Starfleet Design Bureau

Sorry for random comment out of the blue, but did we ever get solid specs for the Radiant-class? Because I can't think of any of our designs that failed due to excessive cost, I'm really curious how the Radiant was a failed design. One would've thought it was littered with stuff like reinforced shields, RFL photorps etc. That should've made it very potent, yet 3 of 4 got wiped out doing relief work. Wondering just how powerful they are, exactly, and whether they were geared for science, engineering, transport etc.
We never got actual specs, but it definitely would've driven the cost up to have four nacelles, and the main reason it failed was that the four nacelles were an attempt to maximise the cruise performance of the obsolete warp 7 engine. Insert that Omni-Man "Look at what they need to mimic a fraction of our power," meme with an Excalibur pointing to a Radiant.
 
Headcanon: The team at San Francisco designed the Radiant expecting it to later get refit with the upcoming Warp 8 engine, enabling it to set new range and speed records. Only to find out midway through that the Starfleet Design Bureau decided to make the Warp 8 engine vertical.
 


So I hated how the Newton design turned out enough to do my own fully noncanon version of it right away. My hope is that this manages to cross over into 'charmingly eccentric,' rather than 'universally hideous.'

If nothing else, we can call it the Mirror-Universe version.

I'll be appending this to the original Newton-class MSD shortly.
Honestly, it looks really neat, and does feel significantly more like a ship you could see on a TOS-era version of Lower Decks or the like.
 
Sorry for random comment out of the blue, but did we ever get solid specs for the Radiant-class? Because I can't think of any of our designs that failed due to excessive cost, I'm really curious how the Radiant was a failed design. One would've thought it was littered with stuff like reinforced shields, RFL photorps etc. That should've made it very potent, yet 3 of 4 got wiped out doing relief work. Wondering just how powerful they are, exactly, and whether they were geared for science, engineering, transport etc.
We do know she is considered an Engineering Cruiser per the fleet listing.
We also know she is from the exact same era as the Archer and Newton. Therefore, no Type-3 Impulse Engines, no RFL Torpedo Launcher, No Type-2 Mk.II Phasers, no Covariant Shields either...

I'm guessing she's capable of giving a D6 a fairly even fight, but it's D7s that will be running down and killing these poor ships. Not much they can do about that without the tech that goes into an Excalibur...
 
SF probably spent a huge chunk of the budget on the engines, panicked at the price and skimped on everything else creating a completely useless but still freakishly expensive craft.
 
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SF probably spent a huge chunk of the budget on the engines, panicked at the price and skimped on everything else creating a completely useless but still freakishly expensive craft.
I think we can conclude that the Radiant has forward-only photorps. Because if she had a pair of aft photorps, chances would be pretty good she'd frag pursuing D7s!
 
I think we can conclude that the Radiant has forward-only photorps. Because if she had a pair of aft photorps, chances would be pretty good she'd frag pursuing D7s!
Even a single aft torp wouldn't be enough to fight off a d6 or d7, not unless you had crazy strong shields. We were told the Archer class couldn't deter d6s with 1 aft photorps and invariably died trying.

I wonder if 2 would be enough, or whether an rfl is the only thing grunty enough.
 
MSD: Radiant-class
Radiant-class



Classification: light cruiser
Length: 241 metres
Beam: 112 metres
Height: 75 metres
Decks: 7
Mass: 110,000 tons
Type-1 deflector shields
3 Type-2 phasers
2 Type-1 photon torpedo launchers
Efficient Cruise: Warp 5.6
Maximum Cruise: Warp 6.7
Maximum Warp: Warp 7.2
Range: 156 LY

Science:
-Expanded Medical Facilities

Engineering:
-Cargo Bay
-Shuttlebay (4 shuttles)

Other:
-Additional Antimatter Storage
 
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Radiant-class



Classification: light cruiser
Length: 241 metres
Beam: 112 metres
Height: 75 metres
Decks: 7
Mass: 110,000 tons
Type-1 deflector shields
3 Type-2 phasers
2 Type-1 photon torpedo launchers
Efficient Cruise: Warp 5.6
Maximum Cruise: Warp 6.7
Maximum Warp: Warp 7.2
Range: 156 LY

Science:
-Expanded Medical Facilities

Engineering:
-Cargo Bay
-Shuttlebay (4 shuttles)

Other:
-Additional Antimatter Storage
Is this a quest canon design according to sayle? If so it offers some very interesting technical insights.
 
Yeah, the deflector dish looks like what we might've gotten if we'd taken the blister option on the Darwin.
 
I'll be appending this to the original Newton-class MSD shortly.
Looking back at the revised Newton, I actually wonder if a refit-Newton might wind up as our equivalent to the TMP-era Miranda, with a replacement design coming along with the Excelsior to instead take up the "massive longevity" part of the Miranda's legacy - unless my deck counting is very wrong, if you split the impulse engine installation there is actually just enough room for a full 7-8 deck vertical warp core with a deck or so to spare sandwiched between the impulse engines. It's probably not the best solution to "Warp 8 engineering ship", but it honestly feels a bit like a San Fran solution - why completely re-design when it's possible to just modify an existing design to take newer components? And if you're opening up the back of the ship to a full rebuild to support the new core, splitting the impulse engines to provide more room in the center probably isn't too much of an issue. They've even got experience with splitting the Type 3, assuming that's what's in use on the Radiant-class.
 

Is cute. Still gotta draw just a few circles and fit in the forward rapid for the Darwin, but not had much time/willpower this week to actually work on it. Will be done when it's done. But very impressed by the sleek paneling, inset deflector (very nice, will steal), and the sort of side-nozzle impulse engines. Looks great. The small saucer is surprisingly cute. Thankfully we're approaching TMP/late-TOS and I think we can start justifying some more of that nice spinal structuring that's going on.
 
@Sayle what sort of formula do you use to work out crew compliment? Is it mass or volume based?

Just wondering because I kinda want to put a figure to the SanFran ships @Strunkriidiisk has MSD'ed. They're really good, but the Trek fan design fan in me wants to know how much crew each class has.
 
Honestly I kind of just sprung off of what felt right, then tuned it to mass. Generally a 1:3 ratio for officers to crew. Should probably actually have some sort of scheme to plan it out logically though.
Thanks, that's good to know!

It's not too much of a problem in the TOS era (starbases aside) since even at the extremes of each end of starship masses they tend to be relatively close together/consistent, legacies of the 2190s excepted, as of right now, though in the TMP and onwards eras I expect masses will fluctuate more wildly.

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Let's see, keeping things roughly contemporaneous for each ship:
Kea is about 1,287.87878787 tonne/crew so the 180,000 tonne Saladin has about 140 crew (139.76), so 47 officers and 93 enlisted.
Archer is about 1,171.875 tonne/crew (though it's an engineering focused ship and has a different ratio) so the Newton has about 111 crew (110.93) so 37 officers and 74 enlisted, and the Radiant has about 94 crew (93.86) so 31 officers and 63 enlisted.

Assuming I've done the maths correctly, taking the respective ship numbers as of 2240 there is:
For the Saladin-class a total of 2,240 crew (752 officers and 1,488 enlisted)
For the Newton-class a total of 3,330 crew (1,110 officers and 2,220 enlisted)
For the Radiant-class a total of 376 crew (124 officers and 252 enlisted)

Might go over and see what the starship based manpower of Starfleet as of 2240 was overall later.
 
It's been over 24h so this should be permissible, if not please tell me and I'll combine it with the above post/replace it.

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Obviously this doesn't take into account crew changes after commissioning/refits, but eh, also doesn't include starbase crew (since we don't have it for the Pharos and we don't know how many minor ones like the K-series are around/their crew count) nor the 'planetside' starfleet personnel as we both don't have complete space crew numbers and the optimum ratio for Starfleet will differ from any earth bound navy's shoreside/seaside ratio.

Explorers:
Sagarmatha class (10x): 1,680 crew overall (420 officers, 1,260 enlisted)

Tactical Cruisers:
Excalibur class (12x): 1,632 crew overall (408 officers, 1,224 enlisted)
Saladin class (16x): 2,240 crew overall (752 officers, 1,488 enlisted)

Engineering Cruisers:
Radiant class (4x): 376 crew overall (124 officers, 252 enlisted)
Newton class (30x): 3,330 crew overall (1,110 officers, 2,220 enlisted)
Archer class (22x): 2,816 crew overall (484 officers, 2,332 enlisted)
Cygnus class (22): 1,892 crew overall (484 officers, 1,408 enlisted)

Science Cruisers:
Kea class (12x): 2,376 crew overall (576 officers, 1,800 enlisted)

Frigates:
Selachii class (22x): 1,056 crew overall (264 officers, 792 enlisted)


All in all the non-station spaceside personnel count for Starfleet in 2240 is 17,398 of which 4,622 are officers and 12,776 are enlisted.

All in all, quite a bit less than I was expecting, though the absence of station crew counts (and presumably those of lesser craft that are below our level of abstraction) probably cut the final count down quite a bit.
 
It's been over 24h so this should be permissible, if not please tell me and I'll combine it with the above post/replace it.

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Obviously this doesn't take into account crew changes after commissioning/refits, but eh, also doesn't include starbase crew (since we don't have it for the Pharos and we don't know how many minor ones like the K-series are around/their crew count) nor the 'planetside' starfleet personnel as we both don't have complete space crew numbers and the optimum ratio for Starfleet will differ from any earth bound navy's shoreside/seaside ratio.

Explorers:
Sagarmatha class (10x): 1,680 crew overall (420 officers, 1,260 enlisted)

Tactical Cruisers:
Excalibur class (12x): 1,632 crew overall (408 officers, 1,224 enlisted)
Saladin class (16x): 2,240 crew overall (752 officers, 1,488 enlisted)

Engineering Cruisers:
Radiant class (4x): 376 crew overall (124 officers, 252 enlisted)
Newton class (30x): 3,330 crew overall (1,110 officers, 2,220 enlisted)
Archer class (22x): 2,816 crew overall (484 officers, 2,332 enlisted)
Cygnus class (22): 1,892 crew overall (484 officers, 1,408 enlisted)

Science Cruisers:
Kea class (12x): 2,376 crew overall (576 officers, 1,800 enlisted)

Frigates:
Selachii class (22x): 1,056 crew overall (264 officers, 792 enlisted)


All in all the non-station spaceside personnel count for Starfleet in 2240 is 17,398 of which 4,622 are officers and 12,776 are enlisted.

All in all, quite a bit less than I was expecting, though the absence of station crew counts (and presumably those of lesser craft that are below our level of abstraction) probably cut the final count down quite a bit.
It's because the fleet is tiny. If the cost of the resources needed to build starships is the limiting factor, then realistically every person in Starfleet should be an elite who had to compete to get their spot in Starfleet at all.

That, or there needs to be a doctrinal shift in the Federation that sees a surge in production of local defense ships that use low-end warp cores (fusion powered, in other words) to help garrison key strategic locations like member worlds and major space stations.
 
It's because the fleet is tiny. If the cost of the resources needed to build starships is the limiting factor, then realistically every person in Starfleet should be an elite who had to compete to get their spot in Starfleet at all.

That, or there needs to be a doctrinal shift in the Federation that sees a surge in production of local defense ships that use low-end warp cores (fusion powered, in other words) to help garrison key strategic locations like member worlds and major space stations.
I kinda assumed we already had lots of smaller, weaker ships like that, but the issue is they'd end up being slower and weaker than our warp ships by such a degree they'd steadily become less relevant.

Could be an interesting project, designing a non-Starfleet Federation system monitor, designed to be powered by fusion with a more limited warp drive, and trying to figure out what direction we want such a design to go in.
 
It's because the fleet is tiny. If the cost of the resources needed to build starships is the limiting factor, then realistically every person in Starfleet should be an elite who had to compete to get their spot in Starfleet at all.

That, or there needs to be a doctrinal shift in the Federation that sees a surge in production of local defense ships that use low-end warp cores (fusion powered, in other words) to help garrison key strategic locations like member worlds and major space stations.
While a chunk of the cost of a combat vessel is in the nacelles and warp core, it's not actually enough of a proportion of the cost, even assuming the larger fusion reactors were free, to make that viable.
 
While a chunk of the cost of a combat vessel is in the nacelles and warp core, it's not actually enough of a proportion of the cost, even assuming the larger fusion reactors were free, to make that viable.
What if we nix the the warp core and Nacelles completely and just have another ship tractor beam it to the location it's needed..
 
What if we nix the the warp core and Nacelles completely and just have another ship tractor beam it to the location it's needed..
That's what I was talking about. If you did that and relied solely on fusion power for your shields and weapons and impulse engines and everything else, and even if that fusion power system was completely free, that still would leave most of the cost of a similarly equipped starship to pay for. Because while the nacelles and warp core are a good chunk of the price of a starship, it's not actually enough to make single-system vessels at all cost-effective for defense. You're looking at maybe being able to build five monitors instead of four starships of the same combat capability, and those starships are vastly more effective at actually waging a war because they can do anything besides sit and wait for the enemy to attack this one place.
 
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