[ ] Secondary capability, medium range, decently armed. (Light Cruiser: ~400k)
Primary capability was science vessel. The option was between a mono-focused science ship or one with secondary combat capabilities. It was in the vote options, maybe you skipped that vote cycle?
A "why not?!" Is not enough justification for me to want to engage in this level of feature creep.
Off-topic, but yes. Every time. Supermarkets use sales to make you buy more stuff, like that expensive ice cream you'd normally never get, but it just happens to be BOGO today...I mean... is it "feature creep" when you get a 50% off coupon offered on your shopping at the supermarket?
So my position is that a B- is decently armed, we want this vessel to focus on its science mission and not get pressed into service as our primary combat cruiser, and it would be excellent if we had the infrastructure to take what we've learned on this mid-range science ship and roll right into a Heavy Cruiser for border security.This is a fair point, I had completely missed that.
Ultimately this is still a "Make it better for a cost which does not effect us in the current circumstances" tradeoff, so it does not change where I think the best decision lies but still, fair point.
I will say that "decently armed" still seems to me indicative that it's hardly going to be a problem if the ship is actually well-armed, which is a position which has been taken in the past.
It shouldn't be forgotten that torpedoes to take up internal space. I'd much rather have an additional slot for internal features than the torpedoes for this ship.
There is literally no reason not to go for 6 phasers and 2 torpedos.
It shouldn't be forgotten that torpedoes to take up internal space. I'd much rather have an additional slot for internal features than the torpedoes for this ship.
4 Phasers 2 Torps/6 Phasers No Torps both have tactical scores of B-.
However the 6 Phaser banks has an Infra score of C- while the 4 Phaser/2 Torp has an Infra score of D+.
So there are real costs to picking 4 Phasers/2 Torps. On top of internal space costings + Torp/Low Maneuverability/Low Usability issues. This makes a non-torpedo design superior on multiple fronts compared to a torpedo design.
It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.Unless you think we are going to build another dreadnought or explorer in the next five years, which we almost certainly aren't because there are no next-generation weapons or shields yet to put in it. This is the tradeoff explicitly stated by the QM. We lose a massive upgrade to our tactical abilities, which we get essentially for free. It does not effect production cost, the number of hulls, or anything else.
On the other hand, when the next war starts we have a swarm of ships all with two torpedoes that can fleet up into a deathball and alpha strike the crap out of stuff because there are so damned many of them. We don't need to build as many dedicated warships because we built very war capable ships during peacetime.It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.
This means that if we want to build the Thunderchild Mk II in our next conflict, starfleet infra will tell us that all their production is taken up by mainline warship orders, try again later.
It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.
By that metric though, if we don't build the GALILEO as a mainline combatant, we'll just need to build something else for that role right now, which will also prevent us from building a new capital ship when war comes. I think it's far more reasonable to build these as a heavy cruiser, and then perhaps design an explorer we build one of every few years.It's not within the next five years. If this becomes our mainline combatant, we're going to need to continue producing them through the next war, which means that we won't be able to afford to build other ships.
This means that if we want to build the Thunderchild Mk II in our next conflict, starfleet infra will tell us that all their production is taken up by mainline warship orders, try again later.
Theoretically speaking it's likely to be the main limiter for ship buildrate, but that's in relation to other ships in construction. Which is largely non-combat logistical vessels currently, since the Soyuz had a lot of production during the war. But if you were going to be simultaeneously manufacturing, say, the Soyuz and the Galileo, it'll impact the ratio of how many get made of each.
But again, these ratings are kind of the reviews going "I expect a C, if there's a D there better be a B somewhere else to justify the tradeoff". The Supermarine Spitfire gets thrashed by a Gloster Meteor, but they'd both be getting high ratings because of the time they were constructed sets the expectations. It's when you get above average in multiple categories (sometimes from a great build combination, sometimes from cutting-edge tech that hasn't been deployed yet) that you get iconically good ships for their era.
As for the mass, the secondary hull mass is about a third that of the saucer. The saucer has a lot more volume and material. The Sagarmatha masses more because of the extra nacelles, but it's a near thing.
I suspect the combat role the Galileo fits in will probably inform the type of ships that follow afterwards in terms of armament (since the thread tends to keep an eye on tactical synergies) more than it affects the order size of the Galileo itself.
Well the Selachii aren't in production right now. But assuming war breaks out in a couple years and the Galileo+Selachii become your wartime combo and you split resources between them 50/50.
1) 1.8:1
2) 2.2:1
3) 1.25:1
To be honest given those numbers I feel like you'd probably be aiming to produce something like 3/4 Selachii for every Galileo anyway, so I don't think the limitation of resources would be the determining factor. In terms of resources 6 phasers/2 torpedoes "loses" a Selachii for every Galileo versus the 4 phaser build.
You'll change your mind later if you try and build the Thunderchild Mk2 and the bean-counters tell you they don't have enough production to build that in a decent timeframe and the Galileo-turned-main-cruiser that has had much higher orders than expected because it makes up a solid part of your fleet composition. So it's not like there's no downsides. It is still a choice. But if you're working from a set of priors that doesn't weight that possibility very highly then the logic makes sense.
Which makes no logical sense in any way. Your ideal, a 6 Phaser 2 Torp all the SCIENCE! hull, somehow keeping an A- cost rating (I guess Infra means little to nothing in your eyes so not bothering to include it anymore), speaks to wierd stuff happening with the back-end of the design process as a whole.To summarise:
- Torpedoes do not effect the final cost rating of the ship.
Which makes no logical sense in any way. Your ideal, a 6 Phaser 2 Torp all the SCIENCE! hull, somehow keeping an A- cost rating (I guess Infra means little to nothing in your eyes so not bothering to include it anymore), speaks to wierd stuff happening with the back-end of the design process as a whole.
Cost is how much it taxes the civilian industry.Which makes no logical sense in any way. Your ideal, a 6 Phaser 2 Torp all the SCIENCE! hull, somehow keeping an A- cost rating (I guess Infra means little to nothing in your eyes so not bothering to include it anymore), speaks to wierd stuff happening with the back-end of the design process as a whole.