course the new impulse thrusters promise to do away with bulky propellant tanks. But the future has a seductive call all of its own, angels whispering in your ears.

On one shoulder is the more military arm of Starfleet development, which has been embarrassed by the lacking performance of the spatial torpedoes. While perfectly adequate against unshielded targets anything with shields proves practically impervious to the explosives that were supposed to penetrate the hull and cause internal damage. With that in mind they are pushing for a new munition that uses the same tubes but carries atomic warheads, which will hopefully prove effective against shields as well as bare hulls. It's a somewhat controversial proposal, but if you throw your weight on their side you might be able to expedite the approval process.

On the other shoulder are the manufacturing facilities at Luna. Using either the low-gravity environment of the moon or the zero-G advantages of lunar orbit has been a godsend to the effective production of precision parts, many of which go to Starfleet. Tycho City has been expanding over the last decade and is eager to create new and high-quality jobs for its citizens and potential immigrants, and have floated the idea of a new foundry complex at the edge of the crater. Complete with associated expansion of the city itself, of course, but there's an undeniable benefit here if you can send some funding and expertise their way.

[ ] Atomic Torpedoes (Prototype)
[ ] Tycho City Expansion (+8 Industry)


Free Industry: 14.4
NX-class Prototype: Subsidised
Stingray-class Production: 20 Industry (Ends 2152)
Merchant-class Production: 24 Industry (Ends 2152)
 
Honestly building more tradeships should boost industrial capacity in the medium to long term but currently seems to do nothing for us, without an incentive to build more of them the 'logical' response is to only ever build the minimum required to boost capacity, which makes for real boring options.
 
I want to splurge as much industry on the NX-class coming up. It's going to be THE flagship for United Earth in the future, plus the atemporal knowledge we have indicating its importance in regional politics.

The NX Enterprise is going to go through Klingons, Temporal Wars, Xindi, and Romulans. The class in general is going to be our primary workhorse for many crises coming up. No expense should be spared.
 
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