Starfleet Design Bureau

I think the point was less that the A rating will decay, and more the point that the Oberth could have an A rating in tactical for all we know, but because it's such a small ship with such a science focused mission, getting an A in tactical is a very low bar for it. Because the letter grade is in comparison to what its potential is, not how well it stacks up against other ships.
I was under the impression that ranks were relative to ship classes, not specific ships.
 
*blows the Horn of Summoning*

*puts on helmet and EOD suit*

Gotta take 6 phasers, that's the explicit trade-off for having the low maneuverability engines.

I don't think torpedoes are necessary, the damage numbers might look good but they're hamstrung by low maneuverability so won't be that useful. Just give it all around phaser coverage so it can handle stuff coming from any angle no matter what. In any fleet engagement it'll be great for covering flanks while the high maneuverability/focused firepower ships get the kills, and on its own it has the warp speed to avoid fights outside of its weight class.

[X] 6 Phaser Banks


[X] 4 Phaser Banks, 2 Forward Torpedo Launchers

75% coverage is Fine Actually.

I think the thread decided that without torp tubes the ship would still be able to direct lots of velocity to probes when need be via some sort of launcher tube. And will have probes still. And will of course be able to deploy probes without adding extra velocity to them via the airlocks and shuttle bays. And lots of torpedo storage might lower the space for custom probes and probe workshops.

@Sayle, people still think torpedo tubes helps science. Maybe you could update the post to say without torpedoes it will have utility mass drivers or rocket tubes or whatnot?

[X] 6 Phaser Banks





[X] 6 Phaser Banks

We need the space for maximum science, but the coverage to make up for the slow speed.

A max coverage ship means that there is little advantage to be gained by fielding a high maneuverability ship against it, which our low maneuverability makes important.

Whether or not we add torpedoes is it's own question, but I think we really ought to go for max coverage.

[x] 4 Phaser Banks, 2 Forward Torpedo Launchers





[X] 6 Phaser Banks

Torps are not worth it on this ship.













[X] 6 Phaser Banks
[X] 4 Phaser Banks



[X] 6 Phaser Banks

Phaseboat


[X] 6 Phaser Banks

We chose to make a science vessel that can pull double duty as a decently beefy flyswatter so it can contribute to an order of battle when necessary. Ideally in war time it's never going near the front lines except as part of a supply convoy maybe, but since ideal situations rarely happen in war it's best to give this slow turning ship full coverage so it can swat all kinds of flies, like corvettes and torpedoes.


[X] 4 Phaser Banks
[X] 6 Phaser Banks

Torpedos are not nessecary for its intended purpose. The coverage is important should it need to be deployed against cloaked opponents.






[x] 6 Phaser Banks

4 Phasers are also worth considering, but considering the ship's lack of sublight maneuverability, I just don't feel comfortable leaving it with significant holes in its firing arcs.

As for torpedos, those are a toy best suited for our more nimble ships.

So, first off, sincere apologies for tagging you all.

I realise this is highly unusual, but I felt it was necessary to share information which I think was not readily available at the time you guys voted. I've tagged everyone who cast a vote without torpedoes and did not participate extensively in the discussion before I made this post, summarising the findings from talking to @Sayle.

To break it down to one headline:

There is no cost increase from taking the torpedoes.


No, really none. This based on explicitly asking @Sayle. Details below:
To summarise:
- Torpedoes do not effect the final cost rating of the ship.
- Torpedoes do not really effect the number of ships we will build.
- In wartime, torpedoes would theoretically slightly reduce the number of Selachiis we could build if we were Galileo-maxxing in our wartime build composition. But realistically we would not do that, so it does not actually make much of a practical difference.
- It would be a serious issue if we tried to build the Thunderchild Mk. 2 whilst we were still building Galileos, but we probably (almost certainly) aren't going to.

So the Infrastructure Cost is a real cost, and in different circumstances with a different mix of ships, could be very relevant. It's just not a cost in this specific unusual situation we find ourselves in right now, when we have a lot of Selachiis already, want a workhorse combatant, have just finished a war and hope not to be in another in the next five years (touch wood), and are not planning on designing a dreadnought or explorer in the next five years. In those circumstances, the cost is much less, because we aren't using those production lines for much else.
(Please click through the quote or the link to find the answers by @Sayle this is based upon.)

In sort, torpedoes on this ship are essentially free for us now, due to this very unique set of circumstances. Furthermore, since making this post, we've seen some prospective options for our next class, none of which would need a lot of weapons, negating any opportunity cost. One of them is a dedicated diplomatic ship, which sounds quite interesting.

The only genuine cost is a single module slot, which will not materially stop us hitting our desired Science rating due to the near-certainty the ship will have one or more auxiliary module slots. The Torpedoes give us a 50% boost to our Single-Target Firepower, which factors in manoeuvrability, alongside other boosts as well as improving our Tactical rating to A, which also factors in manoeuvrability.

If none of this information is of interest to you, then I apologise for taking up thirty seconds of your time. However, it seems to me is that a lot of people were voting whilst having a genuinely wrong impression about the costs, and I wanted to give people the opportunity to vote with accurate information, rather than regretting it later. Thanks for your time.
 
As a side note, this ship wouldn't have been viable at this price if we went the high focus high damage phasers.

Imagine trying to do this with half the coverage at low maneuverability. Would be an utter death trap. We wouldn't accept that coverage even with average maneuver.

The converse is that pure war ships do less damage, but for the average "secondary" ship like this it's great.
 
I think the idea for going low cost, is eventually being able to re-use designs and 'kitbash' parts of them together as a way to slowly decrease production prices as time moves on. I like to think that kitbashing is something Starfleet actually does and it isn't just how the out of universe modeler decide to make ship models.
 
*blows the Horn of Summoning*

*puts on helmet and EOD suit*

So, first off, sincere apologies for tagging you all.

I realise this is highly unusual, but I felt it was necessary to share information which I think was not readily available at the time you guys voted. I've tagged everyone who cast a vote without torpedoes and did not participate extensively in the discussion before I made this post, summarising the findings from talking to @Sayle.

To break it down to one headline:

There is no cost increase from taking the torpedoes.


No, really none. This based on explicitly asking @Sayle. Details below:

(Please click through the quote or the link to find the answers by @Sayle this is based upon.)

In sort, torpedoes on this ship are essentially free for us now, due to this very unique set of circumstances. Furthermore, since making this post, we've seen some prospective options for our next class, none of which would need a lot of weapons, negating any opportunity cost. One of them is a dedicated diplomatic ship, which sounds quite interesting.

The only genuine cost is a single module slot, which will not materially stop us hitting our desired Science rating due to the near-certainty the ship will have one or more auxiliary module slots. The Torpedoes give us a 50% boost to our Single-Target Firepower, which factors in manoeuvrability, alongside other boosts as well as improving our Tactical rating to A, which also factors in manoeuvrability.

If none of this information is of interest to you, then I apologise for taking up thirty seconds of your time. However, it seems to me is that a lot of people were voting whilst having a genuinely wrong impression about the costs, and I wanted to give people the opportunity to vote with accurate information, rather than regretting it later. Thanks for your time.
Piss off.
 
I'm not going to change my vote to it (because I'm biased against torpedoes), but it does occur to me that there might be some kind of science anomaly where a precise application of a (torpedo) explosion could help. This is Star Trek, after all.
 
I think the idea for going low cost, is eventually being able to re-use designs and 'kitbash' parts of them together as a way to slowly decrease production prices as time moves on. I like to think that kitbashing is something Starfleet actually does and it isn't just how the out of universe modeler decide to make ship models.

So I get where you're coming from, but as it turns out, torpedoes do not meaningfully increase cost, or the number of ships we build. We will build pretty much the same production run either way.

This was one of the more surprising answers from asking @Sayle, as you see quotes in the summary post.
 
If none of this information is of interest to you, then I apologise for taking up thirty seconds of your time. However, it seems to me is that a lot of people were voting whilst having a genuinely wrong impression about the costs, and I wanted to give people the opportunity to vote with accurate information, rather than regretting it later. Thanks for your time.
People can have the exact same information you do and still disagree with your conclusions.
 
Overfocusing on the combat aspects of this craft is not what I want, you said that choosing the torpedoes does in fact sacrifice a module slot and i would rather want to further bolster its non combat aspects with that module.
 
So I get where you're coming from, but as it turns out, torpedoes do not meaningfully increase cost, or the number of ships we build. We will build pretty much the same production run either way.

This was one of the more surprising answers from asking @Sayle, as you see quotes in the summary post.

I think they were talking generically. Not just here.
 
Whilst it might not be the most conducive move to mass quote everyone who didn't vote for 6+2 (it might even cause people to change their votes from 6+2, out of spite or some other concern) I don't recall anything in the rules that would suggest it breaks them, it's not being done maliciously after all, it's an attempt to bring what the user considers useful information to other voters in a quest that they feel might cause them to reconsider their votes.
 
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Whilst it might not be the most conducive move to mass quite everyone who didn't vote for 6+2 I don't recall anything in the rules that would suggest it breaks them, it's not being done maliciously after all, it's an attempt to bring what the user considers useful information to other voters in a quest that they feel might cause them to reconsider their votes.
Skippy has been around the block enough times to know that mass-tagging people is considered highly rude, especially when you're doing it to lecture people who aren't voting the way you want. Also the idea that people lack information he does is presumptive in the extreme. We're all capable of reading the thread and coming to our own ideas, just because we don't change our votes when new information is presented doesn't mean we somehow missed it or are too stupid to realize what the information means.

I don't care about having torps of the ship, and don't think sacrificing a module slot is worth it to have them. The ship is armed enough with 6 phasers for a rear-line combatant and I want everything else to be focused on Science.
 
Does mass pinging everyone who voted before reading an argument you like break a rule?

Because it really feels like it should.

It does not, although of course you should report any post you're worried about breaking SV's rules.

People can have the exact same information you do and still disagree with your conclusions.

Of course. But I think a lot of people were under a mistaken impression about cost, given the number of times this was stated, including in many of the tagged votes.

Yup I was talking generically, also not really gonna change my vote from the six phasers option, six phasers are plenty; nothing to do with cost really.

Oh fair enough, fair does.
 
People can have the exact same information you do and still disagree with your conclusions.
Constant advocation of a subject can also lead to the opposite of the desired result; or, in other words, advocation turns into incessant and annoying chatter everyone would rather be without.

I'd make a joke about barking up the wrong tree, but at this point I just want to get to the modules and wash away the odd taste this ship has left in my mouth so far.
 
Whilst it might not be the most conducive move to mass quite everyone who didn't vote for 6+2 I don't recall anything in the rules that would suggest it breaks them, it's not being done maliciously after all, it's an attempt to bring what the user considers useful information to other voters in a quest that they feel might cause them to reconsider their votes.
In addition to what others have said: some people are just going to make their vote and then bounce from the thread until the next update. I find it a little annoying, both as a QM and as a voter who follows the thread closely, but I also accept that it's something people should be allowed to do. Not everyone has the time or inclination to read through a fast-moving thread.
 
Also the idea that people lack information he does is presumptive in the extreme. We're all capable of reading the thread and coming to our own ideas, just because we don't change our votes when new information is presented doesn't mean we somehow missed it or are too stupid to realize what the information means.
I'm aware, and I'm not saying that, I'm just explaining why I don't believe it constitutes a rule break/what his motivation behind doing so might be.
 
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I mean, I'm not going to bother either way, the vote's going pretty overwhelmingly.

.. I do agree I'm sick of this debate, as much as I don't know how to give up one, but I think it's just going to poison the thread if we keep this up. On that note, I think I'll stop discussing this.
 
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