I think seeing if we can boost the Engineering score a little, it would be good, because then we have an extremely cheap generalist which is both a great science ship, but also good in a pinch at most other jobs. Responding to various crises, helping a colony get their weather control satellites set up, fighting off pirates, being a capable rear-line combatant in wartime, that's a lot of bases covered for an A- cost rating.
Science ships as a rule are kind of pootling around wherever within Federation territory. A science ship which can be a good first responder and do at least okayish at helping out with any kind of emergency is... a pretty amazing thing to have, honestly. Plus we didn't pick the large antimatter stores or shuttle bay, so we should have a decent amount of space. Some kind of cargo bay so we can carry some cargo also helps a "jack of all trades" approach.
The other good pick here would be an improved medical bay. This is because it has synergy with bio-labs; a ship which has both is capable of dealing with the scariest pathogens and biohazards because it can isolate and study them in its own laboratories. As a science ship there's a good case for taking bio-labs anyway, and having the synergy means we have a capable hospital ship and first-responder to medical emergencies and outbreaks. Also synergises well with being in the rear line of a warzone.
If we successfully design one relatively cheap ship which can effectively do the jobs of a Cygnus and a Curiosity, then Starfleet will want more of them than Utopia Planetia can build.
Science ships as a rule are kind of pootling around wherever within Federation territory. A science ship which can be a good first responder and do at least okayish at helping out with any kind of emergency is... a pretty amazing thing to have, honestly. Plus we didn't pick the large antimatter stores or shuttle bay, so we should have a decent amount of space. Some kind of cargo bay so we can carry some cargo also helps a "jack of all trades" approach.
The other good pick here would be an improved medical bay. This is because it has synergy with bio-labs; a ship which has both is capable of dealing with the scariest pathogens and biohazards because it can isolate and study them in its own laboratories. As a science ship there's a good case for taking bio-labs anyway, and having the synergy means we have a capable hospital ship and first-responder to medical emergencies and outbreaks. Also synergises well with being in the rear line of a warzone.
If we successfully design one relatively cheap ship which can effectively do the jobs of a Cygnus and a Curiosity, then Starfleet will want more of them than Utopia Planetia can build.