Starfleet Design Bureau

It shouldn't be forgotten that torpedoes to take up internal space. I'd much rather have an additional slot for internal features than the torpedoes for this ship.
 
[ ] Secondary capability, medium range, decently armed. (Light Cruiser: ~400k)

Primary capability was science vessel. The option was between a mono-focused science ship or one with secondary combat capabilities. It was in the vote options, maybe you skipped that vote cycle?

This is a fair point, I had completely missed that.

Ultimately this is still a "Make it better for a cost which does not effect us in the current circumstances" tradeoff, so it does not change where I think the best decision lies but still, fair point.

I will say that "decently armed" still seems to me indicative that it's hardly going to be a problem if the ship is actually well-armed, which is a position which has been taken in the past.

A "why not?!" Is not enough justification for me to want to engage in this level of feature creep.

I mean... is it "feature creep" when you get a 50% off coupon offered on your shopping at the supermarket?

Like if we were talking about suddenly making this an explorer, or have an onboard factory or something, I'd get the argument better but like... it's positive-sum, in an aspect that we're explicitly asked to do as part of the design. The Cygnus had torpedoes, and that's what we're being asked to iterate on.
 
This is a fair point, I had completely missed that.

Ultimately this is still a "Make it better for a cost which does not effect us in the current circumstances" tradeoff, so it does not change where I think the best decision lies but still, fair point.

I will say that "decently armed" still seems to me indicative that it's hardly going to be a problem if the ship is actually well-armed, which is a position which has been taken in the past.
So my position is that a B- is decently armed, we want this vessel to focus on its science mission and not get pressed into service as our primary combat cruiser, and it would be excellent if we had the infrastructure to take what we've learned on this mid-range science ship and roll right into a Heavy Cruiser for border security.
 
Since it was at the bottom of the previous page.

We do not loose any hulls if we go for 6 phasers and 2 torpedos, we're unlikely to loose any auxiliary slots given this is basically a slightly smaller Connie refit and we know where the torpedos for that go.

What we do get is a combatant second only to our top of the line explorer in greater numbers! At a time where we've likely rocketed up the Klingon's worthy foe (to raid and war with) metre considerably!
Since we're at peace this is the perfect time to go for a big ship (which we have) with lots in the way of weapons (which we're hesitating on); there isn't going to be a weapons production bottleneck.

There is literally no reason not to go for 6 phasers and 2 torpedos.


It shouldn't be forgotten that torpedoes to take up internal space. I'd much rather have an additional slot for internal features than the torpedoes for this ship.


This is where the torpedoes will most likely go. Unless Sayle gives us some weird new specialist sensor that needs to run uninterrupted up the outside of the neck it's unlikely to consume any auxiliary slots.
 
[X] 6 Phaser Banks
[X] 6 Phaser Banks, 2 Forward Torpedo Launchers

I want the photon torpedoes, but I also want the potential for an extra aux slot to put in more science.

I am not concerned too much about having a weapons bottleneck that means we don't produce these in as many numbers during a war. This isn't a ship we should be building during a war. We should be cranking out frigates that are just as punchy but cheaper during a war.
 
4 Phasers 2 Torps/6 Phasers No Torps both have tactical scores of B-.

However the 6 Phaser banks has an Infra score of C- while the 4 Phaser/2 Torp has an Infra score of D+.

So there are real costs to picking 4 Phasers/2 Torps. On top of internal space costings + Torp/Low Maneuverability/Low Usability issues. This makes a non-torpedo design superior on multiple fronts compared to a torpedo design.
 
There is literally no reason not to go for 6 phasers and 2 torpedos.

It makes our ship much better at the job we very explicitly want them to be good at, for no significant cost to us.

It shouldn't be forgotten that torpedoes to take up internal space. I'd much rather have an additional slot for internal features than the torpedoes for this ship.

We will be able to hit our required Science rating and then some either way, given the internal space and our advanced computers. Decent firepower, unlike auxiliary capabilities, is actually in our design brief. Realistically I think we can probably go for mostly all-Science and grabbing one auxiliary capability, maybe two, plus torps.

4 Phasers 2 Torps/6 Phasers No Torps both have tactical scores of B-.

However the 6 Phaser banks has an Infra score of C- while the 4 Phaser/2 Torp has an Infra score of D+.

So there are real costs to picking 4 Phasers/2 Torps. On top of internal space costings + Torp/Low Maneuverability/Low Usability issues. This makes a non-torpedo design superior on multiple fronts compared to a torpedo design.

Please refer to the statements by the QM on what the Infrastructure Costs actually mean, and why they are not especially relevant unless we are trying to design and build another capital ship whilst the Galileo is still in its production run.

There's an element of opportunity cost, but given we aren't planning on the Thunderchild Mk. II for our next design because that would be actively silly without a pressing reason or better weapons... the actual cost is negligible.
 
Unless you think we are going to build another dreadnought or explorer in the next five years, which we almost certainly aren't because there are no next-generation weapons or shields yet to put in it. This is the tradeoff explicitly stated by the QM. We lose a massive upgrade to our tactical abilities, which we get essentially for free. It does not effect production cost, the number of hulls, or anything else.
It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.

This means that if we want to build the Thunderchild Mk II in our next conflict, starfleet infra will tell us that all their production is taken up by mainline warship orders, try again later.
 
Reminder that the thing about torpedoes requiring space is more it requiring space to store the munitions and the space to store the antimatter in a state that can be readymade before firing the tubes take the least space
 
It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.

This means that if we want to build the Thunderchild Mk II in our next conflict, starfleet infra will tell us that all their production is taken up by mainline warship orders, try again later.
On the other hand, when the next war starts we have a swarm of ships all with two torpedoes that can fleet up into a deathball and alpha strike the crap out of stuff because there are so damned many of them. We don't need to build as many dedicated warships because we built very war capable ships during peacetime.

With that logic I am going to amend my vote to just the 6/2.

[X] 6 Phaser Banks, 2 Forward Torpedo Launchers
 
It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.

We are not going to produce them in the next war, by Word of QM; we would just pump out Selachiis. We will produce a single order of these ship, which is not going altered in size whether we go for torps or not. Missing the torps makes these ships worse and provides no tangible benefit whatsoever.

Would it be helpful to quote these posts again? I really wanted everyone to have the best information to make this decision, and it kind of seems like the same misundrestndings keep cropping up.
 
I'm also amending my vote. I'd rather have the two torps for the capability for.. probably not that much loss of aux internals, and even so, it's within reason.

[X] 6 Phaser Banks, 2 Forward Torpedo Launchers
 
It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.

This means that if we want to build the Thunderchild Mk II in our next conflict, starfleet infra will tell us that all their production is taken up by mainline warship orders, try again later.
By that metric though, if we don't build the GALILEO as a mainline combatant, we'll just need to build something else for that role right now, which will also prevent us from building a new capital ship when war comes. I think it's far more reasonable to build these as a heavy cruiser, and then perhaps design an explorer we build one of every few years.
 
[x] 6 Phaser Banks

4 Phasers are also worth considering, but considering the ship's lack of sublight maneuverability, I just don't feel comfortable leaving it with significant holes in its firing arcs.

As for torpedos, those are a toy best suited for our more nimble ships.
 
Here are the posts by @Sayle on the Industrial cost:

Theoretically speaking it's likely to be the main limiter for ship buildrate, but that's in relation to other ships in construction. Which is largely non-combat logistical vessels currently, since the Soyuz had a lot of production during the war. But if you were going to be simultaeneously manufacturing, say, the Soyuz and the Galileo, it'll impact the ratio of how many get made of each.

But again, these ratings are kind of the reviews going "I expect a C, if there's a D there better be a B somewhere else to justify the tradeoff". The Supermarine Spitfire gets thrashed by a Gloster Meteor, but they'd both be getting high ratings because of the time they were constructed sets the expectations. It's when you get above average in multiple categories (sometimes from a great build combination, sometimes from cutting-edge tech that hasn't been deployed yet) that you get iconically good ships for their era.

As for the mass, the secondary hull mass is about a third that of the saucer. The saucer has a lot more volume and material. The Sagarmatha masses more because of the extra nacelles, but it's a near thing.
I suspect the combat role the Galileo fits in will probably inform the type of ships that follow afterwards in terms of armament (since the thread tends to keep an eye on tactical synergies) more than it affects the order size of the Galileo itself.
Well the Selachii aren't in production right now. But assuming war breaks out in a couple years and the Galileo+Selachii become your wartime combo and you split resources between them 50/50.

1) 1.8:1
2) 2.2:1
3) 1.25:1

To be honest given those numbers I feel like you'd probably be aiming to produce something like 3/4 Selachii for every Galileo anyway, so I don't think the limitation of resources would be the determining factor. In terms of resources 6 phasers/2 torpedoes "loses" a Selachii for every Galileo versus the 4 phaser build.
You'll change your mind later if you try and build the Thunderchild Mk2 and the bean-counters tell you they don't have enough production to build that in a decent timeframe and the Galileo-turned-main-cruiser that has had much higher orders than expected because it makes up a solid part of your fleet composition. So it's not like there's no downsides. It is still a choice. But if you're working from a set of priors that doesn't weight that possibility very highly then the logic makes sense.

To summarise:
- Torpedoes do not effect the final cost rating of the ship.
- Torpedoes do not really effect the number of ships we will build.
- In wartime, torpedoes would theoretically slightly reduce the number of Selachiis we could build if we were Galileo-maxxing in our wartime build composition. But realistically we would not do that, so it does not actually make much of a practical difference.
- It would be a serious issue if we tried to build the Thunderchild Mk. 2 whilst we were still building Galileos, but we probably (almost certainly) aren't going to.

So the Infrastructure Cost is a real cost, and in different circumstances with a different mix of ships, could be very relevant. It's just not a cost in this specific unusual situation we find ourselves in right now, when we have a lot of Selachiis already, want a workhorse combatant, have just finished a war and hope not to be in another in the next five years (touch wood), and are not planning on designing a dreadnought or explorer in the next five years. In those circumstances, the cost is much less, because we aren't using those production lines for much else.

I pray and hope that this can put the cost argument to bed, and people can find a better reason to dislike the torpedoes, like losing a slot. This is at least technically true. However, given the size of the ship and the likelihood of having at least one slot for auxiliary capabilities, losing one module slot is unlikely to hurt our Science score at all.
 
[X] 6 Phaser Banks, 2 Forward Torpedo Launchers

Gotta feed that military-industrial complex, and the fact that we accidentally stumbled into making a heavy cruiser that is pretty good at everything save for its limited agility means we might as well take advantage of it.
 
To summarise:
- Torpedoes do not effect the final cost rating of the ship.
Which makes no logical sense in any way. Your ideal, a 6 Phaser 2 Torp all the SCIENCE! hull, somehow keeping an A- cost rating (I guess Infra means little to nothing in your eyes so not bothering to include it anymore), speaks to wierd stuff happening with the back-end of the design process as a whole.
 
Which makes no logical sense in any way. Your ideal, a 6 Phaser 2 Torp all the SCIENCE! hull, somehow keeping an A- cost rating (I guess Infra means little to nothing in your eyes so not bothering to include it anymore), speaks to wierd stuff happening with the back-end of the design process as a whole.

.. Look, I'm not super happy with that, but it makes sense. Cost is "the civilian economy has to spend this", but Infra is "the military infrastructure has to spend this". And torps are.. military only.

That said, I don't think Infra being D- is a terrible thing. I just don't want to do it too often.
 
@Skippy do note that it's "if" our wartime build is Galileo and Selachii not that our wartime build is guaranteed to be split between those two. I am personally hoping we can do a proper multi-role heavy cruiser for Federation defense as our next project.
 
Which makes no logical sense in any way. Your ideal, a 6 Phaser 2 Torp all the SCIENCE! hull, somehow keeping an A- cost rating (I guess Infra means little to nothing in your eyes so not bothering to include it anymore), speaks to wierd stuff happening with the back-end of the design process as a whole.
Cost is how much it taxes the civilian industry.

Industry is how much it taxes the military industry.

Industry is not a major consideration for a ship we intend to build during peacetime when and we have military industry slack.
 
Back
Top