Starfleet Design Bureau

I said design family. Not direct family
Aka using similar systems, parts, and design ascetics. And among other things testing stuff to see what would work for the Galaxy class.

I mean for heavens sake IRL the models are literally Galaxy kitbashes

Post hoc, ergo propter hoc. They are post TNG designs, so of course they now presage the TNG. Like Best of Both Worlds Designs, as much as I use them for my quest, really were not meant to have backstories, and the simplest explanation is Doylist: they had the Enterprise kits and they were cheap, so they used them for the scene.
 
[X] 6 Phaser Banks, 2 Forward Torpedo Launchers


What's with us not adding more dakka for the size of the ship and the means to bring it to bear effectively lately for most of our recent designs.
We're not in the TNG era yet where doing that was cool. And since its not TNG we're not in a postion where short of the borg or Dominion showing up it would take several major foes of the Federation ganging up to have a chance of beating the Federation.
Tactical prowess is literally needs to be on the top 3 priorities of any front or 2nd line starship we design even if they're for other roles most of the time.

Plus we're meant to be the crazy human designer teams who learned from those who made stuff like the Stingray and Thunderchuls. Heck with how long ST human lifespans are some of us in quest should legitimately be said designers.
 
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[X] 6 Phaser Banks, 2 Forward Torpedo Launchers

Just having this sort of capability will be a deterrent in itself.

I'd be curious to see in the review how these ships will be regarded by potential opponents, considering they're going to be used primarily in the Science role by Starfleet.
 
Er.. what? The Galaxy-class is the precurser to the Nebula, not the other way around.
Where did you get that? The Galaxy and Nebula are obviously closely related designs, and perhaps the Nebula was designed afterwards, but are you implying there's canon stating the Nebula is some sort of improved Galaxy-class variant?? I always figured they fitted different niches, the Nebula's more focused and economical, the Galaxy is more expensive but more jack-of-all-trades (to an extreme degree, tbh).

I'd be curious to see in the review how these ships will be regarded by potential opponents, considering they're going to be used primarily in the Science role by Starfleet.
I'd be intrigued to see an honest Klingon internal review of our ship designs, actually. If Sayle's not interested, someone could do an Omake. Can anyone do one? Do they have to consult QM beforehand?
 
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Where did you get that? The Galaxy and Nebula are obviously closely related designs, and perhaps the Nebula was designed afterwards, but are you implying there's canon stating the Nebula is some sort of improved Galaxy-class variant??


I'd be intrigued to see an honest Klingon internal review of our ship designs, actually. If Sayle's not interested, someone could do an Omake. Can anyone do one? Do they have to consult QM beforehand?


There isnt canon per se, but the production dates suggest they are cheaper Galaxy class starships. Given the cost of a Galaxy it's also fairly logically consistent.
 
So, first off, sincere apologies for tagging you all.

First off, if you feel the need to apologize for it, then don't do it.

Secondly, I did take an option with torpedos.

Thirdly, I HATE users who can't accept my votes - especially if I stay away from the discussion.

I grew tired of the constant min/maxing in the threat. I make my decision based on fluff and nothing else. I don't give a crap about any new information that comes to light doing the discussions (which grew so out of proportion and become pointless quickly).

I don't know why you have the need to make everyone see things your way.

I will be honest with you: you're one of the reasons why I don't like to give my opinion on why I vote a certain way.
 
Everything you have said is wrong, either contradicted explicitly by the QM of the quest, or by the mechanics of the quest.

The Infrastructure Cost has of the Galileo no bearing on its "cost" in any real sense, the number we produce, or anything else. The only scenario in which it is relevant is if we were still building the Galileo and attempting to start producing the another heavily armed capital ship at the same time... which we aren't going to do for various reasons. Essentially, the Infrastructure Cost represents the production lines we have available for weapons; not cost in an accounting sense, and is only relevant in terms of tracking whether we're trying to build too much at once. The post you quoted that line from went into this, summarising all the conclusions from asking @Sayle about it, so perhaps take a closer read.

The agility of the ship (or lack thereof) is taken into account in its Tactical Rating. The Tactical Rating is the ultimate descriptor of how good the ship is in a fight relative to its weight class, etc... Given the the Galileo with torpedoes has a Tactical Rating of "A", then it is by definition a highly capable combatant. See also the Single Target Damage Rating, which also factors in the ship's manoeuvrability and is a whopping 50% higher. Even the Multi-Target Damage Rating (also inclusive of agility) is a bit higher. Being less agile is certainly an issue when using torpedoes against smaller more agile ships, but less so against big ponderous capital ships, which there are no shortage of in this era, like the Klingon D7.

I mean the other thing is that the Klingons, whose doctrine, if SFB is any indication, tends towards more heavily armed (but relatively more fragile) ships with forward-weighted shields and good agility for their size, are not the only people who the Federation might get into scraps in. Folks like a hypothetical SFB-Gorn, who have ships which are super tough but have kinda bad maneuverability, are also potential challengers and in that case having two torp launchers on a relatively unmaneuverable platform is going to get a workout in a reasonable amount of time.
 
Is it correct to think of Infrastructure here like ammunition in the military? Where it's like traditional to just randonly blow up any stock you have left at the end of your budget period to prevent outside observers from thinking your initial budget was too big.

So with an Infrastructure-efficient ship our navy would just end up """accidentally""" losing torpedo launchers because not using up your budget is bad.
 
I didn't realise how long it's been since we did a torpedo design and I agree that we're at risk of loosing the manufacturing capability and institutional knowledge. Not to mention when we do start needing them the designs will be horribly out of date.
Therefore I went back and changed my vote:
6 Phaser Banks, 2 Forward Torpedo Launchers
 
I'm sticking with just the 6 phasers myself. The heated arguing just solidifies my choice.
 
I didn't realise how long it's been since we did a torpedo design and I agree that we're at risk of loosing the manufacturing capability and institutional knowledge. Not to mention when we do start needing them the designs will be horribly out of date.
Therefore I went back and changed my vote:
6 Phaser Banks, 2 Forward Torpedo Launchers
The Selachii had two torpedo launchers, and was finished in 2190, essentially two 'turns' ago. Moreover, they were heavily used during the Federation-Kzinti War, which ended in 2197, or ten years ago. Given the pace of the quest and it's technology development, we couldn't have more recently used torpedoes unless we had put them in the Pharos Starbase just one design cycle ago.
 
The ship's manoeuvrability is accounted of in the Single-Target Damage value and the overall Tactical Rating, both of which increase significantly. The ship gains a great deal as a combatant from torpedoes.

It's a good thing I was referring to a tactical limitation, not a physical one. Escorts don't get to maneuver freely even when they have the ability: their job is to hold formation and add their firepower to the defense of high-value targets. The constraints on them are not physical, but tactical, and this ship was never going to be a formation centerpiece. Nor was it going to be a "destroyer", maneuvering wildly at speed yet still able to maintain rough station, both because we already have one (the Selachii), and because we opted not to make it one.

And look, man, I've seen you get this obsessional all the way back to Cherno where it culminated in you calling me a sockpuppet. You needed to chill several posts before this and your lament about how you are a community notes golden retriever.
 
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The Selachii had two torpedo launchers, and was finished in 2190, essentially two 'turns' ago. Moreover, they were heavily used during the Federation-Kzinti War, which ended in 2197, or ten years ago. Given the pace of the quest and it's technology development, we couldn't have more recently used torpedoes unless we had put them in the Pharos Starbase just one design cycle ago.
My bad I saw what someone said and didn't fact check. However given all the arguments, I think it's better to have and not need, instead of need and not having.
 
[X] 4 Phaser Banks, 2 Forward Torpedo Launchers
[X] 6 Phaser Banks, 2 Forward Torpedo Launchers

Honestly, content with either of these winning, although I'd prefer the latter. I'm kind of hoping that having the torpedo launchers on the design inspires someone to come up with the "strip the warhead out of a torpedo and use it as a probe" trick that first popped up in canon with TNG - at which point, having torpedo tubes on a science ship would actually make quite a bit of sense, instead of needing to shove probes out of a shuttlebay all the time.
 
Warning: You really should not mass-ping people.
If none of this information is of interest to you, then I apologise for taking up thirty seconds of your time. However, it seems to me is that a lot of people were voting whilst having a genuinely wrong impression about the costs, and I wanted to give people the opportunity to vote with accurate information, rather than regretting it later. Thanks for your time.

Does mass pinging everyone who voted before reading an argument you like break a rule?

Because it really feels like it should.

you really should not mass-ping people.
This is a fast-moving thread and this post is 8 pages behind so I would normally not say anything, but because it is often in the fast-moving and contentious threads that this kind of thing occurs, I'm going to anyway.

Mass-pinging people in threads is generally not OK. You should not spam other people with notifications.
 
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