2207: Project Galileo (Tactical Systems)
[X] 2 Impulse Thrusters [Maneuverability: Low] (Final Cost: A-)
The financials for the Galileo are looking absolutely fantastic by any definition, even with the unbudgeted increase caused by the new monotronic computer system. But this has come at a cost, with the dual engines providing a below-average amount of thrust compared to recommended specifications. It is your judgement that a science ship and secondary combatant is unlikely to meaningfully suffer a 20% shortfall on that front, especially when its unprecedented warp speed means it should be able to decline an engagement. Though as the ship ages that may become less true, and the Galileo could end up having to bare teeth.
Speaking of, that's the next job on the list. As you see it there are three phaser layouts you could use, all of them exploiting the specifications of the Type-2 phaser. The first is triple the firepower of the Curiosity-class, with two dual phaser banks covering the forward quarter of the ship. The additional engagement angle of the Type-2 will give the Galileo increased coverage compared to its predecessor and an additional punch. It won't win any prizes, but it should provide a basic protective armament and utility function for the ship.
The second is to double the phaser banks again, for four total. Rather than positioning the banks forwards, you could offset them to port and starboard to provide the widest possible firing range. This would essentially cover the forward three-quarters of the ship, allowing a solid all-round defensive armament which can engage every approach except the aft.
Finally you could add an additional two banks in a roughly triangular arrangement around the circumference of the saucer. This would cover almost the entire ship, but a thirty percent increase in cost for only a minor increase in security might be a compromise that needs deep consideration. Then there are the torpedoes.
The antimatter warheads are an undeniably potent armament, providing a major punch at the beginning of an engagement. However the Galileo's lackluster engines mean that it would be unable to reliably put them on target against anything smaller than a heavy cruiser. Admittedly that may be exactly the kind of opponent that you would be the most glad to have torpedoes, so there is that.
[ ] 2 Phaser Banks
[ ] 4 Phaser Banks
[ ] 4 Phaser Banks, 2 Forward Torpedo Launchers
[ ] 6 Phaser Banks
[ ] 6 Phaser Banks, 2 Forward Torpedo Launchers
Two Hour Moratorium, Please
The financials for the Galileo are looking absolutely fantastic by any definition, even with the unbudgeted increase caused by the new monotronic computer system. But this has come at a cost, with the dual engines providing a below-average amount of thrust compared to recommended specifications. It is your judgement that a science ship and secondary combatant is unlikely to meaningfully suffer a 20% shortfall on that front, especially when its unprecedented warp speed means it should be able to decline an engagement. Though as the ship ages that may become less true, and the Galileo could end up having to bare teeth.
Speaking of, that's the next job on the list. As you see it there are three phaser layouts you could use, all of them exploiting the specifications of the Type-2 phaser. The first is triple the firepower of the Curiosity-class, with two dual phaser banks covering the forward quarter of the ship. The additional engagement angle of the Type-2 will give the Galileo increased coverage compared to its predecessor and an additional punch. It won't win any prizes, but it should provide a basic protective armament and utility function for the ship.
The second is to double the phaser banks again, for four total. Rather than positioning the banks forwards, you could offset them to port and starboard to provide the widest possible firing range. This would essentially cover the forward three-quarters of the ship, allowing a solid all-round defensive armament which can engage every approach except the aft.
Finally you could add an additional two banks in a roughly triangular arrangement around the circumference of the saucer. This would cover almost the entire ship, but a thirty percent increase in cost for only a minor increase in security might be a compromise that needs deep consideration. Then there are the torpedoes.
The antimatter warheads are an undeniably potent armament, providing a major punch at the beginning of an engagement. However the Galileo's lackluster engines mean that it would be unable to reliably put them on target against anything smaller than a heavy cruiser. Admittedly that may be exactly the kind of opponent that you would be the most glad to have torpedoes, so there is that.
[ ] 2 Phaser Banks
[ ] 4 Phaser Banks
[ ] 4 Phaser Banks, 2 Forward Torpedo Launchers
[ ] 6 Phaser Banks
[ ] 6 Phaser Banks, 2 Forward Torpedo Launchers
2 Phaser Banks | 4 Phaser Banks | +2 Torpedoes | 6 Phaser Banks | +2 Torpedoes | |
Coverage | 38% | 75% | 75% | 100% | 100% |
Single Target Rating | 7 | 10 | 16 | 12 | 18 |
Multi-Target Rating | 2 | 7 | 8 | 12 | 14 |
Average Damage | 5 | 9 | 11 | 12 | 14 |
Max Sustained Damage | 12 | 12 | 24 | 12 | 24 |
Alpha Strike | 12 | 12 | 48 | 12 | 48 |
Infrastructure | A- | C+ | D+ | C- | D- |
Tactical Rating | F | D+ | B- | B- | A |

Two Hour Moratorium, Please
Last edited: